FrameAdvance: Fix continuous frame advancing while the debug UI is open. Blocks signals from being spammed to update the UI.
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2aec195ec8
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@ -250,6 +250,9 @@ void Host_YieldToUI()
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void Host_UpdateDisasmDialog()
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{
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if (Settings::Instance().GetIsContinuouslyFrameStepping())
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return;
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QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->UpdateDisasmDialog(); });
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}
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@ -113,6 +113,8 @@ static void HandleFrameStepHotkeys()
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if ((frame_step_count == 0 || frame_step_count == FRAME_STEP_DELAY) && !frame_step_hold)
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{
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if (frame_step_count > 0)
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Settings::Instance().SetIsContinuouslyFrameStepping(true);
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Core::QueueHostJob([](auto& system) { Core::DoFrameStep(system); });
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frame_step_hold = true;
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}
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@ -138,6 +140,8 @@ static void HandleFrameStepHotkeys()
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frame_step_count = 0;
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frame_step_hold = false;
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frame_step_delay_count = 0;
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Settings::Instance().SetIsContinuouslyFrameStepping(false);
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emit Settings::Instance().EmulationStateChanged(Core::GetState(Core::System::GetInstance()));
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}
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}
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@ -59,7 +59,12 @@ Settings::Settings()
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{
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qRegisterMetaType<Core::State>();
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Core::AddOnStateChangedCallback([this](Core::State new_state) {
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QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); });
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QueueOnObject(this, [this, new_state] {
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// Avoid signal spam while continuously frame stepping. Will still send a signal for the first
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// and last framestep.
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if (!m_continuously_frame_stepping)
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emit EmulationStateChanged(new_state);
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});
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});
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Config::AddConfigChangedCallback([this] {
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@ -827,3 +832,13 @@ void Settings::SetUSBKeyboardConnected(bool connected)
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emit USBKeyboardConnectionChanged(connected);
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}
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}
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void Settings::SetIsContinuouslyFrameStepping(bool is_stepping)
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{
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m_continuously_frame_stepping = is_stepping;
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}
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bool Settings::GetIsContinuouslyFrameStepping() const
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{
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return m_continuously_frame_stepping;
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}
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@ -120,6 +120,9 @@ public:
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bool IsUSBKeyboardConnected() const;
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void SetUSBKeyboardConnected(bool connected);
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void SetIsContinuouslyFrameStepping(bool is_stepping);
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bool GetIsContinuouslyFrameStepping() const;
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// Graphics
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Config::ShowCursor GetCursorVisibility() const;
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bool GetLockCursor() const;
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@ -228,6 +231,8 @@ private:
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Settings();
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bool m_batch = false;
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std::atomic<bool> m_continuously_frame_stepping = false;
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
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ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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