240 lines
6.7 KiB
C++
240 lines
6.7 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QFont>
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#include <QObject>
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#include <QRadioButton>
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#include <QSettings>
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#include "Core/Config/MainSettings.h"
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#include "DiscIO/Enums.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace Core
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{
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enum class State;
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}
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namespace DiscIO
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{
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enum class Language;
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}
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namespace NetPlay
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{
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class NetPlayClient;
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class NetPlayServer;
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} // namespace NetPlay
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class InputConfig;
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// UI settings to be stored in the config directory.
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class Settings final : public QObject
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{
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Q_OBJECT
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public:
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Settings(const Settings&) = delete;
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Settings& operator=(const Settings&) = delete;
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Settings(Settings&&) = delete;
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Settings& operator=(Settings&&) = delete;
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~Settings();
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void UnregisterDevicesChangedCallback();
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static Settings& Instance();
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static QSettings& GetQSettings();
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// UI
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void TriggerThemeChanged();
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void InitDefaultPalette();
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bool IsSystemDark();
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bool IsThemeDark();
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void SetUserStyleName(const QString& stylesheet_name);
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QString GetUserStyleName() const;
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enum class StyleType : int
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{
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System = 0,
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Light = 1,
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Dark = 2,
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User = 3,
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MinValue = 0,
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MaxValue = 3,
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};
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void SetStyleType(StyleType type);
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StyleType GetStyleType() const;
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// this evaluates the current stylesheet settings and refreshes the GUI with them
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void ApplyStyle();
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void GetToolTipStyle(QColor& window_color, QColor& text_color, QColor& emphasis_text_color,
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QColor& border_color, const QPalette& palette,
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const QPalette& high_contrast_palette) const;
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bool IsLogVisible() const;
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void SetLogVisible(bool visible);
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bool IsLogConfigVisible() const;
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void SetLogConfigVisible(bool visible);
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void SetToolBarVisible(bool visible);
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bool IsToolBarVisible() const;
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void SetWidgetsLocked(bool visible);
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bool AreWidgetsLocked() const;
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void RefreshWidgetVisibility();
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// GameList
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QStringList GetPaths() const;
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void AddPath(const QString& path);
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void RemovePath(const QString& path);
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bool GetPreferredView() const;
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void SetPreferredView(bool list);
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QString GetDefaultGame() const;
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void SetDefaultGame(QString path);
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void RefreshGameList();
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void NotifyRefreshGameListStarted();
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void NotifyRefreshGameListComplete();
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void NotifyMetadataRefreshComplete();
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void ReloadTitleDB();
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bool IsAutoRefreshEnabled() const;
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void SetAutoRefreshEnabled(bool enabled);
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// Emulation
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int GetStateSlot() const;
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void SetStateSlot(int);
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bool IsBatchModeEnabled() const;
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void SetBatchModeEnabled(bool batch);
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bool IsSDCardInserted() const;
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void SetSDCardInserted(bool inserted);
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bool IsUSBKeyboardConnected() const;
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void SetUSBKeyboardConnected(bool connected);
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void SetIsContinuouslyFrameStepping(bool is_stepping);
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bool GetIsContinuouslyFrameStepping() const;
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// Graphics
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Config::ShowCursor GetCursorVisibility() const;
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bool GetLockCursor() const;
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void SetKeepWindowOnTop(bool top);
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bool IsKeepWindowOnTopEnabled() const;
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bool GetGraphicModsEnabled() const;
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void SetGraphicModsEnabled(bool enabled);
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// Audio
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int GetVolume() const;
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void SetVolume(int volume);
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void IncreaseVolume(int volume);
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void DecreaseVolume(int volume);
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// NetPlay
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std::shared_ptr<NetPlay::NetPlayClient> GetNetPlayClient();
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void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
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std::shared_ptr<NetPlay::NetPlayServer> GetNetPlayServer();
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void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
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// Cheats
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bool GetCheatsEnabled() const;
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// Debug
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void SetDebugModeEnabled(bool enabled);
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bool IsDebugModeEnabled() const;
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void SetRegistersVisible(bool enabled);
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bool IsRegistersVisible() const;
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void SetThreadsVisible(bool enabled);
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bool IsThreadsVisible() const;
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void SetWatchVisible(bool enabled);
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bool IsWatchVisible() const;
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void SetBreakpointsVisible(bool enabled);
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bool IsBreakpointsVisible() const;
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void SetCodeVisible(bool enabled);
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bool IsCodeVisible() const;
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void SetMemoryVisible(bool enabled);
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bool IsMemoryVisible() const;
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void SetNetworkVisible(bool enabled);
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bool IsNetworkVisible() const;
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void SetJITVisible(bool enabled);
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bool IsJITVisible() const;
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void SetAssemblerVisible(bool enabled);
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bool IsAssemblerVisible() const;
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QFont GetDebugFont() const;
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void SetDebugFont(QFont font);
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// Auto-Update
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QString GetAutoUpdateTrack() const;
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void SetAutoUpdateTrack(const QString& mode);
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// Fallback Region
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DiscIO::Region GetFallbackRegion() const;
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void SetFallbackRegion(const DiscIO::Region& region);
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// Analytics
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bool IsAnalyticsEnabled() const;
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void SetAnalyticsEnabled(bool enabled);
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signals:
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void ConfigChanged();
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void EmulationStateChanged(Core::State new_state);
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void ThemeChanged();
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void PathAdded(const QString&);
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void PathRemoved(const QString&);
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void DefaultGameChanged(const QString&);
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void GameListRefreshRequested();
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void GameListRefreshStarted();
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void GameListRefreshCompleted();
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void TitleDBReloadRequested();
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void MetadataRefreshRequested();
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void MetadataRefreshCompleted();
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void AutoRefreshToggled(bool enabled);
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void CursorVisibilityChanged();
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void LockCursorChanged();
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void KeepWindowOnTopChanged(bool top);
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void VolumeChanged(int volume);
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void NANDRefresh();
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void RegistersVisibilityChanged(bool visible);
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void ThreadsVisibilityChanged(bool visible);
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void LogVisibilityChanged(bool visible);
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void LogConfigVisibilityChanged(bool visible);
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void ToolBarVisibilityChanged(bool visible);
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void WidgetLockChanged(bool locked);
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void EnableCheatsChanged(bool enabled);
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void WatchVisibilityChanged(bool visible);
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void BreakpointsVisibilityChanged(bool visible);
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void CodeVisibilityChanged(bool visible);
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void MemoryVisibilityChanged(bool visible);
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void NetworkVisibilityChanged(bool visible);
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void JITVisibilityChanged(bool visible);
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void AssemblerVisibilityChanged(bool visible);
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void DebugModeToggled(bool enabled);
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void DebugFontChanged(const QFont& font);
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void AutoUpdateTrackChanged(const QString& mode);
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void FallbackRegionChanged(const DiscIO::Region& region);
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void AnalyticsToggled(bool enabled);
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void ReleaseDevices();
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void DevicesChanged();
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void SDCardInsertionChanged(bool inserted);
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void USBKeyboardConnectionChanged(bool connected);
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void EnableGfxModsChanged(bool enabled);
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void HardcoreStateChanged();
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private:
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Settings();
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bool m_batch = false;
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std::atomic<bool> m_continuously_frame_stepping = false;
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std::shared_ptr<NetPlay::NetPlayClient> m_client;
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std::shared_ptr<NetPlay::NetPlayServer> m_server;
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ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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};
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Q_DECLARE_METATYPE(Core::State);
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