nattthebear
c623933af1
gpgx: some audio settings and stuff. presumably fixes issue 584
2016-02-27 14:39:01 -05:00
feos
b02601cb04
gpgx: don't let (our copy of) PC reg run away during callbacks.
...
todo: less ugly?
2016-02-25 20:07:51 +03:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
e903273474
add "M68K BUS" and "S68K BUS" domains to gpgx core
2016-02-20 08:35:56 -05:00
nattthebear
2b56dd491d
Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less?
2016-02-15 18:22:16 -05:00
nattthebear
c450aae00e
No https://en.wikipedia.org/wiki/X_%281992_video_game%29
2016-02-15 17:17:49 -05:00
zeromus
aa40191264
if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal
2016-02-14 17:05:05 -06:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
nattthebear
8aa298c95b
Disable mapper 212 in quicknes, since it wasn't working
2016-02-07 09:12:39 -05:00
adelikat
cc7b60e4db
Remove test.lua, not sure when that got checked in
2016-02-06 13:52:33 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
nattthebear
0570de5637
Take a stab at Mapper 212 in QucikNes. Something isn't working right.
2016-02-04 18:05:36 -05:00
ConHuevosGuey
738d041288
Removed old Super Mario World.lua and replaced with Amaraticando's SMW script.
2016-02-03 20:51:33 -06:00
Isaac Miell
00700d8e2b
Fix per game settings for DK64 + Glide64mk2
...
This game makes heavy use of framebuffer effects for the pause menu and zipper transitions, enable them by default.
"Alternate Texture Size Method" causes issues with water textures, disable it by default.
2016-02-04 08:11:04 +10:30
nattthebear
8e5fe06579
woops
2016-01-30 17:39:02 -05:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
zeromus
c0421965f1
psx - support memory callbacks
2016-01-21 21:47:16 -06:00
feos
485d1e53d0
jim 2 lua: small fixes.
2015-12-28 19:15:53 +03:00
feos
a0f7caf686
jum 2 lua script: added bg and hitboxes
2015-12-27 23:25:29 +03:00
zeromus
26ac8b347a
fix libsnes dlls on windows xp
2015-12-16 14:34:30 -06:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
pgrimsrud
a1eda8f3ab
Fix a case issue causing the judging script to fail
2015-12-15 22:39:40 -07:00
pgrimsrud
679191170a
Raiscan's original judging scripts used for the sgdq 2015 speed tas competition
2015-12-15 22:39:39 -07:00
feos
df8929ea55
added jim 2 script.
2015-12-15 21:58:08 +03:00
zeromus
802fb54fad
gpgx - support up to 32MB roms ( fix #543 probably)
2015-12-08 19:49:31 -06:00
feos
173b9e9d76
new lua script, relying on recent features.
...
show frame when rewinding.
2015-12-07 21:43:32 +03:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
0a412f779e
setup some stylus control
2015-11-08 03:10:09 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
17f73dc360
CDL - oops, forgot GPX z80 data reading
2015-10-27 16:46:29 -05:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
cfe215d6c0
repair lousy assortment of built-in shaders ( fixes #518 )
2015-10-13 17:18:41 -05:00
zeromus
ec4db2b333
remove junky test shader
2015-10-12 21:14:40 -05:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
5cfc1dae2a
update psx core to 0.9.38.7
2015-10-02 00:53:03 -05:00
adelikat
8b6a513f6b
NES - support an overdump of a game with a gamedb entry
2015-09-18 18:44:24 -04:00
zeromus
6f049c2ab8
discsys/psx - dont crash when reading absurdly negative LBAs
2015-09-17 18:18:06 -05:00
zeromus
ef5bfc49a7
gambatte - add LY to trace log
2015-09-17 14:10:31 -05:00
zeromus
c942350beb
psx - re-add mednafen's disc error correction capability
2015-09-13 19:17:17 -05:00
adelikat
0011554d77
NES - support a bad dump
2015-09-08 19:16:35 -04:00
adelikat
44d7eeda0b
NESHawk - support some junk 119 roms
2015-09-07 22:01:11 -04:00
adelikat
ae3511bcf9
NESHawk - support Dragon Quest III
2015-09-07 20:26:03 -04:00
adelikat
e48ea685c3
Add a bad dump to the gamedb
2015-08-29 13:07:28 -04:00
adelikat
d91c7a26df
Fix database entry for Pipe 5 (Sachen)
2015-08-25 19:36:45 -04:00
zeromus
f20a77790d
Merge pull request #486 from zeromus/master
...
d3d display method
2015-08-24 13:12:15 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
adelikat
bfa6af97a7
add a few bad dumps to the gamedb with settings that make them playable
2015-08-23 08:31:46 -04:00
zeromus
d155af6ecd
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
2015-08-19 22:21:11 -05:00
adelikat
aef14d4705
Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption
2015-08-19 20:49:35 -04:00
adelikat
b1b96ad070
NESHawk - handle some junk with bus conflict issues
2015-08-16 10:53:48 -04:00
adelikat
e2d3e5e204
NESHawk - support a bunch of bad,over, and translated dumps of Dragon Ball Z - Kyoushuu! Saiya Jin (J) via gamedb
2015-08-16 09:47:19 -04:00
adelikat
6f782133db
NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal
2015-08-16 08:47:17 -04:00
adelikat
2ca5a0b18b
NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators
2015-08-16 08:31:18 -04:00
adelikat
cd3eefb0c1
NES - support more junk roms via gamedb overrides
2015-08-15 23:46:18 -04:00
adelikat
508bc7e1cc
NES - support some junk via the game db, remove some disch doc comments and replace with wiki link, remove exception thrown for qboy, as the investigation has been done
2015-08-15 22:42:51 -04:00
adelikat
f25d64c4aa
NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other
2015-08-15 19:50:47 -04:00
adelikat
4eec497174
Add a nes gamedb entry for a bad dump of a bad hack
2015-08-11 21:39:30 -04:00
zeromus
480b08444c
psx - build new octoshock.dll
2015-08-11 15:05:35 -05:00
zeromus
203a0aa773
psx - fix bugs in pixel pro mode for PAL
2015-08-09 13:57:45 -05:00
zeromus
0cd3a82862
psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
2015-08-09 13:57:45 -05:00
nattthebear
f733e1e47b
Fix up a few bandai fcg 1 baddumps
2015-08-09 11:50:33 -04:00
zeromus
2a8ed31cbf
add a bad PSX dump and change rom status printout a bit
2015-08-08 15:58:17 -05:00
scrimpeh
a24f8bee23
NEShawk - Mapper 90
2015-08-05 19:59:48 +02:00
zeromus
4e673df06f
psx - continue fiddling with framebuffer cropping mode
2015-08-02 15:37:04 -05:00
zeromus
eb59470ed8
psx - some finetuning to previous commit to fix most PAL games and bios screens
2015-08-02 12:02:55 -05:00
zeromus
8fc5acfdcd
psx - add clip to framebuffer option
2015-08-02 11:35:19 -05:00
ConHuevosGuey
75ccd1966b
Super Castlevania IV collision viewer lua script
2015-07-28 08:57:35 -05:00
zeromus
91e92725e0
remove PSF parts from octoshock and tidy EXE loading apis
2015-07-20 23:09:27 -05:00
zeromus
d915e2ed1f
add a bad PSX dump to gamedb. bad dump collection 0.000000000000001% complete.
2015-07-20 18:00:20 -05:00
ConHuevosGuey
69d8e68411
Added USA version of splatterhouse 2 collision viewer.
2015-07-20 07:52:11 -05:00
ConHuevosGuey
2c00be2522
Splatterhouse 2 (JP) collision viewer.
2015-07-20 07:20:38 -05:00
zeromus
ccacfe7f2c
add Dragon Wars (U) (Proto) to NES database (rom has wrong header)
2015-07-17 18:32:18 -05:00
zeromus
f998ea9cf1
psx - support reset button
2015-07-17 16:55:44 -05:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
zeromus
b2b70fb8d9
add jabo printf noise when registry operations fail
2015-07-12 21:56:22 -05:00
zeromus
ae22972e25
psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
2015-07-12 18:48:39 -05:00
zeromus
a354473237
psx - fix switching to audio discs. finally after a million years vib-ribbon works.
2015-07-12 18:06:29 -05:00
adelikat
09d134ff79
fix default controls for psx
2015-07-12 10:05:16 -04:00
zeromus
a7ae3c0cfc
Merge branch 'discsys'
...
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus
0964d75d05
add a PSX game database
2015-07-11 13:47:03 -05:00
zeromus
0ef920257c
add a mednadisc dll build
2015-07-11 13:47:03 -05:00
adelikat
a7610bbe5b
remove a .manifest file from version control, and add .manefest to the ignore list
2015-07-09 11:07:30 -04:00
feos
53c415a843
tastudio: keep track of rerecords, increment them in InvalidateAfter()
...
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
ConHuevosGuey
200916bb8d
Added Ninja Gaiden II collision viewer (LUA).
2015-06-29 19:13:47 -05:00
ConHuevosGuey
3a9bb13277
Ninja Gaiden III collision box viewer
2015-06-28 12:34:17 -05:00
zeromus
ee2d0aafdf
update psx to mednafen 0.9.38.5
2015-06-27 04:02:03 -05:00
nattthebear
77d3369d26
Some stuff for loading elves. Not yet all finished.
2015-06-23 21:35:34 -04:00
pasky1382
703dc33cc0
Small correction.
...
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
pasky1382
296be2aef7
Removed a cheat I left in.
2015-06-22 11:36:58 +00:00
pasky1382
2bec7283a5
Added Neutopia collision viewer for PCE
2015-06-22 11:32:28 +00:00
pasky1382
1511aef8d8
Left in debug function, fixed.
2015-06-22 11:15:58 +00:00
pasky1382
681faaff32
Added a Super Mario Brothers 3 collision box viewer.
2015-06-22 11:13:31 +00:00
goyuken
1f0c994b46
some gambatte trunk stuff
2015-06-19 21:08:08 +00:00
zeromus
f2c62161a9
psx - update to mednafen 0.9.38.4
2015-06-16 09:44:50 +00:00
zeromus
e2aabbab60
psx - fix error in PAL PixelPro mode scaling
2015-06-16 09:31:14 +00:00
zeromus
5f5fcc4812
fix big memory leak in bsnes performance core loadstates
2015-06-15 13:18:46 +00:00
goyuken
9a02a5cac0
mgba: RTC and syncsettings
2015-06-13 18:01:26 +00:00
goyuken
0de4c85d14
Add mgba.dll
2015-06-13 17:21:52 +00:00
goyuken
2c35a85fa4
gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
2015-06-07 16:16:11 +00:00
goyuken
98bfc77d47
change libquicknes.dll back to mingw build. i think it's a little faster? i forget
2015-06-06 21:29:28 +00:00
goyuken
6db0d41aa6
can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
2015-06-05 22:47:22 +00:00
adelikat
08da4147fb
Apple II gamedb
2015-05-31 13:40:43 +00:00
adelikat
7bb0a9ef72
apple II - fix up default controls
2015-05-28 00:20:50 +00:00
adelikat
530f2a43ed
add an ignore
2015-05-17 20:38:29 +00:00
adelikat
baff7319ac
Apple II - controller defaults
2015-04-13 00:53:57 +00:00
scepheo
abf1e55934
A bit of testing with Lua.
2015-04-10 14:11:01 +00:00
zeromus
dcea6aeed1
fix n64 gamedb
2015-03-23 02:16:06 +00:00
hegyak
d887547b53
Use the Fix from Issue 408 and really really fix the N64 DB
2015-03-15 22:27:22 +00:00
hegyak
a0bb235208
Fix Excitebike 64 (Rev A).
2015-03-15 21:39:30 +00:00
jdpurcell
a13d74af14
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
2015-03-08 18:56:14 +00:00
zeromus
dcd79cd678
psx - fix some disc swapping screwups
2015-03-06 22:38:40 +00:00
zeromus
aaa5704107
fix FME-7 IRQ ACK logic in quicknes and neshawk
2015-03-05 18:36:09 +00:00
zeromus
37a808eae4
fix rbi baseball lua crash
2015-03-01 04:09:02 +00:00
hegyak
768d70ba79
It is not a Jedi, yet. It needs another round of testing.
2015-02-24 13:31:57 +00:00
hegyak
b43cf3a58d
Removed UnitTests.luases
...
It's a 1:1 copy of UnitTests.lua
2015-02-24 13:11:36 +00:00
zeromus
562e1d41e4
psx - add experimental croft correction
2015-02-23 03:17:05 +00:00
jdpurcell
730694644d
Add option for OpenAL on Windows.
2015-02-19 03:22:20 +00:00
zeromus
f491f76207
psx - test rasterizer code
2015-02-15 18:08:09 +00:00
zeromus
36f9145483
psx - update to 0.9.38.1 level mednafen
2015-02-15 17:57:07 +00:00
hegyak
a340c5ca52
Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
2015-02-07 04:08:30 +00:00
hegyak
ec26c32dc1
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
2015-02-05 23:44:36 +00:00
adelikat
206b00252f
fix a bunch of genesis lua scripts
2015-02-05 00:28:36 +00:00
adelikat
fa0db935e3
Fix a bunch of SNES lua scripts
2015-02-05 00:16:55 +00:00
jdpurcell
2f5a7543ca
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
2015-02-04 04:31:41 +00:00
zeromus
0c1dedbe75
psx - hook up non-dualshock pad types
2015-02-01 07:45:41 +00:00
zeromus
91c130a07a
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
2015-02-01 04:55:09 +00:00
adelikat
96e91e7093
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
2015-01-25 03:54:07 +00:00
zeromus
f7280b4ca9
fix disassembly on c++ side a little better, and actually checkin the dll this time
2015-01-23 22:22:31 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
goyuken
d211bbd222
maybe fix issue 375. GB text savestates are bumped (binary savestates are ok).
2015-01-20 22:18:38 +00:00
zeromus
b129eab0f9
psx - lag logic
2015-01-06 03:40:01 +00:00
jdpurcell
008b35a93d
Fix URL.
2014-12-30 01:46:33 +00:00
hegyak
a598ce746d
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
2014-12-20 13:36:36 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
zeromus
877e2dde81
psx - rework disassembler and add trace logger
2014-12-18 08:35:56 +00:00
zeromus
f9b4ad82b9
psx - fix a bad savestate bug
2014-12-17 10:50:00 +00:00
zeromus
efbc4980fc
psx - 2 dual shock pads
2014-12-17 04:01:26 +00:00
zeromus
94be779707
psx - A cant be the default MODE button for dualshock, lets try D
2014-12-17 03:35:41 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
zeromus
8d0205f962
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
2014-12-17 02:54:43 +00:00
zeromus
3f15ae4e91
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
2014-12-17 01:23:24 +00:00
zeromus
f6fd73fe1c
psx - disc swapping tiny fixes
2014-12-16 10:59:39 +00:00
zeromus
7f44621f97
psx - disc swapping
2014-12-16 10:47:50 +00:00
zeromus
bcf053d0e9
psx - big update from upstream (0.9.36.5 -> 0.9.37-UNSTABLE)
2014-12-16 05:04:55 +00:00
zeromus
98cf92a665
psx - fix input
2014-12-16 04:02:55 +00:00
zeromus
2ac897c643
psx - fix some bad-sounding sounds bugs caused by some accidental older mednafen code
2014-12-15 05:49:18 +00:00
zeromus
ee1e99fc49
psx - add cpu registers get/set
2014-12-15 05:28:06 +00:00
zeromus
ede9620446
psx - settings framework and implement mednafen-compatible display mode
2014-12-14 08:48:23 +00:00
zeromus
2cd1ef1c63
psx - savestates
2014-12-12 11:07:47 +00:00
zeromus
2a3a8a3124
psx - support loading exes
2014-12-11 08:30:37 +00:00
zeromus
3b1ff2df66
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
2014-12-11 07:27:21 +00:00
zeromus
78c873982d
psx - memory domains
2014-12-11 01:56:21 +00:00
zeromus
a488114832
psx - add sound. im not sure its perfect, but its good enough for now
2014-12-11 00:57:47 +00:00
zeromus
95a43aa888
psx - fix dual shock, fix crash in 400x? resolution
2014-12-11 00:18:54 +00:00
zeromus
1dc8a00771
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
2014-12-10 23:43:11 +00:00
zeromus
542675def4
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
2014-12-10 21:56:12 +00:00
zeromus
5f6bb8d8fd
octoshock!
2014-12-10 19:41:13 +00:00
goyuken
9c02bf77ba
wonderswan: clear out unused code for clear saveram
2014-11-24 18:50:18 +00:00
goyuken
8ccbd63513
set gamedb "LYNX" to "Lynx" for consistency
2014-11-21 01:38:01 +00:00
hegyak
384f1b6959
Really fix the defctrl.json for Lynx.
2014-11-20 17:29:32 +00:00
hegyak
a3f8d4bac8
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
2014-11-20 16:54:06 +00:00
hegyak
92de71a0c6
Restore missing 7Z.dlll File and missing Global.cs
...
Sorry about removing them.
2014-11-20 15:35:27 +00:00
hegyak
81f2728c03
Fix issue 318
2014-11-20 12:12:19 +00:00
goyuken
08d4319ad3
gba: tracelog
2014-11-19 03:16:36 +00:00
goyuken
eaf409d4af
gba (vba): some roughing in for the tracelogger
2014-11-19 02:24:33 +00:00
adelikat
5a5c7715a3
snes gamedb - r8194 needed one more tab on each row
2014-11-19 00:15:05 +00:00
hegyak
65a7901291
Mega Man X2 and X3 Along with Rock Man X2 and X3 must use The Compatibility Core not Performance Core.
...
This does nothing by itself.
2014-11-18 16:27:18 +00:00
hegyak
2ff41e9798
Changed the TurboGrafx-16/PC Engine controller turbo button defaults and added Lynx default buttons.
2014-11-18 11:46:24 +00:00
goyuken
5fb7058336
update battle wheels from U to G
2014-11-18 02:13:34 +00:00
hegyak
af5a7bfd27
Added Hashes for Wonderswan and Wonderswan Color
2014-11-18 01:37:59 +00:00
goyuken
d1292d8a48
gbahawk: all inputs are no longer delayed by one frame. existing movies will need one blank frame inserted at the beginning to resync.
2014-11-14 00:24:15 +00:00
goyuken
f5d9de5178
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
2014-11-10 01:01:01 +00:00
goyuken
fa8934b1d4
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
2014-11-02 19:11:19 +00:00
goyuken
f3e9958f07
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
goyuken
4fc8c314d1
add seventh datach game to gamedb. they boot and stuff.
2014-10-29 01:14:51 +00:00
goyuken
755f7d7ac4
neshawk: make datach games boot
2014-10-29 01:09:15 +00:00
goyuken
ea6a61b4fb
lynx: automatically rotate the 7 games that used it, yay
2014-10-15 04:58:27 +00:00
goyuken
74358cbd09
lynx: incorporate info from no-intro into game_db
2014-10-14 00:53:13 +00:00
goyuken
e60c73eaef
lynx: add a gamedb. this should theoretically run correctly roms without headers (so long as they're known), but it's untested as i don't have those
2014-10-13 22:21:54 +00:00
goyuken
e74580a14a
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
2014-10-13 21:42:53 +00:00
adelikat
1de1e60f49
n64 - set tom clancy to use expansion pak in the db. The game does not use it, but savestates are busted unless this setting is on, gotta love n64 emulation
2014-10-11 02:35:13 +00:00
goyuken
4868856160
fix batmens for lynx
2014-10-10 01:17:47 +00:00
goyuken
00b3146615
gpgx: fix audio CD scanning
2014-10-10 01:05:13 +00:00
zeromus
f4448a5537
cant believe this is being used for anything
2014-10-03 02:20:12 +00:00
goyuken
a806aa15e3
lynx: fix complete system hang at about 15k frames in every time
2014-09-29 20:40:19 +00:00
goyuken
ee1f84bb4a
lynx: savestates. should work pretty well, but format is subject to change
2014-09-29 20:13:26 +00:00
goyuken
6e1932c8bd
lynx: lag indicator
2014-09-29 18:53:53 +00:00
goyuken
d9258cc4b9
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
2014-09-29 18:46:55 +00:00