Commit Graph

332 Commits

Author SHA1 Message Date
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00
goyuken 2c09c10721 memory domain: silent pokes 2015-01-25 20:10:19 +00:00
adelikat 38a4765123 NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode) 2015-01-25 16:17:59 +00:00
adelikat 4a39b5a619 Hex Editor - if a domain is not writable, switch to a "read only" mode 2015-01-25 15:42:07 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat 292f71e9c9 make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
adelikat 2651061cac NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear 2015-01-20 00:29:17 +00:00
adelikat 2e737e66be NES - remove some more unnecessary partial class usage 2015-01-19 13:38:08 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
adelikat 9f6c0ca695 NES - remove the partial class closure on the PPU object files 2015-01-17 21:09:33 +00:00
adelikat 3b2c00cf39 NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
adelikat 33c6446fe2 APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file 2015-01-16 02:07:24 +00:00
adelikat 95dcae132f NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
adelikat 69c547bdd7 Neshawk - fix crash on start up caused my memory domain refactor 2015-01-15 15:52:52 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
goyuken a8a0d35a97 coolboy 400 in 1: fix some games 2015-01-11 23:37:17 +00:00
goyuken 7ce4fd206e nes: support cool boy 400 in 1 2015-01-08 01:00:48 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
goyuken e9b38bbbca nes fds: decrease rate of debug message spew 2014-12-22 22:27:30 +00:00
adelikat ffdeb618f7 IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
adelikat a8116297a0 Rename Register to RegisterValue 2014-12-20 13:16:15 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
goyuken 972173282a support new disassembler infrastructure in 2600 and nes 2014-12-15 22:52:22 +00:00
adelikat d08fb39cb8 Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type); 2014-12-15 22:19:10 +00:00
adelikat 725a8fb092 Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions 2014-12-14 18:58:16 +00:00
goyuken 10e38e7bc9 fix BANDAI FCG 1 Boards without barcode reader 2014-12-14 17:19:54 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
zeromus a8fd9c1fdf neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt 2014-12-14 00:22:07 +00:00
zeromus 70091c7780 neshawk - fix loading q-boy unif 2014-12-14 00:16:05 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
zeromus 92243cd393 neshawk - add PPU reset to soft reset, to fix #327 2014-11-30 05:02:12 +00:00
goyuken 6d04f9089a NES: show more informative error logs for certain INES header screwballs 2014-11-27 18:03:00 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
adelikat 1832894405 IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary 2014-11-23 16:22:02 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
goyuken 2fbdf059cb barcode reader cleanup 2014-10-30 20:54:46 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
goyuken 84fa4feba1 nes: some garbage for datach barcode reader, not finished 2014-10-29 02:34:13 +00:00
goyuken 755f7d7ac4 neshawk: make datach games boot 2014-10-29 01:09:15 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
jlennox 10b6bed056 Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister 2014-10-18 22:30:06 +00:00
goyuken 121b1edad9 nes: minor cleanup 2014-10-15 19:40:40 +00:00
adelikat 5ba74c631c Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup 2014-09-01 18:43:41 +00:00
goyuken 1d383a62cc romloader stuffs, nag me if it breaks anything, i don't think it breaks anything 2014-08-23 19:06:37 +00:00
zeromus 2a66a0672a load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
goyuken 4b0efa8496 NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register 2014-08-09 15:51:01 +00:00
zeromus 04255670f7 neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232 2014-08-04 02:59:08 +00:00
goyuken 78d1e95791 settings cleanup 2014-08-03 22:09:08 +00:00
goyuken 45b8854295 expand use of MissingFirmwareException 2014-07-31 22:06:11 +00:00
adelikat ad5b60f137 Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point 2014-07-31 21:15:07 +00:00
goyuken 9609bf1601 NES: disconnect some bitrotted code for an alternate 6502 core 2014-07-30 16:33:48 +00:00
goyuken 9196400b70 nes: MMC5: clean up debug message 2014-07-28 17:51:24 +00:00
goyuken 235f92c82e NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested 2014-07-23 20:15:42 +00:00
goyuken 3e5945660f tidy 2014-07-23 15:45:30 +00:00
goyuken 3218085682 Quicknes: clean up previous commit 2014-07-23 03:02:44 +00:00
adelikat fd80c62cdb More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
adelikat 6cba3568ef More extension reorg 2014-07-03 17:23:03 +00:00
adelikat f546a8080c Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
goyuken d83c56a9d8 NES: internal cleanup and commenting 2014-07-02 15:21:42 +00:00
adelikat 0d581613e2 NEShawk - nice button orders for controllers 2014-06-29 21:01:57 +00:00
goyuken 6f84abb81e slap some comments on the NES controller stuff 2014-06-22 00:44:36 +00:00
adelikat 1c0f8674c3 SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83 2014-05-31 18:25:36 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
goyuken 299c27ae6e NESHawk: fix desync bug when using reset or power and frame precise save/loadstate 2014-05-26 01:29:00 +00:00
goyuken 59440c1d4d NES stuff 2014-05-23 15:10:14 +00:00
goyuken 6f9211167c neshawk: pirate fix 2014-05-21 22:29:14 +00:00
adelikat e96b81d7ab Rip out some "movies 1.0" hacks 2014-05-18 16:28:56 +00:00
goyuken 0ec92e626e nes: make full_nes_palette.nes test work. colors still look a bit funky though 2014-05-15 23:25:49 +00:00
goyuken 3405369d58 neshawk: fastererer 2014-05-14 15:46:16 +00:00
goyuken 3fa2b4629c NES: switch to quicknes palette as defaut 2014-05-13 23:26:39 +00:00
adelikat f697a52c56 Fix a few warnings 2014-05-10 20:00:30 +00:00
goyuken 663aeaf5eb NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch 2014-05-03 17:23:28 +00:00
goyuken b0970451aa internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00
goyuken fd5b7263ea NES - MMC5 - head off some possible peek nondeterminism problems before they occur 2014-04-30 20:32:13 +00:00
goyuken 9909b972fb NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors) 2014-04-30 19:43:55 +00:00
adelikat de1cb218a6 Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
adelikat c74019a54d Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name 2014-04-22 00:38:59 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
goyuken 53d3abb4f6 NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability... 2014-04-16 21:04:07 +00:00
goyuken 47b1e3ae49 I AM MASTER OVER DOG 2014-04-16 02:11:22 +00:00
goyuken 5f66376f82 implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153 2014-04-11 15:01:22 +00:00
goyuken 29475fb24d nes: misc blah 2014-04-09 22:23:19 +00:00
goyuken 8c7b1da678 NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards 2014-04-09 19:39:04 +00:00
goyuken 58079850ae NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come 2014-04-09 18:13:19 +00:00
goyuken 67fdb46ca2 workaround issue 146 2014-03-23 15:00:56 +00:00
goyuken 4c448e6858 NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers 2014-03-19 23:22:06 +00:00
goyuken aa2fce885e nes: axrom: support 512K oversize 2014-03-19 16:06:51 +00:00
goyuken 60361d9bd4 support a homemade UxROM multicart board 2014-03-15 19:54:48 +00:00
goyuken b02574829d nes: fix vaus controller 2014-03-14 23:03:03 +00:00
goyuken 65b1397198 NES: fix the famicom 4player adapter 2014-03-14 21:51:40 +00:00
goyuken b2eef124e2 nes: controller infrastructure 2014-03-05 04:08:24 +00:00
goyuken 804fed9375 NES: infrastructure stuff 2014-03-04 23:18:10 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
goyuken f346b604d4 NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes. 2014-03-01 00:02:53 +00:00
goyuken 65accb7c94 woops 2014-02-28 04:16:54 +00:00
goyuken 3ffde6b88a NES: rework controller infrastructure. zappers and such will be coming soon now 2014-02-28 04:05:36 +00:00
goyuken f1cd0b888f never fear; you'll be able to use your ddr pads to play final fantasy soon enough 2014-02-27 23:34:56 +00:00
goyuken 5227a5a05d more unfinished controller infrastructure 2014-02-27 20:59:10 +00:00
goyuken dcb2098055 NES: fix some peek memory semantics 2014-02-27 20:58:00 +00:00
goyuken f1a81e8462 fix comment 2014-02-27 04:04:55 +00:00
goyuken 8d2b644686 stuff, not done yet 2014-02-27 04:02:58 +00:00
goyuken 7a9eb9f6cb change some memory domains to exception out on out of range access instead of silent masking 2014-02-26 20:18:48 +00:00
goyuken fa9f1c69b8 nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
2014-02-26 03:09:54 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
goyuken b1dc3f0f48 nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games 2014-02-24 01:01:15 +00:00
goyuken cdd19396d4 nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion 2014-02-23 23:03:44 +00:00
goyuken 17f64cf8f5 nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell 2014-02-23 16:22:30 +00:00
goyuken cb898334ac remove debug statement accidentally left in previous commit 2014-02-22 04:01:00 +00:00
goyuken 220dabafb7 NES: fix major league for change in database autism 2014-02-21 23:31:44 +00:00
goyuken 223116252b NES: sunsoft 1: clarify code, no emulation changes 2014-02-19 16:33:59 +00:00
goyuken 420bbc2c4c NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone. 2014-02-17 18:02:21 +00:00
goyuken 8a34ce3d0b NES: fix Shanghai (J) 2014-02-17 17:46:26 +00:00
goyuken 02762576aa VRC6: support arbitrary romsize through ines identification 2014-02-17 04:15:15 +00:00
zeromus 7b354ef8b9 change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is. 2014-02-16 06:16:55 +00:00
goyuken 4a2f28d89f nes: vrc6: correct some problems with the most recent commit 2014-02-15 22:12:46 +00:00
goyuken c333e2f6f3 NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features. 2014-02-15 18:45:52 +00:00
goyuken b294c69046 NES: MMC1 code cleanup, no changes 2014-02-13 18:14:01 +00:00
goyuken e5102c1f02 NES: fix speed regression of last commit 2014-02-12 22:25:36 +00:00
goyuken 4ada3b4973 NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred 2014-02-12 22:01:23 +00:00
goyuken 4875831fb9 nes: rename NAMCOT_m19_m210.cs to better match its new function 2014-02-06 23:15:52 +00:00
goyuken 25e7355fe4 NES: region override. now you can add Subor Style to all of your favourite games 2014-02-06 02:06:17 +00:00
goyuken 20bf3b34e0 NES: VRC2: correct emulation details (no effect in any game) 2014-02-05 16:19:55 +00:00
zeromus 50f685c67f fix compile error due to [NES.INESBoardImplPriority] assignment in wrong place 2014-02-04 20:44:27 +00:00
goyuken a9799f4716 NES: finish previous commit 2014-02-04 03:58:48 +00:00
goyuken 6d53152a7f NES: reorder boards slightly to shave them nanoseconds off boot time 2014-02-04 03:51:17 +00:00
adelikat d81f2effb5 fix a warning 2014-02-03 16:59:30 +00:00
goyuken 74fb9f37ff NES: add internal SRAM to Taito X1-017. all games on that board seem to have battery backed sram, so that works now. Kyuukyoku Harikiri Koushien seems to be nonfunctional though?? 2014-02-03 16:31:14 +00:00
goyuken 508a60c737 NES: add proper WRAM to Taito X1-005. should fix saveram on Kyonshiizu 2, Kyuukyoku Harikiri Stadium, Minelvaton Saga: Ragon no Fukkatsu, Mirai Shinwa Jarvas, Taito Grand Prix: Eikou e no License.
also fold mapper 207 into mapper 80 for simplicity
2014-02-03 16:05:19 +00:00
goyuken 5be10ff8d5 NES: add mediocre support for mapper158 (but all of the alien syndrome roms i've seen in the wild are marked mapper118, so...) 2014-02-03 15:13:24 +00:00
goyuken a21c1a144c nes: mapper 218: minor code cleanup ( no changes ) 2014-02-03 15:03:34 +00:00
goyuken 339cceaca3 nes: finish cleanup on namcot 129/163 2014-02-02 20:05:09 +00:00
goyuken 63a1be2a70 NES: change namcot 163/129 to conform to more accurate modern knowledge of how the chip works. probably doesn't affect any games? 2014-02-02 17:06:48 +00:00
goyuken c3df573698 continue previous commit 2014-02-02 16:30:04 +00:00