nattthebear
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a6e4b87f36
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comments
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2017-06-11 07:50:41 -04:00 |
nattthebear
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fa9dcfae35
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waterbox: When compiled in debug mode, forcibly evict self at every opportunity. This can be used to catch bugs using pointers past their valid time. Catch and fix two such bugs in the libsnes wrapper.
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2017-06-11 07:47:16 -04:00 |
nattthebear
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91e239e11f
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use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has.
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2017-06-11 07:15:51 -04:00 |
nattthebear
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67ff767f95
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libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing
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2017-06-10 19:51:59 -04:00 |
nattthebear
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ba7543c19a
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snes waterbox: fix a leaky pointer which was breaking xorstate integrity
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2017-06-10 17:19:18 -04:00 |
nattthebear
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baf7a7973b
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snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram
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2017-06-10 15:53:38 -04:00 |
nattthebear
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fcbb85a579
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snes: move some stuff to sealed_heap
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2017-06-10 15:20:06 -04:00 |
nattthebear
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9ffa44d0a6
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snes: waterbox is now working
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2017-06-10 14:16:25 -04:00 |
nattthebear
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36be9e9fc7
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snes: waterboxification phase 2
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2017-06-10 14:16:25 -04:00 |
nattthebear
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9975a05695
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snes: waterboxification phase 1
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2017-06-10 14:16:24 -04:00 |
alyosha-tas
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ab818f1b93
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Update BxROM
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2017-06-09 20:43:02 -04:00 |
nattthebear
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f4c5c53c8a
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Make note of a potential gotcha in virtual boyee as a comment. It will be forgotten when we need it.
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2017-06-08 20:28:59 -04:00 |
alyosha-tas
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ff980b91dd
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NES Fix APU
Finally fixes the infamously bad APU mixer tests
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2017-06-08 14:35:13 -04:00 |
alyosha-tas
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31192e15cb
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Update BxROM
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2017-06-07 21:35:18 -04:00 |
alyosha-tas
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c3627eee03
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Oops not sure what I was doing there
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2017-06-07 16:04:13 -04:00 |
alyosha-tas
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bcad6f9b08
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NES: Fix some more exceptions
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2017-06-06 20:04:59 -04:00 |
alyosha-tas
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71e3fad147
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NES Fix some more exceptions
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2017-06-06 20:03:42 -04:00 |
adelikat
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e298863b3d
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VB - virtual pad support, slight fix to button order on controller config
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2017-06-06 11:38:43 -05:00 |
alyosha-tas
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27fd41a5d2
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Fix mapper 112
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2017-06-06 07:53:33 -04:00 |
alyosha-tas
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7d9b878d5f
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Update NROM.cs
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2017-06-06 07:52:17 -04:00 |
alyosha-tas
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25f2f8ebf9
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NES: Fix some exceptions loading ROMs
Eventually need to rethink ROM loading I think
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2017-06-05 15:56:28 -04:00 |
nattthebear
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fb5ba14768
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Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.
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2017-06-04 20:45:05 -04:00 |
alyosha-tas
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b56a6e9aa5
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Update AxROM.cs
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2017-06-04 20:21:37 -04:00 |
adelikat
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4ae0b2cd22
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Merge branch 'master' into waterbox2
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
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2017-06-04 18:18:11 -05:00 |
alyosha-tas
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492f78bfa2
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Update SxROM.cs
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2017-06-04 17:30:38 -04:00 |
nattthebear
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b9ab41a4da
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More like Chie SatURNaka
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2017-06-04 16:41:11 -04:00 |
adelikat
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0c9925a369
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bsnes - default to compatibility profile
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2017-06-04 13:29:47 -05:00 |
adelikat
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caf3a7834d
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Fix dual GB input
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2017-06-04 13:19:51 -05:00 |
adelikat
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551abcd1e4
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snes9x - some display name and descriptions for settings
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2017-06-03 11:11:11 -05:00 |
alyosha-tas
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9c586e77c4
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Update Mapper069.cs
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2017-06-03 10:36:16 -04:00 |
alyosha-tas
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3577882070
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NES Fix Mapper 15
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2017-06-02 21:13:44 -04:00 |
adelikat
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95353188c7
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Merge branch 'master' into waterbox2
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2017-05-31 13:38:01 -05:00 |
nattthebear
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d799624e9c
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NGP: It works and stuff
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2017-05-30 18:36:11 -04:00 |
adelikat
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1a54ff1818
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Merge branch 'master' into waterbox2
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2017-05-30 17:31:30 -05:00 |
alyosha-tas
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be7d271bd1
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Update NES.Core.cs
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2017-05-30 18:25:34 -04:00 |
alyosha-tas
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10de07aec2
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Update PPU.run.cs
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2017-05-30 18:24:30 -04:00 |
nattthebear
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aab6391b12
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virtual boyee: actually fix the color config stuff
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2017-05-29 20:34:07 -04:00 |
alyosha-tas
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787470df35
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NES: allow headerless ROMs to be loaded if in DB
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2017-05-29 20:27:07 -04:00 |
alyosha-tas
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fe7606130e
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Add files via upload
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2017-05-29 18:50:02 -04:00 |
adelikat
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3b60a8538d
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B is before A obv
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2017-05-29 13:53:16 -05:00 |
nattthebear
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a3f9f47c84
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set snes9x to released
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2017-05-29 14:40:19 -04:00 |
nattthebear
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93975c3063
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virtual boyee - correct author information, and set to released; whenever the waterbox branch is released, this core will be ready
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2017-05-29 14:38:19 -04:00 |
nattthebear
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f99a080e60
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Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
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2017-05-29 14:35:30 -04:00 |
nattthebear
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b20354448b
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vboyee-- somehow the default colors for anaglyph were all wrong
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2017-05-29 14:11:35 -04:00 |
adelikat
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ec4a8dde09
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Vboy - button names and orders
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2017-05-29 12:51:43 -05:00 |
nattthebear
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391160ebf9
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vboyEE: settings and syncsettings
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2017-05-29 13:50:40 -04:00 |
nattthebear
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87c1a75778
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virtual boyEE: saveram, memory domains
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2017-05-29 12:51:38 -04:00 |
nattthebear
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4ab407bb42
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virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah...
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2017-05-29 12:16:24 -04:00 |
nattthebear
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2887ba5823
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savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful
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2017-05-29 11:26:38 -04:00 |
nattthebear
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fbf7be92d5
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VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works
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2017-05-29 08:16:56 -04:00 |
nattthebear
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94c397a4f8
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snes9x: IRegionable
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2017-05-29 07:36:49 -04:00 |
nattthebear
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855ff7deca
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Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
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2017-05-28 22:18:01 -04:00 |
nattthebear
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f1565cd0b1
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attributes!
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2017-05-28 19:20:59 -04:00 |
nattthebear
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a52e9d7dc1
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https://www.youtube.com/watch?v=0sKRRY5tQz8
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2017-05-28 17:19:07 -04:00 |
nattthebear
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7f7f490b6d
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The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI
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2017-05-28 14:18:08 -04:00 |
nattthebear
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7d0330bb9e
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snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower.
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2017-05-28 13:12:48 -04:00 |
nattthebear
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6c2d4ff044
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snes9x: add ISaveRammable and fix virtualsize
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2017-05-28 12:54:22 -04:00 |
nattthebear
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ffed0d2205
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snes9x: memory domains
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2017-05-28 10:32:21 -04:00 |
nattthebear
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61aa4f5df3
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Connect Snes9x controllers, syncsettings, and regular settings
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2017-05-28 10:18:20 -04:00 |
nattthebear
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0cc1abd51b
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snes9x: savestates
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2017-05-28 06:39:11 -04:00 |
nattthebear
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37dc9908d0
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Waterbox: Add XOR based savestates for GPGX64
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2017-05-27 16:18:38 -04:00 |
nattthebear
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b737959d11
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snes9xHawk which is totally not a thing: connect audio
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2017-05-27 14:32:12 -04:00 |
nattthebear
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9bcd693910
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snes9x: video output is now fully functional
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2017-05-27 13:33:44 -04:00 |
adelikat
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284ee1f9a2
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Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps
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2017-05-27 12:12:04 -05:00 |
nattthebear
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2665510502
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Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support
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2017-05-27 12:29:05 -04:00 |
adelikat
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5f1b8cdc09
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SNES - fix frame 0 loadstating
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2017-05-27 10:21:14 -05:00 |
adelikat
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12a4ec1ac7
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SNES - only register the trace logger on compatibility profile
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2017-05-27 09:54:53 -05:00 |
alyosha-tas
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a3a78c6a2e
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Fix Tagin Dragon
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2017-05-26 18:24:21 -04:00 |
alyosha-tas
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1a7f8b0ff8
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Fix #857
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2017-05-25 12:53:11 -04:00 |
alyosha-tas
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e1cfc28562
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Update MMC3 to remove RewireNametable_TLSROM
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2017-05-22 10:51:40 -04:00 |
nattthebear
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7739b9dc80
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rough in some snes9x stuff. not working yet
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2017-05-21 17:43:43 -04:00 |
alyosha-tas
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05bf7e46d4
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Fix TLSROM mapper
Fix #848
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2017-05-19 17:22:39 -04:00 |
zeromus
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5b44f0960f
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snes: support trace logging GB and SMP cores (C# side and dlls)
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2017-05-14 13:51:02 -05:00 |
nattthebear
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ebe789eed2
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heh
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2017-05-10 07:45:23 -04:00 |
nattthebear
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999dcdaec8
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The power of C# 5, or 6, or something
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2017-05-07 16:54:18 -04:00 |
zeromus
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c641e163f9
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SGB CDL c# side; and fix SGB loading (broken by pwrap refactors)
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2017-05-06 16:23:26 -05:00 |
adelikat
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1dae91e6a8
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clean up core constructors - consistent parameter casing, and put them at the top of the class
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2017-05-05 19:05:36 -05:00 |
adelikat
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59139ab266
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Spell out Numerator and Denominator
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2017-05-05 11:25:38 -05:00 |
adelikat
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62a13d961d
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Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
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2017-05-05 11:21:37 -05:00 |
alyosha-tas
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2790ec1801
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Update GxROM.cs
Fix AV super real pachinko
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2017-05-03 12:04:10 -04:00 |
J.D. Purcell
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8b2b12585a
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Mostly whitespace cleanup to reduce difference with mono-portable branch.
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2017-05-02 23:09:50 -04:00 |
nattthebear
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e3fab1a4d5
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cleaner
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2017-05-02 18:15:33 -04:00 |
adelikat
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698c6741ae
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
adelikat
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b3ad3ce6ba
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Move BizInvoke files from Emulation.Common to Common
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2017-05-01 17:30:42 -05:00 |
adelikat
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ded1c2d7b7
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Break off BoardName from IEmulator into a separate IBoardInfo service
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2017-04-30 21:01:54 -05:00 |
nattthebear
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7f3716a839
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if it looks like a duck, swims like a duck, and quacks like a duck, then it may or may not be a duck
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2017-04-29 07:54:31 -04:00 |
zeromus
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7d99ca3738
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mmc5: use PPUON instead of spriteon and screenon
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2017-04-29 00:38:52 -05:00 |
zeromus
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d8fd403ea2
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attempt to apply changes to MMC5 specified by https://sourceforge.net/p/fceultra/bugs/787/
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2017-04-28 21:33:26 -05:00 |
adelikat
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83124a8d20
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Fix VerifiedDisassembler to not expose the internal cpu property
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2017-04-27 12:02:08 -05:00 |
adelikat
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57b63aaed4
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Emulation.Common - cleanup Enums.cs
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2017-04-27 11:45:44 -05:00 |
adelikat
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f0b5ee4789
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just testing a webhook
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2017-04-26 21:13:49 -05:00 |
adelikat
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3192cc70ae
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slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
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2017-04-26 19:09:00 -05:00 |
adelikat
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15a25bdd87
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cleanup MGBAHawk code
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2017-04-25 12:00:50 -05:00 |
adelikat
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167ed41a51
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Break up MGBAHawk into separate files
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2017-04-25 11:42:03 -05:00 |
adelikat
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010c04f421
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bleh, forgot to check this in
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2017-04-25 11:17:35 -05:00 |
adelikat
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e72aceccdc
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Misc VBANext cleanups
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2017-04-25 11:14:24 -05:00 |
adelikat
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ba28ca53a8
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GambatteLink cleanup
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2017-04-25 11:06:50 -05:00 |
adelikat
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2426cfa31a
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misc cleanup of related Gambatte files
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2017-04-25 10:42:11 -05:00 |
adelikat
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21aa648318
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Gambatte - some cleanup
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2017-04-25 10:11:43 -05:00 |
adelikat
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2de20e956b
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use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
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2017-04-25 08:28:06 -05:00 |
adelikat
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a20e01ab69
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Remove the obsolete MemoryDomain.FromByteArray() method
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2017-04-24 13:55:20 -05:00 |
adelikat
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54ebe75d2b
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remove the obsolete MemoryDomain.FromIntPtr method
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2017-04-24 13:47:40 -05:00 |
nattthebear
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432cbc54d7
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it annoyed me
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2017-04-23 13:25:29 -04:00 |
nattthebear
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13423ac461
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woops
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2017-04-23 13:25:12 -04:00 |
nattthebear
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72808f01bb
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remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really.
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2017-04-23 13:21:35 -04:00 |
nattthebear
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d1ca433a93
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mgba: registers
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2017-04-22 21:59:55 -04:00 |
nattthebear
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5bebd0685a
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snes: add a toggle multitap button
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2017-04-22 17:08:33 -04:00 |
adelikat
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d14b2abd17
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Revert "now no one gets to have any fun"
This reverts commit e199dfda0d .
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2017-04-22 15:14:20 -05:00 |
nattthebear
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e199dfda0d
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now no one gets to have any fun
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2017-04-22 16:04:39 -04:00 |
nattthebear
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12b4be4fbc
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justifier
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2017-04-22 10:41:45 -04:00 |
adelikat
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242b0e09ab
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SNES - support the Justifier, because why not
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2017-04-22 08:55:39 -05:00 |
nattthebear
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7d60049b86
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remove leftover debuggign cruft
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2017-04-21 22:04:09 -04:00 |
nattthebear
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f3f9ad8e9b
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honk
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2017-04-21 21:59:04 -04:00 |
adelikat
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62ed1b5b73
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snes - change x,y button names to something less vauge
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2017-04-20 21:05:11 -05:00 |
nattthebear
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a46acca981
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It's like archaeology. We're the first ones to use this ancient Mayan super scope code
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2017-04-20 21:29:58 -04:00 |
adelikat
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99d70a1c7f
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SNES - super scope support
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2017-04-20 19:50:58 -05:00 |
alyosha-tas
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6a23f922f6
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NESHawk implement PAL APU Frame Sequencer
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2017-04-20 17:26:49 -04:00 |
adelikat
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27e7edcaf1
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SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
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2017-04-19 20:30:54 -05:00 |
J.D. Purcell
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3d6b1da94d
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Whitespace only (indentation fixes/cleanup).
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2017-04-19 20:34:30 -04:00 |
adelikat
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3f866f6d7f
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Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design
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2017-04-19 12:44:02 -05:00 |
adelikat
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ee5d35bb34
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Libsnescore reformat round 3
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2017-04-19 12:33:05 -05:00 |
adelikat
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58189f0113
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LibsnesCore - Move ScanlineHookManager class to its own file
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2017-04-19 12:25:22 -05:00 |
adelikat
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e3ae4b1410
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LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
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2017-04-19 12:19:16 -05:00 |
adelikat
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808d03155a
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Libsnescore - misc cleanups round 1
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2017-04-19 11:40:41 -05:00 |
adelikat
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7ebddc6087
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LibsnesCore - break off memory domain stuff to a separate file
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2017-04-19 10:51:16 -05:00 |
adelikat
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bc42af0fa6
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Libsnescore - Break off IEmulator implementation into a separate file
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2017-04-19 10:36:08 -05:00 |
adelikat
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8e3c3dab5d
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Break off LibsnesCore services into separate files
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2017-04-19 09:41:52 -05:00 |
adelikat
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d1d6c20749
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break SNES settings code into its own file
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2017-04-19 08:31:48 -05:00 |
zeromus
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f108673449
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fix some embarrassing bugs in new snes interop. maybe biz will be more stable now.
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2017-04-18 22:09:04 -05:00 |
zeromus
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2e286317f2
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tidy snes
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2017-04-17 22:49:17 -05:00 |
adelikat
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18017b5e23
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SNES - better mouse button names
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2017-04-17 16:32:09 -05:00 |
nattthebear
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0393e9241b
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coreside, this is a short, so yeah...
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2017-04-16 18:08:57 -04:00 |
adelikat
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7571781f87
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SNES - an attempt at mouse support
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2017-04-16 16:39:21 -05:00 |
adelikat
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13ca76f3f8
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UI for changing SNES controller configurations
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2017-04-15 20:34:32 -05:00 |
adelikat
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5e177db320
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Multitap button orders too
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2017-04-15 20:34:31 -05:00 |
adelikat
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2daa1b3d68
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snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders
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2017-04-15 20:34:30 -05:00 |
nattthebear
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41f8875a4f
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more snes controller stuff
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2017-04-15 18:27:04 -04:00 |
J.D. Purcell
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b53502eed8
|
Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
J.D. Purcell
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ed3bf0e62b
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Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
nattthebear
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5b41b7260b
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some snes controller rough in
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2017-04-15 15:40:34 -04:00 |
J.D. Purcell
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16bf63ade8
|
Random cleanups.
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2017-04-10 09:36:04 -04:00 |
J.D. Purcell
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b2a28339d1
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Use 'nameof' operator.
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2017-04-10 08:36:42 -04:00 |
zeromus
|
23fb06a0cd
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c++ side setup for setting any devices on snes input ports
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2017-04-09 16:45:05 -05:00 |
alyosha-tas
|
f4f06d7554
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Delete PPU.run.cs
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2017-04-07 20:14:57 -04:00 |
alyosha-tas
|
9f7a926437
|
NES Fix more then 8 sprites option
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2017-04-07 20:14:34 -04:00 |
alyosha-tas
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9e94bec081
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NES fix more then 8 sprites option
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2017-04-07 20:12:59 -04:00 |
alyosha-tas
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9d93fe404c
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NES Timing Update
Update per Visual NES inspection of $2001 writes
Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
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2017-03-21 19:01:30 -04:00 |
zeromus
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b4ad2f40d9
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snes c# cleanup
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2017-03-15 17:49:19 -05:00 |
alyosha-tas
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e82f19c39e
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NES Set up a known valid state for testing
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2017-03-09 17:50:19 -05:00 |
zeromus
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598e173d60
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snes: tidy
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2017-03-08 15:57:00 -06:00 |