Commit Graph

2227 Commits

Author SHA1 Message Date
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
adelikat a7c91ddcdd Lua - convert to the Client library to the service injection system 2015-01-01 20:58:57 +00:00
adelikat bcfdc755bb Program.cs - disable warning and use a non-deprecated method, props to HackerCow for pointing this out 2015-01-01 20:54:01 +00:00
adelikat 036e1cab8d Tastudio - oops, instantiate Settings 2015-01-01 20:48:14 +00:00
adelikat 72893a10f3 EmuLuaLibrary - remove some commented code that should have been deleted 2015-01-01 19:19:51 +00:00
adelikat 29117dadbe remove an unused function in ToolManager 2015-01-01 19:16:50 +00:00
adelikat bdae0c359b VirtualPad - use an IEmulator service and remove references to Global.Emulator 2015-01-01 19:15:32 +00:00
adelikat 5bba86e23a GB Game Genie - convert to IToolFormAutoConfig 2015-01-01 19:07:57 +00:00
adelikat bb5b20cc33 Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu 2015-01-01 19:02:00 +00:00
adelikat 93fe387311 NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available 2015-01-01 18:51:24 +00:00
adelikat 1854544f01 convert SNES Game Genie encoder/decoder to IToolFormAutoConfig 2015-01-01 18:45:14 +00:00
adelikat 1ee7cfc153 Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
adelikat 6ce93c0496 TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist] 2015-01-01 18:24:35 +00:00
adelikat 6fb88a0105 TAStudio - convert to IToolFormAutoConfig 2015-01-01 18:10:07 +00:00
adelikat dbdc92e7e2 Hex Editor - remove some unsused code 2015-01-01 17:53:21 +00:00
adelikat b8d667812b convert Lua Console to IToolFormAutoConfig 2015-01-01 17:48:25 +00:00
adelikat a2bee4f88a Lua Console - move "Autoload Session" to the recent session menu 2015-01-01 17:28:34 +00:00
adelikat 54b7a1c50f Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist] 2015-01-01 14:54:26 +00:00
adelikat 89fcceecfc ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist 2015-01-01 02:08:45 +00:00
adelikat 8a13733f9b Hex Editor - don't use a ram search config setting (good ol copy pasta) 2015-01-01 01:25:36 +00:00
adelikat 31823693ae Cheats, Ram Watch - Fix bugs in column hide/show in new system 2015-01-01 01:21:06 +00:00
adelikat 6440c9c44b Ram Watch - convert to ConfigPersist, and do column stuff the new way 2015-01-01 00:47:22 +00:00
adelikat 399cbb9116 Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually) 2015-01-01 00:11:39 +00:00
adelikat b4c703580a A slight refactor with MainForm events 2015-01-01 00:06:00 +00:00
adelikat dba923d8b9 Cheats - auto-generate the Columns submenu instead of boilerplate 2014-12-31 23:48:39 +00:00
adelikat ace8192c8a Cheats dialog - refactor and simplify how column info is saved and loaded 2014-12-31 23:28:50 +00:00
adelikat d809da1e8d Cheats dialog - convert to using ConfigPersist, and simplify some code 2014-12-31 22:16:22 +00:00
goyuken 757ca11e98 gba gpu view: IToolFormAutoConfig 2014-12-31 19:22:39 +00:00
goyuken bdf6a58e2c fix NES NT\PPU view for previous revision 2014-12-31 17:43:40 +00:00
goyuken d1caf79a56 toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView 2014-12-31 17:18:51 +00:00
jdpurcell eacadc8e09 Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
jdpurcell 09c6072082 Issue 288: Fix two crashes in single instance mode. 2014-12-29 04:20:47 +00:00
jdpurcell 19bdb01adc Small tweak to previous commit. 2014-12-29 00:59:40 +00:00
jdpurcell 7b4c5636bd Improve scaling. Still needs some work but it's better than it was. 2014-12-28 23:58:45 +00:00
jdpurcell 9a1108e9f7 Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls). 2014-12-28 21:59:53 +00:00
jdpurcell 30d3b02a7f Auto scaling: All forms should have AutoScaleMode set to Font.
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken 4d78052961 pce sound debugger: auto config 2014-12-28 17:22:58 +00:00
goyuken 87c064c6ac snes graphics debugger: use autoconfig 2014-12-28 17:15:36 +00:00
adelikat ffa672fd4a Rewind & States Config - when clicking ok, change the OSD message to mention states 2014-12-25 13:35:59 +00:00
adelikat 6c0a0401a9 Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load() 2014-12-24 03:14:58 +00:00
kylelyk 2938f21962 Changed behavior when failing to import file to be less drastic. 2014-12-23 22:13:57 +00:00
adelikat f79d8332a6 Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core 2014-12-23 18:24:01 +00:00
adelikat 816a6e53df Debugger - update some comments 2014-12-23 17:49:05 +00:00
adelikat 025299ebd1 Debugger - Restart() logic 2014-12-23 17:44:59 +00:00
adelikat 299e8cffaf Debugger - remove some unused code 2014-12-23 17:34:12 +00:00
adelikat f3599989bc Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core) 2014-12-23 17:12:06 +00:00
adelikat feb7f4c4f3 Debugger - a fix to last commit 2014-12-23 03:13:13 +00:00
adelikat 7fb92d28fc Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC) 2014-12-23 02:34:08 +00:00
adelikat 9c7becbcfb Debugger - better logic for clicking the scrollbar down arrow on the disassembler 2014-12-23 02:13:26 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
adelikat 5d4f9a715a Debugger - don't assume a core will return any flags 2014-12-23 01:02:52 +00:00
goyuken 3ff067d426 IToolFormAutoConfig: add restore defaults 2014-12-23 01:01:37 +00:00
adelikat 2a771791d0 Debugger - fix display of registers when register setting isn't available 2014-12-23 00:58:21 +00:00
adelikat 0f97dbb017 Debugger - remove some unused code that didn't get deleted in an earlier revision 2014-12-23 00:01:46 +00:00
adelikat 1efd1454c2 Debugger - remove defaultWidth/Height stuff that isn't used now 2014-12-22 23:58:21 +00:00
adelikat 67d03c12c7 Debugger - convert to IToolFormAutoConfig 2014-12-22 23:57:03 +00:00
kylelyk b8be890343 TAStudio gives Message Box before exiting when loading bad file. 2014-12-22 22:31:47 +00:00
kylelyk 9bb8a0f355 Fixed MarkerControl crashing on startup in TAStudio (temporary fix). 2014-12-22 22:30:22 +00:00
goyuken 6f195ba0d8 RecentItems Menu: add ability to configure its own recent size 2014-12-22 21:51:35 +00:00
goyuken 7e51289003 pce cdl: change settings system 2014-12-22 21:38:57 +00:00
goyuken 5ac505d582 SMS vdp viewer: settings 2014-12-22 19:15:56 +00:00
goyuken 808e17c3f7 tracelogger settings 2014-12-22 19:01:21 +00:00
adelikat fea5156c31 Virtualpads - fix Atari 2600 B button 2014-12-22 01:36:54 +00:00
adelikat fd28a593f6 Ram Watch - add a null check on Restart() 2014-12-22 00:59:39 +00:00
goyuken 78ea103114 ramwatch fix 2014-12-21 21:43:03 +00:00
goyuken d1580567dd add a few missed ServiceInjection uses 2014-12-21 18:25:04 +00:00
goyuken 66b557ce93 update some pce tools to use autoconfig/configpersist 2014-12-21 16:59:36 +00:00
goyuken ed6082cab3 NES: set NT and PPU viewers to use the new settings stuff 2014-12-21 08:17:56 +00:00
goyuken 3ff57483ff tool manager: more config stuff 2014-12-21 05:56:51 +00:00
zeromus 4d1cd06dcf psx - add note that hardcore debug mode might be nice for users of segmented AV dumping 2014-12-21 05:36:44 +00:00
zeromus 5261b1fd57 aviout - fix bug with non-multiple-4 pitches (e.g. 24bpp 350px wide psx screen) 2014-12-21 05:27:42 +00:00
goyuken ff8922bb08 itoolform custom config infrastructure; not complete 2014-12-20 21:49:53 +00:00
adelikat 1d0b623d88 Debugger - diassembler - an attempt to implement scrolling up (only works on small increment for now), but busted, arg 2014-12-20 20:33:54 +00:00
adelikat 4bdbf9fa14 Debugger - Disassembler - use the System Bus to assess the max value, instead of a hardcoded 0xFFFF 2014-12-20 18:11:42 +00:00
goyuken 62cb922a81 change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior 2014-12-20 17:20:56 +00:00
goyuken 2245398df1 change itoolform autoconfig to opt-in 2014-12-20 17:05:13 +00:00
adelikat 8e3c494204 Debugger - Disassembler - highlight the current PC, and some more reorg 2014-12-20 16:01:11 +00:00
adelikat 7d3a7005cb Debugger - clean up and reorg some disassembler code 2014-12-20 15:56:01 +00:00
adelikat b1f9480790 remove a line of commented code 2014-12-20 15:02:23 +00:00
adelikat 83ba7796f9 Debugger - tooltips on disabled things, explaining the situation 2014-12-20 14:45:06 +00:00
adelikat 888fc35eb0 Debugger - wire up step buttons 2014-12-20 13:48:56 +00:00
adelikat af851b8ad6 Show Step buttons/menu items based on whether it is implemented in the current core 2014-12-20 13:36:22 +00:00
adelikat 0916638e40 Debugger - better checking if something exists or not 2014-12-20 13:12:03 +00:00
adelikat 805bbfb830 Debugger - slight positioning fix 2014-12-20 03:58:07 +00:00
adelikat fe2abe787b Debugger - Register box - set width of textboxes according to the max number of digits needed 2014-12-20 03:52:23 +00:00
adelikat 0965475999 Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register 2014-12-20 03:47:58 +00:00
adelikat 7bebb66589 IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize 2014-12-20 03:19:33 +00:00
goyuken 360ca02b93 tool setting stuff. WIP 2014-12-19 23:33:05 +00:00
goyuken 4441052310 toolmanager: refactor get 2014-12-19 22:21:25 +00:00
hegyak d2fc1f1f8b Hex Editor is not always enabled. 2014-12-19 13:07:20 +00:00
zeromus 4dc4745122 psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
faceshed c6277df979 Use Tool manager to determine the availability of tools during menu opening events 2014-12-18 20:26:46 +00:00
adelikat 42b454a562 Rip out the Atari 2600 debugger 2014-12-18 18:51:22 +00:00
zeromus 3d294ba329 fix psx screenshots 2014-12-18 07:38:56 +00:00
adelikat b8f51ae172 I fail at check ins 2014-12-18 03:24:52 +00:00
adelikat f6d5f64ef2 Debugger - move a function 2014-12-18 02:42:53 +00:00
goyuken cfaf59f887 lua: internal infrsatructure changes to nes library 2014-12-17 23:03:58 +00:00
scepheo eaaaef8f1d RamSearch: Have Restart() handle settings loading so RAM Search actually works again. 2014-12-17 20:04:25 +00:00
goyuken 56d144699d fix compile failure 2014-12-17 18:25:54 +00:00
goyuken ecf8728de6 factor out serviceinjector to emulation.common 2014-12-17 18:17:16 +00:00
faceshed 844f66f9db 2014-12-17 17:41:52 +00:00
goyuken 02b799b491 cleanup NES ppu\nt stuff 2014-12-17 17:26:47 +00:00
adelikat 84c6c94df0 Hex Editor - remove a usage of Global.Emulator 2014-12-17 03:57:07 +00:00
adelikat ffe3be09a4 Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed) 2014-12-17 03:48:08 +00:00
goyuken 1504f8d441 itoolform remove spurious restart calls 2014-12-17 03:35:57 +00:00
adelikat cc1b3832f4 Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
goyuken d305b2f538 partially functional ppu viewing tools for quicknes 2014-12-17 03:27:44 +00:00
adelikat 53dc38ee66 ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now 2014-12-17 03:21:32 +00:00
adelikat 6ac789f5e8 PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this 2014-12-17 03:20:49 +00:00
adelikat 95c57da72c Ram Watch - add back the text property as "Ram Watch" don't know when that went blank 2014-12-17 03:03:12 +00:00
zeromus 8d0205f962 psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do 2014-12-17 02:54:43 +00:00
goyuken 215e155b47 fix recent hex editor regression (would not load) 2014-12-17 02:44:49 +00:00
goyuken eb4aa94546 stuff 2014-12-17 02:33:05 +00:00
goyuken 50704247fa NES: ppu view internal infrastructure 2014-12-17 02:01:48 +00:00
adelikat bb85875b94 Undo the GBGameGenie change, forgot that it also does Game Gear codes 2014-12-17 01:51:52 +00:00
adelikat 4dd4e839ff GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core 2014-12-17 01:32:22 +00:00
adelikat 78d462dda3 Atari 2600 debugger - use RequiredService 2014-12-17 01:29:21 +00:00
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
goyuken 665ead318b nes ppu view infrastructure changes, not complete 2014-12-17 00:35:59 +00:00
adelikat 84f1ba2dd4 PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad 2014-12-16 23:44:23 +00:00
adelikat 03e92ce883 Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag 2014-12-16 23:33:07 +00:00
zeromus b3923283d2 emuhawk - fallback to gdi+ on systems with less than 2.0 opengl 2014-12-16 20:24:14 +00:00
zeromus 2255e5c9ea emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2) 2014-12-16 19:35:52 +00:00
zeromus 26969addb9 emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default 2014-12-16 19:22:49 +00:00
hegyak 9dea7cf0b0 Hide Frame Count on Null Emulator. 2014-12-16 04:31:07 +00:00
hegyak 69473b842c Correct Issue 343 2014-12-16 03:36:38 +00:00
zeromus c43dd9fc34 psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
scepheo 14e2b280ac Removed reference to Global.Emulator from RamSearchEngine. 2014-12-16 01:50:22 +00:00
scepheo 77be509e44 RAM Search: Implement previous type "last change". Fixes issue 331. 2014-12-16 01:19:29 +00:00
goyuken ea47246658 remove the IEmulator inheritance from some services, and fix code as needed 2014-12-15 22:25:06 +00:00
xmikecampx7 00cd8573da Added Draft PSX Schema 2014-12-15 21:54:51 +00:00
goyuken ba6f740382 use service injection for nessoundconfig 2014-12-15 21:21:37 +00:00
goyuken 08d09bc64f a few more itoolform cleanups 2014-12-15 18:13:54 +00:00
goyuken 7b580e7dca tim the tool form taylor 2014-12-15 03:19:23 +00:00
adelikat 0e528d22c2 Debugger - refactor based on having the PCRegisterName property 2014-12-14 17:44:45 +00:00
adelikat dd77eaf0c9 Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to 2014-12-14 16:40:31 +00:00
adelikat 8648e6ba0a Remove the nes debugger tool 2014-12-14 14:56:16 +00:00
adelikat 227fd64e60 Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out 2014-12-14 14:30:46 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus ede9620446 psx - settings framework and implement mednafen-compatible display mode 2014-12-14 08:48:23 +00:00
scepheo 7c9f7706d3 ToolManager: added compile-time unknown type version of Load and methods it uses. 2014-12-14 02:15:19 +00:00
adelikat 0b51a88a7d Cheat Editor - don't reference Global.Emulator 2014-12-14 02:03:27 +00:00
adelikat 1a1116c651 NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService 2014-12-14 02:01:38 +00:00
adelikat e6ea5bdf70 Convert TraceLogger to EmulatorServices 2014-12-14 01:45:24 +00:00
zeromus 24526669fe emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends 2014-12-14 01:43:46 +00:00
adelikat 3af65a6498 removed some deletable code I missed 2014-12-14 01:42:05 +00:00
adelikat 685756ea8e Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now 2014-12-14 01:39:15 +00:00
adelikat e214706e4c remove now unnecessary type checking before autoloading tools 2014-12-14 01:34:58 +00:00
adelikat ce4c3a4ca6 Tool hotkeys - remove a bunch of now unnecessary checks 2014-12-14 01:30:38 +00:00
adelikat 106b9d4848 Tastudio requires IInputPollable 2014-12-14 01:30:09 +00:00
adelikat 30e6aeb0bf ToolManager Load<T> - check IsAvailable() before attempting to load 2014-12-14 01:25:28 +00:00
adelikat 3768e393c7 Convert remaining tools to EmulatorServices 2014-12-14 01:20:19 +00:00
adelikat b12f4c36b1 Convert more tools to EmulatorServices 2014-12-14 00:46:14 +00:00
adelikat c1767a6fe7 convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement 2014-12-14 00:25:50 +00:00
adelikat 5d59e00c20 Convert Genesis tools to use EmulatorServices 2014-12-14 00:12:44 +00:00
adelikat 29d6859167 Debugger - convert to using OptionalServices for the Disassembler 2014-12-13 23:57:23 +00:00
adelikat d1cc13a9c0 BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service 2014-12-13 23:45:51 +00:00
scepheo 7f0229d9e6 Added support for OptionalServices and cleaned up ToolManager code. 2014-12-13 23:36:49 +00:00
adelikat 7925b6f939 convert some gb tools to EmulatorServices 2014-12-13 23:26:18 +00:00
adelikat b3a47b911b Debugger - use EmulatorServices 2014-12-13 23:15:39 +00:00
zeromus 979fa2c0f7 displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel 2014-12-13 23:04:22 +00:00
adelikat 557309eb6f Fix a bug in ToolManager.Restart() 2014-12-13 23:02:32 +00:00
adelikat 94bd987a73 Convert Cheats to EmuatorServices 2014-12-13 22:57:51 +00:00
adelikat 8eda262ebe convert Ram Watch and Hex Editor to use EmulatorServices 2014-12-13 22:54:07 +00:00
adelikat c00b8ad78e Ram Search - convert to using EmulatorServices 2014-12-13 22:40:04 +00:00
adelikat 6e875625cd CheatEdit - fix a logical error 2014-12-13 22:33:46 +00:00
scepheo b65bf1b5ae ToolManager: Added tool dependency injection on tool restart and load. 2014-12-13 22:32:08 +00:00
scepheo 99506df596 ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable. 2014-12-13 22:14:30 +00:00
adelikat 73cd68e5f9 Debugger - Disassembler - cpu setting 2014-12-13 22:10:39 +00:00
scepheo 769cbeb1a0 - IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat 15a64b954e Debugger - start some disassembler stuff 2014-12-13 21:41:39 +00:00
adelikat 6933d5ee56 Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler 2014-12-13 19:31:10 +00:00
adelikat 81de56707f oops 2014-12-13 18:33:35 +00:00
adelikat c4680f56d4 Debugger - Breakpoints - Add icon 2014-12-13 18:28:50 +00:00
adelikat e659dcb8f7 Debugger - breakpoints - add a toggle button 2014-12-13 18:25:02 +00:00
adelikat 822c8562b0 Debugger - breakpoints - add num breakpoints and num active 2014-12-13 17:48:11 +00:00
adelikat 9997c4fa8d do last commit more correctly 2014-12-13 17:33:02 +00:00
adelikat 18e112536a Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size 2014-12-13 16:59:01 +00:00
adelikat fbe64083e6 update psx controller image cuz spikestuff told me to 2014-12-13 14:44:47 +00:00
adelikat a4e5bdc934 Add dualshock controller image to controller config 2014-12-13 02:16:05 +00:00
adelikat 96af736857 Fix logic in File submenu opening event 2014-12-12 14:25:15 +00:00
zeromus b16497ad24 emuhawk - add a main menu item for Save RAM and bold it if it is dirty; allow it to be manually flushed, instead of having to wait for the client or core to close 2014-12-12 04:22:15 +00:00
adelikat 08fb509a1a Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly 2014-12-12 01:49:54 +00:00
zeromus ba3a6ca817 display manager: dont crash when receiving 0,0 buffer size to autosize to, even though that was probably a mistake 2014-12-12 00:39:50 +00:00
zeromus c895d4602f forgot to add 2014-12-11 22:12:10 +00:00
zeromus f5dabcdbf5 psx - add a PSX options menu 2014-12-11 20:31:55 +00:00
adelikat ab312add39 Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news 2014-12-10 23:11:04 +00:00
adelikat cdcb806d8c Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click 2014-12-10 22:59:28 +00:00
adelikat 91353d776b Debugger - basic showing and adding of breakpoints, including pre-existing ones 2014-12-10 22:47:09 +00:00
zeromus f1bd6f0086 less amount / more useful chatter when changing client dimensions 2014-12-10 19:36:16 +00:00
zeromus 4015ba2e50 some cleanup 2014-12-10 19:34:46 +00:00
zeromus e0c09a553b redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
scepheo 50730ae132 Added nag when loading a movie without SyncSettings. 2014-12-08 22:53:09 +00:00
adelikat ec58c2d34c Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them 2014-12-08 19:07:36 +00:00
zeromus 08ae448257 start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
adelikat 1473db5aa8 Move AddBreakpointDialog to the Debugger folder 2014-12-07 20:17:15 +00:00
adelikat 68e1eae014 MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints 2014-12-07 19:38:42 +00:00
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
adelikat 2d1a43dc65 MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result 2014-12-07 18:53:56 +00:00
adelikat ba31d7d28b Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core 2014-12-07 14:52:09 +00:00
zeromus 556b7b0123 gdi+ display method! 2014-12-07 02:26:52 +00:00
adelikat 415fda2373 Debugger - on close, turn off trace logging 2014-12-06 16:28:42 +00:00
adelikat 97476a8b69 Debugger - breakpoints 2014-12-06 15:07:01 +00:00
adelikat 93692b0220 Debugger - update register values 2014-12-06 13:42:59 +00:00
adelikat 4b8f5b2962 Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process. 2014-12-06 01:14:58 +00:00
adelikat 748fab4dfb Debugger - use the Tracer.Header property 2014-12-06 00:21:25 +00:00
adelikat 00523ca5aa Debugger - implement trace logger 2014-12-06 00:18:51 +00:00
adelikat 4a96e58a24 Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload) 2014-12-06 00:03:36 +00:00
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
goyuken 40416656a2 eliminate snowiy emulator option from CoreComm. this commit is a bit hackish 2014-12-05 00:39:02 +00:00
adelikat 1fad6f4a88 AsSaveRam() 2014-12-05 00:34:57 +00:00
adelikat 04f9081943 in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
adelikat a91de9ad9c Move TraceHeader out of CoreComm and into ITracer and TraceBuffer 2014-12-05 00:10:48 +00:00
adelikat 309088211c Move TraceBuffer from CoreComm to IDebugable and refactor accordingly 2014-12-05 00:05:40 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat 529591ce2d Rename ICoreService to IEmulatorService 2014-12-04 02:12:57 +00:00
goyuken f2ff432b3a helpful mouseover tooltips in firmwares config 2014-12-04 00:37:06 +00:00
adelikat 9adc45f4d1 Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly 2014-11-30 23:41:54 +00:00
adelikat 09cb098705 Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods 2014-11-30 23:28:18 +00:00
adelikat 6c08847c38 Disable Rewind & States menu item based on if the core is IStatable 2014-11-30 22:58:03 +00:00
adelikat 745b8f555b Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator 2014-11-30 22:56:02 +00:00
adelikat 05533c8562 Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable 2014-11-30 20:32:25 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat 15ccb45dce Don't show save slot stuff in the Statusbar if core is not an ISettable 2014-11-30 19:52:32 +00:00
adelikat 2bd45e653c Check HasSavestates() on some hotkeys 2014-11-30 19:48:10 +00:00
adelikat 2ae3609791 Replace an IsNull() check with a Global.Game != null 2014-11-30 18:52:46 +00:00
adelikat 6ae238b725 Remove a dubious IsNull() call 2014-11-30 18:49:58 +00:00
adelikat 21889bba58 Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening 2014-11-30 18:44:20 +00:00
adelikat 773a53d2e3 Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them 2014-11-30 18:35:25 +00:00
hegyak f77fdf81d8 Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling. 2014-11-30 18:31:00 +00:00
adelikat c0b1f6a285 remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far. 2014-11-30 18:24:28 +00:00
adelikat 39f145d58b Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation 2014-11-30 18:22:44 +00:00
adelikat fbcfc37b9f No need to disable the RebootCore menu item if Null Emulator 2014-11-30 18:19:38 +00:00
adelikat caa4296018 Toolbox - show tastudio only if HasSavestates() 2014-11-30 18:10:04 +00:00
adelikat 9e7193f8b2 Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable 2014-11-30 18:06:26 +00:00
adelikat a442e879d3 Named Savestate save/load methods - check HasSaveStates() not IsNull() 2014-11-30 18:03:02 +00:00
goyuken d582161d82 allow av recording and screenshots of null emulator (static screen) 2014-11-30 17:58:37 +00:00
adelikat 70a9b535f5 check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff) 2014-11-30 17:51:16 +00:00
adelikat 65249ad0f9 MainForm - File Menu - disable savestate related submenus if core does not implement IStatable 2014-11-30 17:41:24 +00:00
adelikat bdccb6d400 Record Movie - remove the "Now" option if the core doesn't implement IStatable 2014-11-30 17:37:22 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 230cd3fb6a remove a warning 2014-11-30 16:04:38 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
adelikat e1a90430ea refactor MainForm.cs SaveStateAs() to use object initializer syntax 2014-11-30 14:21:11 +00:00
adelikat 4681fef0c2 Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
goyuken ff54192fdc fix missing movie extension for game names that have a . at Length-4 2014-11-30 04:02:31 +00:00
goyuken 8271da0855 fix crash trying to use snes bg hotkeys when snes is not loaded 2014-11-29 21:06:15 +00:00
goyuken b21cfdd927 ward off possible bugs 2014-11-29 19:36:11 +00:00
goyuken 0b16e36776 fix issue 330 2014-11-29 18:57:57 +00:00
adelikat a26e36719a Don't allow drag and drop of a movie file if a movie is already active 2014-11-29 00:59:14 +00:00
adelikat 96b626434f Lua Console - on drag and drop, don't be case sensitive with the file extension 2014-11-26 17:42:30 +00:00
zeromus 16896dc858 use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear. 2014-11-25 19:34:27 +00:00
adelikat bded999177 Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods 2014-11-24 00:38:29 +00:00
adelikat 56d425d49f Core Features form - show icons based on completeness 2014-11-23 23:35:00 +00:00
adelikat ada9ca6fb9 Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway 2014-11-23 22:04:34 +00:00
adelikat 189de87e8e Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores 2014-11-23 21:46:28 +00:00
adelikat e6e2972e3d Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result 2014-11-23 16:03:04 +00:00
adelikat 584b5feaa3 Tastudio - properly load a file on drag and drop 2014-11-22 15:19:32 +00:00
adelikat 7de427fb3c Tastudio - fix exception on load in relase builds 2014-11-22 15:09:01 +00:00
hegyak 0d8e111c55 Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx 2014-11-21 04:19:01 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
hegyak fa5c614641 Added schema/LynxSchema.cs 2014-11-20 17:45:44 +00:00
hegyak a3f8d4bac8 Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button. 2014-11-20 16:54:06 +00:00
hegyak 92de71a0c6 Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
2014-11-20 15:35:27 +00:00
adelikat 5a893c1a43 Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this 2014-11-19 23:21:08 +00:00
adelikat d7596684c2 Lua - Expose tastudio library in non-developer builds 2014-11-19 16:17:40 +00:00
adelikat 5a6c2adb0b Tastudio - expose in release builds and mark it as beta in the title 2014-11-19 16:12:59 +00:00
adelikat 8bfe2220ef Expose GBA in the platform picker 2014-11-19 16:07:03 +00:00
adelikat 81146fde8e Add Lynx controller image to controller config dialog 2014-11-19 02:39:43 +00:00
hegyak d1f0bfd89c Allow Virtual Pad to support QuickNES with One, Two or No controllers. 2014-11-19 01:01:27 +00:00
hegyak 33f52599f8 Fix Issue 310 2014-11-19 01:00:35 +00:00
adelikat 099f0518bc Fix bug where a quicknes movie would permanently change the core setting 2014-11-19 00:50:50 +00:00
adelikat 34741cb614 Path Config - fix exception when opening during null emulator, fixes Issue 312 2014-11-19 00:42:46 +00:00
adelikat 17c6a2c1f6 Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
zeromus 315316210d fix window size getting stuck in caption after resizing done 2014-11-18 18:33:04 +00:00
adelikat e4cd7a3449 Lua Console - when reporting a script error, update the number of active scripts label 2014-11-18 01:09:06 +00:00
adelikat 0cf61812c2 Path Config - Fix bug where dual gb is selected by default when a gb game is active 2014-11-17 23:16:50 +00:00
adelikat 6459f4dec5 add .lynx to open file dialog 2014-11-17 22:23:06 +00:00
goyuken 0a17fadb8e gb: add mute sound as a setting. most useful in dual mode. 2014-11-16 21:56:32 +00:00
adelikat eb292eddcc Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated 2014-11-15 21:48:34 +00:00
adelikat ae9e31d984 Tastudio - fix up some behavior of metadata dialogs when the first show 2014-11-15 15:36:22 +00:00
adelikat e0207b748f Tastudio - remove some user controls that do nothing that I've decided won't be used 2014-11-15 15:02:52 +00:00
goyuken ed8e8508f8 fix audio capture problem that broke with r7973 2014-11-14 17:48:18 +00:00
zeromus a7432a1e52 firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning 2014-11-13 00:09:16 +00:00
zeromus 2e88a279bb rename firmwares base path to firmwares search path, cos thats more like what it is. 2014-11-12 01:32:56 +00:00
zeromus 38ebdd45d2 fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed 2014-11-12 00:11:31 +00:00
zeromus 4d5b25600e add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things 2014-11-12 00:04:08 +00:00
adelikat b0eb4ee791 When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference 2014-11-09 17:14:16 +00:00
adelikat 252ea85f99 Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script 2014-11-09 16:18:09 +00:00
adelikat 78b466ff78 When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios 2014-11-09 16:00:39 +00:00
adelikat 0578eb6436 Tastudio - take the emuhawk context menu item "stop without saving" into account 2014-11-08 17:44:25 +00:00
adelikat 5c92adcaaa Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported 2014-11-08 14:54:00 +00:00
zeromus 8c1eaf25ff system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described) 2014-11-07 16:58:27 +00:00
zeromus 813bfa6ad4 use FolderBrowserEx instead of lame FolderBrowserDialog for the PathConfig dialog 2014-11-06 23:31:19 +00:00
zeromus 7a4d60c483 change AutoScaleMode of MainForm and GBPrefs to None and Inherit, so that the dialog wont be whack for japanese users 2014-11-06 21:35:45 +00:00
zeromus 9f3763409b call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables 2014-11-06 19:04:51 +00:00
adelikat 829ee72914 Tastudio - make comment editor always in edit mode, make it modeless, add a save button 2014-11-02 15:20:17 +00:00
adelikat b10ef0b1a4 EditCommentsForm - some code and whitespace cleanup 2014-11-02 15:07:19 +00:00
goyuken f3e9958f07 quicknes: support unplugging controllers 2014-11-01 17:44:04 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
adelikat 549b948ffd Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project. 2014-10-30 23:29:21 +00:00
goyuken 81fc95ab43 NES: add UI support for datach barcode reader 2014-10-29 22:28:14 +00:00
hegyak 975492b4de It's Fullscreen, not fullscreen or FullScreen. 2014-10-27 21:19:48 +00:00
goyuken daf74eb91b framebuffer in movie anchor states 2014-10-27 01:14:47 +00:00
adelikat 3286d34953 When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is 2014-10-26 23:47:59 +00:00
adelikat 223a4fc358 Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu 2014-10-26 23:44:04 +00:00
adelikat e3b6d29956 Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager 2014-10-26 23:37:42 +00:00
adelikat 59494767f5 Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded 2014-10-26 23:26:43 +00:00
adelikat ad7782df35 Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface 2014-10-26 16:36:50 +00:00
adelikat 78b4748675 Tastudio - when loading with an existing movie loaded, restart the movie 2014-10-26 15:48:19 +00:00
zeromus 5cf5894329 firmware importer now supports archives 2014-10-26 14:22:26 +00:00
zeromus 2f374d9199 add firmware import option (copies firmwares into firmware directory through toolbar or drag&drop) 2014-10-26 04:23:56 +00:00
adelikat 5adedbee8c a fix to restarting a movie, I broke this in recent commits 2014-10-25 23:11:55 +00:00
adelikat 3d30bd082e InputRoll - slight tweak to the SelectedIndexChanged event logic 2014-10-25 14:10:32 +00:00
adelikat 7b4f5c4a1b Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception 2014-10-25 13:41:23 +00:00
adelikat d5aad8d0e2 Tastudio - cancel seek context menu item 2014-10-23 23:18:42 +00:00
adelikat 5c4a876d2d Tastudio - when editing while seeking, continue to seek to the originally intended frame 2014-10-23 23:14:32 +00:00
adelikat 5c85a8ca66 Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state 2014-10-23 21:21:43 +00:00
adelikat 2e7546c67a TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with 2014-10-23 21:09:54 +00:00
adelikat 32cdc80639 Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out 2014-10-23 20:41:52 +00:00
zeromus c39617b638 try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299) 2014-10-23 05:14:03 +00:00
adelikat 53fa3b9ada Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now 2014-10-23 01:32:27 +00:00
adelikat dee45888de TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way 2014-10-23 00:47:30 +00:00
adelikat 2e36ab5cbb Tastudio - set Always on Top immediately, not when it is restarted 2014-10-22 23:15:59 +00:00
adelikat 8b5c9dc129 InputRoll - also Home and End hotkeys 2014-10-22 23:11:29 +00:00
adelikat ade5cfa8e6 InputRoll - implement PageUp/PageDown logic 2014-10-22 23:03:17 +00:00
adelikat 6099d4006e Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events 2014-10-22 22:43:42 +00:00
zeromus a2722ae10f do some work which _should_ have supported rotated text. not sure why it isn't working though... 2014-10-22 07:59:06 +00:00
adelikat c71aaf4e4a Tastudio - support drag n drop of tasproj files onto the Tastudio dialog 2014-10-21 13:12:12 +00:00
adelikat 5a2e8071d6 Tastudio - break some code into a function in preparation for stuff 2014-10-21 01:31:41 +00:00
adelikat 1610555dbe Tastudio - double click a marker in the marker list will allow user to edit the message 2014-10-20 23:03:39 +00:00
adelikat f76211822f Tastudio - slight fix to the enabling of "Export to Bk2" menuitem 2014-10-20 21:26:01 +00:00
scepheo 28f21e1775 Lua:
- LoadState through Lua isn't counted for movie RerecordCount.
 - Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
adelikat d0aee55059 Tastudio - a bit of simplifying some code 2014-10-20 19:04:59 +00:00
adelikat 31c564ad06 Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk 2014-10-20 00:31:05 +00:00
adelikat 590766d147 Tastudio - speed up selection by reducing unnecessary refresh calls 2014-10-20 00:11:07 +00:00
scepheo b4d065869e EditSubtitlesForm: Added rows now have default values. 2014-10-19 22:42:46 +00:00
adelikat 4e3188e091 Tastudio - some metadata dialogs are modeless, make the mainform the owner 2014-10-19 22:25:13 +00:00
adelikat 8ac0576c54 Tastudio - refresh after cloning or inserting frames 2014-10-19 21:45:02 +00:00
adelikat 6c9e902ebe Tastudio - truncate -> fix off by one 2014-10-19 16:36:47 +00:00
adelikat 09ec0322a7 Tastudio - delete no longer clears selection 2014-10-19 16:33:59 +00:00
adelikat 8feeb080d0 tastudio - insert # frames - change max digits from 3 to 5 2014-10-19 16:30:34 +00:00
adelikat e0cab40431 TAStudio - flag changes when tasview changes that are saved into the tasproj occur 2014-10-19 15:29:03 +00:00
adelikat 12e0215914 Tastudio add a Restore Defaults menu item to the Columns menu 2014-10-19 15:13:53 +00:00
adelikat 3593588d5f InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file) 2014-10-19 14:46:01 +00:00
adelikat bcb8a00c77 InputRoll - column reordering, including saving and loading 2014-10-19 14:04:59 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
adelikat 2401de6ba2 Tastudio - don't open the context menu when user right-clicks a column header 2014-10-19 00:24:33 +00:00
adelikat 26a37544ac ditto for RightColumnClick 2014-10-19 00:19:17 +00:00
adelikat e54a731ada InputRoll - change the column click event to fire on mouse up instead of down 2014-10-19 00:16:58 +00:00
adelikat e2004133f2 tastudio - make sure changes are not flagged when starting a new project 2014-10-18 21:29:02 +00:00
adelikat 559884c0c0 tastudio - I dont' like this unnecessary osd message 2014-10-18 21:09:19 +00:00
adelikat 33eb056221 Fix record movie dialog defaulting to tasproj after tastudio is opened 2014-10-18 21:08:05 +00:00
adelikat 2599893b02 Tastudio - handle if user chooses stop movie in emuhawk 2014-10-18 20:40:20 +00:00
adelikat 97721ddcc3 InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings 2014-10-18 20:29:23 +00:00
adelikat 560a04e20a tastudio - another fix to autoload 2014-10-18 19:23:14 +00:00
adelikat 59ef98562b tastudio - a slight fix for autoload 2014-10-18 19:12:36 +00:00
adelikat 6b3c631702 Tastudio - Marker list - fix rather messed up background coloring logic 2014-10-18 16:34:41 +00:00
adelikat 27ca9bc1a3 tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it 2014-10-18 16:24:25 +00:00
adelikat a3d58399a2 Tastudio - some ui fixups for the Marker list 2014-10-18 16:22:24 +00:00
adelikat 1b35ce3925 When tastudio is open, don't allow user to change the "On Movie End" option 2014-10-18 16:06:39 +00:00
adelikat 32898f0584 When doing Save logic, also revert to Save As if project name matches the default name 2014-10-18 15:53:58 +00:00
adelikat ceb79a4c26 Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog 2014-10-18 15:50:12 +00:00
adelikat 2ba9d090ac Tastudio - reset row count when starting a new project 2014-10-18 15:31:51 +00:00
adelikat 2e7ee97de9 Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic 2014-10-18 15:27:53 +00:00
adelikat cfd756feb0 Tastudio - greenzone shall now be called Savestate history when exposed to the user 2014-10-18 01:35:59 +00:00
adelikat 35b28e92ee Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project 2014-10-18 01:26:30 +00:00
adelikat 305dea53ab Tastudio - a dialog to change the default "greenzone" settings 2014-10-18 01:01:45 +00:00
adelikat f930622b5e Move TasStateManagerSettings to its own file 2014-10-17 22:39:40 +00:00
adelikat e0525ebbe4 TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up 2014-10-17 20:10:21 +00:00
adelikat 13f86451f4 tastudio - some cleanup 2014-10-17 19:31:42 +00:00
adelikat a820d95306 InputRoll - another round of fix! 2014-10-17 18:29:09 +00:00
adelikat a08e2f9a79 Tastudio - another round of fix cleanup 2014-10-17 18:14:21 +00:00
adelikat 02062a4589 Tastudio - some reorg and cleanup 2014-10-17 17:58:48 +00:00
adelikat 464102effe tastudio - some code cleanup 2014-10-17 17:40:11 +00:00
adelikat c0f484fc91 tastudio - greenzone settings - slight ui change 2014-10-17 17:14:47 +00:00
goyuken 74b4bd620d fix issue 290 2014-10-17 00:28:21 +00:00
hegyak 3dbd76900d Reverted r8033. Added comment about the Status Bar Profile Icon. 2014-10-16 23:24:17 +00:00
hegyak 1cde5584b1 Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it. 2014-10-16 23:19:25 +00:00
adelikat b8925d2635 InputRoll - oops, fix to highlighted text 2014-10-16 22:28:48 +00:00
adelikat 30d5c90156 InputRoll - draw icons in horizontal view 2014-10-16 20:50:07 +00:00
adelikat 3bc665a9c8 InputRoll - highlighted cells should have highlight colored text 2014-10-16 20:43:02 +00:00
hegyak ce55143340 This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile. 2014-10-16 03:18:38 +00:00
zeromus b0a4744ffb tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked. 2014-10-16 02:17:44 +00:00
hegyak 5b1d44aa95 Make the Profile Menu option have the same icon as the Status Bar. We need a better icon for Profile. 2014-10-16 01:56:07 +00:00
adelikat 7fa6e0093d Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all) 2014-10-15 22:52:23 +00:00
adelikat 985e6ffc80 Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input 2014-10-15 22:19:34 +00:00
adelikat acee277685 InputRoll - some cleanup 2014-10-15 22:14:44 +00:00
adelikat ea826973d6 don't autoload tastudio if user didn't autoload (or cmd line) a rom 2014-10-15 19:18:51 +00:00
adelikat 4ec375c708 Tastudio - slight color change 2014-10-15 19:06:33 +00:00
adelikat 63d07a0160 Tastudio - remove a todo I decided not to do 2014-10-15 17:21:56 +00:00
adelikat 7eb28577d0 Tastudio - rotate menu item 2014-10-15 17:07:01 +00:00
adelikat c14028d6c8 Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation 2014-10-15 16:50:51 +00:00
adelikat b87177a0b5 Tastudio - implement the "Empty new Marker notes" menu item 2014-10-15 16:09:14 +00:00
adelikat 3726b15d3b TAStudio - when adding input from column click, re-greenzone 2014-10-15 14:36:08 +00:00
adelikat 4ab4db320c tastudio - fix loading of inputroll settings, column hide/show will now properly save and load 2014-10-14 18:42:24 +00:00
adelikat e6cec0f52f Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things 2014-10-14 18:09:30 +00:00
adelikat ce58f0e803 Tastudio/TasMovie - simplify some more code 2014-10-14 13:31:14 +00:00