Commit Graph

522 Commits

Author SHA1 Message Date
adelikat 643c742266 PCE Core - fix SystemBus memory domain size 2012-03-11 19:16:04 +00:00
taotao54321 2f9a5212bc Added BG/OBJ display settings for SMS (not accessible yet) 2012-03-11 16:15:20 +00:00
taotao54321 575c44f470 Now setrenderplanes() works also for SuperGrafx. 2012-03-11 09:51:23 +00:00
pjgat09 c72eef1abc Atari 2600 TIA: added support for delayed graphics
sketchily implemented cloning, enough to get pitfall to render
2012-03-11 08:43:45 +00:00
pjgat09 23cb513188 MOS6507: adjusted for instructions with a variable cycle count 2012-03-11 07:08:48 +00:00
taotao54321 30b0dc6780 PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
pjgat09 84a11eacdf Switched over to using the 6507 to allow for some modifications to the CPU
MOS6507: now executes instructions on the last cycle. This corrects a syncing issue with the TIA
TIA: added ball data, partially implemented HMOVE, implemented VBLANK
2012-03-11 03:22:44 +00:00
pjgat09 3e67e78da2 Partially implemented player0 graphics, this time in a more organized fashion 2012-03-10 18:12:12 +00:00
zeromus ab2e19af32 nes-remove console spam 2012-03-10 17:59:02 +00:00
adelikat 67c98f7d37 Implement board AVE-74*161 2012-03-10 13:40:36 +00:00
adelikat efd4c5cbab Make...a certain game...work 2012-03-10 13:30:39 +00:00
pjgat09 8a73d50e0b Basic implementation of player 0 graphics 2012-03-10 08:34:04 +00:00
zeromus 5493904312 new-fix a recently created ppu bug affecting some vertical scrolling 2012-03-10 05:30:53 +00:00
zeromus c3ba1905ca straighten out mappers 232 and 71 2012-03-10 05:02:17 +00:00
pjgat09 0079d6ade5 Modified the TIA to be cycle based. Improved the rendering of pitfall in the process. 2012-03-10 04:53:23 +00:00
pjgat09 781ab15e1e Partially implemented the M6532's timer capabilities
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat 3a6ac596bf Add some atari mapper documentation 2012-03-09 19:35:49 +00:00
zeromus 78c13395a2 nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases 2012-03-09 05:06:57 +00:00
zeromus edebf0da14 nes-"support" mapper 191 (no known test cases) 2012-03-09 04:57:46 +00:00
zeromus b65438d819 nes-support mapper 189 2012-03-09 04:44:30 +00:00
zeromus cf5dcb1cd5 nes-support mapper 182 2012-03-09 04:30:46 +00:00
zeromus f592fc3748 nes-support mapper 115 2012-03-09 04:15:56 +00:00
adelikat 7d308da245 Mapper 46 complete. 2012-03-09 03:38:11 +00:00
adelikat f9e43cf3d7 Mapper 46 - fix gamedb entry, put in high bits 2012-03-09 03:24:05 +00:00
adelikat 5655262df6 Start Mapper 46, could not get the gamedb.txt entry to work properly 2012-03-09 02:57:04 +00:00
pjgat09 405af35d72 Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later. 2012-03-08 08:12:44 +00:00
zeromus 137522691c nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux 2012-03-08 07:50:16 +00:00
zeromus e973533b48 nes-change oam dma cycles to 513 2012-03-08 04:49:19 +00:00
zeromus 1b91aa6bca nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts 2012-03-08 04:48:14 +00:00
zeromus 9a6d6a63bd improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
pjgat09 0f92deb140 Added an atari docs folder 2012-03-07 00:55:09 +00:00
zeromus c0ace9ce83 add a2600 core stub 2012-03-07 00:40:20 +00:00
zeromus 2278cfcccb nes-fix $2007 access while rendering (young indiana jones) 2012-03-06 19:19:56 +00:00
adelikat 9d39b88783 Some testing results of Mapper 16 2012-03-06 13:33:50 +00:00
adelikat 3a48e91496 Mapper 82 is complete as well 2012-03-06 12:14:52 +00:00
zeromus 9d6001691f nes-fix gauntlet 2012-03-06 09:55:57 +00:00
zeromus ed9de010c0 nes-add some crappy mmc3 multicart mappers 2012-03-06 09:42:11 +00:00
zeromus 8e829faa03 nes-restore some more verbose detection logging that had got lost at some point 2012-03-06 08:01:48 +00:00
zeromus 7d263c9a10 nes-support 8KB PRG roms 2012-03-06 07:51:41 +00:00
adelikat ff86bc5101 Mapper 82 complete 2012-03-05 20:16:25 +00:00
zeromus 1ac5ce1bfb nes-fix taito_x1_005 2012-03-05 18:21:17 +00:00
adelikat 5a76c282ac Start mapper 82 - PRG mapping working, needs chr mapping 2012-03-05 18:06:30 +00:00
adelikat 204c025af2 Add "escape clears mapping" message on controller config dialog 2012-03-05 14:22:49 +00:00
adelikat f450246098 NESHawk - mapper 80 prg mapping done, still need some chr work 2012-03-04 22:18:24 +00:00
adelikat a25699fb89 NESHawk - progress on mapper 80 2012-03-04 21:20:30 +00:00
beirich a76ea9c520 pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga) 2012-03-04 19:37:00 +00:00
zeromus 1a66be9a06 nes-fix chu chu related things 2012-03-04 03:50:45 +00:00
zeromus bda74d9e3d no need for mapper docs anymore, as theyre all on nesdev wiki 2012-03-04 01:52:02 +00:00
zeromus fce546dc2b nes-straighten out rendering range off by one issues 2012-03-04 01:41:14 +00:00
adelikat ee9f493976 NES - start mapper 80 2012-02-25 03:39:31 +00:00
zeromus 8b3246a510 continuing cleanup.. sorry, this is like a month's worth of work 2012-02-24 20:42:11 +00:00
zeromus fd6ac896fc general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
brandman211 a92865a13d -Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
brandman211 79d12b9181 -Refactored NES and PCE button orders.
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.

TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:

comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
andres.delikat e220d62c54 Gameboy - oops, fix SRAM memory domain 2011-12-27 03:03:10 +00:00
andres.delikat 9b2a9a390f Gameboy - refactor memory domains to use the correct objects instead of the cpu buss 2011-12-27 02:59:37 +00:00
andres.delikat 422e9c6daa Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM) 2011-12-27 02:10:07 +00:00
andres.delikat f1da3bfa08 Play Movie dialog - Match Game Name option, checked by default. 2011-12-27 00:15:48 +00:00
andres.delikat b2748b7836 Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
zeromus 242e6c8aed nes-add KONAMI-CNROM 2011-11-13 09:18:14 +00:00
beirich 5a5a424cc7 gen: some work on renderer. 2011-10-18 03:48:37 +00:00
beirich 7424d370a7 gen: implement sprite HFlip and VFlip 2011-10-16 16:04:08 +00:00
beirich f8564bf8a7 GEN: Preliminary sprite rendering. hook up MemoryDomains. 2011-10-16 06:23:15 +00:00
zeromus dcf7846d3f nes-fix hkrom rom bugs to add startropics sound 2011-10-15 06:16:35 +00:00
zeromus ebbe60c009 nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated 2011-10-15 05:15:46 +00:00
zeromus d2aba72502 nes-add HKROM mmc6 (startropics) 2011-10-14 09:27:22 +00:00
beirich c3038bbe07 gen: re-fix shinobi and strider. possibly a hack, marked for followup 2011-10-13 02:55:28 +00:00
beirich 136cc3158e gen: input works in basic form (one 3-button pad) 2011-10-12 05:45:10 +00:00
beirich 5b5c7c2890 68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich 1c38de023e 68000: implement BSET, BCLR, BCHG, and NOT 2011-10-08 23:26:29 +00:00
beirich ccea71e74d 68000: interrupt support.
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
2011-10-08 15:44:41 +00:00
beirich f2ca21759c 68000 timings and flags fixes, some new opcode handlers 2011-10-07 03:04:48 +00:00
beirich dcc0a34d93 Add NBA Jam [Proto] SMS to gamedb 2011-10-03 13:01:27 +00:00
beirich 8fb8a35317 Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately 2011-10-01 17:06:25 +00:00
beirich cf8216ac46 pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences) 2011-09-28 05:03:22 +00:00
beirich f3dc6068ce delete extra/external 68k core 2011-09-27 02:46:23 +00:00
zeromus 58738c1af3 nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on 2011-09-26 08:05:17 +00:00
zeromus 17e0b48a2a nes-a bit of cleanup and add a compatibility note 2011-09-26 03:26:47 +00:00
zeromus dfb375d720 nes-add mapper 105 (NWC) 2011-09-26 03:07:27 +00:00
zeromus 02478925ad nes-fix jaleco JF 13 2011-09-26 01:45:50 +00:00
zeromus 3d1ef60a01 nes-oops, i broke everything. 2011-09-26 01:34:08 +00:00
zeromus b7863fb7d1 nes-support tengen board (mapper64) 2011-09-26 01:30:22 +00:00
beirich e5f1c142f8 pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now 2011-09-25 23:34:53 +00:00
andres.delikat 7e43858ec1 Started Mapper 193 2011-09-25 22:19:47 +00:00
andres.delikat 7943ff5781 Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt 2011-09-25 21:52:10 +00:00
andres.delikat 075c4ea3dd NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did. 2011-09-25 17:16:26 +00:00
zeromus a6afe4f355 nes-add namcot mappers 019 and 210 2011-09-25 09:44:13 +00:00
andres.delikat fb0d6365b8 Mapper 185 implemented via CNROM, mighty bomb jack (j) and spy vs spy (j) now work 2011-09-25 03:28:35 +00:00
zeromus 8efd076f99 nes-a bit of reorg, and support mapper 48 2011-09-25 03:23:26 +00:00
zeromus 3d5798c179 nes-oops. also collapse UN1ROM into UxROM 2011-09-25 02:52:53 +00:00
zeromus 395b10956a nes-add mapper 47 (mmc3 multicart) 2011-09-25 02:26:50 +00:00
zeromus 9d5c52ee7e nes-support vrc1 2011-09-25 01:41:54 +00:00
andres.delikat fece5fd7e2 NES - Start HVC-CNROM-256K-01 board (for mapper 185). Finishing will require finding a rom with the right sha1. 2011-09-25 01:20:32 +00:00
zeromus 91fa1e6636 nes-support vrc3 2011-09-25 01:07:24 +00:00
zeromus a5d31cc488 nes-add vrc7 and fix irq bugs in vrc2,4,6 2011-09-25 00:23:47 +00:00
zeromus afbd3e0ee3 nes-fix NINA-06 2011-09-25 00:21:19 +00:00
zeromus cc70fafc42 nes-once more, without the debug prints 2011-09-24 23:36:15 +00:00
zeromus c0f61bc1e8 nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict 2011-09-24 23:35:25 +00:00
andres.delikat 4d9fe23e5d Add Board IREM-74*161/161/21/138 (Mapper 77), Napoleon Senki now works 2011-09-24 21:21:27 +00:00
zeromus 3ba330cef6 nes-support vrc2 and vrc4 2011-09-24 20:43:01 +00:00
andres.delikat 754b4ee2ee NES - Started JALECO-JF-13 board (Mapper 86). The only copy of Moero!! Pro Yakyuu (Red) I could find doesn't work and doesn't match bootgod's db. However, it worked in FCEUX 2011-09-24 19:48:18 +00:00
andres.delikat 12c664ea00 NES - Implement board BANDAI-74*161/161/32 (Mapper 70). Family Trainer - Meiro Daisakusen, Kamen Rider Club, Space Shadow tested and verified to work. Updated compatibility list. Added goodnes3.14 version of space shadow to gamedb.txt 2011-09-24 18:47:02 +00:00
andres.delikat d64a985d97 NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate 2011-09-24 18:28:07 +00:00
zeromus 452e6768a8 nes-fix triangle channel note length issue 2011-09-24 17:36:48 +00:00
zeromus 40d8fba002 nes-fix totally embarassing sound tempo issue 2011-09-24 17:14:55 +00:00
andres.delikat 9dd24ebe3e better NESHawk version number 2011-09-24 17:07:48 +00:00
andres.delikat 6bbab41b0c PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform 2011-09-24 17:05:34 +00:00
andres.delikat 6a23ed18e1 NES - update mapper compatibility list 2011-09-24 14:06:28 +00:00
andres.delikat d17934b395 Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games). 2011-09-24 14:04:21 +00:00
andres.delikat cfd5cca324 NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs. 2011-09-24 02:03:03 +00:00
andres.delikat 683eef347b Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works. 2011-09-23 23:35:03 +00:00
andres.delikat fc87701129 NES - Mapper 78 - add a variable to savestates 2011-09-23 02:49:55 +00:00
andres.delikat 0003b7320b NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work 2011-09-23 02:42:57 +00:00
andres.delikat 78e8e7a1a7 Start Jaleco_JF_17 board (mapper 72) 2011-09-22 01:10:23 +00:00
andres.delikat 0ea0e3ef96 NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works 2011-09-21 23:35:41 +00:00
andres.delikat 3e47de6f24 Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc 2011-09-21 23:31:48 +00:00
andres.delikat c803b81345 ADD irem_tam-s1.CS 2011-09-21 11:19:16 +00:00
zeromus 6a570c89fc nes-fix a little bug in MMC2 and support MMC4 while i am at it 2011-09-21 05:47:41 +00:00
zeromus d6d8a15084 nes-update compatibility.txt 2011-09-21 05:15:59 +00:00
zeromus e5d46e1adc add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after) 2011-09-21 05:11:38 +00:00
andres.delikat 4cf66cdc95 Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these 2011-09-21 01:28:50 +00:00
andres.delikat e91352e040 NES update compatibility text 2011-09-20 23:51:22 +00:00
andres.delikat 56c4d8f39e NES - change sunsoft3 to sunsoft2 2011-09-20 23:50:04 +00:00
andres.delikat 4ccf9d674d Sunsoft 3 fixes, still broken 2011-09-20 02:45:49 +00:00
andres.delikat ea3c6f7cca nes - SUNSOFT3 - trying something 2011-09-20 02:30:28 +00:00
andres.delikat ab23cb486c NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1 2011-09-20 01:07:24 +00:00
andres.delikat 820d003544 NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87) 2011-09-19 22:55:43 +00:00
andres.delikat 14f3172e42 It would help if i checked in the file 2011-09-19 22:42:11 +00:00
andres.delikat 94c57481f5 NES - Jaleco_JF_7 board (iNES mapper 87) implemented 2011-09-19 22:26:20 +00:00
beirich c282308071 [SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front. 2011-09-19 04:17:16 +00:00
beirich f9d7ff62f4 pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
zeromus bd77e95bfd nes-fix BANDAI-FCG-1 bugs 2011-09-18 19:29:53 +00:00
andres.delikat 3c82e4f524 NES - Some work on BANDAI-FCG-1 (mappers 16 & 159) 2011-09-18 16:14:55 +00:00
andres.delikat 7c55b343ae NES - start BANDAI-FCG-1 board (mappers 69 + 159) 2011-09-18 02:49:09 +00:00
beirich 5781d0b4cd pce-cd gamedb and compatibility updates 2011-09-17 21:34:02 +00:00
beirich 82cf9486f3 about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes 2011-09-17 05:35:41 +00:00
beirich 7eb2eb0071 PCE-CD states are now stable 2011-09-16 23:59:03 +00:00
beirich 9aa70c4fa9 Much improved pce-cd savestateyfulness
Cleanup and stateyness of SCSI bus still in progress; states not done yet
2011-09-16 04:59:59 +00:00
zeromus d529383826 nes-fix small bug in MMC1 reset function 2011-09-16 00:58:19 +00:00
beirich 7a272192fb Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich f7109d5f17 fix a stupid bug in pce-cd causing irqs to not be released 2011-09-15 05:10:23 +00:00
beirich e8c3da9c1f [pce] Improve ADPCM flags and interrupt handling 2011-09-09 03:40:58 +00:00
beirich 41de458ec6 [pce] Fix ADPCM more and code cleanup 2011-09-07 03:31:32 +00:00
zeromus 4924b4a9a0 nes-fix tetris differently 2011-09-06 01:58:22 +00:00
zeromus b21c04c0a7 nes-add new ines detection rule for goodnes's totally un-good tetris dump 2011-09-06 01:51:44 +00:00
beirich a8aaaef45e [PCE] ADPCM playback more or less working correctly now
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich e67ff446da Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
beirich 620437c10d pce, dispose disc when core is disposed 2011-09-04 06:28:55 +00:00
beirich 647cae698e Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00