adelikat
643c742266
PCE Core - fix SystemBus memory domain size
2012-03-11 19:16:04 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
pjgat09
c72eef1abc
Atari 2600 TIA: added support for delayed graphics
...
sketchily implemented cloning, enough to get pitfall to render
2012-03-11 08:43:45 +00:00
pjgat09
23cb513188
MOS6507: adjusted for instructions with a variable cycle count
2012-03-11 07:08:48 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
pjgat09
84a11eacdf
Switched over to using the 6507 to allow for some modifications to the CPU
...
MOS6507: now executes instructions on the last cycle. This corrects a syncing issue with the TIA
TIA: added ball data, partially implemented HMOVE, implemented VBLANK
2012-03-11 03:22:44 +00:00
pjgat09
3e67e78da2
Partially implemented player0 graphics, this time in a more organized fashion
2012-03-10 18:12:12 +00:00
zeromus
ab2e19af32
nes-remove console spam
2012-03-10 17:59:02 +00:00
adelikat
67c98f7d37
Implement board AVE-74*161
2012-03-10 13:40:36 +00:00
adelikat
efd4c5cbab
Make...a certain game...work
2012-03-10 13:30:39 +00:00
pjgat09
8a73d50e0b
Basic implementation of player 0 graphics
2012-03-10 08:34:04 +00:00
zeromus
5493904312
new-fix a recently created ppu bug affecting some vertical scrolling
2012-03-10 05:30:53 +00:00
zeromus
c3ba1905ca
straighten out mappers 232 and 71
2012-03-10 05:02:17 +00:00
pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
pjgat09
781ab15e1e
Partially implemented the M6532's timer capabilities
...
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat
3a6ac596bf
Add some atari mapper documentation
2012-03-09 19:35:49 +00:00
zeromus
78c13395a2
nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases
2012-03-09 05:06:57 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
7d308da245
Mapper 46 complete.
2012-03-09 03:38:11 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
zeromus
2278cfcccb
nes-fix $2007 access while rendering (young indiana jones)
2012-03-06 19:19:56 +00:00
adelikat
9d39b88783
Some testing results of Mapper 16
2012-03-06 13:33:50 +00:00
adelikat
3a48e91496
Mapper 82 is complete as well
2012-03-06 12:14:52 +00:00
zeromus
9d6001691f
nes-fix gauntlet
2012-03-06 09:55:57 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
zeromus
8e829faa03
nes-restore some more verbose detection logging that had got lost at some point
2012-03-06 08:01:48 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00
adelikat
ff86bc5101
Mapper 82 complete
2012-03-05 20:16:25 +00:00
zeromus
1ac5ce1bfb
nes-fix taito_x1_005
2012-03-05 18:21:17 +00:00
adelikat
5a76c282ac
Start mapper 82 - PRG mapping working, needs chr mapping
2012-03-05 18:06:30 +00:00
adelikat
204c025af2
Add "escape clears mapping" message on controller config dialog
2012-03-05 14:22:49 +00:00
adelikat
f450246098
NESHawk - mapper 80 prg mapping done, still need some chr work
2012-03-04 22:18:24 +00:00
adelikat
a25699fb89
NESHawk - progress on mapper 80
2012-03-04 21:20:30 +00:00
beirich
a76ea9c520
pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
2012-03-04 19:37:00 +00:00
zeromus
1a66be9a06
nes-fix chu chu related things
2012-03-04 03:50:45 +00:00
zeromus
bda74d9e3d
no need for mapper docs anymore, as theyre all on nesdev wiki
2012-03-04 01:52:02 +00:00
zeromus
fce546dc2b
nes-straighten out rendering range off by one issues
2012-03-04 01:41:14 +00:00
adelikat
ee9f493976
NES - start mapper 80
2012-02-25 03:39:31 +00:00
zeromus
8b3246a510
continuing cleanup.. sorry, this is like a month's worth of work
2012-02-24 20:42:11 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
a92865a13d
-Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
...
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
brandman211
79d12b9181
-Refactored NES and PCE button orders.
...
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.
TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:
comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
andres.delikat
e220d62c54
Gameboy - oops, fix SRAM memory domain
2011-12-27 03:03:10 +00:00
andres.delikat
9b2a9a390f
Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
2011-12-27 02:59:37 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
zeromus
242e6c8aed
nes-add KONAMI-CNROM
2011-11-13 09:18:14 +00:00
beirich
5a5a424cc7
gen: some work on renderer.
2011-10-18 03:48:37 +00:00
beirich
7424d370a7
gen: implement sprite HFlip and VFlip
2011-10-16 16:04:08 +00:00
beirich
f8564bf8a7
GEN: Preliminary sprite rendering. hook up MemoryDomains.
2011-10-16 06:23:15 +00:00
zeromus
dcf7846d3f
nes-fix hkrom rom bugs to add startropics sound
2011-10-15 06:16:35 +00:00
zeromus
ebbe60c009
nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
2011-10-15 05:15:46 +00:00
zeromus
d2aba72502
nes-add HKROM mmc6 (startropics)
2011-10-14 09:27:22 +00:00
beirich
c3038bbe07
gen: re-fix shinobi and strider. possibly a hack, marked for followup
2011-10-13 02:55:28 +00:00
beirich
136cc3158e
gen: input works in basic form (one 3-button pad)
2011-10-12 05:45:10 +00:00
beirich
5b5c7c2890
68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
...
Some genesis source reorganization
2011-10-11 03:52:44 +00:00
beirich
1c38de023e
68000: implement BSET, BCLR, BCHG, and NOT
2011-10-08 23:26:29 +00:00
beirich
ccea71e74d
68000: interrupt support.
...
gen: fire vertical interrupt, now some games show sega logo before immediately crashing!
2011-10-08 15:44:41 +00:00
beirich
f2ca21759c
68000 timings and flags fixes, some new opcode handlers
2011-10-07 03:04:48 +00:00
beirich
dcc0a34d93
Add NBA Jam [Proto] SMS to gamedb
2011-10-03 13:01:27 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
beirich
cf8216ac46
pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences)
2011-09-28 05:03:22 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
zeromus
58738c1af3
nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on
2011-09-26 08:05:17 +00:00
zeromus
17e0b48a2a
nes-a bit of cleanup and add a compatibility note
2011-09-26 03:26:47 +00:00
zeromus
dfb375d720
nes-add mapper 105 (NWC)
2011-09-26 03:07:27 +00:00
zeromus
02478925ad
nes-fix jaleco JF 13
2011-09-26 01:45:50 +00:00
zeromus
3d1ef60a01
nes-oops, i broke everything.
2011-09-26 01:34:08 +00:00
zeromus
b7863fb7d1
nes-support tengen board (mapper64)
2011-09-26 01:30:22 +00:00
beirich
e5f1c142f8
pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now
2011-09-25 23:34:53 +00:00
andres.delikat
7e43858ec1
Started Mapper 193
2011-09-25 22:19:47 +00:00
andres.delikat
7943ff5781
Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt
2011-09-25 21:52:10 +00:00
andres.delikat
075c4ea3dd
NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did.
2011-09-25 17:16:26 +00:00
zeromus
a6afe4f355
nes-add namcot mappers 019 and 210
2011-09-25 09:44:13 +00:00
andres.delikat
fb0d6365b8
Mapper 185 implemented via CNROM, mighty bomb jack (j) and spy vs spy (j) now work
2011-09-25 03:28:35 +00:00
zeromus
8efd076f99
nes-a bit of reorg, and support mapper 48
2011-09-25 03:23:26 +00:00
zeromus
3d5798c179
nes-oops. also collapse UN1ROM into UxROM
2011-09-25 02:52:53 +00:00
zeromus
395b10956a
nes-add mapper 47 (mmc3 multicart)
2011-09-25 02:26:50 +00:00
zeromus
9d5c52ee7e
nes-support vrc1
2011-09-25 01:41:54 +00:00
andres.delikat
fece5fd7e2
NES - Start HVC-CNROM-256K-01 board (for mapper 185). Finishing will require finding a rom with the right sha1.
2011-09-25 01:20:32 +00:00
zeromus
91fa1e6636
nes-support vrc3
2011-09-25 01:07:24 +00:00
zeromus
a5d31cc488
nes-add vrc7 and fix irq bugs in vrc2,4,6
2011-09-25 00:23:47 +00:00
zeromus
afbd3e0ee3
nes-fix NINA-06
2011-09-25 00:21:19 +00:00
zeromus
cc70fafc42
nes-once more, without the debug prints
2011-09-24 23:36:15 +00:00
zeromus
c0f61bc1e8
nes-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict
2011-09-24 23:35:25 +00:00
andres.delikat
4d9fe23e5d
Add Board IREM-74*161/161/21/138 (Mapper 77), Napoleon Senki now works
2011-09-24 21:21:27 +00:00
zeromus
3ba330cef6
nes-support vrc2 and vrc4
2011-09-24 20:43:01 +00:00
andres.delikat
754b4ee2ee
NES - Started JALECO-JF-13 board (Mapper 86). The only copy of Moero!! Pro Yakyuu (Red) I could find doesn't work and doesn't match bootgod's db. However, it worked in FCEUX
2011-09-24 19:48:18 +00:00
andres.delikat
12c664ea00
NES - Implement board BANDAI-74*161/161/32 (Mapper 70). Family Trainer - Meiro Daisakusen, Kamen Rider Club, Space Shadow tested and verified to work. Updated compatibility list. Added goodnes3.14 version of space shadow to gamedb.txt
2011-09-24 18:47:02 +00:00
andres.delikat
d64a985d97
NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate
2011-09-24 18:28:07 +00:00
zeromus
452e6768a8
nes-fix triangle channel note length issue
2011-09-24 17:36:48 +00:00
zeromus
40d8fba002
nes-fix totally embarassing sound tempo issue
2011-09-24 17:14:55 +00:00
andres.delikat
9dd24ebe3e
better NESHawk version number
2011-09-24 17:07:48 +00:00
andres.delikat
6bbab41b0c
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
andres.delikat
6a23ed18e1
NES - update mapper compatibility list
2011-09-24 14:06:28 +00:00
andres.delikat
d17934b395
Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
2011-09-24 14:04:21 +00:00
andres.delikat
cfd5cca324
NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs.
2011-09-24 02:03:03 +00:00
andres.delikat
683eef347b
Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works.
2011-09-23 23:35:03 +00:00
andres.delikat
fc87701129
NES - Mapper 78 - add a variable to savestates
2011-09-23 02:49:55 +00:00
andres.delikat
0003b7320b
NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work
2011-09-23 02:42:57 +00:00
andres.delikat
78e8e7a1a7
Start Jaleco_JF_17 board (mapper 72)
2011-09-22 01:10:23 +00:00
andres.delikat
0ea0e3ef96
NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works
2011-09-21 23:35:41 +00:00
andres.delikat
3e47de6f24
Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
2011-09-21 23:31:48 +00:00
andres.delikat
c803b81345
ADD irem_tam-s1.CS
2011-09-21 11:19:16 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
zeromus
d6d8a15084
nes-update compatibility.txt
2011-09-21 05:15:59 +00:00
zeromus
e5d46e1adc
add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
2011-09-21 05:11:38 +00:00
andres.delikat
4cf66cdc95
Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these
2011-09-21 01:28:50 +00:00
andres.delikat
e91352e040
NES update compatibility text
2011-09-20 23:51:22 +00:00
andres.delikat
56c4d8f39e
NES - change sunsoft3 to sunsoft2
2011-09-20 23:50:04 +00:00
andres.delikat
4ccf9d674d
Sunsoft 3 fixes, still broken
2011-09-20 02:45:49 +00:00
andres.delikat
ea3c6f7cca
nes - SUNSOFT3 - trying something
2011-09-20 02:30:28 +00:00
andres.delikat
ab23cb486c
NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
2011-09-20 01:07:24 +00:00
andres.delikat
820d003544
NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
2011-09-19 22:55:43 +00:00
andres.delikat
14f3172e42
It would help if i checked in the file
2011-09-19 22:42:11 +00:00
andres.delikat
94c57481f5
NES - Jaleco_JF_7 board (iNES mapper 87) implemented
2011-09-19 22:26:20 +00:00
beirich
c282308071
[SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front.
2011-09-19 04:17:16 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
zeromus
bd77e95bfd
nes-fix BANDAI-FCG-1 bugs
2011-09-18 19:29:53 +00:00
andres.delikat
3c82e4f524
NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
2011-09-18 16:14:55 +00:00
andres.delikat
7c55b343ae
NES - start BANDAI-FCG-1 board (mappers 69 + 159)
2011-09-18 02:49:09 +00:00
beirich
5781d0b4cd
pce-cd gamedb and compatibility updates
2011-09-17 21:34:02 +00:00
beirich
82cf9486f3
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
2011-09-17 05:35:41 +00:00
beirich
7eb2eb0071
PCE-CD states are now stable
2011-09-16 23:59:03 +00:00
beirich
9aa70c4fa9
Much improved pce-cd savestateyfulness
...
Cleanup and stateyness of SCSI bus still in progress; states not done yet
2011-09-16 04:59:59 +00:00
zeromus
d529383826
nes-fix small bug in MMC1 reset function
2011-09-16 00:58:19 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
f7109d5f17
fix a stupid bug in pce-cd causing irqs to not be released
2011-09-15 05:10:23 +00:00
beirich
e8c3da9c1f
[pce] Improve ADPCM flags and interrupt handling
2011-09-09 03:40:58 +00:00
beirich
41de458ec6
[pce] Fix ADPCM more and code cleanup
2011-09-07 03:31:32 +00:00
zeromus
4924b4a9a0
nes-fix tetris differently
2011-09-06 01:58:22 +00:00
zeromus
b21c04c0a7
nes-add new ines detection rule for goodnes's totally un-good tetris dump
2011-09-06 01:51:44 +00:00
beirich
a8aaaef45e
[PCE] ADPCM playback more or less working correctly now
...
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich
e67ff446da
Fix new GameInfo to not default to in-database, special handling for 'null' games
2011-09-05 01:21:59 +00:00
beirich
620437c10d
pce, dispose disc when core is disposed
2011-09-04 06:28:55 +00:00
beirich
647cae698e
Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
2011-09-04 04:38:11 +00:00
andres.delikat
35d0ad1b31
NES - implement Clip Left & Right sides option
2011-09-04 01:58:16 +00:00