zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
goyuken
a85dadcf7d
did a bunch of listening tests with libsnes and metaspu. switched to vecna metaspu
...
it seems to be the most stable when the system is fast enough to maintain approximately 100% speed.
also fixed up metaspu in dumping and switched it to vecna. i can now have clean audio while running libsnes with lua script and ffmpeg dumping.
2012-09-06 00:07:37 +00:00
goyuken
9b8e54989c
now that i've had a little more time to understand Metaspu, i see quite easily how it can be used in the place of DualSound, so do that. only actual effect of change should be how audio sounds while recording is going on. as an orphan, DualSound will likely be deleted soon.
2012-09-05 00:36:38 +00:00
zeromus
eb67d2b666
fix archive chooser opening issue with zips containing solely one .sfc
2012-09-04 20:29:37 +00:00
zeromus
9726b75ec4
snes-support layer toggles (needs gui hookups)
2012-09-04 19:12:16 +00:00
zeromus
e364353131
add .sfc to fileselector UIs
2012-09-04 18:07:40 +00:00
zeromus
76cfbc47c1
fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
2012-09-04 18:04:06 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
zeromus
caed262122
snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
2012-09-04 06:08:46 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
adelikat
1b20175a81
Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul
2012-09-03 20:17:57 +00:00
adelikat
8f408737da
Movie refactoring - round 2
2012-09-03 19:42:53 +00:00
adelikat
27f4663125
Movies - round 1 of code cleanup (no functional changes)
2012-09-03 15:05:09 +00:00
adelikat
63ef0c0832
Lua - implement emu.registerbefore and emu.registerafter. Note that all lua work is done on the beginning of the frame (before) by default. also note that Registerbefore will run before normal lua processing.
2012-09-02 16:23:42 +00:00
adelikat
b45a9b80a3
Fix lua drawing from disappearing while paused, only have it update once per frame, and have it draw before frame advance
2012-09-02 14:54:30 +00:00
adelikat
5c49a14344
Revert the moving of lua running in the frame loop
2012-09-02 14:33:30 +00:00
adelikat
8bed5ae6da
Move lua events to the end of the frame loop
2012-09-02 14:14:36 +00:00
adelikat
0e1bf887b6
Cheats Dialog - fix losing of values on restart, editing a cheat flags changes
2012-09-01 19:29:41 +00:00
adelikat
c1d2272aec
Cheats - if cheats file is empty dont show "Cheats file loaded" message
2012-09-01 17:44:55 +00:00
adelikat
1a75f0734d
Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20
2012-08-28 02:20:22 +00:00
adelikat
ebf029b76d
Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged.
2012-08-28 01:29:07 +00:00
adelikat
7ad3ea9ef5
Movie - clean up some code that has gotten crusty in the frame loop and refactored it, fixed logical errors at the end of a movie regarding playback, rewind, and loadstate. Movies now go correctly into finished or play mode under various circumstances. Removed the stop on frame code because it was breaking things, this will be a regression in functionality in tastudio until it is rethought.
2012-08-25 23:31:54 +00:00
adelikat
5486acbbbc
Movies - fix a regression that happened at some point where the movie is not truncated on a loadstate that triggers record mode (instead it would keep the entire movie in the savestate and record over each frame, this would leave garbage data that could lead to potential desyncs)
2012-08-25 22:18:54 +00:00
adelikat
cca1396fad
NES - save framebuffer to savestates in the same manner as other cores
2012-08-25 18:18:05 +00:00
adelikat
df5ddfced8
oops
2012-08-19 23:49:42 +00:00
adelikat
6108a88245
About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks
2012-08-19 23:44:17 +00:00
adelikat
1350daa5d4
Clear Lua and Ramwatch lists on loadstate, fixes problem of garbled drawing on loadstate
2012-08-19 23:22:10 +00:00
beirich
728c970f16
fix premature commitation
2012-08-19 19:16:08 +00:00
beirich
4ba8fcf227
ym2612: Implement detune. Implement a somewhat better resampler, still not a Good One.
2012-08-19 04:41:34 +00:00
adelikat
0ed2ec1be9
Ram Watch - oops, fixed last commit better
2012-08-15 01:14:25 +00:00
adelikat
0d867101bf
Ram Watch - if both auto-load and display on screen are set, don't load the dialog when loading the emulator (just load the watches on screen)
2012-08-15 01:03:27 +00:00
adelikat
3eff778b98
Increment build number, this marks the beginning of the 1.0.6 release
2012-08-04 01:20:05 +00:00
andres.delikat
174dec1472
Clean up some movie slop in the frame loop, sbizhawk should now run unnoticeably faster
2012-08-02 21:30:30 +00:00
goyuken
7db089fbbd
add automated dumping. command line example:
...
bizhawk.multiclient --dump-type=ffmpeg --dump-name=foobar.avi --dump-length=1000
type is one of 'vfwavi' (doesn't work), 'ffmpeg', 'jmd', 'nut', 'wave'
name is filename to dump to; might be auto-modified to add segment split names (_00, _01, etc)
length is length of dump in frames after which it auto-stops. if omitted, set to be equal to the length of the movie loaded with --movie, or if not that, it runs forever (can be stopped from UI)
2012-07-23 00:33:30 +00:00
brandman211
21558eaf11
-Made ReadMemory and WriteMemory for the Intellicart Read/WriteCart and made them return nullable values instead of passing an out value.
...
-Started parsing data segments.
--CRC check fails. :(
-Added .bin and .rom to the Intellivision associated file extensions in the load ROM dialog.
2012-07-16 05:52:01 +00:00
pasky1382
4ef07ddf23
Implemented Zeromus's Display Filters in the menubar for usage.
2012-07-15 08:50:24 +00:00
andres.delikat
f18554f248
missed some values in the Decrease Speed hotkey
2012-07-13 16:54:33 +00:00
andres.delikat
b84a601ef3
PCE - BG Viewer - Refresh Rate slider, UI cleanup
2012-07-13 00:38:04 +00:00
andres.delikat
0834c63a43
NES - sound config dialog for toggling sound channels
2012-07-12 23:13:22 +00:00
andres.delikat
f5a7dc2191
Lua - implement client.setwindowsize()
2012-07-12 22:20:48 +00:00
andres.delikat
70b5d68ae0
Add hotkey for background input (add on screen message when toggling this feature)
2012-07-12 21:56:59 +00:00
andres.delikat
16b86e70e7
Increase/Decrease Speed hotkeys
2012-07-12 21:39:11 +00:00
goyuken
fd7a0b2fe7
change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
2012-07-11 21:37:35 +00:00
andres.delikat
ca9c27113f
"Never be asked to save changes" config menu item
2012-07-10 17:22:23 +00:00
brandman211
104511c5b7
-Intellivision.cs' constructor initializes the PC to 0x1000.
...
-Set up the "official" memory map - see http://wiki.intellivision.us/index.php?title=Memory_Map
--Things I didn't do:
---Accessibility.
---Additional Occupied Memory Ranges.
---Addresses Available to Cartridges
---Initialize any of the byte arrays.
--Not sure which of these I need to do, but clearly the byte arrays have to be initialized somewhere to something and there's a lot of gaps in this memory map.
2012-07-09 05:29:45 +00:00
beirich
36ba018ae0
basic wire-up of Intellivision core
2012-07-08 04:20:53 +00:00
phillip.grimsrud
a6ced95e07
1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB).
...
2. Changed StopOnEnd to StopOnFrame. This expands the functionality so that you can tell the emulator to run and then stop at a predetermined point.
3. Expanded the functionality of RewindToFrame to handle more cases. Now you can go back or even forward to a frame and it handles the execution and greenzone appropriately.
4. Due to the change in structure some code was changed to check the index of the first and last saved states in the greenzone rather than relying on the size of the saved state list.
5. Changed the list of saved states in the movie log from a list of byte[] to a list of structures (the structure has an int for the index and byte[] for the state).
6. Saved an init state in the movie log. This is used to go back to the beginning if the beginning of the movie is no longer in the list of saved states.
7. Expanded the AddState and SetFrameAt logic in the movie log to account for the fact that the size of the saved state list is now capped.
8. Fixed a bug in the log interpretation for SMS.
9. Fixed a bug in the sms virtual controller, buttons 1 and 2 were hooked to the wrong objects.
10. Fixed the tastudio listview to show lag as pink.
2012-06-18 01:36:38 +00:00
adelikat
16d0afa607
update version to 1.0.5 interim.
2012-06-17 00:05:50 +00:00
goyuken
42c9a78047
Add FFmpegWriterForm, dialog choosing what ffmpeg format to write to
...
Fix some error handling and cleanup
2012-06-16 16:51:47 +00:00
goyuken
f69fc08012
Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities
2012-06-13 19:50:50 +00:00
goyuken
c2e88829f6
Add NutWriter, which writes uncompressed audio and video to the crappy Nut container. Will be used for piping audio and video at the same time to ffmpeg once it's been tested some more.
2012-06-11 23:24:57 +00:00
zeromus
5b86a9c375
emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
2012-06-10 02:19:36 +00:00
goyuken
32d163e409
add FFmpegWriter, pipes data to ffmpeg for encoding. Only handles video directly; audio is saved as .wav file separately (via WaveWriterV).
...
ffmpeg parameters cannot be set at the moment, defaults to x264 rgb lossless in mkv
2012-06-10 00:53:19 +00:00
phillip.grimsrud
cb4c45eb70
1. Upgraded insert and delete functions in tastudio to support multiple selection.
...
2. Fixed issues with the light blue current frame pointer in tastudio
3. Removed a totally useless index that was being kept seperately in the movie log.
4. Moved the tastudio update after the check to see if the rest of the saved state list is valid.
5. Changed some function/variable names related to the movie log for clarity.
2012-06-07 04:47:54 +00:00
adelikat
93b266838c
Add drag & drop for lua and luases files to main window. Allow multiple lua script drop to console and main window
2012-06-07 03:41:45 +00:00
phillip.grimsrud
c7db5fd543
1. Fixed an issue that prevented going into the movie finished state properly.
...
2. Relegated a memory leak to tastudio.
2012-06-03 04:04:13 +00:00
adelikat
1275744b14
Disabling unchecked greenzoning for now
2012-06-03 01:18:13 +00:00
phillip.grimsrud
d6479e5613
These changes are TAStudio related.
...
1. Added a list of save states to the movie log.
2. Added corresponding support functions for the save states.
3. Added double click to the list view to load a previous frame.
4. Added a context menu to the list view with insert and delete.
5. Fixed some issues with the green zone of valid state history.
6. Fixed an input bug that I had unwittingly created, as well as issues with the nes log format.
2012-06-01 05:49:26 +00:00
adelikat
986774f5ee
Multiclient menu - moved many toggles from the GUI to the Enable submenu. Also fixed a taborder mistake in the hotkey config dialog
2012-05-31 01:51:47 +00:00
adelikat
9d5e4d9451
Fix so that rewind only sends bizhawk into play mode if it was in record mode previously
2012-05-30 00:52:08 +00:00
phillip.grimsrud
c813cd853b
Fixed a rewind buffer problem. A recent hack started the rewind buffer by saving the state after frame 0 to the start of the rewind buffer. This fix saves the state to LastState at the end of the rom load. This way the rewind buffer starts with a diff between the state after rom load and the state after frame 0.
2012-05-28 04:59:22 +00:00
adelikat
520dfcb37b
Revert SetReadOnly() function
2012-05-28 01:29:43 +00:00
phillip.grimsrud
fc0ec832ae
These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
...
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
adelikat
b08d338761
Gameboy - make debugger useful by connecting it to the multiclient events
2012-05-19 13:33:45 +00:00
zeromus
42715fdca7
rehabilitate the GB core: fix videoprovider and input system
2012-05-18 18:28:12 +00:00
adelikat
9c5f56308b
Gameboy - fix the assigning of the active controller/autofire controller when loading a gameboy core (fixes crash when attempting to run a gameboy game)
2012-05-16 03:14:50 +00:00
goyuken
78a0494708
add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
2012-05-11 17:00:44 +00:00
goyuken
a313d3910d
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
2012-05-09 20:21:23 +00:00
goyuken
1980011952
Add user interface to select compression options (level and number of threads) for JMD dumper.
2012-05-08 22:19:12 +00:00
goyuken
037870eb43
Select between JMD and AVI at save file dialog.
2012-05-07 23:18:08 +00:00
goyuken
ab6f9b175f
Add JMDWriter.cs, dumps to JMD format. No 2G limit, and single segment even across multiple resolutions. Can use a bunch of cores, but still not terribly fast. Hasn't been hooked in to the UI yet; for testing, change MainForm.cs:2669
2012-05-07 21:45:25 +00:00
goyuken
cdd82cbb06
Rename VideoWriter IVideoWriter per zeromus
2012-05-06 22:18:16 +00:00
goyuken
02ca0e82e9
Create new interface VideoWriter, which AviWriter inherits from. Sets up for other video dumping systems.
2012-05-06 22:08:47 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
adelikat
54d1c873df
Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
2012-04-30 01:14:23 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
adelikat
d62b2d98e1
Hotkeys - add Open TAStudio hotkey
2012-04-24 00:11:58 +00:00
adelikat
2aeedf074e
Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
2012-04-22 13:56:34 +00:00
adelikat
27239847c0
Fix so that the Save Config menu item does not close tool dialogs
2012-04-21 22:46:48 +00:00
zeromus
35fbe354c1
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
2012-04-16 08:18:41 +00:00
beirich
b3e79aa06f
Fix input chain stuff so that genesis roms can be loaded without crashing client
2012-04-14 16:02:45 +00:00
Rolanmen1
2b9483f68f
Lua Scripts Don't Disable If You Record A New Movie Nor When You Reset The Game. However, It Does When You Load A Different Rom.
2012-04-02 19:50:26 +00:00
adelikat
a18b700664
Bigger hammer fix for drag & drop of movie files
2012-04-02 00:47:52 +00:00
adelikat
7e9085b46d
Fix drag & drop of movie files
2012-03-31 15:34:31 +00:00
adelikat
7b0599bfb5
Update version numbers to 1.0.4 (interim) and remove erroneous release notes file.
2012-03-31 01:28:45 +00:00
adelikat
ab2e804300
Change default movie extension to .bkm
2012-03-31 00:38:39 +00:00
andres.delikat
724fe704fc
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
2012-03-30 16:40:52 +00:00
adelikat
00d25b2355
Fix so main form text field displayed Atari 2600 on atari games. Remove "Hawk" that I added earlier.
2012-03-30 12:26:36 +00:00
adelikat
f91becbef8
Show hawk name on main window instead of console.
2012-03-28 23:11:43 +00:00
Rolanmen1
f7f4e64985
Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string?
2012-03-28 08:35:43 +00:00
adelikat
9c40367fa8
Increase/Decrease Window Size hotkeys (mapped to Alt+Up/Alt+Down by default)
2012-03-28 02:32:05 +00:00
adelikat
c88a6b4b7a
Lua - savestate.registersave/load - pass state name as a string (ex:"quicksave0"). Put event after the save/load not before. Event no longer fires on non-saveslot events
2012-03-28 01:03:50 +00:00
andres.delikat
655af69326
Lua - savestate.registerload() implemented
2012-03-27 21:17:20 +00:00
andres.delikat
0330e1f742
Lua - implement savestate.registersave()
2012-03-27 21:09:36 +00:00
adelikat
c5334cc639
gui.text() - fix so that screen is clearned at the beginning of each frame, so that the text stays drawn when paused
2012-03-26 03:01:39 +00:00
zeromus
f694959da9
cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio)
2012-03-25 08:52:52 +00:00
Rolanmen1
e9e988a83e
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
2012-03-24 21:55:37 +00:00
zeromus
e7eb6d8dcd
fix input.get
2012-03-24 18:39:55 +00:00
adelikat
96fc783107
Lua - implement input.get()
2012-03-24 15:55:22 +00:00
adelikat
8714b6da75
Small amount of code cleanup - remove unnecessary code in mainform load function, move function to a better file
2012-03-24 12:20:21 +00:00
zeromus
5f39ba5bbd
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
2012-03-23 23:03:39 +00:00
zeromus
0372969f13
change lua to use lua coroutines for multiple scripts instead of .net threads
2012-03-23 18:24:29 +00:00
adelikat
2e5ec4fdcb
Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers)
2012-03-23 02:15:58 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
adelikat
44daaa0841
Lua - Implement savestate.save
2012-03-18 18:24:24 +00:00
adelikat
c3cb5e0b72
Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3
2012-03-18 17:22:21 +00:00
zeromus
42f16e95ac
dont use so much cpu while paused and whatnot
2012-03-18 17:11:59 +00:00
zeromus
efd5bcaa21
context menu screenshot -> clipboard
2012-03-18 04:08:05 +00:00
adelikat
6072d2d8de
Open ROM dialog - better organization of interim vs release
2012-03-18 00:05:35 +00:00
zeromus
f7d0852741
build luainterface differently. fix lua poop?
2012-03-18 00:05:06 +00:00
adelikat
e404dea408
lock down gameboy and atari to interim build only
2012-03-18 00:00:47 +00:00
zeromus
d0354fd1fe
fix lua poop
2012-03-17 23:40:30 +00:00
andres.delikat
c55e863b15
TASEdit - fix frame advance button
2012-03-16 15:27:45 +00:00
zeromus
219df85492
multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them
2012-03-15 19:16:43 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
brandman211
e71763ba81
Added file types to the Import Movies dialog.
2012-03-14 20:46:59 +00:00
Rolanmen1
4a3544a5a7
Random Crashes When Using Lua Scripts Fixed
2012-03-13 21:21:21 +00:00
Rolanmen1
04c8e8d7a3
Skip Lag Frame When Frame Advancing Has Been Implemented
2012-03-13 21:19:36 +00:00
adelikat
e0e95ee8ea
PCE BG Viewer - implemented auto-load and save window position options
2012-03-13 02:41:10 +00:00
taotao54321
287c5c61f8
PCE BG Viewer:
...
Added a dropdown box to select VDC1/VDC2.
Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321
54f89fca9f
Added PCE BG Viewer (interim)
2012-03-12 05:19:59 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
1d111ce0ff
Use Path.Combine where appropriate
2012-03-12 04:44:26 +00:00
taotao54321
a595e367db
Added SMS specific menu: Graphics Settings
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PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
9d72bf0c7c
Added PCE specific menu: Graphics Settings
2012-03-11 15:12:48 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
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Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
taotao54321
7613d51ea2
Bugfix for log console.
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Console type should not be changed by user when console is shown.
2012-03-09 21:36:55 +00:00
taotao54321
8cbe59cfa8
Fixed the behavior related to closing LogWindow.
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If you close LogWindow manually, Config.ShowLogWindow becomes false.
If you close the emulator window, Config.ShowLogWindow does not change.
2012-03-09 21:20:02 +00:00
taotao54321
386d9b5f71
Now LogWindow should save the settings correctly
2012-03-09 20:37:43 +00:00
taotao54321
83447d2d71
Now LuaConsole should save the settings correctly.
2012-03-09 20:12:57 +00:00
taotao54321
ecf9e6efc0
Now NESNameTableViewer, NESPPU, NESDebugger, Cheats, TI83KeyPad, TAStudio should save the settings correctly.
2012-03-09 20:10:01 +00:00
taotao54321
7779326535
Now Ram Search and Ram Watch remember the window position correctly
2012-03-09 19:32:43 +00:00
adelikat
4cfceab969
Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen
2012-03-09 17:31:37 +00:00
adelikat
baf189b464
Movie Import dialog - combine .mc2 and .mcm into a Mednafen/PCEjin row instead of seperately (both .mc2 and .mcm have been used at some point in both emulators)
2012-03-09 16:31:14 +00:00
taotao54321
e0aa4b15da
Added *.fcm and *.mcm to the filter of "Import Movie" dialog.
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And some typo fix.
2012-03-09 12:10:41 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
pjgat09
e3ba08fefd
Implemented the GMV importer. An error is returned for 6 button controllers, and third player input is currently thrown away.
2012-03-05 22:45:52 +00:00
offspring131313
099cf590b6
Can now make Animated Gifs Huzzah
2012-03-04 20:37:49 +00:00
adelikat
196ce3de45
Start an animated gif config dialog
2012-03-04 19:24:10 +00:00
offspring131313
357f6bff83
Just remembered that there was an issue with creating directories. *FIXED*
2012-03-04 19:07:52 +00:00
offspring131313
48266e670d
Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
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Instructions on how to use is in comments.
2012-03-04 19:02:28 +00:00
zeromus
263773cf8d
multiclient-refine screenshot code, add screenshot->clipboard menuitem
2012-03-04 01:30:30 +00:00
adelikat
63b6004293
set back to interim build
2012-03-03 23:58:13 +00:00
zeromus
2d11f91d16
make pce cd bios use path configuration
2012-03-03 21:51:20 +00:00
adelikat
f415bff02e
--release version 1.0.0!--
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update release date on about box, add forums link, change link for online help
2012-03-03 20:49:44 +00:00
adelikat
ff6b6d6677
Open FIle dialog - reorder valid rom files, put genesis and gb as "experimental" and in their own section
2012-03-03 20:17:22 +00:00
adelikat
5d44836c92
File -> MOvie -> Import movies menu item
2012-03-03 20:14:20 +00:00
adelikat
e3b3879954
FIxed Get/Set mneomnics to not break on null emulator, refactored the drag and drop for movies to allow the user to continue if they decline to open a rom from the open rom pop up
2012-03-03 18:24:34 +00:00
adelikat
3bfe716952
Fix drag and drop importing so it doesn't crash during null emulator. Also fixed the movie sram clearing function to not crash on null emulator.
2012-03-03 18:11:07 +00:00
zeromus
f801d04a46
now remove traces of psx from the current project, so it doesnt confuse any users
2012-02-24 20:45:27 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
e40ca4c18d
-ImportFile now has access to errorMsg, which will show a message box and not play the movie when assigned, and warningMsg, which will simply add a message to RenderPanel and move on as usual.
...
-Made it so that any of the exceptions thrown from the Import* functions get converted into a string and stored in errorMsg. Now I can investigate what's wrong with ImportFCM.
2012-02-24 07:48:06 +00:00
brandman211
145830d5a4
-Began working on the importer.
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--Created ImportFile to decide what function to use for each filetype.
---It currently automatically writes to a .TAS file, but that option will eventually only be applied when specified in the GUI, hopefully completely external from this class.
--Made IsValidMovieExtension work.
--Created LoadText to do the majority of the work that both .FM2 and .MC2 need to be done.
--.MC2 seems to work perfectly, not that it was a hard conversion!
--.FM2 seems to convert most headers correct, except for subtitles, which replaces the beginning portions of each subtitle's text with 0 0 120 4294967295. Not sure what that's about, though this sure feels like deja vu...
--I still need to switch around the order of the buttons the frames are added, but I need to find out what way I can do this without reinventing the wheel.
-Added the FixMnemonic function to Movie.cs. It currently does nothing, but my goal is to have it correct the mnemonic for all frames in a movie file based on the position of the characters.
--As of right now, ImportFile uses this.
-MainForm.IsValidMovieExtension only checks whether or not its .TAS or not now.
TODO:
-Fix the FM2 subtitles.
-Shift around the FM2 buttons.
--After completed, test a .FM2 file that should sync and see if it works, with and without FixMnemonic being used.
-Make FixMnemonic actually do something.
-Refactor code? I originally thought it'd be best to treat Movie.LoadText just like any other importer, but I think at this point it might just be best to keep these things completely separate.
-Consider the possibility of working with the binary file importers.
--Yes adelikat, I am somewhat interested, especially considering how useful it would be to have a working .FCM importer so I can compare old runs when TASing. I already was hoping to learn about .VBM and .SMV for my ButtonCount.lua script. By the way, might this be bundled with bizhawk as it is with FCEUX 2.1.6? :)
2012-02-15 06:54:09 +00:00
andres.delikat
ff5c9a2799
refactor movie convert into movie import. Currently this breaks movie conversion, as the main convert function now needs implementation
2012-02-15 00:43:21 +00:00
brandman211
a38afd4fb2
-Fixed NES movie mnemonics.
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--.FM2 is no longer a valid movie extension, so it is no longer counted as such in IsValidMovieExtension.
-Reused the code from PCE controller setting for NES.
-Seem to support 4 controllers for the NES now.
-General code cleanups.
TODO:
-Input from the 3rd and 4th controllers doesn't seem to be polled properly. Figure out what's wrong here.
-The copypasta from PCE to NES could probably be made into one function. The same could be said about many other portions of this code...DRY.
-Now that the mnemonics are fixed, I will have to write a proper converter for FM2.
--Once this is done, I will try the same for PCE, even if it can currently run natively.
---Once this is done, IsValidMovieExtension might as well be removed in favor of only accepting .TAS files and converting everything else.
2012-02-14 04:28:47 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
363b913e52
2012-01-29 03:32:18 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
5492a9fd19
Lua - gui.text() finished
2012-01-28 23:26:10 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
41708a8579
Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
2012-01-28 21:43:55 +00:00
andres.delikat
5c2587ecfb
Make last commit compile
2012-01-23 00:38:28 +00:00
kylethomson
588eed4474
Try again.
2012-01-23 00:20:23 +00:00
kylethomson
a36005e8fc
Fixed typo.
2012-01-23 00:18:23 +00:00
andres.delikat
7ac7f335f9
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
47f68a611b
Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
2012-01-21 20:20:06 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
d6a57e08c1
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
andres.delikat
c871eedbbc
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
andres.delikat
ee440f140f
Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
2012-01-10 01:30:17 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
beirich
a95957dcf6
Add option for auto-savestates
2011-10-15 23:17:15 +00:00
beirich
e801025d0f
Fix some file extension stuff in Open Rom dialog; add .GEN extension
2011-10-14 03:40:34 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
andres.delikat
2418947b69
Add "Toggle Menu" hotkey
2011-10-01 03:43:37 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
andres.delikat
b56f1ae062
on second thought, don't toggle the global config option on show/hide menu. Also make it a function in mainform
2011-09-24 23:12:43 +00:00
andres.delikat
9db06ca408
Add a menu option to show menu in fullscreen mode. Add a context menu item to show/hide menu.
2011-09-24 23:00:59 +00:00
zeromus
2f25237548
nes-fix rom status icon
2011-09-24 20:38:48 +00:00
andres.delikat
6bbab41b0c
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
andres.delikat
871ba80a76
Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
2011-09-24 16:25:16 +00:00
andres.delikat
f06c4e0091
Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
2011-09-24 16:19:38 +00:00
andres.delikat
edb40f4087
Movies - fix bug where rerecord count value was getting added as a comment on load
2011-09-24 16:09:40 +00:00
zeromus
6e67055b16
oops
2011-09-21 05:48:57 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
andres.delikat
80d01b6512
Add GUI menu item for toggling the log window as console option, and move said option to the config file
2011-09-21 00:48:40 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
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add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
andres.delikat
6d9d77afbc
autoload last saveslot menu option
2011-09-17 00:25:34 +00:00
andres.delikat
b587ecffd9
move saveslot to config
2011-09-17 00:04:50 +00:00
zeromus
e68acda91d
dont crash throttling nullemulator
2011-09-16 00:40:33 +00:00