Add JMDWriter.cs, dumps to JMD format. No 2G limit, and single segment even across multiple resolutions. Can use a bunch of cores, but still not terribly fast. Hasn't been hooked in to the UI yet; for testing, change MainForm.cs:2669
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@ -350,6 +350,14 @@ namespace BizHawk.MultiClient
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}
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}
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/// <summary>
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/// set metadata parameters; should be called before opening file
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/// NYI
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/// </summary>
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public void SetMetaData(string gameName, string authors, UInt64 lengthMS, UInt64 rerecords)
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{
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}
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unsafe class AviWriterSegment : IDisposable
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{
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static AviWriterSegment()
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@ -82,6 +82,7 @@
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.DirectoryServices" />
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<Reference Include="System.Numerics" />
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<Reference Include="System.Web" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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@ -174,6 +175,7 @@
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<Compile Include="Input\ControllerBinding.cs" />
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<Compile Include="Input\GamePad.cs" Condition=" '$(OS)' == 'Windows_NT' " />
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<Compile Include="Input\Input.cs" />
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<Compile Include="JMDWriter.cs" />
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<Compile Include="LogConsole.cs" />
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<Compile Include="LogWindow.cs">
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<SubType>Form</SubType>
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@ -33,6 +33,7 @@ namespace BizHawk
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/// <summary>
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/// adds audio samples to the stream
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/// no attempt is made to sync this to the video
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/// reccomendation: try not to have the size or pacing of the audio chunks be too "weird"
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/// </summary>
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void AddSamples(short[] samples);
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@ -63,5 +64,15 @@ namespace BizHawk
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/// </summary>
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void SetAudioParameters(int sampleRate, int channels, int bits);
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/// <summary>
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/// set metadata parameters; should be called before opening file
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/// ok to not set at all, if not applicable
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/// </summary>
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/// <param name="gameName">The name of the game loaded</param>
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/// <param name="authors">Authors on movie file</param>
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/// <param name="lengthMS">Length of movie file in milliseconds</param>
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/// <param name="rerecords">Number of rerecords on movie file</param>
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void SetMetaData(string gameName, string authors, UInt64 lengthMS, UInt64 rerecords);
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}
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}
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@ -0,0 +1,658 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Text;
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using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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using ICSharpCode.SharpZipLib.Zip.Compression;
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namespace BizHawk.MultiClient
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{
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class JMDWriter : IVideoWriter
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{
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/// <summary>
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/// carries private compression information data
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/// NYI
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/// </summary>
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class CodecToken : IDisposable
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{
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public void Dispose()
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{
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}
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// get constants from Deflater
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public int compressionlevel
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{
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get;
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private set;
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}
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public int numthreads
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{
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get;
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private set;
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}
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public CodecToken()
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{
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compressionlevel = Deflater.DEFAULT_COMPRESSION;
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numthreads = 3;
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}
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}
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CodecToken token;
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/// <summary>
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/// fps numerator, constant
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/// </summary>
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int fpsnum;
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/// <summary>
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/// fps denominator, constant
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/// </summary>
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int fpsden;
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/// <summary>
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/// audio samplerate, constant
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/// </summary>
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int audiosamplerate;
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/// <summary>
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/// audio number of channels, constant; 1 or 2 only
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/// </summary>
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int audiochannels;
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/// <summary>
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/// audio bits per sample, constant; only 16 supported
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/// </summary>
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int audiobits;
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/// <summary>
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/// actual disk file being written
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/// </summary>
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FileStream JMDfile;
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/// <summary>
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/// current timestamp offset in JMD
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/// ie, (number of ffffffffff appearances) * (ffffffff)
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/// </summary>
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UInt64 timestampoff;
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/// <summary>
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/// total number of video frames, used to calculate timestamps
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/// </summary>
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UInt64 totalframes;
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/// <summary>
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/// total number of audio samples, used to calculate timestamps
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/// </summary>
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UInt64 totalsamples;
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// movie metadata
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string gamename;
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string authors;
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UInt64 lengthms;
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UInt64 rerecords;
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/// <summary>
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/// sets default (probably wrong) parameters
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/// </summary>
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public JMDWriter()
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{
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fpsnum = 25;
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fpsden = 1;
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audiosamplerate = 22050;
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audiochannels = 1;
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audiobits = 8;
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token = null;
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gamename = "";
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authors = "";
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lengthms = 0;
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rerecords = 0;
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}
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public void Dispose()
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{
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}
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/// <summary>
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/// sets the codec token to be used for video compression
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/// </summary>
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public void SetVideoCodecToken(IDisposable token)
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{
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if (token is CodecToken)
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this.token = (CodecToken)token;
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else
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throw new ArgumentException("codec token must be of right type");
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}
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/// <summary>
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/// obtain a set of recording compression parameters
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/// </summary>
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/// <param name="hwnd">hwnd to attach to if the user is shown config dialog</param>
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/// <returns>codec token, dispose of it when you're done with it</returns>
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public IDisposable AcquireVideoCodecToken(IntPtr hwnd)
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{
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// no user interaction for now
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return new CodecToken();
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}
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/// <summary>
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/// set framerate to fpsnum/fpsden (assumed to be unchanging over the life of the stream)
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/// </summary>
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public void SetMovieParameters(int fpsnum, int fpsden)
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{
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this.fpsnum = fpsnum;
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this.fpsden = fpsden;
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}
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/// <summary>
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/// set resolution parameters (width x height)
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/// must be set before file is opened
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/// can be changed in future
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/// should always match IVideoProvider
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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public void SetVideoParameters(int width, int height)
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{
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// each frame is dumped with its resolution, so we don't care to store this or monitor it
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}
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/// <summary>
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/// set audio parameters. cannot change later
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/// </summary>
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public void SetAudioParameters(int sampleRate, int channels, int bits)
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{
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// these are pretty arbitrary
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if (sampleRate < 8000 || sampleRate > 96000 || channels < 1 || channels > 2 || bits != 16)
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throw new ArgumentException("Audio parameters out of range!");
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audiosamplerate = sampleRate;
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audiochannels = channels;
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audiobits = bits;
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}
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/// <summary>
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/// opens a recording stream
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/// set a video codec token first.
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/// </summary>
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public void OpenFile(string baseName)
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{
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string ext = Path.GetExtension(baseName);
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if (ext == null || ext.ToLower() != "jmd")
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baseName = baseName + ".jmd";
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JMDfile = File.Open(baseName, FileMode.OpenOrCreate);
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timestampoff = 0;
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totalframes = 0;
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totalsamples = 0;
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// write JPC MAGIC
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writeBE16(0xffff);
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JMDfile.Write(Encoding.ASCII.GetBytes("JPCRRMULTIDUMP"), 0, 14);
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// write channel table
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writeBE16(3); // number of streams
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// for each stream
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writeBE16(0); // channel 0
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writeBE16(0); // video
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writeBE16(0); // no name
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writeBE16(1); // channel 1
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writeBE16(1); // pcm audio
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writeBE16(0); // no name
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writeBE16(2); // channel 2
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writeBE16(5); // metadata
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writeBE16(0); // no name
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if (gamename != null && gamename != String.Empty)
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{
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byte[] temp;
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// write metadatas
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writeBE16(2); // data channel
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writeBE32(0); // timestamp 0;
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JMDfile.WriteByte(71); // gamename
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temp = System.Text.Encoding.UTF8.GetBytes(gamename);
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writeVar(temp.Length);
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JMDfile.Write(temp, 0, temp.Length);
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writeBE16(2);
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writeBE32(0);
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JMDfile.WriteByte(65); // authors
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temp = System.Text.Encoding.UTF8.GetBytes(authors);
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writeVar(temp.Length);
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JMDfile.Write(temp, 0, temp.Length);
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writeBE16(2);
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writeBE32(0);
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JMDfile.WriteByte(76); // length
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writeVar(8);
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writeBE64(lengthms * 1000000);
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writeBE16(2);
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writeBE32(0);
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JMDfile.WriteByte(82); // rerecords
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writeVar(8);
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writeBE64(rerecords);
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}
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// start up thread
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// problem: since audio chunks and video frames both go through here, exactly how many worker gzips this
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// gives is not known without knowing how the emulator will chunk audio packets
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// this shouldn't affect results though, just performance
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threadQ = new System.Collections.Concurrent.BlockingCollection<Object>(token.numthreads * 2);
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workerT = new System.Threading.Thread(new System.Threading.ThreadStart(threadproc));
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workerT.Start();
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GzipFrameDelegate = new GzipFrameD(GzipFrame);
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astorage = new Queue<JMDPacket>();
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vstorage = new Queue<JMDPacket>();
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}
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// some of this code is copied from AviWriter... not sure how if at all it should be abstracted
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/// <summary>
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/// blocking threadsafe queue, used for communication between main program and file writing thread
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/// </summary>
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System.Collections.Concurrent.BlockingCollection<Object> threadQ;
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/// <summary>
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/// file writing thread; most of the work happens here
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/// </summary>
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System.Threading.Thread workerT;
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/// <summary>
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/// filewriting thread's loop
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/// </summary>
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void threadproc()
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{
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try
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{
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while (true)
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{
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Object o = threadQ.Take();
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if (o is IAsyncResult)
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AddFrameEx(GzipFrameDelegate.EndInvoke((IAsyncResult)o));
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else if (o is short[])
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AddSamplesEx((short[])o);
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else
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// anything else is assumed to be quit time
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return;
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}
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}
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catch (Exception e)
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{
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System.Windows.Forms.MessageBox.Show("JMD Worker Thread died:\n\n" + e.ToString());
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return;
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}
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}
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/// <summary>
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/// write big endian 16 bit unsigned to JMDfile
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/// </summary>
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/// <param name="v"></param>
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void writeBE16(UInt16 v)
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{
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byte[] b = new byte[2];
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b[0] = (byte)(v >> 8);
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b[1] = (byte)(v & 255);
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JMDfile.Write(b, 0, 2);
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}
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/// <summary>
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/// write big endian 32 bit unsigned to JMDfile
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/// </summary>
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/// <param name="v"></param>
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void writeBE32(UInt32 v)
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{
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byte[] b = new byte[4];
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b[0] = (byte)(v >> 24);
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b[1] = (byte)(v >> 16);
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b[2] = (byte)(v >> 8);
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b[3] = (byte)(v & 255);
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JMDfile.Write(b, 0, 4);
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}
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/// <summary>
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/// write big endian 64 bit unsigned to JMDfile
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/// </summary>
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/// <param name="v"></param>
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void writeBE64(UInt64 v)
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{
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byte[] b = new byte[8];
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for (int i = 7; i >= 0; i--)
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{
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b[i] = (byte)(v & 255);
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v >>= 8;
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}
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JMDfile.Write(b, 0, 8);
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}
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/// <summary>
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/// write variable length number to file
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/// encoding is similar to MIDI
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/// </summary>
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/// <param name="v"></param>
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void writeVar(UInt64 v)
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{
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byte[] b = new byte[10];
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int i = 0;
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while (v > 0)
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{
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if (i > 0)
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b[i++] = (byte)((v & 127) | 128);
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else
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b[i++] = (byte)(v & 127);
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v /= 128;
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}
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if (i == 0)
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JMDfile.WriteByte(0);
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else
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for (; i > 0; i--)
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JMDfile.WriteByte(b[i - 1]);
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}
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/// <summary>
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/// write variable length number to file
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/// encoding is similar to MIDI
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/// </summary>
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/// <param name="v"></param>
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void writeVar(int v)
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{
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if (v < 0)
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throw new ArgumentException("length cannot be less than 0!");
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writeVar((UInt64)v);
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}
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/// <summary>
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/// write packet, but they have to be in order!
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/// </summary>
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/// <param name="j"></param>
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void writeActual(JMDPacket j)
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{
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if (j.timestamp < timestampoff)
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throw new ArithmeticException("JMD Timestamp problem?");
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UInt64 timestampout = j.timestamp - timestampoff;
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while (timestampout > 0xffffffff)
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{
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timestampout -= 0xffffffff;
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// write timestamp skipper
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for (int i = 0; i < 6; i++)
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JMDfile.WriteByte(0xff);
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}
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timestampoff = j.timestamp;
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writeBE16(j.stream);
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writeBE32((UInt32)timestampout);
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JMDfile.WriteByte(j.subtype);
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writeVar((UInt64)j.data.LongLength);
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JMDfile.Write(j.data, 0, j.data.Length);
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}
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// ensure outputs are in order
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// JMD packets must be in nondecreasing timestamp order, but there's no obligation
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// for us to get handed that. this code is a bit overcomplex to handle edge cases
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// that may not be a problem with the current system?
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/// <summary>
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/// collection of JMDpackets yet to be written (audio)
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/// assumed to be in order
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/// </summary>
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Queue<JMDPacket> astorage;
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/// <summary>
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/// collection of JMDpackets yet to be written (video)
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/// assumed to be in order
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/// </summary>
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Queue<JMDPacket> vstorage;
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/// <summary>
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/// add a sound packet to the file write queue
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/// will be written when order-appropriate wrt video
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/// </summary>
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/// <param name="j"></param>
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void writesound(JMDPacket j)
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{
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while (vstorage.Count > 0)
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{
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var p = vstorage.Peek();
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if (p.timestamp <= j.timestamp)
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writeActual(vstorage.Dequeue());
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else
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break;
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}
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astorage.Enqueue(j);
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}
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/// <summary>
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/// add a video packet to the file write queue
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/// will be written when order-appropriate wrt audio
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/// </summary>
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/// <param name="j"></param>
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void writevideo(JMDPacket j)
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{
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while (astorage.Count > 0)
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{
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var p = astorage.Peek();
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if (p.timestamp <= j.timestamp)
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writeActual(astorage.Dequeue());
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else
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break;
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}
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vstorage.Enqueue(j);
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}
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/// <summary>
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/// flush all remaining JMDPackets to file
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/// call before closing the file
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/// </summary>
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void flushpackets()
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{
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while (astorage.Count > 0 && vstorage.Count > 0)
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{
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var ap = astorage.Peek();
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var av = vstorage.Peek();
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if (ap.timestamp <= av.timestamp)
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writeActual(astorage.Dequeue());
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else
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writeActual(vstorage.Dequeue());
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}
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while (astorage.Count > 0)
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writeActual(astorage.Dequeue());
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while (vstorage.Count > 0)
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writeActual(vstorage.Dequeue());
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}
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/// <summary>
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/// close recording stream
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/// </summary>
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public void CloseFile()
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{
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threadQ.Add(new Object()); // acts as stop message
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workerT.Join();
|
||||
|
||||
flushpackets();
|
||||
|
||||
JMDfile.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// makes a copy of an IVideoProvider
|
||||
/// handles conversion to a byte array suitable for compression by zlib
|
||||
/// </summary>
|
||||
class VideoCopy
|
||||
{
|
||||
public byte[] VideoBuffer;
|
||||
|
||||
public int BufferWidth;
|
||||
public int BufferHeight;
|
||||
public int BackgroundColor;
|
||||
public VideoCopy(IVideoProvider c)
|
||||
{
|
||||
int[] vb = c.GetVideoBuffer();
|
||||
VideoBuffer = new byte[vb.Length * sizeof(int)];
|
||||
// we have to switch RGB ordering here
|
||||
for (int i = 0; i < vb.Length; i++)
|
||||
{
|
||||
VideoBuffer[i * 4 + 0] = (byte)(vb[i] >> 16);
|
||||
VideoBuffer[i * 4 + 1] = (byte)(vb[i] >> 8);
|
||||
VideoBuffer[i * 4 + 2] = (byte)(vb[i] & 255);
|
||||
VideoBuffer[i * 4 + 3] = 0;
|
||||
}
|
||||
//Buffer.BlockCopy(vb, 0, VideoBuffer, 0, VideoBuffer.Length);
|
||||
BufferWidth = c.BufferWidth;
|
||||
BufferHeight = c.BufferHeight;
|
||||
BackgroundColor = c.BackgroundColor;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// deflates (zlib) a VideoCopy, returning a byte array suitable for insertion into a JMD file
|
||||
/// the byte array includes width and height dimensions at the beginning
|
||||
/// this is run asynchronously for speedup, as compressing can be slow
|
||||
/// </summary>
|
||||
/// <param name="v"></param>
|
||||
/// <returns></returns>
|
||||
byte[] GzipFrame(VideoCopy v)
|
||||
{
|
||||
MemoryStream m = new MemoryStream();
|
||||
// write frame height and width first
|
||||
m.WriteByte((byte)(v.BufferWidth >> 8));
|
||||
m.WriteByte((byte)(v.BufferWidth & 255));
|
||||
m.WriteByte((byte)(v.BufferHeight >> 8));
|
||||
m.WriteByte((byte)(v.BufferHeight & 255));
|
||||
// NET 4.5 is needed for CompressionLevel? what a pile of balls
|
||||
//var g = new DeflateStream(m, CompressionMode.Compress, true);
|
||||
var g = new DeflaterOutputStream(m, new ICSharpCode.SharpZipLib.Zip.Compression.Deflater(token.compressionlevel));
|
||||
g.IsStreamOwner = false; // leave memory stream open so we can pick its contents
|
||||
g.Write(v.VideoBuffer, 0, v.VideoBuffer.Length);
|
||||
g.Flush();
|
||||
g.Close();
|
||||
byte[] ret = m.GetBuffer();
|
||||
Array.Resize(ref ret, (int)m.Length);
|
||||
m.Close();
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// delegate for GzipFrame
|
||||
/// </summary>
|
||||
/// <param name="v">VideoCopy to compress</param>
|
||||
/// <returns>gzipped stream with width and height prepended</returns>
|
||||
delegate byte[] GzipFrameD(VideoCopy v);
|
||||
GzipFrameD GzipFrameDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// adds a frame to the stream
|
||||
/// </summary>
|
||||
public void AddFrame(IVideoProvider source)
|
||||
{
|
||||
if (!workerT.IsAlive)
|
||||
// signal some sort of error?
|
||||
return;
|
||||
threadQ.Add(GzipFrameDelegate.BeginInvoke(new VideoCopy(source), null, null));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// adds audio samples to the stream
|
||||
/// no attempt is made to sync this to the video
|
||||
/// </summary>
|
||||
public void AddSamples(short[] samples)
|
||||
{
|
||||
if (!workerT.IsAlive)
|
||||
// signal some sort of error?
|
||||
return;
|
||||
threadQ.Add((short[])samples.Clone());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// assemble JMDPacket and send to packetqueue
|
||||
/// </summary>
|
||||
/// <param name="source"></param>
|
||||
void AddFrameEx(byte[] source)
|
||||
{
|
||||
// at this point, VideoCopy contains a gzipped bytestream
|
||||
var j = new JMDPacket();
|
||||
j.stream = 0;
|
||||
j.subtype = 1; // zlib compressed
|
||||
j.data = source;
|
||||
j.timestamp = timestampcalc(fpsnum, fpsden, (UInt64)totalframes);
|
||||
totalframes++;
|
||||
writevideo(j);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// assemble JMDPacket and send to packetqueue
|
||||
/// </summary>
|
||||
/// <param name="samples"></param>
|
||||
void AddSamplesEx(short[] samples)
|
||||
{
|
||||
if (audiochannels == 1)
|
||||
for (int i = 0; i < samples.Length; i++)
|
||||
doaudiopacket(samples[i], samples[i]);
|
||||
else
|
||||
for (int i = 0; i < samples.Length / 2; i++)
|
||||
doaudiopacket(samples[2 * i], samples[2 * i + 1]);
|
||||
}
|
||||
void doaudiopacket(short l, short r)
|
||||
{
|
||||
var j = new JMDPacket();
|
||||
j.stream = 1;
|
||||
j.subtype = 1; // raw PCM audio
|
||||
j.data = new byte[4];
|
||||
j.data[0] = (byte)(l >> 8);
|
||||
j.data[1] = (byte)(l & 255);
|
||||
j.data[2] = (byte)(r >> 8);
|
||||
j.data[3] = (byte)(r & 255);
|
||||
|
||||
j.timestamp = timestampcalc(audiosamplerate, 1, totalsamples);
|
||||
totalsamples++;
|
||||
writesound(j);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// represents a JMD file packet ready to be written except for sorting and timestamp offset
|
||||
/// </summary>
|
||||
class JMDPacket
|
||||
{
|
||||
public UInt16 stream;
|
||||
public UInt64 timestamp; // haven't subtracted timestampoffs yet
|
||||
public byte subtype;
|
||||
public byte[] data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// creates a timestamp out of fps value
|
||||
/// </summary>
|
||||
/// <param name="rate">fpsnum</param>
|
||||
/// <param name="scale">fpsden</param>
|
||||
/// <param name="pos">frame position</param>
|
||||
/// <returns></returns>
|
||||
static UInt64 timestampcalc(int rate, int scale, UInt64 pos)
|
||||
{
|
||||
// rate/scale events per second
|
||||
// timestamp is in nanoseconds
|
||||
// round down, consistent with JPC-rr apparently?
|
||||
var b = new System.Numerics.BigInteger(pos) * scale * 1000000000 / rate;
|
||||
|
||||
return (UInt64)b;
|
||||
}
|
||||
/// <summary>
|
||||
/// set metadata parameters; should be called before opening file
|
||||
/// NYI
|
||||
/// </summary>
|
||||
public void SetMetaData(string gameName, string authors, UInt64 lengthMS, UInt64 rerecords)
|
||||
{
|
||||
this.gamename = gameName;
|
||||
this.authors = authors;
|
||||
this.lengthms = lengthMS;
|
||||
this.rerecords = rerecords;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2666,7 +2666,7 @@ namespace BizHawk.MultiClient
|
|||
|
||||
//TODO - cores should be able to specify exact values for these instead of relying on this to calculate them
|
||||
int fps = (int)(Global.Emulator.CoreOutputComm.VsyncRate * 0x01000000);
|
||||
IVideoWriter aw = new AviWriter();
|
||||
IVideoWriter aw = new AviWriter(); // new JMDWriter();
|
||||
try
|
||||
{
|
||||
aw.SetMovieParameters(fps, 0x01000000);
|
||||
|
|
Loading…
Reference in New Issue