fix archive chooser opening issue with zips containing solely one .sfc
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@ -127,6 +127,10 @@ namespace BizHawk
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switch (ext)
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{
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case ".SFC":
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case ".SMC":
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Game.System = "SNES";
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break;
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case ".SMS": Game.System = "SMS"; break;
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case ".GG": Game.System = "GG"; break;
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case ".SG": Game.System = "SG"; break;
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@ -1206,7 +1206,7 @@ namespace BizHawk.MultiClient
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if (path == null) return false;
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using (var file = new HawkFile())
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{
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string[] romExtensions = new string[] { "SMS", "SMC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "SMD", "GB", "NES", "ROM", "INT" };
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string[] romExtensions = new string[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "SMD", "GB", "NES", "ROM", "INT" };
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//lets not use this unless we need to
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//file.NonArchiveExtensions = romExtensions;
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@ -1322,33 +1322,11 @@ namespace BizHawk.MultiClient
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rom = new RomGame(file);
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game = rom.GameInfo;
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//use some heuristics to figure out what game type it might be
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if (game.NotInDatabase)
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{
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//try asking the snes core - on second thought, dont. because it detects everything as snes.
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//maybe we'll try improving this later, but probably not
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//if (LibsnesDll.snes_check_cartridge(rom.FileData, rom.FileData.Length))
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//{
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// game.System = "SNES";
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//}
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//else
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{
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//try and use the extension
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switch (file.Extension.ToUpper())
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{
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case ".SFC":
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case ".SMC":
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game.System = "SNES";
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break;
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}
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}
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}
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switch (game.System)
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{
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case "SNES":
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nextEmulator = new LibsnesCore(rom.FileData);
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game.System = "SNES";
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nextEmulator = new LibsnesCore(rom.FileData);
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game.System = "SNES";
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break;
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case "SMS":
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case "SG":
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