beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
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becbbc88ea
|
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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2011-05-01 21:19:18 +00:00 |
andres.delikat
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f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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b70e0eff76
|
PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
|
2011-05-01 14:51:59 +00:00 |
andres.delikat
|
3efd98e887
|
SMS - implement lag counter & add to savestates
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2011-05-01 14:15:49 +00:00 |
andres.delikat
|
8a924c5bd0
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TI83/NES - add lag counter to savestates
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2011-05-01 13:54:11 +00:00 |
andres.delikat
|
fa4889bc9f
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Implement lag counter for TI83
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2011-05-01 13:42:33 +00:00 |
andres.delikat
|
bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
andres.delikat
|
0927af96f5
|
TI83 Keypad - a few minor changes
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2011-04-29 16:55:50 +00:00 |
andres.delikat
|
6c20940033
|
TI83 - oops Frame++ was being called twice in FrameAdvance()
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2011-04-29 12:19:32 +00:00 |
andres.delikat
|
2a54d8a8cd
|
TI83 Keypad - fixed forcebutton issue, all buttons now implemented
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2011-04-27 17:29:09 +00:00 |
andres.delikat
|
c9bca52ccb
|
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
|
2011-04-25 00:45:22 +00:00 |
andres.delikat
|
09162b5367
|
TI83 - implement mnemonic functions, finish hooking up buttons to main form
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2011-04-24 19:01:12 +00:00 |
andres.delikat
|
b52ab78e16
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TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
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2011-04-24 04:46:07 +00:00 |
andres.delikat
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026fabe26e
|
TI83 - implement mnemonic functions (input display and input logging now working
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2011-04-24 02:19:37 +00:00 |
andres.delikat
|
df1e1a1930
|
TI83 - finish putting hardware variables into savestates
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2011-04-21 19:53:22 +00:00 |
andres.delikat
|
a93051cf27
|
TI83 - mostly implement savestates (text)
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2011-04-21 01:57:06 +00:00 |
andres.delikat
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9cede4cc2a
|
TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
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2011-04-21 01:41:37 +00:00 |
andres.delikat
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d03f3d3b60
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TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
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2011-04-21 00:57:55 +00:00 |
zeromus
|
d6bf47c4d4
|
[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
andres.delikat
|
dfbee39c1c
|
NES - Start AVE-NINA class
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2011-04-18 23:55:47 +00:00 |
zeromus
|
dae79600e7
|
[NES] add remind to 242 to fix
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2011-04-18 23:27:45 +00:00 |
zeromus
|
5e83510d1a
|
|
2011-04-18 23:01:29 +00:00 |
zeromus
|
54f6492fcc
|
|
2011-04-18 22:35:40 +00:00 |
andres.delikat
|
a066d6e03d
|
Mapper 242 stuff
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2011-04-18 22:33:06 +00:00 |
andres.delikat
|
7c215f5b1c
|
Start mapper 107
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2011-04-18 15:05:42 +00:00 |
andres.delikat
|
ded0d906d7
|
Checking in some mapper 242 stuff
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2011-04-18 11:02:07 +00:00 |
andres.delikat
|
9e6b232f02
|
Start mapper 242
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2011-04-18 02:26:42 +00:00 |
zeromus
|
360ce7edb1
|
[NES] update jaleco board comments
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2011-04-18 02:21:59 +00:00 |
zeromus
|
8a577a0184
|
[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
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2011-04-18 01:57:22 +00:00 |
zeromus
|
486a5b0337
|
assorted useless stuff
|
2011-04-18 01:35:18 +00:00 |
andres.delikat
|
c7262b30c9
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Attempt at fixing Jaleco-JF_11_14
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2011-04-18 01:06:50 +00:00 |
zeromus
|
db28312787
|
[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
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2011-04-17 22:51:53 +00:00 |
andres.delikat
|
40cd085509
|
Initial checkin of Jaleco-JF_11_14 (mapper 140)
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2011-04-17 21:39:35 +00:00 |
andres.delikat
|
db42bbfe6b
|
Sunsoft1 - savestate support
|
2011-04-17 20:56:35 +00:00 |
andres.delikat
|
043f8c7a70
|
NES - code clean up on sunsoft1
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2011-04-17 20:40:25 +00:00 |
andres.delikat
|
d952e21463
|
Implement Sunsoft1 (mapper 184)
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2011-04-17 20:20:49 +00:00 |
andres.delikat
|
5d2fbba8e7
|
add Toolbox hotkey to hotkey remapping dialog
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2011-04-10 16:10:10 +00:00 |
zeromus
|
c6a0956f13
|
and dont try writing to that file even if it wasnt opened
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2011-04-06 05:31:33 +00:00 |
zeromus
|
dec812ccbc
|
dont open d:\out.raw
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2011-04-06 05:30:56 +00:00 |
andres.delikat
|
bfae7804f2
|
NES - implement freeze system on PPU bus
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2011-03-28 16:43:15 +00:00 |
andres.delikat
|
8601a863d8
|
NES - save frame counter into savestates (binary & text)
|
2011-03-28 16:16:23 +00:00 |
zeromus
|
b89f576fae
|
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
|
2011-03-21 06:03:58 +00:00 |
andres.delikat
|
a4fa09b8c1
|
NES - Start mapper 184, Altantis no Nazo mostly works
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2011-03-21 04:23:55 +00:00 |
zeromus
|
2fe2aae243
|
[NES] rewind for the masses
|
2011-03-21 02:22:10 +00:00 |
zeromus
|
aded25da64
|
...
|
2011-03-21 01:51:06 +00:00 |
zeromus
|
1c52444e04
|
[NES] here, have a cup of speedup
|
2011-03-21 01:49:20 +00:00 |
zeromus
|
b3f212f745
|
make sysdrawing render panel more pleasant
|
2011-03-20 23:46:03 +00:00 |
zeromus
|
82ad219461
|
[NES] some little speedups, just to prove that it can be done
|
2011-03-20 20:42:12 +00:00 |
zeromus
|
f84de1750e
|
[NES] noise channel
|
2011-03-20 04:43:27 +00:00 |
zeromus
|
a62b3009ef
|
[NES] fix some annoying sound bugs
|
2011-03-20 03:32:43 +00:00 |
zeromus
|
6493b65690
|
[NES] fix some input bugs
|
2011-03-20 02:25:47 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
zeromus
|
b041d31ab1
|
[NES] restore iNES header detection
|
2011-03-19 20:12:06 +00:00 |
zeromus
|
c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
|
2011-03-19 09:12:56 +00:00 |
beirich
|
0a354c2748
|
PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
|
2011-03-19 06:00:33 +00:00 |
andres.delikat
|
fc845c1778
|
NES Core - implement GetFreeze/SetFreeze for RAM memory domain
|
2011-03-19 01:56:52 +00:00 |
beirich
|
d211a6d3c5
|
PCE: Fix timer issue causing Battle Royale to break
|
2011-03-18 04:24:31 +00:00 |
beirich
|
5c9ee84ed4
|
PCE minor updates
|
2011-03-18 03:39:11 +00:00 |
beirich
|
e9635077dc
|
>_<
|
2011-03-17 04:38:42 +00:00 |
beirich
|
0382f474dc
|
oops, fix build
|
2011-03-17 04:36:46 +00:00 |
zeromus
|
3ceb4ea890
|
[NES] add alpha bits to video provider
|
2011-03-17 04:21:40 +00:00 |
zeromus
|
3c857c1b6d
|
[NES] try a different `watch` architecture and support game genie items with it
|
2011-03-17 03:51:31 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
|
2011-03-16 06:30:25 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
|
2011-03-16 05:06:21 +00:00 |
zeromus
|
c32a9e11f0
|
[NES] add freeze system for sysbus
|
2011-03-16 03:13:51 +00:00 |
beirich
|
729d52d18f
|
PCE: fix up turbotap code, seems solid now
|
2011-03-15 03:36:02 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
zeromus
|
aa6e1872df
|
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
|
2011-03-13 19:35:50 +00:00 |
zeromus
|
8a0cd52a5a
|
[NES] apu fixes and triangle generator
|
2011-03-13 08:13:32 +00:00 |
beirich
|
50a06e38cd
|
PCE: Significant VDC timing improvements
|
2011-03-13 03:20:28 +00:00 |
zeromus
|
1d39da2427
|
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
|
2011-03-13 02:58:29 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
zeromus
|
fe7e80d723
|
[NES] fixup square waves a tiny bit
|
2011-03-13 01:40:09 +00:00 |
zeromus
|
2c62271fc7
|
[NES] speaking of music being a worthy thing...
|
2011-03-13 00:34:24 +00:00 |
beirich
|
33a9ccf1f5
|
PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
|
2011-03-10 05:22:26 +00:00 |
zeromus
|
5f130aabd9
|
[NES] make ppu palette public
|
2011-03-08 20:55:19 +00:00 |
zeromus
|
fe51441596
|
[NES] separate color conversion logic for use in tools
|
2011-03-08 19:05:52 +00:00 |
zeromus
|
be69565135
|
[NES] overhaul database and board configuration system some more and reorg code a bit
|
2011-03-08 07:25:35 +00:00 |
zeromus
|
5b6a34d8f0
|
[NES] restore battery functionality
|
2011-03-07 19:32:54 +00:00 |
zeromus
|
859eabc6b7
|
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
|
2011-03-07 10:41:46 +00:00 |
zeromus
|
341ee44509
|
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
|
2011-03-07 01:07:49 +00:00 |
beirich
|
540af82171
|
[PCE] retest all hucards, update compat.txt, identified some additional bad roms
|
2011-03-07 00:48:52 +00:00 |
beirich
|
52e6727841
|
[PCE] Improve some port mirroring
|
2011-03-06 07:26:46 +00:00 |
beirich
|
e07349c582
|
[PCE] improve cpu instruction timing
|
2011-03-06 06:06:49 +00:00 |
andres.delikat
|
4e8d161ed8
|
NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
|
2011-03-06 04:40:56 +00:00 |
andres.delikat
|
ed9930be62
|
NES Memory domains - Add PRG & CHR Rom
|
2011-03-06 03:34:13 +00:00 |
andres.delikat
|
97ebb20edd
|
Fix NES WRAM for real this time
|
2011-03-06 03:07:25 +00:00 |
andres.delikat
|
951ade9888
|
Fix NES WRAM memory domain
|
2011-03-06 03:03:24 +00:00 |
andres.delikat
|
2354ac126a
|
NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
|
2011-03-06 02:36:49 +00:00 |
andres.delikat
|
83a8712d5d
|
Implement main memory domain for NES
|
2011-03-05 03:03:47 +00:00 |
andres.delikat
|
e0af256a33
|
NES - Finish up remaining SxROM boards
|
2011-03-04 15:01:02 +00:00 |
andres.delikat
|
c9d0f7a2fb
|
NES - checking in remaining SxROM boards with empty cases, will fill info next
|
2011-03-04 04:52:50 +00:00 |
andres.delikat
|
fc8be53da6
|
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
|
2011-03-04 04:19:49 +00:00 |
andres.delikat
|
f350e241b8
|
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
|
2011-03-04 04:00:18 +00:00 |
andres.delikat
|
615cf3b52b
|
NES - SFROM & Bubble Bobble
|
2011-03-04 03:51:46 +00:00 |
andres.delikat
|
423ee58852
|
NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
|
2011-03-04 03:41:39 +00:00 |
andres.delikat
|
872a86c91f
|
NES - Implement SBCROM & get Mechanized Attack working
|
2011-03-04 03:30:54 +00:00 |