goyuken
|
af451143bf
|
a bit of memory domain cleanup
|
2015-01-21 17:36:22 +00:00 |
adelikat
|
872b7b3668
|
ditto for a file for Genesis.cs
|
2015-01-20 00:39:44 +00:00 |
adelikat
|
db52e04ed4
|
ditto for PCEngine core
|
2015-01-20 00:37:11 +00:00 |
adelikat
|
2651061cac
|
NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
|
2015-01-20 00:29:17 +00:00 |
zeromus
|
784ab2de91
|
expand fileID system, support some new formats
|
2015-01-19 22:06:17 +00:00 |
adelikat
|
2e737e66be
|
NES - remove some more unnecessary partial class usage
|
2015-01-19 13:38:08 +00:00 |
adelikat
|
27d30df0cf
|
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
|
2015-01-18 16:00:20 +00:00 |
adelikat
|
91ffc17aae
|
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
|
2015-01-18 15:25:47 +00:00 |
adelikat
|
9f6c0ca695
|
NES - remove the partial class closure on the PPU object files
|
2015-01-17 21:09:33 +00:00 |
adelikat
|
3b2c00cf39
|
NES - remove a bit more partial class as namespace abuse
|
2015-01-17 21:02:59 +00:00 |
adelikat
|
ede452700c
|
VBANext - separate into separate files
|
2015-01-17 20:48:31 +00:00 |
adelikat
|
4f956779fe
|
Meteor - break up into separate files
|
2015-01-17 19:32:45 +00:00 |
adelikat
|
1a266a0518
|
forgot to do this in previous commit
|
2015-01-17 19:13:13 +00:00 |
adelikat
|
9041281b72
|
GambatteLink - break up into separate files
|
2015-01-17 19:10:58 +00:00 |
adelikat
|
c3a4077ffb
|
Break up Gambatte.cs into separate files
|
2015-01-16 18:37:42 +00:00 |
adelikat
|
33c6446fe2
|
APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file
|
2015-01-16 02:07:24 +00:00 |
adelikat
|
2ae19abf70
|
Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
|
2015-01-16 02:01:27 +00:00 |
adelikat
|
e8e4c74962
|
QuickNES - break up into separate files
|
2015-01-16 01:38:47 +00:00 |
goyuken
|
6de080dd9c
|
PCE - clean up fix i broke, sorry
|
2015-01-15 22:39:43 +00:00 |
adelikat
|
95dcae132f
|
NEShawk - break up into separate files
|
2015-01-15 19:19:43 +00:00 |
adelikat
|
bd74041cde
|
fix atari 2600 and pc engine similarly
|
2015-01-15 15:56:41 +00:00 |
adelikat
|
69c547bdd7
|
Neshawk - fix crash on start up caused my memory domain refactor
|
2015-01-15 15:52:52 +00:00 |
adelikat
|
dfe7b23fe6
|
Lynx - break stuff up into separate files
|
2015-01-15 14:04:18 +00:00 |
goyuken
|
82fcd0bc5e
|
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
|
2015-01-14 22:37:37 +00:00 |
goyuken
|
8b60e74b87
|
swan: factor out some stuff into seperate files
|
2015-01-14 22:00:46 +00:00 |
adelikat
|
fbdb29b64c
|
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
|
2015-01-14 21:55:48 +00:00 |
goyuken
|
b432069504
|
wonderswan: factor out some stuff into seperate files
|
2015-01-13 22:29:06 +00:00 |
adelikat
|
d62ba4e2b4
|
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
|
2015-01-13 22:18:07 +00:00 |
goyuken
|
d2b0579609
|
yabause: clean up memory domains slightly
|
2015-01-13 21:46:28 +00:00 |
adelikat
|
a23cac57d5
|
Yabause - break up emulator services into separate files
|
2015-01-13 19:55:36 +00:00 |
adelikat
|
10e56a4a4f
|
Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
|
2015-01-13 19:30:50 +00:00 |
jdpurcell
|
0a345b0084
|
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
|
2015-01-13 15:28:58 +00:00 |
adelikat
|
17b4782474
|
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
|
2015-01-13 00:01:25 +00:00 |
adelikat
|
815cf4ab97
|
todo: N64 - learn to spell, fix cheats not defaulting to the system bus
|
2015-01-12 23:38:31 +00:00 |
zeromus
|
9b5a5e69d4
|
psx - improve behaviour of initial disc state at frame=0
|
2015-01-12 07:32:52 +00:00 |
goyuken
|
a8a0d35a97
|
coolboy 400 in 1: fix some games
|
2015-01-11 23:37:17 +00:00 |
goyuken
|
7ce4fd206e
|
nes: support cool boy 400 in 1
|
2015-01-08 01:00:48 +00:00 |
zeromus
|
b129eab0f9
|
psx - lag logic
|
2015-01-06 03:40:01 +00:00 |
goyuken
|
98b12af680
|
sms: disassemble
|
2015-01-05 21:19:38 +00:00 |
goyuken
|
574cd2f649
|
pce: disassemble
|
2015-01-05 21:03:54 +00:00 |
adelikat
|
efc8d26ac7
|
quicknes - default to true for Clip Top and Bottom
|
2015-01-05 20:00:51 +00:00 |
goyuken
|
3710e6c1ca
|
itoolformautoconfig: fix save position
|
2015-01-01 21:01:42 +00:00 |
goyuken
|
89864b0816
|
GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold
|
2014-12-29 22:56:46 +00:00 |
adelikat
|
e3483758c4
|
C64 - add frame and lag information to savestates
|
2014-12-25 13:32:19 +00:00 |
adelikat
|
7fd19ab26d
|
Atari 2600 - implement StepOver and StepOut
|
2014-12-24 17:08:09 +00:00 |
adelikat
|
85730524ef
|
Atari 2600 - restrict the access level of a bunch of things, and some slight reorg
|
2014-12-24 15:24:25 +00:00 |
adelikat
|
0f2197cec1
|
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
|
2014-12-23 01:58:12 +00:00 |
goyuken
|
e9b38bbbca
|
nes fds: decrease rate of debug message spew
|
2014-12-22 22:27:30 +00:00 |
goyuken
|
d28d5e5a9b
|
quciknes: enforce objectdisposedexception so as to avoid accessviolations
|
2014-12-21 17:40:06 +00:00 |
goyuken
|
8fb7d3ea9d
|
does it work? who knows!
|
2014-12-20 19:17:35 +00:00 |
adelikat
|
6512dcbd62
|
Atari 2600 - make the system bus 64k instead of 8k, this is technically more correct, even though all that space is just mirrored data
|
2014-12-20 18:09:31 +00:00 |
adelikat
|
ffdeb618f7
|
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
|
2014-12-20 13:29:57 +00:00 |
adelikat
|
a8116297a0
|
Rename Register to RegisterValue
|
2014-12-20 13:16:15 +00:00 |
goyuken
|
198a1c7612
|
cleanup
|
2014-12-20 04:25:31 +00:00 |
goyuken
|
8745ef190b
|
fix stuff not compiling
|
2014-12-20 04:16:02 +00:00 |
goyuken
|
0c1e3eaa3b
|
gpgx: fix regs
|
2014-12-20 03:48:01 +00:00 |
goyuken
|
aba50b0f87
|
wsawn: comments!
|
2014-12-20 03:41:38 +00:00 |
adelikat
|
7bebb66589
|
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
|
2014-12-20 03:19:33 +00:00 |
goyuken
|
f7cf7e1176
|
genesis, saturnus - dispose of CD
|
2014-12-19 21:53:43 +00:00 |
zeromus
|
4dc4745122
|
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
|
2014-12-19 03:24:48 +00:00 |
adelikat
|
287d9376c8
|
Atari 2600 - implement StepInto
|
2014-12-18 18:48:37 +00:00 |
adelikat
|
b416645768
|
C64 - reorg some core code
|
2014-12-18 18:39:55 +00:00 |
zeromus
|
aaf3d0a559
|
psx - dehihihihihihihihi
|
2014-12-18 11:30:06 +00:00 |
zeromus
|
877e2dde81
|
psx - rework disassembler and add trace logger
|
2014-12-18 08:35:56 +00:00 |
zeromus
|
f8b0262742
|
psx - add some forgotten registers
|
2014-12-18 08:21:48 +00:00 |
scepheo
|
0c724d62d4
|
PCEngine: second constructor now sets the ServiceProvider correctly.
|
2014-12-17 23:17:36 +00:00 |
zeromus
|
4569a3697b
|
psx - tidy and comments
|
2014-12-17 10:50:20 +00:00 |
zeromus
|
efbc4980fc
|
psx - 2 dual shock pads
|
2014-12-17 04:01:26 +00:00 |
goyuken
|
d305b2f538
|
partially functional ppu viewing tools for quicknes
|
2014-12-17 03:27:44 +00:00 |
zeromus
|
8d0205f962
|
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
|
2014-12-17 02:54:43 +00:00 |
goyuken
|
eb4aa94546
|
stuff
|
2014-12-17 02:33:05 +00:00 |
goyuken
|
50704247fa
|
NES: ppu view internal infrastructure
|
2014-12-17 02:01:48 +00:00 |
zeromus
|
3f15ae4e91
|
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
|
2014-12-17 01:23:24 +00:00 |
goyuken
|
665ead318b
|
nes ppu view infrastructure changes, not complete
|
2014-12-17 00:35:59 +00:00 |
adelikat
|
84f1ba2dd4
|
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
|
2014-12-16 23:44:23 +00:00 |
zeromus
|
f6fd73fe1c
|
psx - disc swapping tiny fixes
|
2014-12-16 10:59:39 +00:00 |
zeromus
|
7f44621f97
|
psx - disc swapping
|
2014-12-16 10:47:50 +00:00 |
zeromus
|
98cf92a665
|
psx - fix input
|
2014-12-16 04:02:55 +00:00 |
zeromus
|
c43dd9fc34
|
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
|
2014-12-16 03:15:27 +00:00 |
goyuken
|
972173282a
|
support new disassembler infrastructure in 2600 and nes
|
2014-12-15 22:52:22 +00:00 |
adelikat
|
d08fb39cb8
|
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
|
2014-12-15 22:19:10 +00:00 |
xmikecampx7
|
00cd8573da
|
Added Draft PSX Schema
|
2014-12-15 21:54:51 +00:00 |
zeromus
|
ee1e99fc49
|
psx - add cpu registers get/set
|
2014-12-15 05:28:06 +00:00 |
adelikat
|
725a8fb092
|
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
|
2014-12-14 18:58:16 +00:00 |
goyuken
|
5a1c082236
|
bleh
|
2014-12-14 18:35:35 +00:00 |
goyuken
|
6ec6f82109
|
gb disassembler that may or may not work
|
2014-12-14 18:24:10 +00:00 |
goyuken
|
10e38e7bc9
|
fix BANDAI FCG 1 Boards without barcode reader
|
2014-12-14 17:19:54 +00:00 |
goyuken
|
09f9d50f46
|
IDisassemblable changes. can't compile right now, so might not work
|
2014-12-14 17:17:22 +00:00 |
zeromus
|
2d56514fde
|
load m3u files. still no disc switching
|
2014-12-14 10:36:03 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
adelikat
|
1a1116c651
|
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
|
2014-12-14 02:01:38 +00:00 |
zeromus
|
a8fd9c1fdf
|
neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt
|
2014-12-14 00:22:07 +00:00 |
zeromus
|
70091c7780
|
neshawk - fix loading q-boy unif
|
2014-12-14 00:16:05 +00:00 |
adelikat
|
1cd49d5b54
|
GBA GPU Viewer - convert to using EmulatorServices
|
2014-12-13 23:46:12 +00:00 |
goyuken
|
c6ed49c067
|
some disassembler stuff
|
2014-12-13 21:49:15 +00:00 |
adelikat
|
9ce5d1bf37
|
PSX - add the IInputPollable service so that the lag information actually gets used by the client
|
2014-12-13 13:50:36 +00:00 |
zeromus
|
ecb94a1ce9
|
psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff
|
2014-12-13 08:44:39 +00:00 |
adelikat
|
45809ab73f
|
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
|
2014-12-13 02:31:31 +00:00 |
zeromus
|
2cd1ef1c63
|
psx - savestates
|
2014-12-12 11:07:47 +00:00 |
adelikat
|
9fc46f6764
|
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
|
2014-12-12 01:58:12 +00:00 |