nattthebear
ebd6408315
add h, v regs to snes regs list
2018-05-18 17:35:28 -04:00
alyosha-tas
258fef46d7
Gambatte: Fix states
2018-05-15 08:25:27 -04:00
alyosha-tas
38b84fce09
Gambatte: Recommit Halt changes (now with Gifvex's improvements too)
2018-05-12 12:21:15 -04:00
alyosha-tas
98ed9e7c42
Merge pull request #1172 from gifvex/gambatte-lua
...
Gambatte x lua and fix #1159
2018-05-12 12:06:41 -04:00
alyosha-tas
c49c585029
Revert "Gambatte: Fix halt behaviour"
...
This reverts commit efc35a5a0d
.
2018-05-12 12:05:09 -04:00
alyosha-tas
efc35a5a0d
Gambatte: Fix halt behaviour
...
Fixes #1187
2018-05-12 11:25:51 -04:00
nattthebear
e4275ec777
update 7z.dll to a newer one to fix some security stuff
2018-05-03 17:16:10 -04:00
nattthebear
8e007490b5
use 0xff as the gba default saveram filler, just like mgba standalone. Fixes #1144
2018-04-12 17:38:59 -04:00
gifvex
f968cbdd73
Gambatte: implement TotalExecutedCycles
2018-04-02 18:19:10 -04:00
nattthebear
13a3ae1a32
support palette settings in mgba, fixes #1042 (probably)
2018-02-21 19:20:10 -05:00
nattthebear
cbd524c5c7
update mgba to latest 0.6
2018-02-21 18:08:45 -05:00
nattthebear
bd23975201
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
2018-02-20 18:30:27 -05:00
feos
3ed707b703
build new gliden64
2018-02-13 21:46:39 +03:00
nattthebear
f185f71026
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
2018-02-03 14:35:38 -05:00
alyosha-tas
2cc092270d
Gambatte: Palette selection for GB mode
2018-02-02 18:42:09 -05:00
zeromus
5b17e5b958
looks like i never got around to using the 64bit luaperks, so luasockets wasnt built-in as promised ever since we went 64bit. fixes #1077
2018-01-15 17:20:24 -06:00
alyosha-tas
e5ded9b139
Gambatte: Merge improvements from gifvex(mcmaeve)
...
Restores Bios support and loading GB games into GBC
Accuracy imrpovements
2018-01-15 07:45:15 -05:00
alyosha-tas
59bb3e1fc8
Gambatte: Revert behaviour of ROM loading so that GB games will not load in GBC mode
2017-12-29 21:15:01 -05:00
alyosha-tas
63ef676251
GameBoy:
...
-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
2017-11-20 12:14:13 -05:00
nattthebear
213c8189e8
update mgba
2017-11-14 19:46:40 -05:00
nattthebear
fe85175619
Fix Issue #1048 : Flags on memory domain in picodrive
2017-11-13 21:12:27 -05:00
zeromus
f71b3a2e75
update gliden64, maybe. fixes #1053 , maybe, i dont know, try it and see what happens
2017-11-13 12:33:39 -06:00
adelikat
635c1cdd05
Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks
2017-10-29 12:40:52 -05:00
zeromus
e64d00bf7d
psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation.
...
fixes #1031
2017-10-25 12:22:58 -04:00
nattthebear
148cadda72
Fix issue #1009 : sameboy: stack pointer saved in init state
2017-09-29 18:07:50 -04:00
zeromus
561abcca51
add some 64bit libdarm.dll that I just made
2017-09-14 19:44:26 -05:00
pjgat09
1ff0cc1e0c
N64: Tracelog now includes delay slot execution. Fixes #789
2017-09-14 16:04:53 -04:00
zeromus
b34c9a5dd8
straighten out building of glide64mk2 dll. fixes #1003
2017-09-12 00:49:14 -05:00
Tastyfish
200ab8f8d8
GB Printer support for Gambatte, output color improvements
2017-08-29 18:16:02 -04:00
nattthebear
148e40b504
Fix stack overflow in printer callback
2017-08-29 18:16:02 -04:00
nattthebear
0c3e18efb1
Could you use these things to print like, boobs?
2017-08-29 18:16:02 -04:00
nattthebear
d990226a26
human build bot has completed!
2017-08-24 21:10:32 -04:00
nattthebear
c001a1add5
saturnus - Port fix from Mednafen Team to fix super tempo
2017-08-20 20:42:07 -04:00
alyosha-tas
ffb8069fe5
Update gambatte dll
2017-08-15 19:49:25 -04:00
nattthebear
36a84bd0dd
Fix savestate hash match issue with Saturnus
2017-08-13 17:21:00 -04:00
feos
14d19a76d7
m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild
2017-07-30 13:27:52 +03:00
nattthebear
66955ca863
Add CARTROM domain to Snes9x core. Closes #943
2017-07-29 09:14:27 -04:00
zeromus
29191a5468
fix *n syntax in kopilua. fixes #940 .
...
If it doesn't work, use \r\n (I can't remember for sure now, but I think '\n' will work).
2017-07-27 23:54:34 -05:00
zeromus
a0c84f4669
fix luainterface
2017-07-23 10:00:46 -05:00
zeromus
abcf627e24
updated lua dlls with fixes (maybe) to GC bug
2017-07-22 23:41:30 -05:00
nattthebear
da88560815
sameboy: Fix some sgb audio issues in donkey kongs. Two problems: One, due to the HLE startup, DK starts writing audio data too early and sticks the SPC in a bad state. Two, the full transfer format for SOU_TRN doesn't seem to be documented anywhere; it's acutally a 0-terminated list of regions to upload; not just a single region.
2017-07-22 14:22:46 -04:00
nattthebear
569730a61b
picodrive: region select. closes #929
2017-07-22 10:55:17 -04:00
zeromus
3ca8f9da9f
add 64bit openal dlls
2017-07-21 18:48:33 -05:00
nattthebear
fcfe2b23c9
Pizza Boy makes some interesting attempts, but doesn't stack up against the serious GB cores
2017-07-21 18:23:14 -04:00
nattthebear
d640c16cff
sameboi: fix lag flag and input callback on non-sgb mode
2017-07-20 18:39:51 -04:00
nattthebear
7880cbabb3
I thought there was more to this vb settings thing. I guess not.
2017-07-20 17:22:40 -04:00
zeromus
c07f9e7ee6
kopilua: fix io.open with mode "a"
2017-07-20 15:02:21 -05:00
nattthebear
491dc9c1fb
sameboy: wbx file
2017-07-19 20:43:44 -04:00
nattthebear
c31ebe176d
gpgx: multidisk? dunno
2017-07-17 18:49:16 -04:00
nattthebear
e61f7d7876
mgba to 0.6 release
2017-07-17 17:40:27 -04:00
nattthebear
0389b346f3
pcfx: fuck you mode
2017-07-16 10:01:31 -04:00
zeromus
01efd6bda0
stop referencing a strongly named kopilua
2017-07-16 08:18:43 -05:00
zeromus
afda5dbb62
set a value in the switchable lua library to indicate whether it's NLua or LuaInterface; effectively undo 8bc067cbbe
for LuaInterface
2017-07-15 16:36:18 -05:00
zeromus
60ebaeaaf5
make nlua/luainterface selectable. see program.cs for details on the sensitive DLL layout and references
2017-07-14 00:57:01 -05:00
nattthebear
05299c618f
picodrive: Only honor reset and power buttons on leading edge. Works around bug where resetting every frame broke the emu
2017-07-13 18:06:35 -04:00
nattthebear
d305c873bf
Gpgx: Backport some changes that were supposed to fix something
2017-07-11 20:52:08 -04:00
nattthebear
ab4d81788e
TSTHawk: Potentially release ready?
2017-07-11 20:35:01 -04:00
nattthebear
dd7389f848
PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false.
2017-07-09 12:14:27 -04:00
nattthebear
d1ff443540
PicoDrive: Add the rest of the games to the DB. Expose IRegionable information and use it to inform FPS rate
2017-07-09 11:59:54 -04:00
alyosha-tas
ed9ef91926
Update Gambatte: Fixes pocket monsters
...
Also changes core selection behaviour so you can play game boy games in GBC
2017-07-06 17:56:51 -04:00
nattthebear
ee0ae25d3e
uzem: Fix some controller stuff: clock activates on rising edge, latch is continuously active whenever high... fixes the detect controllers routine in the official kernel
2017-07-04 09:11:31 -04:00
nattthebear
bd57871171
New! With more games than the 32X! And better sounding ones too!
2017-07-03 21:29:34 -04:00
nattthebear
ea02e62d05
PicoDrive: Add memory domains, including ISaveRammable support. In order to get memory domains for 32x, "32X" needs to be on the gamedb entry.
2017-07-03 11:43:03 -04:00
nattthebear
bc9726f687
Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core.
2017-07-01 21:02:52 -04:00
nattthebear
f972df72ea
pizza: Save the last rendering of the border as well when MASK_EN is used. Seems to match real hardware?
2017-07-01 10:09:27 -04:00
nattthebear
8e1df5562a
Pizza: Fix bug that broke sound channel 3 in certain cases. Bug was introduced by the porting process and does not exist in original core.
2017-07-01 09:38:20 -04:00
nattthebear
203a0521b5
pizza: set up constructors right for SGB and GB
2017-06-28 22:19:20 -04:00
nattthebear
e8ef4913e9
snes9x: Port byuu's s-cpu fix
2017-06-27 20:29:10 -04:00
nattthebear
e57a3ae23c
gpgx: silently discard R&W on bus to locations that shouldn't be accessed by plain pointer
2017-06-26 18:17:00 -04:00
nattthebear
db73b7f275
virtual boyee: make frame 0 size match other frame sizes
2017-06-26 17:34:01 -04:00
nattthebear
7c5c3482e7
pizza: RTC, maybe
2017-06-25 09:19:32 -04:00
nattthebear
537b2a1616
pizza: saverams
2017-06-24 21:46:11 -04:00
nattthebear
876a138e9b
pizza: fix MASK_EN - the frame is grabbed before the command
2017-06-24 19:10:13 -04:00
alyosha-tas
23764c275c
Add files via upload
2017-06-24 17:27:01 -04:00
alyosha-tas
775a72001b
LibGambatte.dll update
2017-06-24 16:17:56 -04:00
alyosha-tas
c60763484d
Add files via upload
2017-06-24 15:58:51 -04:00
alyosha-tas
0ce16cf727
Add files via upload
2017-06-24 13:00:02 -04:00
nattthebear
ed57f766ad
Pizza: Savestates at ~600K in SGB mode
2017-06-24 11:05:59 -04:00
nattthebear
00f2743240
pizza: ship wbx file
2017-06-24 09:47:51 -04:00
nattthebear
21c70d1d65
gpgx: port other changes from the old branch
2017-06-22 17:44:23 -04:00
nattthebear
e231cd5084
gpgx: port some svp changes from old branch. that game sucked
2017-06-22 17:31:31 -04:00
nattthebear
37b285fe8d
saturnus: get rid of the round-tripping of analogs through the mednafen input system.
2017-06-18 12:25:01 -04:00
nattthebear
5a8fad73b9
saturnus: use waterboxcore
2017-06-17 15:30:03 -04:00
nattthebear
c04beea4d0
update snes9x to use WaterboxCore
2017-06-17 12:57:43 -04:00
nattthebear
3e731ae0b3
Make ngp core use WaterboxCore infrastructure
2017-06-17 10:47:10 -04:00
nattthebear
f538ad31fe
add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case.
2017-06-17 10:10:55 -04:00
nattthebear
6f60eb5efc
Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is...
2017-06-17 10:07:02 -04:00
nattthebear
02242e8997
update mgba
2017-06-16 20:21:52 -04:00
nattthebear
3eec8ca175
update mgba. fixes golden sun soft reset issue
2017-06-16 14:23:57 -04:00
nattthebear
c4eeb84ee8
mgba: syste bus
...
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear
69ec6b2a73
remove some sound buffers from snes savestates
2017-06-14 18:56:24 -04:00
nattthebear
e3d2681d99
snes9x: connect obj disable by priority
2017-06-14 17:00:27 -04:00
nattthebear
a82d3bc540
snes9x: shartfox: show 99% of all frames as lag frames, as intended
2017-06-13 20:21:13 -04:00
nattthebear
2eb4205a3b
libsnes: remove some palette code that wasn't used by us. not sure what this was for. gets raw snes state size down to 5MB
2017-06-13 19:24:28 -04:00
zeromus
dee906ecb6
libretrobridge: fix warnings and rebuild dll
2017-06-13 16:25:15 -05:00
nattthebear
5237b9df29
change to using the new api for mgba video and audio toggles
2017-06-12 21:05:59 -04:00
nattthebear
93eea88fb4
get vbanext in the right place
2017-06-12 21:00:54 -04:00
zeromus
0e86378336
add libretrobridge dll
2017-06-12 02:37:20 -05:00
zeromus
714b7b0107
add an SDL.dll needed by some mupen stuff
2017-06-12 01:37:22 -05:00
zeromus
1090bfa72f
rename output64 to output
2017-06-12 01:30:11 -05:00
zeromus
440a84af2d
delete 32bit output directory.
...
for quick reference, here's all the files that were in it:
7z.dll
bizlynx.dll
bizswan.dll
blip_buf.dll
d3d8.dll
ffmpeg.exe
ffmpeg_readme.txt
freetype6.dll
Jabo_Direct3D8_patched.dll
libbizsnes.dll
libco_msvc_win32.dll
libdarm.dll
libgambatte.dll
libgenplusgx.dll
libpng12.dll
libquicknes.dll
LibretroBridge.dll
libsneshawk-32-compatibility.dll
libsneshawk-32-performance.dll
libspeexdsp.dll
libvbanext.dll
mednadisc.dll
mgba.dll
mupen64plus-audio-bkm.dll
mupen64plus-input-bkm.dll
mupen64plus-rsp-cxd4.dll
mupen64plus-rsp-hle.dll
mupen64plus-rsp-z64-hlevideo.dll
mupen64plus-video-glide64.dll
mupen64plus-video-glide64mk2.dll
mupen64plus-video-GLideN64.dll
mupen64plus-video-jabo.dll
mupen64plus-video-rice.dll
mupen64plus.dll
octoshock.dll
openal32.dll
out.txt
SDL.dll
zlib1.dll
2017-06-12 01:27:40 -05:00
nattthebear
e73157bb49
ahh, yahbooze, we hardly knew you...
2017-06-11 14:44:47 -04:00
zeromus
d796af3a9d
snes: fix bugs in SGB CDL
2017-05-31 13:56:34 -05:00
adelikat
7dd2008616
remove MusashiDll.dll since we don't use it anymore
2017-05-27 15:45:30 -05:00
zeromus
adff0d707c
psx: fix multitap flaking out after reboot
2017-05-20 16:07:24 -05:00
zeromus
5b44f0960f
snes: support trace logging GB and SMP cores (C# side and dlls)
2017-05-14 13:51:02 -05:00
zeromus
98ba4c5f77
SGB cdl (dlls)
2017-05-06 16:23:53 -05:00
zeromus
fc7a2859cb
de-upx libretrobridge, maybe its causing problems
2017-05-04 19:23:48 -05:00
zeromus
286d03a359
psx: fix flaky MODE button on dualshock (disabled by uninitialized memory randomly on bootup)
2017-05-03 16:24:47 -05:00
zeromus
ac4f0e97d8
libretro: slam out the audio based on the old libretro interface. didnt think about it much.
2017-05-01 04:33:09 -05:00
zeromus
112e6ca1f2
libretro: fix some scrambled framebuffers
2017-05-01 04:16:31 -05:00
zeromus
d3a1ec64dd
psx: multitap support. tested for 20 seconds, but worth someone else testing.
2017-04-29 04:11:09 -05:00
zeromus
27e419bba5
libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work.
...
also: UPX the libsnes dlls when building (just to salve repo size)
2017-04-29 01:05:57 -05:00
zeromus
9249593f26
change libretro LoadNoGame to be more compliant
2017-04-26 15:19:36 -05:00
zeromus
ae672044c3
psx: support negcon (c++ side)
2017-04-25 22:59:45 -05:00
nattthebear
72808f01bb
remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really.
2017-04-23 13:21:35 -04:00
nattthebear
d1ca433a93
mgba: registers
2017-04-22 21:59:55 -04:00
nattthebear
865b04d234
Update mgba to latest 0.5 (71ee4a64b36b1256dbf6193b1087ff60a4656369)
2017-04-22 17:25:04 -04:00
nattthebear
5bebd0685a
snes: add a toggle multitap button
2017-04-22 17:08:33 -04:00
adelikat
ba3000db89
oops, compile performance core in release mode
2017-04-22 15:48:55 -05:00
adelikat
9a0493c287
snes - fix justifier for both portrs
2017-04-22 09:31:48 -05:00
adelikat
242b0e09ab
SNES - support the Justifier, because why not
2017-04-22 08:55:39 -05:00
nattthebear
a46acca981
It's like archaeology. We're the first ones to use this ancient Mayan super scope code
2017-04-20 21:29:58 -04:00
zeromus
f108673449
fix some embarrassing bugs in new snes interop. maybe biz will be more stable now.
2017-04-18 22:09:04 -05:00
adelikat
16d67e6805
update bsnes dlls
2017-04-18 17:29:12 -05:00
zeromus
9bea9875a8
libretro - fix saveram
2017-04-18 03:17:11 -05:00
zeromus
5731b24c7c
forgot to add LibretroBridge dll and tidy the vcxproj
2017-04-17 22:54:55 -05:00
alyosha-tas
158b652c7a
fix #650
...
uses eke-eke's svp fix
2017-04-16 16:16:16 -04:00
alyosha-tas
f1c9df6c60
Update libgensplusgx.dll
2017-04-14 21:45:33 -04:00
alyosha-tas
66ce06e80f
Update libgenplusgx.dll
2017-04-13 17:35:30 -04:00
alyosha-tas
b47cc8ca60
Update libgenplusgx.dll
2017-04-13 15:53:10 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
feos
19cf3b8551
m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
...
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
zeromus
f57262bba5
oops, snes dlls needed rebuilding
2017-03-08 16:08:36 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
feos
b5c3e808b7
rebuild m64p
...
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
...
This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
zeromus
6c046a5df9
blind fix gpgx32 vdp savestates to look more robust by using brain-disengaged sync-everything technique. fixes savestates in interlaced mode. removes backwards compatibility of savestates, of no use to us anyway
2017-02-18 15:48:23 -06:00
feos
ac2a69e7dd
gpgx: switch to real interlaced mode when needed (still 60fps)
...
window resizes by itself if no maintain aspect ratio is forced
todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
nattthebear
da2d15341f
mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core
2016-12-03 23:01:14 -05:00
nattthebear
6550364a4c
#738 : Core changes so sram pointer won't be bad
2016-12-02 18:12:18 -05:00
nattthebear
f67cb3c64f
Issue #735 : Add sound channel toggling on mgba
2016-11-27 17:33:05 -05:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
feos
48f92aa3ca
commit glide64 dll too
2016-11-17 19:04:07 +03:00
feos
05f2c09aef
m64p:
...
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728 )
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
nattthebear
0ae8bf13f7
GBA memory domain fix
2016-11-06 10:32:04 -05:00
feos
4da414aced
m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
...
fix #717
2016-11-04 20:29:11 +03:00
nattthebear
c9a48d9215
mgba: savestates againin
2016-10-23 11:24:32 -04:00
nattthebear
c3973773e6
mgba: savestate redux
2016-10-22 20:49:42 -04:00
nattthebear
36fb1e3d57
mgba 0.5: fix saveram. fix skip bios + hard reset. fix bg/obj disable.
2016-10-17 13:01:52 -04:00
pjgat09
6e0349890f
N64: Adding the release cxd4 dll
2016-09-27 15:03:33 -04:00
Isotarge
315e5d64b1
DK64: Fix bone displacement issues
...
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09
6d6045c167
GLideN64: Adding the release DLL
2016-09-22 14:26:17 -04:00
nattthebear
5bd9a67f62
mgba 0.5 rough in
2016-09-17 16:29:25 -04:00
nattthebear
06e1e2731a
32 bit build for the new mgba game override stuff
2016-09-17 12:49:49 -04:00
nattthebear
24df291143
Update mgba to 0.4.1
2016-09-17 09:51:38 -04:00
feos
83c0cd5778
n64: perfect dark fixed!
...
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos
4acb583347
update n64 dll
2016-09-04 12:57:33 +03:00
feos
6e0b8e2784
yabause tracer
2016-08-24 00:05:17 +03:00
zeromus
cc8577c6b0
fix tracelogger buffer management on cpp side
2016-08-21 15:36:36 -05:00
feos
91fd016868
setup psx tracer because why not
...
arguments string doesn't arrive for some reason, otherwise all looks good
move psx disasm functionality to separate files (disassembler doesn't do anything yet)
2016-08-21 21:19:48 +03:00
feos
2d8a247bec
m64p: fix spacing, add fgrs to tracer
2016-08-21 12:46:29 +03:00
feos
1550860ad0
snes disasm spacing
2016-08-19 23:14:12 +03:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
8e92c5fd17
gpgx: move to normal tracing method too
...
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos
799afc6b0a
n64: switch to regular tracer method
...
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos
8721d0ef83
Merge pull request #681 from vadosnaprimer/gpgx32
...
old gpgx is back!
2016-08-13 22:49:04 +03:00
feos
4cf9684dea
gpgx32: update dll once again
2016-08-12 22:14:24 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
feos
7b26a6b573
gpgx32: make it compile
...
also build a dll
2016-08-09 21:13:42 +03:00
parasyte
620c74e56e
bsnes: Fix disassembler with compatibility core
...
- The fake bus map has been extended to read mapped ROM space
2016-08-08 22:11:49 -07:00
zeromus
303a6cd956
psx: patch for "Fantastic Pinball Kyutenkai" lockup, not likely to affect sync but could in principle.
2016-06-14 12:54:43 -05:00
zeromus
75173f2596
add sram memdomain to mgba
2016-04-18 21:46:27 -05:00
zeromus
41dd8741d5
dang it, do a better job adding sram memdomain to vbanext
2016-04-18 21:46:16 -05:00
zeromus
5ed2e46982
add SRAM memdomain to vbanext
2016-04-18 20:44:30 -05:00
zeromus
e6ce14e031
gambatte: add feature to toggle visibility of the window. I tried to put it on the rendering logic and not the control logic, to prevent possible sync bugs, and I don't think I messed that up, but maybe I missed some of the rendering logic.
2016-04-12 03:01:46 -05:00
nattthebear
66abc95c58
Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting.
2016-03-26 13:35:57 -04:00
nattthebear
4669d4ef1b
Remove old gpgx.elf. It was a proof of concept and is no longer supported
2016-03-26 10:56:14 -04:00
nattthebear
76ccefb3c6
Properly move cgc to the Assets/dll folder
2016-03-01 22:12:36 -05:00
nattthebear
eb2ec58b1b
Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
...
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
2016-02-29 21:22:30 -05:00
zeromus
d8554ee536
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00
feos
9e3d57341f
gpgx: custom backdrop color.
2016-02-28 20:52:54 +03:00
feos
196f896679
gpgx: sprite layer toggle
2016-02-28 01:59:51 +03:00
feos
c04d813b77
gpgx: change lowpass range to ushort to make at least some sense to user.
2016-02-28 01:12:36 +03:00
nattthebear
f3f171d336
Update mgba dll to latest. Everything savestatey should work now
2016-02-27 17:05:40 -05:00
nattthebear
c623933af1
gpgx: some audio settings and stuff. presumably fixes issue 584
2016-02-27 14:39:01 -05:00
feos
b02601cb04
gpgx: don't let (our copy of) PC reg run away during callbacks.
...
todo: less ugly?
2016-02-25 20:07:51 +03:00
nattthebear
88467d2fbf
mgba layer toggle
2016-02-21 08:54:00 -05:00
nattthebear
e903273474
add "M68K BUS" and "S68K BUS" domains to gpgx core
2016-02-20 08:35:56 -05:00
nattthebear
2b56dd491d
Build quicknes with gcc 4.9. Use SSE2, LTO, PGO. All told, about 5% speedup? Maybe less?
2016-02-15 18:22:16 -05:00
nattthebear
c450aae00e
No https://en.wikipedia.org/wiki/X_%281992_video_game%29
2016-02-15 17:17:49 -05:00
zeromus
aa40191264
if we're going to have a GB palette equal to GBC-Grayscale.pal, we might as well call it grayscale.pal instead of X.pal
2016-02-14 17:05:05 -06:00
zeromus
89a4381d9d
add GB layer toggles
2016-02-08 02:18:24 -06:00
nattthebear
86a8c1dfd4
Slight changes to update mgba to 0.4.0
2016-02-07 12:51:00 -05:00
nattthebear
8aa298c95b
Disable mapper 212 in quicknes, since it wasn't working
2016-02-07 09:12:39 -05:00
adelikat
cc7b60e4db
Remove test.lua, not sure when that got checked in
2016-02-06 13:52:33 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
nattthebear
0570de5637
Take a stab at Mapper 212 in QucikNes. Something isn't working right.
2016-02-04 18:05:36 -05:00
ConHuevosGuey
738d041288
Removed old Super Mario World.lua and replaced with Amaraticando's SMW script.
2016-02-03 20:51:33 -06:00
Isaac Miell
00700d8e2b
Fix per game settings for DK64 + Glide64mk2
...
This game makes heavy use of framebuffer effects for the pause menu and zipper transitions, enable them by default.
"Alternate Texture Size Method" causes issues with water textures, disable it by default.
2016-02-04 08:11:04 +10:30
nattthebear
8e5fe06579
woops
2016-01-30 17:39:02 -05:00
nattthebear
6f8bcc2be3
trace for quicknes
2016-01-30 13:47:14 -05:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
zeromus
c0421965f1
psx - support memory callbacks
2016-01-21 21:47:16 -06:00
feos
485d1e53d0
jim 2 lua: small fixes.
2015-12-28 19:15:53 +03:00
feos
a0f7caf686
jum 2 lua script: added bg and hitboxes
2015-12-27 23:25:29 +03:00
zeromus
26ac8b347a
fix libsnes dlls on windows xp
2015-12-16 14:34:30 -06:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
pgrimsrud
a1eda8f3ab
Fix a case issue causing the judging script to fail
2015-12-15 22:39:40 -07:00
pgrimsrud
679191170a
Raiscan's original judging scripts used for the sgdq 2015 speed tas competition
2015-12-15 22:39:39 -07:00
feos
df8929ea55
added jim 2 script.
2015-12-15 21:58:08 +03:00
zeromus
802fb54fad
gpgx - support up to 32MB roms ( fix #543 probably)
2015-12-08 19:49:31 -06:00
feos
173b9e9d76
new lua script, relying on recent features.
...
show frame when rewinding.
2015-12-07 21:43:32 +03:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
3ba7340fca
rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
2015-11-13 15:27:50 -06:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
0a412f779e
setup some stylus control
2015-11-08 03:10:09 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
zeromus
f3626b9605
snes CDL
2015-11-03 23:45:57 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
17f73dc360
CDL - oops, forgot GPX z80 data reading
2015-10-27 16:46:29 -05:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
817f4360d3
bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
2015-10-24 03:06:47 -05:00
zeromus
cfe215d6c0
repair lousy assortment of built-in shaders ( fixes #518 )
2015-10-13 17:18:41 -05:00
zeromus
ec4db2b333
remove junky test shader
2015-10-12 21:14:40 -05:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
zeromus
5cfc1dae2a
update psx core to 0.9.38.7
2015-10-02 00:53:03 -05:00
adelikat
8b6a513f6b
NES - support an overdump of a game with a gamedb entry
2015-09-18 18:44:24 -04:00
zeromus
6f049c2ab8
discsys/psx - dont crash when reading absurdly negative LBAs
2015-09-17 18:18:06 -05:00
zeromus
ef5bfc49a7
gambatte - add LY to trace log
2015-09-17 14:10:31 -05:00
zeromus
c942350beb
psx - re-add mednafen's disc error correction capability
2015-09-13 19:17:17 -05:00
adelikat
0011554d77
NES - support a bad dump
2015-09-08 19:16:35 -04:00
adelikat
44d7eeda0b
NESHawk - support some junk 119 roms
2015-09-07 22:01:11 -04:00
adelikat
ae3511bcf9
NESHawk - support Dragon Quest III
2015-09-07 20:26:03 -04:00
adelikat
e48ea685c3
Add a bad dump to the gamedb
2015-08-29 13:07:28 -04:00
adelikat
d91c7a26df
Fix database entry for Pipe 5 (Sachen)
2015-08-25 19:36:45 -04:00
zeromus
f20a77790d
Merge pull request #486 from zeromus/master
...
d3d display method
2015-08-24 13:12:15 -05:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
adelikat
bfa6af97a7
add a few bad dumps to the gamedb with settings that make them playable
2015-08-23 08:31:46 -04:00
zeromus
d155af6ecd
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
2015-08-19 22:21:11 -05:00
adelikat
aef14d4705
Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption
2015-08-19 20:49:35 -04:00
adelikat
b1b96ad070
NESHawk - handle some junk with bus conflict issues
2015-08-16 10:53:48 -04:00