Triang3l
ff363d85be
Merge branch 'master' into d3d12
2018-11-23 19:08:43 +03:00
gibbed
996093e499
[x64] Support constant src1 for Int32 VECTOR_SHL_V128/VECTOR_SHR_V128.
2018-11-23 09:33:30 -06:00
gibbed
b24936d248
[Kernel] Tag XamUserGetSigninState as high frequency.
2018-11-23 09:02:49 -06:00
gibbed
7d07720de1
[JIT] Zero constant propagation for OPCODE_SHL/OPCODE_SHR.
2018-11-23 08:02:09 -06:00
gibbed
4c04a9383a
[JIT] Fix constant propagation for OPCODE_SELECT.
2018-11-23 07:52:14 -06:00
gibbed
94284ea9aa
[CPU] Fix null termination in HIRBuilder::CommentFormat.
2018-11-23 07:50:42 -06:00
gibbed
d04c748773
[App] Log content root.
2018-11-22 17:40:38 -06:00
gibbed
00261b9ca0
[App] Get absolute path of content root in all cases.
2018-11-22 17:40:22 -06:00
gibbed
69463033b1
[Kernel] Don't trust buffer length in XamEnumerate when it matches items per enumerate.
2018-11-22 16:49:01 -06:00
gibbed
db234309bf
[Kernel] Fix logging of broken XamEnumerate usage.
2018-11-22 16:36:19 -06:00
Triang3l
da280347c4
Merge branch 'master' into d3d12
2018-11-22 21:01:05 +03:00
gibbed
086d7e9da7
[Input] Dynamically link to XInput.
2018-11-22 10:46:48 -06:00
gibbed
86d2c9ae1e
Fix Travis whining.
2018-11-22 09:48:04 -06:00
Margen67
896ac4a682
Update documentation.
...
- Convert http to https, provide archive link when possible.
- Made CPU-JIT.png more readable on dark themes;
Added a white background so there isn't black text on a black
background.
2018-11-22 09:20:09 -06:00
gibbed
9f895c3f14
[UI] Use DPI APIs when available.
2018-11-22 08:30:30 -06:00
gibbed
5c473a5203
[Base] Fix missing include in filesystem_posix.
2018-11-22 06:41:58 -06:00
gibbed
463f21e484
[Kernel] Cleanup XamLoaderSetLaunchData, XamLoaderGetLaunchData.
2018-11-22 04:29:35 -06:00
gibbed
473b9d3c3a
[Kernel] Don't trust buffer_length in XamEnumerate.
2018-11-22 04:28:46 -06:00
gibbed
683de76b9b
[Kernel] Remove stray logging in NtReleaseMutant.
2018-11-21 18:07:46 -06:00
gibbed
1ba5dd5eb1
Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior.
2018-11-21 18:07:45 -06:00
gibbed
eb55d68e1f
[Kernel] Tag MmQueryAddressProtect as high frequency.
2018-11-21 17:54:28 -06:00
Rick Gibbed
b7a4abc6f6
Merge pull request #1178 from Jeremy517/master
...
Persist title-specific profile content
2018-11-21 16:47:28 -06:00
Triang3l
14b623465c
[D3D12] ROV: ForcedSampleCount=1 for safety
2018-11-21 20:53:11 +03:00
Triang3l
70fae20072
[D3D12] Apply scissor to resolve regions
2018-11-21 17:15:09 +03:00
Triang3l
a9e83872eb
[D3D12] Fix mid-frame pool destruction (in case of device losses)
2018-11-21 15:40:26 +03:00
Triang3l
e6bd8f37aa
Merge branch 'master' into d3d12
2018-11-21 13:17:18 +03:00
gibbed
22e7500f63
[CPU] Handle NaN in fctidxx, fctiwxx.
2018-11-20 23:21:38 -06:00
gibbed
0206e90398
[Kernel] Simplify RtlNtStatusToDosError logging.
2018-11-20 16:25:07 -06:00
gibbed
7ae0e2b8e5
[Kernel] Fix Travis whining.
2018-11-20 16:05:45 -06:00
gibbed
4f2326e5d7
[Kernel] Oops.
2018-11-20 15:52:15 -06:00
gibbed
5b776b99da
[Kernel] Move xboxkrnl_threading to new shim convention.
2018-11-20 15:49:06 -06:00
gibbed
d7fc74d788
[Kernel] Move xam_ui to new shim convention.
2018-11-20 14:53:00 -06:00
gibbed
2247742494
[Kernel] Add command-line flag to toggle XEX patching.
2018-11-20 14:48:32 -06:00
gibbed
7e78a79a2d
[Kernel] Add a note to previous commit.
2018-11-20 14:25:18 -06:00
gibbed
de34bd81db
[Kernel] Set default license mask when available in XamContentCreateEx.
2018-11-20 14:24:13 -06:00
Triang3l
2c8bdcd1b0
Merge branch 'master' into d3d12
2018-11-20 23:10:25 +03:00
gibbed
ff0b8a67cd
[Kernel] Tag XamContentGetLicenseMask as high frequency.
2018-11-20 13:53:46 -06:00
gibbed
e1d448f630
[Kernel] Move xam_content to new shim convention.
2018-11-20 13:50:31 -06:00
gibbed
927acf1902
[Kernel] Fix a minor typo.
2018-11-20 13:05:38 -06:00
Triang3l
a6b3bddf13
Merge branch 'master' into d3d12
2018-11-20 22:04:55 +03:00
gibbed
394105d359
[CPU/Kernel] Cleanup and rework of how kernel exports are declared.
2018-11-20 13:03:17 -06:00
gibbed
613be1425e
[Kernel] Update XamContentOpenFile argument names.
2018-11-20 13:03:17 -06:00
Triang3l
c061836649
[D3D12] Enable ROV by default
2018-11-20 21:30:36 +03:00
Triang3l
b0b1e684f7
[D3D12] Fix UAV binding in EDRAM clear root signature
2018-11-20 21:29:04 +03:00
Triang3l
3139e2d33b
Merge branch 'master' into d3d12
2018-11-20 20:22:59 +03:00
Rick Gibbed
c65ee2aa48
Merge pull request #1226 from chris-hawley/master
...
[JIT] stmw/lmw
2018-11-20 08:43:26 -06:00
Triang3l
f8ecd47490
Merge branch 'master' into d3d12
2018-11-20 10:26:31 +03:00
gibbed
dafed58e98
[Kernel] Implement MmAllocatePhysicalMemory.
2018-11-19 22:04:44 -06:00
gibbed
4f50e0e6c7
[Kernel] Implement RtlCopyString, RtlCopyUnicodeString.
2018-11-19 21:03:05 -06:00
Triang3l
e2122379b1
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-19 12:51:01 +03:00
Dr. Chat
95701f188d
[x64] Dynamically link to growable function tables
2018-11-18 21:21:36 -06:00
Triang3l
d35be635d6
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 22:21:32 +03:00
Triang3l
7fa453c813
[GPU] Fix 1-component ALU instruction swizzle (hopefully)
2018-11-18 22:20:43 +03:00
Triang3l
c9fdb72b72
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 20:44:47 +03:00
Dr. Chat
c9797dde2a
[CPU] Fix switch variable scoping
2018-11-18 11:35:23 -06:00
Triang3l
0c1431df46
Merge branch 'master' into d3d12
2018-11-18 17:17:45 +03:00
gibbed
4436616e6d
[x64] Use constant a bit earlier in VECTOR_SHL_V128.
2018-11-18 08:17:04 -06:00
Triang3l
44e8b1c91b
Merge branch 'master' into d3d12
2018-11-18 17:16:16 +03:00
gibbed
44f194be35
[x64] Fix constant access in VECTOR_SHL_V128.
2018-11-18 08:13:37 -06:00
gibbed
3ced6c5cf2
[CPU] Add constant VectorAverage.
2018-11-18 08:13:37 -06:00
Triang3l
251ce2af6b
Merge branch 'master' into d3d12
2018-11-18 12:13:26 +03:00
Rick Gibbed
21b8620bf5
Merge pull request #1264 from bmzhao/fix-failing-linux-build
...
Fix Linux build errors due to missing virtual destructors
2018-11-17 18:03:09 -06:00
NPCompete
da66c68bf6
[CPU] Made xe::cpu::StackWalker destructor virtual since it is an abstract class.
2018-11-17 14:50:30 -08:00
NPCompete
7c24f8e09f
[Kernel] Made xe::kernel::App destructor virtual since it is an abstract class.
2018-11-17 14:50:00 -08:00
Rick Gibbed
b8b1775837
Merge pull request #1260 from alan-shaffer/thread-name-fix
...
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-17 16:40:23 -06:00
Dr. Chat
aa14741e74
[x64] Fix unwind info bug; Cleanup win code cache
2018-11-17 14:40:25 -06:00
Triang3l
55fa9e6917
Merge branch 'master' into d3d12
2018-11-17 20:06:55 +03:00
Dr. Chat
69af4a21ac
[x64] Fill unwind reservation info bytes with 0xCC as well
2018-11-17 11:04:25 -06:00
Triang3l
66a37c0cc3
[D3D12] ROV: Aliasing and bounds checking, retc instead of discard
2018-11-17 17:15:15 +03:00
Triang3l
6901c3ea17
[D3D12] DXBC: Fix operands in scalar multiplication zero check
2018-11-16 19:25:24 +03:00
Triang3l
e46244a996
[D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS
2018-11-16 13:12:51 +03:00
Triang3l
38f421e89f
[D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG
2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c
[D3D12] GPUTEXTUREFORMAT_11_11_10 support
2018-11-14 17:02:19 +03:00
Triang3l
5e51306660
[D3D12] Integer texture comment and UpdateSystemConstantValues cleanup
2018-11-14 16:45:31 +03:00
Triang3l
8ff03bcfa0
[D3D12] Allow different loading modes for unsigned and signed textures
2018-11-14 13:52:16 +03:00
Triang3l
b4706054d0
[D3D12] U11V11W10 texture loading shader
2018-11-13 22:00:10 +03:00
alan
bad8c4b0c5
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-13 11:10:21 -05:00
Triang3l
4ad1c2c538
[D3D12] R11G11B10 unorm textures
2018-11-13 19:00:01 +03:00
Wildhaus
80375c62e8
Add support for STFS Metadata V2
2018-11-11 15:27:34 -05:00
Wildhaus
19fb21da7d
Games on Demand / Multifile STFS (SVOD) Support
2018-11-11 15:27:29 -05:00
Triang3l
ae48b3ffa8
[D3D12] Disable placed resources for RTV/DSV because of Nvidia
2018-11-10 22:45:55 +03:00
Triang3l
6a8a080703
[D3D12] DXBC: Source map comment output
2018-11-10 19:01:05 +03:00
Triang3l
95ed3ea158
Merge branch 'master' into d3d12
2018-11-10 16:34:20 +03:00
Triang3l
c949ce3d9c
[Base] StringBuffer: Clear the C string in Reset
2018-11-10 16:33:40 +03:00
Triang3l
1f33c221a2
Merge branch 'master' into d3d12
2018-11-10 11:47:13 +03:00
Rick Gibbed
128fb32698
Merge pull request #1253 from emoose/compressed-xex-fix
...
[CPU] Fix some compressed XEXs trying to decompress past the actual image size, causing errors
2018-11-09 20:27:01 -06:00
Triang3l
6274f664f9
Merge branch 'master' into d3d12
2018-11-08 19:45:56 +03:00
emoose
7f479ffb79
[Kernel] Remove item limit from enumerators, fixes #1255
...
Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00
emoose
ab53cf2a82
[CPU] Fix some compressed XEXs decompressing past the image size
2018-11-05 19:47:18 +00:00
Triang3l
3b57c82fe4
[D3D12] ROV: Don't use the D24FS8-specific clear shader with ROV
2018-11-03 20:55:50 +03:00
Triang3l
7935bcf49f
[D3D12] Fix resolving of non-top-left sample
2018-11-02 20:21:33 +03:00
Triang3l
3af93e547a
[D3D12] Fix triangle fan winding order
2018-11-02 09:57:35 +03:00
Triang3l
d55a2a586f
Merge branch 'master' into d3d12
2018-11-02 09:30:53 +03:00
Triang3l
5a79f675bd
[D3D12] ROV: Unbind resolve RT after using
2018-11-01 22:13:45 +03:00
emoose
bbb5c938ec
[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 15:50:56 +00:00
Triang3l
fd12302108
[D3D12] DXBC: Fix setp_inv output when the predicate is set
2018-10-31 16:18:19 +03:00
Triang3l
de141e0ee3
[D3D12] DXBC: Rewrite conditional execution
2018-10-30 21:31:59 +03:00
Triang3l
251f078baf
[D3D12] Fix mipmapped cubemaps and stacked textures
2018-10-29 22:40:29 +03:00
Triang3l
e4a7d1dc5e
Merge branch 'master' into d3d12
2018-10-29 11:22:26 +03:00
Triang3l
3b584a5f1c
[Kernel] Clang-format user_module.cc
2018-10-29 11:21:26 +03:00
Triang3l
e39bb04875
[D3D12] ROV: Fix min/max blending operation
2018-10-29 10:24:49 +03:00
Triang3l
c7befee395
Merge branch 'master' into d3d12
2018-10-28 20:31:49 +03:00
Dr. Chat
c95ba803a8
Merge branch 'xexp'
2018-10-28 12:20:02 -05:00
Dr. Chat
7443b7e61f
[CPU] Rename ImportLibrary fields to follow naming conventions
2018-10-28 09:41:31 -05:00
Triang3l
83c99bc811
[D3D12] Fix resolve region handling
2018-10-28 14:36:41 +03:00
Triang3l
4162716a54
Merge branch 'master' into d3d12
2018-10-26 22:04:59 +03:00
Triang3l
1d45a4f67e
[D3D12] Round to nearest when converting to fixed-point
2018-10-26 22:04:11 +03:00
Triang3l
f4844207ad
[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
2018-10-25 09:45:10 +03:00
Triang3l
fb5030171e
[D3D12] RGBA32F resolve
2018-10-25 09:32:19 +03:00
Triang3l
64d5574023
[D3D12] Don't apply the epsilon offset to cubemap face
2018-10-24 17:30:28 +03:00
Triang3l
cabffea4d7
[D3D12] Write pixel, not sample, position to ps_param_gen
2018-10-24 17:08:15 +03:00
Triang3l
e68a0c37b9
[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
2018-10-24 16:35:00 +03:00
Rick Gibbed
6a39d4b1f5
Merge pull request #1240 from 0x8080/Exports
...
[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 18:30:04 -05:00
0x7FFFFFFF
96bb9b04da
[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 17:26:47 -06:00
gibbed
a33b13c174
[Kernel] Stub XamShowNuiTroubleshooterUI.
2018-10-23 17:48:10 -05:00
gibbed
3a64cf64e0
[Kernel] Stub HidReadKeys.
2018-10-23 16:43:31 -05:00
Triang3l
119342dbac
Merge branch 'master' into d3d12
2018-10-23 23:35:06 +03:00
Triang3l
76c14f7e58
[APU] Load XAudio2_8.dll dynamically
2018-10-23 23:34:41 +03:00
Triang3l
aef0675c31
[GPU] Don't ignore vector instructions with side effects when they write to nowhere
2018-10-23 22:46:03 +03:00
Triang3l
43f34d804a
[D3D12] Load D3D dynamically
2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c
[D3D12] Code cleanup
2018-10-23 16:42:53 +03:00
Triang3l
31e0581304
[D3D12] Indexed line loops
2018-10-23 13:36:03 +03:00
Triang3l
096d78a2f9
[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
2018-10-23 11:04:36 +03:00
Triang3l
404535cdd8
Merge branch 'master' into d3d12
2018-10-23 10:54:58 +03:00
Triang3l
00adfcadf9
[UI] Fix build error in file_picker_win.cc using decltype
2018-10-23 10:54:16 +03:00
Triang3l
f78c48d6f9
[D3D12] Triangle fans with primitive restart
2018-10-23 08:14:41 +03:00
Triang3l
fb12ee72cb
[D3D12] Compilation fixes related to 8_8_8_8_GAMMA_EDRAM texture format
2018-10-22 23:30:11 +03:00
Triang3l
2b03a9e095
[GPU] Synchronize GPU frontend with the D3D12 branch
2018-10-22 23:28:52 +03:00
Triang3l
abdb37464d
Merge branch 'master' into d3d12
2018-10-22 23:15:07 +03:00
emoose
bf039172cf
[Kernel] Add null pointer checks to xmp_app handlers
2018-10-22 18:01:09 +01:00
emoose
67f0e487f4
[Kernel] Fix _snwprintf not having format_core wide = true
2018-10-22 18:00:01 +01:00
Triang3l
729406dee2
[D3D12] ROV: Blend in linear color space
2018-10-22 15:54:41 +03:00
emoose
6e74ba93d6
[CPU] Add support for delta patches using *_offset fields
2018-10-22 12:26:14 +01:00
Triang3l
6b09c02c42
[D3D12] ROV: Alpha saturate blending factor
2018-10-22 07:45:59 +03:00
Triang3l
f8d3e0c82f
[D3D12] ROV: Small stencil-related cleanup
2018-10-21 22:14:48 +03:00
Triang3l
b183b13868
[D3D12] ROV: Fix 7e3 alpha converted twice
2018-10-21 15:33:51 +03:00
Triang3l
8cfff36ec1
[D3D12] ROV: UAV barrier in Resolve
2018-10-21 14:53:29 +03:00
Triang3l
b6006dc4b2
[D3D12] ROV: Fix 32-bit storing
2018-10-21 14:16:23 +03:00
Triang3l
24bf39e942
[D3D12] ROV: Don't clamp during blending for floats
2018-10-21 13:44:35 +03:00
Triang3l
eb185ab64c
[D3D12] ROV: Clamp float16 to 65504 to prevent Infinity
2018-10-20 21:50:57 +03:00
Triang3l
24ebe6b1a7
[D3D12] ROV: Non-IEEE multiplication in blending
2018-10-20 17:58:02 +03:00
emoose
d2fd109af3
[CPU] Add more asserts for XEXP descriptor (+ log a warning)
2018-10-20 05:08:14 +01:00
emoose
265903fe66
[CPU] Add XEXP support to XexModule, if XEXP is in same folder as XEX
...
This was a headache to work out, big thanks to the lack of documentation on .xexp files... a ton of guesswork was involved here but luckily it turned out well.
I did have to make some pretty major changes to the way XEX files are loaded though.
Previously it'd just load everything in one go: XEX headers -> decrypt/decompress data -> load imports/symbols -> set loader data table entries, etc...
Now it's changed to something like this:
- Load base XEX headers + decrypted/decompressed image data, return X_STATUS_PENDING
- In the LoadFromFile call used to load the XEX, search for XEXP patch file (only .xexp in same folder atm)
- If patch exists: load XEXP, decrypt headers/data, apply patch to base XEX, dispose of XEXP
- Finish XEX load via LoadXexContinue() (handles imports/symbols/loader data...)
This saves us from needing to reset the imports/function/symbol stuff after patching (since all the XEX code will be a lot different), but I'm not really sure if I went about it the best way.
2018-10-20 04:36:21 +01:00
emoose
0b7f7e1657
[CPU] Move XEX2 code into XexModule class, autodetect XEX key
...
Code is mainly just copy/pasted from kernel/util/xex2.cc, I've tried fixing it up to work better in a class, but there's probably some things I missed.
Also includes some minor improvements to the XEX loader, like being able to try both XEX keys (retail/devkit) automatically, and some fixes to how the base address is determined.
(Previously there was code that would get base address from optional header, code that'd get it from xex_security_info, code that'd use a stored base address value...
Now everything reads it from a single stored value instead, which is set either from the xex_security_info, or if it exists from the optional header instead.
Maybe this can help improve compatibility with any weird XEX's that don't have a base address optional header?)
Compressed XEX loader also has some extra checks to make sure the compressed data hash matches what's expected.
Might increase loading times by a fraction, but could save reports from people unknowingly using corrupt XEXs.
(still no checks for non-compressed data though, maybe need to compare data with xex_security_info->ImageHash?)
2018-10-20 04:18:18 +01:00
Triang3l
1d97fe7d53
[D3D12] ROV: Declare SV_IsFrontFace in the depth-only shader
2018-10-19 12:30:09 +03:00
Triang3l
18ef1248f9
[D3D12] ROV: Use front face stencil for back face when needed
2018-10-19 11:55:01 +03:00
Triang3l
c1e78f6953
[D3D12] ROV: Broken stencil test
2018-10-19 11:33:50 +03:00
Triang3l
ea2864d21e
[D3D12] ROV: Stencil constant declarations
2018-10-18 23:02:25 +03:00
Triang3l
d214c62c78
[D3D12] ROV: Fix write mask source
2018-10-18 20:59:24 +03:00
Triang3l
f48ea20880
[D3D12] ROV: Track which RTs and components have been actually written
2018-10-18 14:54:33 +03:00
Triang3l
1860bc6a59
[D3D12] Display whether ROV is actually used in the title
2018-10-17 17:53:37 +03:00
Triang3l
f5a90faeab
[D3D12] ROV: Separate depth and stencil discard/writing
2018-10-17 16:22:24 +03:00
Triang3l
1c6d753e55
[D3D12] ROV: Depth test refactoring
2018-10-17 15:23:58 +03:00
Triang3l
6c0ffe881a
[D3D12] ROV: Min/max blend operations
2018-10-17 13:04:03 +03:00
Triang3l
17a737a358
[D3D12] Display ROV support in the window title
2018-10-16 21:19:45 +03:00
Triang3l
37fe120fe0
[D3D12] ROV: Write mask, write in ascending RT number order
2018-10-16 20:50:01 +03:00
Triang3l
e8414da5dd
[D3D12] ROV: Fix depth format system constant setting
2018-10-16 18:08:18 +03:00
Triang3l
5f2c4500d6
[D3D12] ROV: Clamp values participating in blending
2018-10-16 15:02:08 +03:00
Triang3l
2d56c9ae30
[D3D12] ROV: Empty pixel shader for depth-only drawing
2018-10-16 14:02:43 +03:00
Triang3l
6e9964b43e
[D3D12] ROV: Fix depth testing
2018-10-15 23:16:34 +03:00
Triang3l
e455467c32
[D3D12] ROV: Non-working depth testing code
2018-10-15 22:13:06 +03:00
Christian Hawley
add23849bf
[CPU] Implement lmw and stmw instructions
2018-10-14 13:57:45 -04:00
Triang3l
fa968a9ecd
[D3D12] ROV: Fix 7e3 denormal read
2018-10-14 16:05:11 +03:00
Triang3l
5395183d98
[D3D12] ROV: 64bpp load/store
2018-10-14 14:38:04 +03:00
Triang3l
eb8596d72a
[D3D12] ROV: Cleanup format system constants
2018-10-14 12:04:39 +03:00
Triang3l
518535bbd3
[D3D12] ROV 7e3 reading
2018-10-13 20:19:42 +03:00
Triang3l
148a713280
[D3D12] ROV 7e3 writing
2018-10-13 19:10:25 +03:00
Triang3l
c8a48f9c1c
[D3D12] ROV: Blending fixes
2018-10-13 17:44:04 +03:00
Triang3l
efc7f794ed
[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
2018-10-13 15:38:49 +03:00
Triang3l
f98a4d11ea
[D3D12] ROV: A bit of non-working blending code
2018-10-13 14:33:22 +03:00
Triang3l
60c7f11fe0
[D3D12] Blend constant values
2018-10-12 23:56:49 +03:00
Triang3l
5f108246b6
[D3D12] ROV: Blending constant declaration
2018-10-12 22:28:07 +03:00
Triang3l
10a3dc6d94
[D3D12] ROV: 32-bit loading, except for 7e3
2018-10-12 20:07:00 +03:00
Triang3l
3dc15dbb44
[D3D12] ROV: 32bpp storing (except for 7e3)
2018-10-12 09:59:31 +03:00
Triang3l
615fade64e
[D3D12] ROV: Fix EDRAM pitch shader constant size
2018-10-11 19:59:35 +03:00
Triang3l
197b1d8114
[D3D12] ROV: EDRAM offset calculation
2018-10-11 10:16:36 +03:00
Triang3l
8cde541596
[D3D12] ROV: Binding
2018-10-10 18:33:39 +03:00
Triang3l
67e5cb8681
[D3D12] ROV: Disable RTs when using ROV
2018-10-10 16:37:35 +03:00
Triang3l
6d2e74325c
[D3D12] ROV: Check if supported
2018-10-10 14:30:29 +03:00
Triang3l
90f700c785
[D3D12] Analysis: Display fetch constant contents if type is wrong
2018-10-10 12:44:02 +03:00
Triang3l
7bc79cbd01
[D3D12] Signed texture SRVs
2018-10-09 21:44:18 +03:00
Triang3l
7603de218b
[D3D12] DXBC part of signed textures
2018-10-09 08:31:09 +03:00
Triang3l
6a6e63060b
[D3D12] Submit barriers before uploading gamma ramp
2018-10-08 19:42:02 +03:00
Triang3l
fccebae703
[D3D12] PIX: Capture with F4, disable tiled resources when attached
2018-10-08 12:05:15 +03:00
Triang3l
16dc6e4100
[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
2018-10-07 21:51:18 +03:00
Triang3l
685d3074f4
[D3D12] Hash sampler bindings and refactor names in UpdateBindings
2018-10-07 20:21:18 +03:00
Triang3l
3de2b5e692
[D3D12] Code style fixes
2018-10-07 17:30:12 +03:00
Triang3l
400e6b7137
[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
2018-10-07 15:26:47 +03:00
Triang3l
9194c3f8b0
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
2018-10-06 20:27:48 +03:00
Triang3l
128ac2a3f9
[D3D12] Align mipmap storage size to power of 2 when untiling
2018-10-05 20:48:11 +03:00
Triang3l
34946c57b0
[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
2018-10-05 20:02:36 +03:00
Triang3l
9dc7dfab02
[D3D12] Fix currently bound textures not reloaded if not needed immediately
2018-10-05 09:20:51 +03:00
Triang3l
d827bbeb6c
[D3D12] Fix texture binding hashing
2018-10-04 23:57:08 +03:00
Triang3l
131525e44d
[D3D12] Don't create SRVs if textures not changed
2018-10-04 14:36:48 +03:00
Triang3l
b77ffe3df6
[D3D12] Output gamma ramp
2018-10-03 14:36:17 +03:00
Triang3l
c624bf8c49
[D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask
2018-10-02 21:24:50 +03:00
Triang3l
90f586383a
[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
2018-10-02 17:36:10 +03:00
Triang3l
9e17bbf016
[D3D12] Refactor system and bool/loop constants into separate descriptor ranges
2018-10-02 16:34:22 +03:00
Triang3l
2588aab89d
[GPU/D3D12] Float constant remapping fixes
2018-10-01 20:15:00 +03:00
Triang3l
c4599ff211
[D3D12] Compact float constants and don't split them into pages
2018-09-30 20:17:26 +03:00
Triang3l
eb50ebd885
[D3D12] Write to 8_8_8_8_GAMMA in gamma space
2018-09-29 13:30:05 +03:00
Triang3l
64209748e3
[D3D12] Better polygon offset scale
2018-09-29 12:01:09 +03:00
Triang3l
400747bf7c
[D3D12] Point sprite size
2018-09-29 11:25:03 +03:00
Triang3l
d9538e6cc2
[D3D12] Log unsupported texture formats and don't log texture invalidation
2018-09-27 10:27:55 +03:00
Triang3l
ea7d9e9060
[D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia
2018-09-26 20:46:24 +03:00
Triang3l
55f96c0f83
[D3D12] DXBC: Apply exp bias after alpha test
2018-09-26 16:20:04 +03:00
Triang3l
70103804c3
[D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation
2018-09-26 16:10:23 +03:00
Triang3l
6e36101b42
[D3D12] Experimental write watch implementation for shared memory
2018-09-24 23:18:16 +03:00
Triang3l
005e590c92
[D3D12] SHM upload range cleanup and mask index buffer address
2018-09-23 18:37:41 +03:00
Triang3l
ecfa70284e
[D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats
2018-09-22 19:22:57 +03:00
Triang3l
133604f249
[D3D12] Decompress textures if their size is not 4x4-aligned
2018-09-22 19:03:25 +03:00
Triang3l
bb24521c2b
[D3D12] DXT5 decompression shader (not used yet)
2018-09-22 15:52:07 +03:00
Triang3l
4d1b3caf8c
[D3D12] DXBC: Fix max4 instruction length
2018-09-22 13:36:04 +03:00
Triang3l
6e3cf5dd22
[D3D12] Cleanup selection in shaders and add some DXT5 alpha code
2018-09-21 21:22:33 +03:00
Triang3l
17e3f09c1e
[D3D12] DXT1 decompression shader
2018-09-21 08:55:55 +03:00
Triang3l
1f248572ac
[D3D12] Better explanation of dxbc_switch
2018-09-19 23:26:45 +03:00
Triang3l
9daea21edc
[D3D12] Don't use _COLOR blend modes for alpha
2018-09-19 22:54:35 +03:00
Triang3l
cbd36218bf
[D3D12] DXBC: Use switch instead of if for flow control (experimentally)
2018-09-19 21:25:58 +03:00
Triang3l
4db3a927ad
[D3D12] Remove ID3DBlob from D3D12Shader
2018-09-19 17:08:48 +03:00
Triang3l
ed66694319
[D3D12] Slightly better logging
2018-09-19 16:50:13 +03:00
Triang3l
fdd536f572
[D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM
2018-09-19 11:40:28 +03:00
Triang3l
377b2da2d5
[D3D12] DXBC: Use eq, not lt, to check for zero operands in mul
2018-09-18 21:44:39 +03:00
Triang3l
7b450e9cec
[D3D12] DXBC: SM3 zero handling in all multiplication instructions
2018-09-18 17:00:52 +03:00
Triang3l
836b4eef27
[D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments
2018-09-18 15:27:34 +03:00
Triang3l
41d461d3a5
[D3D12] DXBC: Zero operand handling in vector mul and mad
2018-09-18 12:37:47 +03:00
Triang3l
a27740a41f
[D3D12] Set binding texture to null if the key is not valid
2018-09-17 08:08:45 +03:00
Triang3l
34fef0911c
[GPU] Fix dynamic GPR addressing check
2018-09-17 07:35:56 +03:00
Triang3l
79b745527c
[D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved
2018-09-16 21:48:23 +03:00
Triang3l
be2d522e19
[D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore
2018-09-16 20:35:10 +03:00
Triang3l
ae3d0bbb57
[D3D12] Clear both color and depth in resolves
2018-09-16 19:49:01 +03:00
Triang3l
f8506d6b62
[D3D12] Use ByteSwap64 in 64bpp raw resolve
2018-09-16 18:54:59 +03:00
Triang3l
5997ec6668
[D3D12] 64bpp resolve and clear - GTA IV ingame
2018-09-16 17:14:21 +03:00
Triang3l
5f0df6d1fa
[D3D12] Pipeline debug name, DXBC norm16 vertex fix
2018-09-16 15:57:22 +03:00
Triang3l
c9ffe98d21
[D3D12] 64bpp raw resolve and EDRAM refactoring
2018-09-16 15:11:11 +03:00
Triang3l
5be78ab369
[D3D12] Non-indexed triangle fans and resource creation refactoring
2018-09-15 23:41:16 +03:00
Triang3l
d1f185c744
[D3D12] Triangle fan conversion (untested, only indexed and without cache)
2018-09-15 15:11:03 +03:00
Triang3l
a6304cd9fe
[D3D12] Fix 7e3 and 20e4 conversion negative value handling
2018-09-13 20:03:05 +03:00
Triang3l
9a9665e4b8
[D3D12] Add DXBC to xenia-gpu-shader-compiler
2018-09-13 18:33:43 +03:00
Triang3l
bd6b3c3e30
[D3D12] Remove the HLSL shader translator
2018-09-13 18:17:40 +03:00
Triang3l
eed673eef4
[D3D12] DXBC: Fix VPOS SSAA inverse scale constant register
2018-09-13 18:01:42 +03:00
Triang3l
3194ad5938
[D3D12] DXBC: Format getGradients code
2018-09-13 18:00:56 +03:00
Triang3l
d82fb7d9e6
[D3D12] DXBC getGradients and maxa clamp notes
2018-09-13 14:43:07 +03:00
Triang3l
8587438f70
[D3D12] DXBC: Fix anisotropic filtering sampler name suffix
2018-09-13 13:26:01 +03:00
Triang3l
f882743d7f
[D3D12] DXBC ps_param_gen
2018-09-13 10:26:17 +03:00
Triang3l
cfef083271
[D3D12] DXBC: Shorten texture degamma
2018-09-13 09:38:14 +03:00
Triang3l
461fd3f693
[D3D12] DXBC texture sign bias, gamma and exponent bias
2018-09-12 23:34:58 +03:00
Triang3l
099de4487b
[D3D12] DXBC vertex W format
2018-09-12 21:39:13 +03:00
Triang3l
283461be6c
[D3D12] DXBC alpha test
2018-09-12 21:02:22 +03:00
Triang3l
9f7496ac23
[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
2018-09-12 19:54:24 +03:00
Triang3l
4651a0b5ed
[D3D12] DXBC: (Currently incorrect) cube undoing
2018-09-12 16:49:23 +03:00
Triang3l
15e0501a49
[D3D12] DXBC binding fixes
2018-09-11 23:15:32 +03:00
Triang3l
2a98d29eda
[D3D12] DXBC: Most of tfetch
2018-09-11 22:57:08 +03:00
Triang3l
d67b6f7a3e
[D3D12] DXBC texture size, offset, unnormalized coordinates
2018-09-11 14:47:39 +03:00
Triang3l
d4334312f3
[D3D12] DXBC samplers
2018-09-11 12:37:47 +03:00
Dr. Chat
37e59464c2
[UI] Undo warning fix in file_picker_win.cc
2018-09-10 20:38:58 -05:00
Triang3l
06fabd16ad
[D3D12] DXBC control flow
2018-09-10 23:30:53 +03:00
Triang3l
d5d3f336f5
[D3D12] DXBC loop start and exece
2018-09-10 22:38:15 +03:00
Triang3l
20e607a35c
[D3D12] DXBC exec and predicate
2018-09-10 21:35:12 +03:00
Triang3l
b0fdab1754
[D3D12] DXBC: Format if instruction
2018-09-10 18:32:03 +03:00
Triang3l
f4b83cb670
[D3D12] DXBC main loop and labels
2018-09-10 13:20:35 +03:00
Triang3l
4268466383
[D3D12] DXBC texture bindings (but no samplers and fetch)
2018-09-09 23:33:08 +03:00
Triang3l
091d51f841
[D3D12] DXBC: Unload vfetch index operand
2018-09-09 19:04:03 +03:00
Triang3l
a6da33e463
[D3D12] DXBC cube instruction
2018-09-09 18:38:58 +03:00
Triang3l
3b7d6bfdcb
[D3D12] Format DXBC and HLSL shader translator code
2018-09-09 14:12:40 +03:00
Triang3l
01bbba32cb
[D3D12] DXBC muls_prev2
2018-09-09 00:16:04 +03:00
Triang3l
0a79a36cfa
[D3D12] DXBC logc and reciprocals
2018-09-08 23:06:00 +03:00
Triang3l
a6936ab4ce
[D3D12] DXBC clip space scale/offset
2018-09-08 21:48:00 +03:00
Triang3l
3a86d78c18
[D3D12] DXBC: Re-enable indexable temps because they are okay on Nvidia
2018-09-08 21:14:02 +03:00
Triang3l
b56ff6e325
[D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min
2018-09-08 20:16:00 +03:00
Triang3l
b91866fa49
[D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang
2018-09-08 15:11:25 +03:00
Justin Moore
91c53f975e
Merge pull request #1209 from Triang3l/all_format_info
...
[GPU] Add info about unknown texture formats
2018-09-07 17:08:07 -05:00
Triang3l
0165136f69
[D3D12] DXBC: Partial revert of x# changes because literals can be written to them
2018-09-07 23:02:34 +03:00
Triang3l
bc9b95ac57
[D3D12] DXBC: Fix indexable temp usage
2018-09-07 22:04:57 +03:00
Triang3l
04544945d0
[D3D12] DXBC: Fix vector write mask usage
2018-09-07 20:27:08 +03:00
Triang3l
8ecedbb20a
[D3D12] DXBC: Vfetch exponent bias
2018-09-07 09:17:36 +03:00
Triang3l
64fe2d8600
[D3D12] DXBC: Fix a typo breaking pixel shaders
2018-09-07 09:08:04 +03:00
Justin Moore
413a04eb1b
Merge pull request #1211 from Triang3l/patch-1
...
[GPU] Add texture signedness enumeration
2018-09-06 19:26:06 -05:00
Triang3l
edcb537f9e
[D3D12] DXBC vertex fetch (hangs GPU currently)
2018-09-07 00:36:15 +03:00
Triang3l
4212d2296a
[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
2018-09-06 23:14:35 +03:00
Triang3l
e2d60a4708
[D3D12] DXBC: Convert vertex index to float
2018-09-06 22:45:07 +03:00
Triang3l
2b2d7e71c6
[D3D12] DXBC: Add base vertex index
2018-09-06 22:22:19 +03:00
Triang3l
0d3ef9e05d
[D3D12] DXBC vfetch byte swap
2018-09-06 22:05:20 +03:00
Triang3l
bed58a2282
[D3D12] DXBC vfetch ld_raw part
2018-09-06 17:05:36 +03:00
Triang3l
a0aa55b1e8
[D3D12] DXBC: Move interpolants to GPRs in pixel shaders
2018-09-06 14:16:17 +03:00
Triang3l
4cc9e84f35
[D3D12] DXBC position and color output
2018-09-06 13:37:14 +03:00
Triang3l
ae4b34c66c
[D3D12] DXBC: Result storing
2018-09-05 21:37:34 +03:00
Triang3l
fd27057ce1
[D3D12] DXBC: Portion of result storing
2018-09-05 21:14:04 +03:00
Triang3l
5fb3fe3ab5
[D3D12] DXBC: maxas, maxasf
2018-09-05 18:43:06 +03:00
Triang3l
b63d38319b
[D3D12] DXBC: All setp instructions
2018-09-05 18:11:26 +03:00
Triang3l
db87efdfaa
[D3D12] DXBC: Most scalar opcodes
2018-09-05 16:38:47 +03:00
Triang3l
8cd645c4a4
[D3D12] DXBC vector ALU (except for cube)
2018-09-05 14:02:18 +03:00
Triang3l
c4ceb6c0b9
[D3D12] DXBC: More vector instructions
2018-09-04 23:02:55 +03:00
Triang3l
72e6526067
[D3D12] DXBC: Some vector ALU opcodes
2018-09-03 23:03:37 +03:00
Triang3l
b1247bd708
[D3D12] DXBC bool and 0/1 operand loading
2018-09-03 21:51:13 +03:00
Triang3l
04383a2113
[D3D12] DXBC loop constant loading
2018-09-03 08:14:52 +03:00
Triang3l
cb9c2984dc
[D3D12] DXBC float constant loading
2018-09-03 07:58:39 +03:00
Triang3l
45c83e84c8
[D3D12] DXBC source operand loading - registers
2018-09-02 23:35:11 +03:00
Triang3l
4a2329da25
[D3D12] DXBC source operand usage tokens
2018-09-02 21:12:36 +03:00
Triang3l
5798c9a45c
[D3D12] DXBC SV_IsFrontFace
2018-09-02 17:14:11 +03:00
Triang3l
5dcff19efc
[D3D12] DXBC internal registers
2018-09-02 16:50:00 +03:00
Triang3l
1413a7d206
[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
2018-09-02 16:31:21 +03:00
Triang3l
eda0d31b8f
[D3D12] DXBC: Remove one TODO
2018-09-02 16:25:11 +03:00
Triang3l
f90fa0cf33
[D3D12] DXBC vertex index byte swap
2018-09-02 16:10:20 +03:00
Triang3l
fc6d388c4b
[D3D12] DXBC code cleanup (mainly operands)
2018-09-02 13:58:03 +03:00
Triang3l
71e9085532
[D3D12] DXBC - reset interpolators and point parameters
2018-09-02 00:16:58 +03:00
Triang3l
5f24315c0e
[D3D12] DXBC operand note comment
2018-09-01 23:28:28 +03:00
Triang3l
b404f227b1
[D3D12] DXBC internal r# stack allocation
2018-09-01 22:20:05 +03:00
Triang3l
da9f153a29
[D3D12] DXBC: Don't use indexable temps unless needed
2018-08-31 20:28:29 +03:00
Triang3l
dad10c30e9
[GPU] Detect dynamic temp indexing before translating shaders
2018-08-31 20:06:53 +03:00
Triang3l
8c314072c8
[D3D12] DXBC color output remapping
2018-08-31 16:30:08 +03:00
Triang3l
37001993c5
[D3D12] DXBC indexable temps
2018-08-31 14:04:57 +03:00
Triang3l
4c812da3f2
[D3D12] DXBC pixel shader I/O and refactoring
2018-08-31 13:00:47 +03:00
Triang3l
639be6fdb8
[D3D12] DXBC vertex shader I/O
2018-08-30 22:04:11 +03:00
Triang3l
8268825f3b
[D3D12] Switch to DXBC shader translator (currently unusable)
2018-08-30 20:42:22 +03:00
Triang3l
8376918bb7
[D3D12] DXBC shared memory
2018-08-30 19:46:06 +03:00
Triang3l
8d7559f0f9
[D3D12] DXBC dcl_constantbuffer
2018-08-30 19:01:05 +03:00
Triang3l
aac20b6f91
[D3D12] DXBC ret and some RDEF/OSGN fixes
2018-08-30 15:58:48 +03:00
Triang3l
28b56aac2b
[D3D12] DXBC SHEX writing
2018-08-30 15:12:27 +03:00
Triang3l
c6e0c66c44
[D3D12] DXBC STAT writing
2018-08-30 14:42:17 +03:00
Triang3l
501bec8e5e
[D3D12] Change root signature to allow vfetch in pixel shaders
2018-08-30 14:02:32 +03:00
Triang3l
ac9d3d0b59
[D3D12] DXBC output signature
2018-08-29 23:36:08 +03:00
Triang3l
b46a0c285f
[D3D12] DXBC input signature
2018-08-29 21:54:22 +03:00
Triang3l
b2ddbb6096
[D3D12] DXBC RDEF cbuffer bindings
2018-08-29 20:32:31 +03:00
Triang3l
a30f8d6374
[D3D12] DXBC RDEF cbuffers
2018-08-29 19:46:38 +03:00
Triang3l
3edf41bea4
[D3D12] DXBC RDEF constants
2018-08-29 18:05:50 +03:00
Triang3l
6d783fd3bf
[D3D12] DXBC RDEF types
2018-08-29 16:57:29 +03:00
Triang3l
443e371a94
[D3D12] Make SHM t0 and textures t1+ in VS as in DXBC SHM will be added first
2018-08-28 17:42:11 +03:00
Triang3l
b3650a4b66
[D3D12] 6_5_5 texture format
2018-08-28 16:22:31 +03:00
Triang3l
c2a5b65f8d
[D3D12] Packed texture format swizzles
2018-08-28 16:10:26 +03:00
Triang3l
df22ef2e6a
[D3D12] EDRAM store sorting fix and RT base logging
2018-08-28 14:58:52 +03:00
Triang3l
ccb57373fe
[D3D12] DXBC RDEF header
2018-08-27 22:21:37 +03:00
Triang3l
90a36e3818
[D3D12] Alphatest fix and HLSL style cleanup
2018-08-27 17:21:57 +03:00
Triang3l
285de2a521
[D3D12] DXBC string append
2018-08-27 16:53:59 +03:00
Triang3l
1dc98d9133
[D3D12] DXBC size and checksum
2018-08-27 16:18:21 +03:00
Triang3l
945ced4996
[D3D12] Begin writing the DXBC translator
2018-08-27 15:58:58 +03:00
Triang3l
8ced574c6f
[D3D12] Add DXBC tokens and checksum
2018-08-27 15:18:30 +03:00
Triang3l
629a8e0e25
[D3D12] Profile GPU time via BeginFrame
2018-08-27 12:54:15 +03:00
Triang3l
6d48b856b9
[D3D12] Point sprites and color exponent bias
2018-08-27 12:36:09 +03:00
Triang3l
1818905366
[D3D12] Add a flag to toggle half pixel offset
2018-08-26 23:50:38 +03:00
Triang3l
660a606f5e
[D3D12] Make depth buffers less important than color in case of EDRAM aliasing
2018-08-26 20:26:49 +03:00
Triang3l
592873cf9f
[D3D12] Quad list geometry shader
2018-08-26 19:51:20 +03:00
Triang3l
2c24622bdb
[D3D12] Align size given by GetCopyableFootprints, fix device loss in Halo: Reach
2018-08-26 19:04:28 +03:00
Triang3l
85677af156
[D3D12] Translate shaders before updating render targets so color mask is valid
2018-08-26 17:45:23 +03:00
Triang3l
e819a41300
[D3D12] Banjo-Kazooie/Tooie top tile clear fix (rendering still broken in Tooie)
2018-08-26 16:45:21 +03:00
Triang3l
91ef453534
[D3D12] Try to reload textures when a watch is triggered
2018-08-26 14:52:18 +03:00
Triang3l
227268ef65
[D3D12] Cleanup raw buffer view creation
2018-08-26 13:09:47 +03:00
Triang3l
79d43bb943
[D3D12] Refactor compute pipeline creation
2018-08-26 00:56:41 +03:00
Triang3l
791c275fab
[D3D12] Cleanup object destruction in Shutdown functions
2018-08-26 00:24:25 +03:00
Triang3l
ff014d47d4
[D3D12] Refactor root signature creation
2018-08-25 23:37:11 +03:00
Triang3l
110d4724f9
Merge branch 'master' into d3d12
2018-08-25 23:26:32 +03:00
Triang3l
dba8ab4eed
[D3D12] Refactor descriptors and resolve logging
2018-08-25 22:42:18 +03:00
gibbed
de43afbb54
Fix warnings when building on newer Windows 10 SDK versions.
2018-08-25 14:23:20 -05:00
Triang3l
50470d67a8
[D3D12] 32bpp and 20e4 clearing in resolves
2018-08-25 17:03:06 +03:00
Triang3l
66510b2e6f
[D3D12] Experimental incomplete custom sample positions, disabled by default
2018-08-25 14:38:55 +03:00
Triang3l
304544cc72
[D3D12] Fix Y half-pixel offset
2018-08-25 10:50:47 +03:00
Triang3l
961c7e1198
[D3D12] Set 32bpp tile mode for all 32bpp formats
2018-08-25 10:29:52 +03:00
Triang3l
2c6224ad37
[D3D12] 32bpp tiling shader
2018-08-25 01:16:35 +03:00
Triang3l
4a747b3b81
[D3D12] Resolve shader and draw
2018-08-24 22:40:22 +03:00
Triang3l
dd17cd3f9f
[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
2018-08-23 23:25:42 +03:00
Triang3l
2e79eac976
[D3D12] Window output
2018-08-23 19:50:11 +03:00
Triang3l
ea1abdaa6e
[D3D12] Raw 32bpp resolve
2018-08-23 13:25:36 +03:00
Triang3l
bc4125584c
[D3D12] Shorten and batch barriers
2018-08-22 23:00:56 +03:00
Triang3l
d204e9ba74
[D3D12] 32bpp raw resolve shader
2018-08-22 21:15:02 +03:00
Triang3l
2d8527c9df
[D3D12] Common root constants for EDRAM load/store and single sample load
2018-08-22 19:54:51 +03:00
Triang3l
c4f80aac0d
[D3D12] EDRAM layout of a rectangle and other resolve stuff
2018-08-22 17:33:43 +03:00
Triang3l
ddc8f17fa5
[D3D12] Depth untiling, update depth resolve documentation
2018-08-21 23:05:41 +03:00
Triang3l
da1be211eb
[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
2018-08-21 22:04:06 +03:00
Triang3l
d628e92ff5
[D3D12] Resolve target dimensions
2018-08-20 19:09:04 +03:00
Triang3l
f9fdcbb2dc
[D3D12] Resolve dimension calculation
2018-08-20 17:58:20 +03:00
Triang3l
153c6bf713
[D3D12] Refactor EDRAM load/store pipelines into modes
2018-08-19 21:11:16 +03:00
Triang3l
1a4fc3bde2
[GPU] Add texture signedness enumeration
...
For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
2018-08-19 15:25:20 +03:00
Triang3l
e3a50a207d
[D3D12] SHM functions needed for resolves
2018-08-18 22:43:02 +03:00
Triang3l
36cc19017a
[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
2018-08-18 21:53:14 +03:00
Triang3l
7ba2526fa8
[D3D12] Move interpolators above position because it's more important for pixel shaders
2018-08-18 18:47:13 +03:00
Triang3l
bd868ae6cc
[D3D12] Fix a typo in linear texture address calculation
2018-08-18 18:37:20 +03:00
Triang3l
b0dd9b6fd0
[D3D12] Shutdown immediate textures in the destructor
2018-08-18 15:25:30 +03:00
Triang3l
bfb781d293
[D3D12] Texture invalidation (incomplete)
2018-08-18 15:24:02 +03:00
Triang3l
9e21f5ab67
[D3D12] SHM watch creation
2018-08-18 00:16:55 +03:00
Triang3l
005040e885
[D3D12] Shared memory watch structures
2018-08-17 21:41:18 +03:00
Triang3l
e6ec390a04
[D3D12] Profile UpdateRenderTargets
2018-08-17 17:53:01 +03:00
Triang3l
8d6b75418d
[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
2018-08-17 17:35:33 +03:00
Triang3l
bf0f20df9b
[D3D12] Immediate drawer
2018-08-17 16:55:31 +03:00
Triang3l
e572f65d11
[D3D12] DXT5A swizzle
2018-08-16 17:36:03 +03:00
Triang3l
ed7f4ec4be
[D3D12] Fix a typo in HLSL sqrt
2018-08-16 16:19:45 +03:00
Triang3l
14523145a2
[D3D12] ps_param_gen in HLSL
2018-08-16 15:53:55 +03:00
Triang3l
bb518407a2
[D3D12] Disable blending if it's 1*S+0*D
2018-08-16 14:16:56 +03:00
Triang3l
7ced7c932c
[D3D12] Fix a typo in a blending register name
2018-08-16 14:02:53 +03:00
Triang3l
d94ebaf580
[D3D12] HLSL alphatest
2018-08-16 13:44:48 +03:00
Triang3l
8d2bfd4b88
[D3D12] Fix 16.16.16.16 vertex fetch
2018-08-16 12:20:27 +03:00
Triang3l
c547851626
[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
2018-08-16 12:07:53 +03:00
Triang3l
1cec143810
[D3D12] DXT3A textures
2018-08-15 16:59:43 +03:00
Triang3l
428095f62a
[D3D12] CTX1 texture loading shader
2018-08-15 16:27:13 +03:00
Triang3l
17fb60a97a
[D3D12] Rectangle list geometry shader and viewport fixes
2018-08-14 17:21:18 +03:00
Triang3l
1200eaae24
[GPU/D3D12] Correct EDRAM texture format names
2018-08-13 19:50:38 +03:00
Triang3l
24c3bac898
[D3D12] Fix cubemap coordinates
2018-08-13 00:30:20 +03:00
Triang3l
01a3bc32f7
[D3D12] More texture formats, rename blend map
2018-08-12 22:58:45 +03:00
Triang3l
34a1846859
[D3D12] 3D and cube texture HLSL compilation fixes
2018-08-12 21:12:34 +03:00
Triang3l
ebc5911634
[D3D12] Samplers and fix blending not enabled
2018-08-12 21:03:57 +03:00
Triang3l
de70451ac8
[D3D12] Partially implement tfetch in HLSL
2018-08-12 19:37:03 +03:00
Triang3l
b0993fa3f0
[D3D12] Tiny HLSL control flow cleanup
2018-08-12 01:15:38 +03:00