[Kernel] Stub XamShowNuiTroubleshooterUI.
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@ -12,12 +12,16 @@
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xam/xam_private.h"
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#include "xenia/ui/imgui_dialog.h"
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#include "xenia/ui/window.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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namespace xam {
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extern std::atomic<int> xam_dialogs_shown_;
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struct X_NUI_DEVICE_STATUS {
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xe::be<uint32_t> unk0;
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xe::be<uint32_t> unk1;
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@ -34,6 +38,31 @@ void XamNuiGetDeviceStatus(pointer_t<X_NUI_DEVICE_STATUS> status_ptr) {
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}
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DECLARE_XAM_EXPORT(XamNuiGetDeviceStatus, ExportTag::kStub);
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dword_result_t XamShowNuiTroubleshooterUI(unknown_t unk1, unknown_t unk2,
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unknown_t unk3) {
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// unk1 is 0xFF - possibly user index?
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// unk2, unk3 appear to always be zero.
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if (FLAGS_headless) {
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return 0;
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}
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auto display_window = kernel_state()->emulator()->display_window();
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xe::threading::Fence fence;
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display_window->loop()->PostSynchronous([&]() {
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xe::ui::ImGuiDialog::ShowMessageBox(
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display_window, "NUI Troubleshooter",
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"The game has indicated there is a problem with NUI (Kinect).")
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->Then(&fence);
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});
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++xam_dialogs_shown_;
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fence.Wait();
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--xam_dialogs_shown_;
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return 0;
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}
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DECLARE_XAM_EXPORT(XamShowNuiTroubleshooterUI, ExportTag::kStub);
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void RegisterNuiExports(xe::cpu::ExportResolver* export_resolver,
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KernelState* kernel_state) {}
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