[D3D12] DXBC source operand usage tokens

This commit is contained in:
Triang3l 2018-09-02 21:12:36 +03:00
parent 5798c9a45c
commit 4a2329da25
2 changed files with 234 additions and 0 deletions

View File

@ -510,6 +510,188 @@ std::vector<uint8_t> DxbcShaderTranslator::CompleteTranslation() {
return shader_object_bytes;
}
void DxbcShaderTranslator::LoadDxbcSourceOperand(
const InstructionOperand& operand, DxbcSourceOperand& dxbc_operand) {
// TODO(Triang3l): Load source operands.
}
uint32_t DxbcShaderTranslator::DxbcSourceOperandLength(
const DxbcSourceOperand& operand) const {
uint32_t length;
switch (operand.type) {
case DxbcSourceOperand::Type::kRegister:
case DxbcSourceOperand::Type::kIntermediateRegister:
// Either a game register (for non-indexable GPRs) or the intermediate
// register with the data loaded (for indexable GPRs, bool and loop
// constants).
length = 2;
break;
case DxbcSourceOperand::Type::kConstantFloat:
if (operand.is_dynamic_indexed) {
// Constant buffer, 3D index - immediate 0, immediate + register 1,
// register 2.
length = 7;
} else {
// Constant buffer, 3D immediate index.
length = 4;
}
break;
default:
// Pre-negated literal of zeros and ones (no extension dword), or a
// totally invalid operand replaced by a literal.
return 5;
}
// Modifier extension - neg/abs or non-uniform binding index.
if (operand.is_negated || operand.is_absolute_value ||
(operand.type == DxbcSourceOperand::Type::kConstantFloat &&
operand.is_dynamic_indexed)) {
++length;
}
return length;
}
void DxbcShaderTranslator::UseDxbcSourceOperand(
const DxbcSourceOperand& operand) {
// Build OperandToken1 for modifiers (negate, absolute, minimum precision,
// non-uniform binding index) - if it has any, it will be non-zero.
uint32_t modifiers = 0;
if (operand.is_negated && operand.is_absolute_value) {
modifiers |= D3D10_SB_OPERAND_MODIFIER_ABSNEG
<< D3D10_SB_OPERAND_MODIFIER_SHIFT;
} else if (operand.is_negated) {
modifiers |= D3D10_SB_OPERAND_MODIFIER_NEG
<< D3D10_SB_OPERAND_MODIFIER_SHIFT;
} else if (operand.is_absolute_value) {
modifiers |= D3D10_SB_OPERAND_MODIFIER_ABS
<< D3D10_SB_OPERAND_MODIFIER_SHIFT;
}
// Dynamic constant indices can have any values, and we use pages bound to
// different b#.
if (operand.type == DxbcSourceOperand::Type::kConstantFloat &&
operand.is_dynamic_indexed) {
modifiers |= ENCODE_D3D12_SB_OPERAND_NON_UNIFORM(1);
}
if (modifiers != 0) {
// Mark the extension as containing modifiers.
modifiers |= ENCODE_D3D10_SB_EXTENDED_OPERAND_TYPE(
D3D10_SB_EXTENDED_OPERAND_MODIFIER);
}
uint32_t extended_bit = ENCODE_D3D10_SB_OPERAND_EXTENDED(modifiers);
// Actually write the operand tokens.
switch (operand.type) {
case DxbcSourceOperand::Type::kRegister:
shader_code_.push_back(
EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP,
operand.swizzle, 1) |
extended_bit);
if (modifiers != 0) {
shader_code_.push_back(modifiers);
}
shader_code_.push_back(operand.index);
break;
case DxbcSourceOperand::Type::kConstantFloat:
rdef_constants_used_ |= 1ull
<< uint32_t(RdefConstantIndex::kFloatConstants);
if (operand.is_dynamic_indexed) {
// Index loaded as uint2 in the intermediate register, the page number
// in X, the vector number in the page in Y.
shader_code_.push_back(
EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER, operand.swizzle, 3,
D3D10_SB_OPERAND_INDEX_IMMEDIATE32,
D3D10_SB_OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE,
D3D10_SB_OPERAND_INDEX_RELATIVE) |
extended_bit);
if (modifiers != 0) {
shader_code_.push_back(modifiers);
}
// Dimension 0 (CB#) - immediate.
shader_code_.push_back(
uint32_t(RdefConstantBufferIndex::kFloatConstants));
// Dimension 1 (b#) - immediate + temporary X.
shader_code_.push_back(uint32_t(CbufferRegister::kFloatConstantsFirst));
shader_code_.push_back(
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1));
shader_code_.push_back(operand.intermediate_temp_register);
// Dimension 2 (vector) - temporary Y.
shader_code_.push_back(
EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 1, 1));
shader_code_.push_back(operand.intermediate_temp_register);
} else {
shader_code_.push_back(
EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_CONSTANT_BUFFER,
operand.swizzle, 3) |
extended_bit);
if (modifiers != 0) {
shader_code_.push_back(modifiers);
}
shader_code_.push_back(
uint32_t(RdefConstantBufferIndex::kFloatConstants));
shader_code_.push_back(uint32_t(CbufferRegister::kFloatConstantsFirst) +
(operand.index >> 5));
shader_code_.push_back(operand.index & 31);
}
break;
case DxbcSourceOperand::Type::kIntermediateRegister:
// Already loaded as float to the intermediate temporary register.
shader_code_.push_back(
EncodeVectorSwizzledOperand(D3D10_SB_OPERAND_TYPE_TEMP,
operand.swizzle, 1) |
extended_bit);
if (modifiers != 0) {
shader_code_.push_back(modifiers);
}
shader_code_.push_back(operand.intermediate_temp_register);
break;
default:
// Only zeros and ones in the swizzle, or the safest replacement for an
// invalid operand (such as a fetch constant).
shader_code_.push_back(EncodeVectorSwizzledOperand(
D3D10_SB_OPERAND_TYPE_IMMEDIATE32, kSwizzleXYZW, 0));
for (uint32_t i = 0; i < 4; ++i) {
if (operand.index & (1 << i)) {
shader_code_.push_back(operand.is_negated ? 0xBF800000u
: 0x3F800000u);
} else {
shader_code_.push_back(0);
}
}
}
}
void DxbcShaderTranslator::UnloadDxbcSourceOperand(
const DxbcSourceOperand& operand) {
if (operand.intermediate_temp_register !=
DxbcSourceOperand::kIntermediateTempRegisterNone) {
PopSystemTemp();
}
}
void DxbcShaderTranslator::ProcessVectorAluInstruction(
const ParsedAluInstruction& instr) {
// TODO(Triang3l): Predicate.
}
void DxbcShaderTranslator::ProcessScalarAluInstruction(
const ParsedAluInstruction& instr) {
// TODO(Triang3l): Predicate.
}
void DxbcShaderTranslator::ProcessAluInstruction(
const ParsedAluInstruction& instr) {
switch (instr.type) {
case ParsedAluInstruction::Type::kNop:
break;
case ParsedAluInstruction::Type::kVector:
ProcessVectorAluInstruction(instr);
break;
case ParsedAluInstruction::Type::kScalar:
ProcessScalarAluInstruction(instr);
break;
}
}
uint32_t DxbcShaderTranslator::AppendString(std::vector<uint32_t>& dest,
const char* source) {
size_t size = std::strlen(source) + 1;

View File

@ -66,6 +66,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
std::vector<uint8_t> CompleteTranslation() override;
void ProcessAluInstruction(const ParsedAluInstruction& instr) override;
private:
static constexpr uint32_t kFloatConstantsPerPage = 32;
static constexpr uint32_t kFloatConstantPageCount = 8;
@ -195,6 +197,54 @@ class DxbcShaderTranslator : public ShaderTranslator {
void CompletePixelShader();
void CompleteShaderCode();
// Abstract 4-component vector source operand.
struct DxbcSourceOperand {
enum class Type {
// GPR number in the index - used only when GPRs are not dynamically
// indexed in the shader and there are no constant zeros and ones in the
// swizzle.
kRegister,
// Immediate: float constant vector number in the index.
// Dynamic: intermediate X contains page number, intermediate Y contains
// vector number in the page.
kConstantFloat,
// The whole value preloaded to the intermediate register - used for GPRs
// when they are indexable, for bool/loop constants pre-converted to
// float, and for other operands if their swizzle contains 0 or 1.
kIntermediateRegister,
// Literal vector of zeros and positive or negative ones - when the
// swizzle contains only them, or when the parsed operand is invalid (for
// example, if it's a fetch constant in a non-tfetch texture instruction).
// 0 or 1 specified in the index as bits, can be negated.
kZerosOnes,
};
Type type;
uint32_t index;
bool is_dynamic_indexed;
uint32_t swizzle;
bool is_negated;
bool is_absolute_value;
// Temporary register containing data required to access the value if it has
// to be accessed in multiple operations (allocated with PushSystemTemp).
uint32_t intermediate_temp_register;
static constexpr uint32_t kIntermediateTempRegisterNone = UINT32_MAX;
};
// Each Load must be followed by Unload, otherwise there may be a temporary
// register leak.
void LoadDxbcSourceOperand(const InstructionOperand& operand,
DxbcSourceOperand& dxbc_operand);
// Number of tokens this operand adds to the instruction length when used.
uint32_t DxbcSourceOperandLength(const DxbcSourceOperand& operand) const;
// Writes the operand access tokens to the instruction.
void UseDxbcSourceOperand(const DxbcSourceOperand& operand);
void UnloadDxbcSourceOperand(const DxbcSourceOperand& operand);
void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);
// Appends a string to a DWORD stream, returns the DWORD-aligned length.
static uint32_t AppendString(std::vector<uint32_t>& dest, const char* source);
@ -350,7 +400,9 @@ class DxbcShaderTranslator : public ShaderTranslator {
uint32_t float_instruction_count;
uint32_t int_instruction_count;
uint32_t uint_instruction_count;
// endif, ret.
uint32_t static_flow_control_count;
// if (but not else).
uint32_t dynamic_flow_control_count;
// Unknown in Wine.
uint32_t macro_instruction_count;