[GPU] Add texture signedness enumeration

For sign_x, sign_y, sign_z and sign_w fields of xe_gpu_texture_fetch_t.
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Triang3l 2018-08-19 15:25:20 +03:00 committed by GitHub
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commit 1a4fc3bde2
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@ -63,6 +63,17 @@ enum class ClampMode : uint32_t {
kMirrorClampToBorder = 7,
};
// TEX_FORMAT_COMP, known as GPUSIGN on the Xbox 360.
enum class TextureSign : uint32_t {
kUnsigned = 0,
// Two's complement texture data.
kSigned = 1,
// 2*color-1 - http://xboxforums.create.msdn.com/forums/t/107374.aspx
kUnsignedBiased = 2,
// Linearized when sampled.
kGamma = 3,
};
enum class TextureFilter : uint32_t {
kPoint = 0,
kLinear = 1,