nv2a/glsl: Define inlineValue uniform only when necessary

This commit is contained in:
Matt Borgerson 2025-06-28 15:29:17 -07:00 committed by mborgerson
parent 1dbfc3e21a
commit 80f7efaba5
1 changed files with 2 additions and 1 deletions

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@ -168,7 +168,8 @@ MString *pgraph_glsl_gen_vsh(const VshState *state, GenVshGlslOptions opts)
const UniformInfo *info = &VshUniformInfo[i];
const char *type_str = uniform_element_type_to_str[info->type];
if (i == VshUniform_inlineValue &&
opts.use_push_constants_for_uniform_attrs) {
(!state->uniform_attrs ||
opts.use_push_constants_for_uniform_attrs)) {
continue;
}
if (info->count == 1) {