nv2a/glsl: Remove some more redundant comments

This commit is contained in:
Matt Borgerson 2025-06-28 00:08:52 -07:00 committed by mborgerson
parent 0b96cc503d
commit 8cc83dfc43
3 changed files with 0 additions and 3 deletions

View File

@ -565,7 +565,6 @@ static MString* add_stage_code(struct PixelShader *ps,
return ret;
}
// Add code for the final combiner stage
static void add_final_stage_code(struct PixelShader *ps, struct FCInputInfo final)
{
ps->varE = get_input_var(ps, final.e, false);

View File

@ -77,7 +77,6 @@ bool pgraph_glsl_check_shader_state_dirty(PGRAPHState *pg,
return true;
}
// Textures
for (int i = 0; i < 4; i++) {
if (pgraph_is_reg_dirty(pg, NV_PGRAPH_TEXCTL0_0 + i * 4) ||
pgraph_is_reg_dirty(pg, NV_PGRAPH_TEXFILTER0 + i * 4) ||

View File

@ -86,7 +86,6 @@ static void set_programmable_vsh_state(PGRAPHState *pg,
int program_start = GET_MASK(pgraph_reg_r(pg, NV_PGRAPH_CSV0_C),
NV_PGRAPH_CSV0_C_CHEOPS_PROGRAM_START);
// copy in vertex program tokens
prog->program_length = 0;
for (int i = program_start; i < NV2A_MAX_TRANSFORM_PROGRAM_LENGTH; i++) {
uint32_t *cur_token = (uint32_t *)&pg->program_data[i];