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nv2a/glsl/vsh-prog.h: Include mstring.h
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@ -22,6 +22,8 @@
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#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H
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#define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_PROG_H
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#include "qemu/mstring.h"
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void pgraph_gen_vsh_prog_glsl(uint16_t version, const uint32_t *tokens,
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unsigned int length, MString *header,
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MString *body);
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