mirror of https://github.com/xemu-project/xemu.git
nv2a: Rename update_shader_{constant_locations -> uniform_locs}
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@ -96,7 +96,7 @@ static GLuint create_gl_shader(GLenum gl_shader_type,
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return shader;
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}
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static void update_shader_constant_locations(ShaderBinding *binding)
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static void update_shader_uniform_locs(ShaderBinding *binding)
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{
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char tmp[64];
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@ -207,7 +207,7 @@ static void generate_shaders(ShaderBinding *binding)
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binding->initialized = true;
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binding->gl_program = program;
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binding->gl_primitive_mode = gl_primitive_mode;
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update_shader_constant_locations(binding);
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update_shader_uniform_locs(binding);
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if (previous_numeric_locale) {
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setlocale(LC_NUMERIC, previous_numeric_locale);
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@ -310,7 +310,7 @@ bool pgraph_gl_shader_load_from_memory(ShaderBinding *binding)
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g_free(binding->program);
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binding->program = NULL;
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update_shader_constant_locations(binding);
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update_shader_uniform_locs(binding);
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return true;
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}
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@ -236,7 +236,7 @@ void pgraph_vk_update_descriptor_sets(PGRAPHState *pg)
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r->descriptor_set_index++;
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}
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static void update_shader_constant_locations(ShaderBinding *binding)
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static void update_shader_uniform_locs(ShaderBinding *binding)
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{
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for (int i = 0; i < ARRAY_SIZE(binding->uniform_locs.vsh); i++) {
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binding->uniform_locs.vsh[i] =
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@ -374,7 +374,7 @@ static ShaderBinding *gen_shaders(PGRAPHState *pg, ShaderState *state)
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g_free(previous_numeric_locale);
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}
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update_shader_constant_locations(snode);
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update_shader_uniform_locs(snode);
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snode->initialized = true;
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}
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