nv2a: Rename update_shader_{constant_locations -> uniform_locs}

This commit is contained in:
Matt Borgerson 2025-06-28 00:08:46 -07:00 committed by mborgerson
parent d3606813eb
commit c29546e2e1
2 changed files with 5 additions and 5 deletions

View File

@ -96,7 +96,7 @@ static GLuint create_gl_shader(GLenum gl_shader_type,
return shader;
}
static void update_shader_constant_locations(ShaderBinding *binding)
static void update_shader_uniform_locs(ShaderBinding *binding)
{
char tmp[64];
@ -207,7 +207,7 @@ static void generate_shaders(ShaderBinding *binding)
binding->initialized = true;
binding->gl_program = program;
binding->gl_primitive_mode = gl_primitive_mode;
update_shader_constant_locations(binding);
update_shader_uniform_locs(binding);
if (previous_numeric_locale) {
setlocale(LC_NUMERIC, previous_numeric_locale);
@ -310,7 +310,7 @@ bool pgraph_gl_shader_load_from_memory(ShaderBinding *binding)
g_free(binding->program);
binding->program = NULL;
update_shader_constant_locations(binding);
update_shader_uniform_locs(binding);
return true;
}

View File

@ -236,7 +236,7 @@ void pgraph_vk_update_descriptor_sets(PGRAPHState *pg)
r->descriptor_set_index++;
}
static void update_shader_constant_locations(ShaderBinding *binding)
static void update_shader_uniform_locs(ShaderBinding *binding)
{
for (int i = 0; i < ARRAY_SIZE(binding->uniform_locs.vsh); i++) {
binding->uniform_locs.vsh[i] =
@ -374,7 +374,7 @@ static ShaderBinding *gen_shaders(PGRAPHState *pg, ShaderState *state)
g_free(previous_numeric_locale);
}
update_shader_constant_locations(snode);
update_shader_uniform_locs(snode);
snode->initialized = true;
}