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nv2a/vk: Fix DGROUP_BEGIN order nit
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@ -397,8 +397,9 @@ static void apply_uniform_updates(ShaderUniformLayout *layout,
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// FIXME: Dirty tracking
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static void update_shader_uniforms(PGRAPHState *pg)
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{
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PGRAPHVkState *r = pg->vk_renderer_state;
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NV2A_VK_DGROUP_BEGIN("%s", __func__);
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PGRAPHVkState *r = pg->vk_renderer_state;
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nv2a_profile_inc_counter(NV2A_PROF_SHADER_BIND);
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assert(r->shader_binding);
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