nv2a/glsl: Fix duplicate inlineValue uniform declaration

This commit is contained in:
Matt Borgerson 2025-06-28 15:20:11 -07:00 committed by mborgerson
parent 41a4b3f2a3
commit 1dbfc3e21a
1 changed files with 7 additions and 10 deletions

View File

@ -432,16 +432,13 @@ MString *pgraph_glsl_gen_vsh(const VshState *state, GenVshGlslOptions opts)
if (opts.vulkan) {
// FIXME: Optimize uniforms
if (num_uniform_attrs > 0) {
if (opts.use_push_constants_for_uniform_attrs) {
mstring_append_fmt(output,
"layout(push_constant) uniform PushConstants {\n"
" vec4 inlineValue[%d];\n"
"};\n\n", num_uniform_attrs);
} else {
mstring_append_fmt(uniforms, " vec4 inlineValue[%d];\n",
NV2A_VERTEXSHADER_ATTRIBUTES);
}
if (num_uniform_attrs > 0 &&
opts.use_push_constants_for_uniform_attrs) {
mstring_append_fmt(output,
"layout(push_constant) uniform PushConstants {\n"
" vec4 inlineValue[%d];\n"
"};\n\n",
num_uniform_attrs);
}
mstring_append_fmt(
output,