mirror of https://github.com/xemu-project/xemu.git
nv2a/glsl: Clean up some includes
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@ -22,9 +22,8 @@
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#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H
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#define HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H
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#include "qemu/mstring.h"
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#include "hw/xbox/nv2a/pgraph/psh_regs.h"
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#include "common.h"
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#include "hw/xbox/nv2a/pgraph/psh_regs.h"
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typedef struct PGRAPHState PGRAPHState;
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@ -22,9 +22,8 @@
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#ifndef HW_XBOX_NV2A_PGRAPH_GLSL_VSH_H
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#define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_H
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#include "qemu/mstring.h"
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#include "hw/xbox/nv2a/pgraph/vsh_regs.h"
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#include "common.h"
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#include "hw/xbox/nv2a/pgraph/vsh_regs.h"
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typedef struct PGRAPHState PGRAPHState;
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