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nv2a/gl: Fix DGROUP_BEGIN in pgraph_gl_bind_shaders
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@ -710,9 +710,8 @@ void pgraph_gl_bind_shaders(PGRAPHState *pg)
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ShaderBinding *old_binding = r->shader_binding;
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ShaderState state = pgraph_get_shader_state(pg);
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NV2A_GL_DGROUP_BEGIN("%s (VP: %s FFP: %s)", __func__,
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state.vertex_program ? "yes" : "no",
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state.fixed_function ? "yes" : "no");
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NV2A_GL_DGROUP_BEGIN("%s (%s)", __func__,
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state.vsh.is_fixed_function ? "FF" : "PROG");
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qemu_mutex_lock(&r->shader_cache_lock);
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