any-sized PNG can be loaded and then scaled to the available space.
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and hence didn't re-disassemble.
Fixed long-standing bug in the debugger disassembly; addresses marked as $F000
(or equivalent) were never being highlighted in the disassembly view.
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or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.
Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.
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another month to complete, and it's already been 6 months since the last
release. And those remaining features have nothing to do with the SDL2
conversion ...
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cart RAM tab to the debugger. This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.
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This hasn't been tested yet, since no ROMs currently exist.
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of bold and normal fonts within the debugger UI. Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.
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number.name convention (which seem to be pass #'s for DASM). Initially
having this info in Stella was simply visually inconsistent, but now
it also interferes with recompiling when saving the disassembly (IOW,
the data put into the symbol file by DASM can't be fed back into DASM
again in these cases).
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to the screen (inactive pixels are 'transparent' in the UI). In the
case where there is only one possible object below the register, a
'blank' uses the underlying colour (ie, in normal priority, a blank
PF is 'coloured' using COLUBK).
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COLUBK instead of always using colour 0 (black). This is more
informative, as it displays how the registers actually work when
being drawn to the screen. Thanks to Tjoppen of AtariAge for this.
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symbol names in the DASM symbol file). This partly fixes a deficiency in
symbol files, whereby two names could have the same address (one has an
address, the other as a constant), and Stella would use whichever one
occurred in the file last.
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extended abilities (see changelog and docs for more info).
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on exit; it attempted to close the debugger dialog instead!
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Once a frame has started, it means a new frame should be added. This
fixes a bug in the debugger UI whereby the frame count showed the previous
value, since sometimes you could enter the debugger (with a cond BP)
before the end of the frame was technically reached.
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bases into a Common::Base class. Previously, this functionality was
spread across several classes, and used different approaches to formatting.
While the code still mixes C++ streams and C-style sprintf's, at least
it will now be easier to modify it all in one place.
Related to the above, added ability to use upper or lower case
characters for HEX output in the debugger. This is toggled by the
new debugger prompt command 'uhex', which is also tied to a new
commandline argument, 'dbg.uhex'.
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the CPU registers (A/X/Y/PS) on ROM load.
Added 'INTIM Clks' to the debugger I/O tab, showing the number of clocks
before the current INTIM value decreases by 1.
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in decimal, not hex.
All DataGridWidgets (ie, most of the inputs in the debugger) have more
strict input filtering, allowing to use $,#,\ specifiers for different
bases, as well as restricting input based on the specifier used (ie, if
you've entered a '\', only '0' and '1' are allowed, etc).
Updated libpng to latest version.
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Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.
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Added option to save snapshots using either internal database name
(the default) or actual ROM filename.
Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.
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This will eventually grow to include all relevant options in Distella.
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selection widget to a display of current bank state, taking into
account the more esoteric bank schemes. Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.
The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.
Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.
Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.
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Fixed bug after pressing Enter/Return in EditTextWidgets; it was exiting
from edit mode, which locked out certain key handling (these widgets
are always editable, and should not be exited in such a way).
Also, I just noticed the changelog file is exactly 2600 lines long :)
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initial pass of the disassembler. This was required in certain cases,
notably when issuing 'savedis' when the code was currently running from
zero-page.
Fixed missed labels for zero-page RAM when running ZP code.
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to an external file.
- RIOT/TIA mirrors are now used whenever possible. This includes *all*
possible mirrors in the entire 64K address space. This was needed to
make the disassembly byte-exact when recompiling the ROM.
- Disassembly to a file now includes all required defined constants
(RIOT/TIA, non-locatable labels, user-defined, etc).
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Improved keyboard and mouse navigation for PopupWidget and associated
ContextMenu dialogs.
Tweaked bankswitch autodetection for 29K ROMs; the only possibilities
are ARM (FA2) or DPC+.
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the saved disassembly to be compiled to the exact same binary.
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colour-blind; the old (light) colour was very hard to see. Actually,
I agree with that assessment, even though I'm not colour-blind myself.
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undefined. The rest are defined but illegal, which is different
(mostly because many ROMs released in the past 10 years make
extensive use of illegal opcodes).
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out-of-range labels for cases where a label is in the middle of a
multi-byte instruction (Kool Aid Man), and properly indicates
mirrors of TIA read/write addresses (Meltdown).
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from the launcher. This message should only appear when *reloading*
a ROM, not creating a new one completely.
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working quite well for a single-bank ROM, but more work is required for
multi-bank. Output is currently sent to the console, as I'm still in
the formatting phase. Saving to a file will be easy once the format
is nailed down.
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TODOs and pointed out areas where improvements are likely needed,
in preparation for asking for help in the implementation.
Turned off 'resolvedata' in the debugger when disassembly ZP RAM.
It seems to be buggy in certain cases, and it's easier to just
leave it off in that mode, since (a) not many games run from ZP,
and (b) it's only at most 128 instructions.
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state of the registers and messed up further emulation.
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'BASEDIR'/nvram. Previously it defaulted to BASEDIR, which was getting
filled with many such files.
Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.
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That is, it has all the functionality of past versions, as well
as improvements to launching from the commandline (an archive
containing multiple ROMs will now open the virtual directory
in the ROM launcher.
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Removed various 'Image' and 'Greeting Card' ROM info from the database;
the info was incomplete, and there's no way that I'm going over 7000+
ROMS to add them all. Eventually, I'd like the database to be for valid
ROMs only.
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the sound is now much more accurate in "Space Rocks", and there aren't
any regressions that I'm aware of.
Removed 'clipvol' setting, since the sound is now 16-bit and clipping
is no longer required.
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a new line as part of the message.
Updates for impending 3.7.5 release.
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Quadrun sounds better now :)
Preparing for the 3.7.3 release.
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In this case, the frame runs to the limits of the virtual 'TV' (342 scanlines).
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Updated PNG library to latest release.
I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.
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of the RIOT chip. This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).
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the latter you'll probably require the patience of Job.
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(more work required for Windows), and updated zlib to latest
version.
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display modes wrt both palette and display properties (# of scanlines,
size of window, etc). This means you can now dynamically switch
between these modes at runtime.
Also added 'Shift-Control-f', which cycles through the modes in
reverse order.
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wrap when opening in the default text editor in OSX. Yes, I *am*
that picky (OCD would probably be a better description).
Bumped version #.
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been removed. Sorry to anyone still using these systems, but this
decision is final. It's time to move on, folks.
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Distella '-r' option (Relocate calls out of address range) to
the disassembler core. Also added UI item to dynamically
change the setting.
Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.
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RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get. Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.
Reverted OpenGL framebuffer to 32-bit colour mode. We're using Blargg
effects, so we may as well get the full fidelity out of it. Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.
Bumped release date to June 1, version to rc1.
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for phosphor effects. It's just not ready to go yet, more research is
needed, and I just don't have the time to fix it. Besides, it's been
two months since the last release, and I need a vacation.
Because of this, the release date is changed to May 25.
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instead of the entire area. This fixes the speed regression from 3.6,
since the main TIA texture is now larger than before. Previously it
was 160 pixels wide out of 256 total (rounded to power of two), now
it's 560 wide out of 1024 total. In 3.6 it was updating a buffer 256
pixels wide, in the latest beta releases it was sending 4 times as
much data (256 -> 1024). Now it sends only 160/560. Similar
improvements happened with the height as well (210 lines vs 256).
On my test systems at least, this is an extremely large win,
resulting in similar speeds as 3.6 even though we've moved to a 32-bit
framebuffer.
Bumped version # for next beta release.
Pushed release date to June 1, to make absolutely sure I have
everything fixed and ready to go.
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now load and play test ROMs, complete with emulation of timing delays
due to slow accesses on real Harmony hardware. Still TODO is the tunes,
DPC+ stuff, which is stubbed out at this point.
Fixed bug in EFSC bankswitching; state files didn't contain extended RAM
information.
Cleaned up the Serializer API, resulting in slightly faster operation
and smaller state files. Because of this, the state file format
has changed for this release (old state files will no longer work).
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instead of having different keys to turn them on and off separately.
This brings the functionality in line with the rest of the objects/
collision key-combos, which were also toggle-only.
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SDL keyboard events and the static GetKeyState() method doesn't always
work as you'd expect.
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fixing bugs too numerous to mention. The end result is that using
Control-0 to switch between mouse modes is much more understandable.
Updated properties database for Telepathy ROM, which now uses the
MindLink controller. Also updated Astroblast ROMs to use paddles
by default.
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bankswitch scheme (currently, only the 256 internal RAM is used).
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only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).
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and use keys on a real keyboard more effectively.
Bumped version number, so we start all over again.
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normal control functions (ie, pressing Ctrl-q will not quit, but send
this combo directly to CompuMate).
Mapped Func-Space to the Backspace key for CompuMate keyboard.
Func-space (which is actually Ctrl-space is still supported).
Updated documentation for CompuMate changes and system requirements.
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z26 code never actually implemented this, so I'm not sure how people
actually entered Basic code. I guess not many people have played
with and tested this before.
Added more sensible keys for the CompuMate 'space' and 'enter' keys.
They're still mapped to '/' and ';' respectively (to keep locations
on the keyboard the same), but are also mapped to the actual 'Space'
and 'Enter' keys (to make usage much easier). I'll probably also
map 'Shift-;' to Backspace as well.
Updated documentation for CompuMate emulation.
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shifted keys from the keyboard. Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).
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events generated by one device would never receive the 'turn off'
event when it was swapped out.
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for analog pins 4 and 9 was swapped.
Renamed various 'Fire' button events to prevent the above problem
from happening again.
In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.
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buttons use the mouse left/right buttons, respectively.
Updated changelog and documentation.
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debugger before it has been initialized.
Tweaked the format auto-detection by also looking at the TIA scanline
at which drawing first occurs.
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separately to different paddles.
Updated documentation for impending 3.5 release.
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when it isn't needed. According to SDL this shouldn't be necessary, but
some combinations of video modes and audio hardware cause sound to stop
working if it's repeatedly opened and closed. So we have to keep it open.
Always attempt to use 2 channels (aka stereo) when opening the SDL audio
device. This is now required, since ROMs can request mono or stereo mode,
and the sound system can no longer be closed and re-opened with the
desired settings. So we need to always use 2 channels to accommodate
when it might be needed. This actually more closely emulates the 2600,
which does have two audio channels. The 'mono' vs 'stereo' ROM property
basically controls whether these channels are exposed (ie, does the
virtual console have two-channel audio hardware installed). In that sense,
these settings control how the channels are mixed.
Updated some settings to have more reasonable defaults.
Added acknowledgement for people that have donated hardware to help with
development.
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saved per device, so that unplugging and replugging a joystick won't cause
the previous mappings to be lost.
All attributes of a joystick (ie, number of sticks, number of axes, buttons,
hats on each stick) are dynamic, meaning that hardcoded values are no
longer used, making the handling more robust.
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desktop on OSX and Windows, and the home directory in Linux.
The associated commandline has been changed to 'snapdir'.
Added 'GL VBO' toggle button to the Video Settings UI, and in
general cleaned up its interface.
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Blargg NTSC filtering, but we need to revert to base functionality first.
Cleaned up the debugger API wrt converting values from integers to strings
(and vice-versa). There is now only one method for each of these functions,
rather than several ways to do so. In the process, convert from unsafe
sprintf functions into snprintf (eliminate potential buffer overflows).
The debugger 'print' command now indicates if any assigned label represents
a read-only location (R), a write-only location (W), or a read/write location
(R/W).
Fixed bug in DataGridWidgets (used in debugger ROM and CPU registers), where
scrolling the mouse-wheel would cause a segfault. Scrolling the mousewheel
now changes these items as expected.
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contents. The file was being accessed and read, but the commands it contained
weren't being executed! This bug appeared in April 2010, so it looks like
not many people are using this feature (or at least they're not reporting it).
Cleaned up a few compiler warnings in DebuggerParser class.
Bumped version # for beta release.
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Fixed bug in handling analog axes with jitter; they were overriding events from
digital, hat and keyboard input.
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The debugger 'saverom' command now uses absolute filenames, and by default
will save data in the users home directory if a proper path isn't included
in the filename. This fixes a major bug where ROMs were being saved to
the current or application directory, which in some cases were invalid
locations.
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several cases (fixes problems when moving the mouse too fast or
when changing between video modes). Added extra signature to the
bankswitch autodetection for the 4A50 scheme.
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- it doesn't have a hotkey any more
- it is changed in the "Input Settings' UI, not in 'Video Settings'
- it only has meaning while in emulation mode
- it is enabled by default
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Updated documentation with info about 2600-daptor, including
usage and its creator. Also included more in-depth explanation
for the various controller types.
Errors from the Thumb ARM emulation code are now caught as exceptions,
and thrown to the parent class instead of calling exit() and simply
crashing Stella. For now, the messages are simply printed and
emulation continues. This will be expanded to show a detailed crash
log in the debugger, and offer the option to exit the ROM.
Removed most of the menus from the OSX port. They weren't being
maintained anyway, and most of them didn't work. I've modelled this
on the way other cross-platform OSX programs work (notably, ScummVM).
Basically, there are menus for exit and help, but otherwise you
should use the menuing system in the application itself.
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which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively. Updated all applicable ROMs in the
properties database.
Cleaned up the menus in the OSX port; some of them weren't even tied
to anything. I'm seriously considering removing them all, except for
the Help and Quit items.
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- mouse can now emulate joystick, booster-grip and driving controllers
- digital and mouse sensitivity for paddles can now be tweaked
separately, and have a greater range
- the mouse now correctly honours its controller setting, and only
controls a device on one one port (not both at the same time)
Added support for 2600-daptor device. Credit for creator of device
is forthcoming. This device is basically an updated Stelladaptor,
with improved handling for paddle data.
Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.
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launcher is selected, not the actual ROM directory. This speeds up
access, because generally you'll want to audit the directory you're
actually looking at.
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Hopefully this marks a return to Stella development, as I haven't had
much free time over the past month or so.
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Removed reference to disassembly 'SKIP' command, since it isn't implemented
yet.
Decided on Nov. 15 for the 3.3 release date, and updated all relevant files.
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emulation core, and distella). This allows to better see exactly how an
address is marked in the disassembly.
Updated Changelog with changes I forgot that I made (you know it's time
for a new release when you forget what's been added since the last one).
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screen size (vertically), the window will open in partially truncated mode,
where the top of the PAL image is cut off. This normally won't be a problem,
as it's mostly blank space anyway.
App window centering is now honoured when changing video zoom levels, not
just when changing eventhandler states.
Bumped version # for another test release.
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'Virtual Devs' tab to 'Devices & Ports'. Updated documentation and
snapshots for this change.
Added Halo 2600 ROM info to internal properties database.
Increased default setting for 'joydeadzone' from 0 to 13. This means
the default deadzone is somewhere around half the axis range (~16500).
Fixed behaviour of hat events; events weren't actually being turned off
until the stick was centered.
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Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).
Disassembler now properly supports all test cases, including rewinding
within the debugger.
Added preliminary support for disassembling from zero-page RAM.
Bumped version # for final release.
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The disassembler now accepts a range of start addresses and remembers
old entry points, so the disassembly becomes more complete each time
the debugger is used.
Changes to address offsets within the same bank are now supported
(ie, changing from $fxxx to $dxxx within the same bank properly
updates the display).
Re-added ability to manually change banks from the debugger prompt
and the disassembly UI. This now works correctly with the Distella
code.
Cleanup of the Cartridge::bank(...) API: if a bank cannot be changed,
the calling code will now know about it. This fixes confusion with
some ROMs, whereby changing a bank in the debugger prompt would print
a success message even if the operation failed.
Note that these changes have broken rewind in the debugger. Actually,
it only exposes problems that the rewind functionality already had :)
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matched anything most of the time. Also, as this operation can take
a somewhat long time on slower systems, a progress bar is now shown.
Fixed handling of bit 6 in VBLANK TIA register, which is related to
how INPT4 and INPT5 are handled. This fixes at least one ROM that
should have failed in Stella, but didn't.
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is update the documentation for this.
Fixed bug reported by Buzbard from AtariAge concerning very large images
in the RomInfoWidget being clipped too small.
Reworked 'center window' functionality. Using the SDL_VIDEO_CENTERED
environment variable was always a hack, and a bug was introduced in X11
OpenGL mode in version 1.2.14. However, since SDL is now in maintenance
mode and won't be receiving any further updates, we have to bypass it
entirely. Added infrastructure for OSystem to center the application
window. For now, only Linux X11 mode is supported. Still TODO is add
support for Windows. OSX was never supported anyway. This also means
that the center window variable no longer requires the application to
be restarted.
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(ie, disabling from the UI kills the UI on future runs, so you can't
enable it again). This should fix problems where users go
'click-happy' in the UI, turning options on and off just to see what
happens.
Added 'showinfo' to the UI, so you don't have to drop to the
commandline to use it.
Updated all release files and bumped version number for 3.1.2
release.
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of OSX. It was partially caused by 'negative time', or successive
calls to SDL_GetTicks() returning smaller values than previous calls.
This obviously totally confused the timing logic, which was never
designed for time to go backwards. Related to this, setting the
framerate to 0 from the VideoDialog UI (indicating that auto-frame
should be used) ended up setting the time-per-frame to approx. 71
minutes, resulting in a delay of 71 minutes to the next frame
(which is what caused the 'lockup').
Changed all references to the Intel OSX build to also mention OSX
Snow Leopard (10.6), since the build won't run on 10.4 or 10.5.
Bumped version number to 3.1 (again). Hopefully this is good to go.
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Updated all remaining issues with the documentation and
changelog, and bumped the version # to 3.1.
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1) the interval between snapshots can be configured within the
'File Settings' dialog
2) the commandline option is now named 'ssinterval' instead of 'ssdelay'
3) the action is tied to the 'Alt/Cmd-s' key instead of a function key
There's just one more small issue to take care of in the Windows port,
and the next release should be ready.
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key. This enables automatically taking snapshots every X seconds
while in emulation mode. The interval (in seconds) can be set
with the 'ssdelay' commandline argument.
Some minor cleanups to the EventHandler methods, making them
const when possible.
Added latest DPC+ changes from Spiceware.
Fixed issue with ROMs that run entirely from ZP RAM; no disassembly
was being generated when entering the debugger. For now, this
special case is detected, and the disassembly is generated for
the code that ran before the PC entered ZP RAM space. Eventually,
this will go away when the Distella fully supports disassembling
below 0x1000.
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Control key weren't being passed to the core code.
Yet more tweaks to the documentation.
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Bumped state file header for 3.1 release, indicating that all older
state files will no longer work.
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to 'resolvedata', since that more accurately describes what it does.
Also, it now accepts arguments as strings (never, always, auto)
instead of 0, 1, 2.
Updated main documentation for changes in OSX port 'basedir'.
Updated debugger documentation for recent command additions, and
provided new snapshots where the UI has changed.
It seems to be getting close to a new release - perhaps this
coming Friday.
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The descriptions for the debugger commands are more streamlined
and better explained, and are neater when output.
Added 'cls' debugger command, which actually isn't for the debugger
at all, but for the prompt. This erases all showing text and history.
Removed 'bank' debugger command, since it was already removed from
the RomWidget UI.
Removed 'listwatches' debugger command, since it wasn't implemented
anyway. Besides, any watches are printed on every command access,
so it was pointless to have another function to do it.
Removed 'poke' debugger command; 'ram' and 'rom' do the same thing.
Fixed bugs in 'function' debugger command; it now correctly adds
functions without crashing. Related to this, added 'listfunctions'
and 'delfunction' debugger commands for user-defined commands.
Fixed bug in completions for functions; it was including user-defined
functions twice.
Some general code cleanups in DebuggerParser (use ostringstream
instead of constantly creating new strings) and Expression
classes (make some methods const, for safety).
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post-3.0), and reworked how state files are accessed. The cart type
now determines if a state file is valid, meaning developers can use
one state file across multiple builds of their program.
Added 'runtopc' debugger command, and associated UI item in the
RomWidget area. This steps the code until the PC matches the given
value.
Added '16in1' bankswitch scheme, which is useful for ROMs named
'128-in-1' in RomHunter database. Also, all multicart schemes now
show the current ROM onscreen while switching between them.
Fixed bug in Serializer class when accessing files in read-only mode.
Such files would be created and set to zero size, even if only
reading was requested.
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This means I no longer have to scan every single file when looking
for a certain one.
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Changed 'basedir' location of OSX port to
'~/Library/Application Support/Stella', which is more in line
with Apple guidelines (not to mention it's not a hidden
directory, so it can be seen in Finder).
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this. That's the main problem with long delays between releases; I
forget exactly what's changed.
Fixed bug in Distella in handling relative addressing. Wraparound
was potentially occuring on a 32-bit integer, which caused a crash
when accessing a 4K array.
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is now enforced in more areas of the code, specifically, in BrowserDialog,
VideoDialog and InputDialog.
Rearranged some options in InputDialog (for spacing), and removed the
'mouse is paddle ...' option. It was never being saved to the config
file anyway, and is still selectable with Ctrl-0,1,2,3 keys.
Added 'maxres' commandline argument, which overrides the built-in
determination of desktop size normally done by SDL. This is not
documented, and is not meant to be used by anyone other than those
testing Stella on 'small' systems. It's basically a way to set the
desktop size without recompiling Stella each time.
Still TODO is look at all other dialogs, making sure they fit in the
minimum size. PopupDialog in particular needs to be fixed.
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better viewing in OSX default text editor.
Added build script and template DMG to automatically build a
StellaOSXver.dmg file.
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debugger disassembly improvements, so it will have to wait until 3.1.
Updated various files for impending 3.0 release.
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more sense, as it isn't a double-negative any more).
Made PropSet::getMD5() more explicitly return a boolean indicating if the
properties were found, vs. having a CartName of 'Untitled' indicating that
it wasn't found.
The file being used by Stella in multi-file ZIP archive is now shown in
the window title, vs. showing the name of the ZIP file itself. Related
to this, a file with an extension of 'rom' is now valid inside ZIP
archives.
Updated documentation for bankswitch types, more clearly indicating which
ones support autodetection and the debugger.
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Randomized value placed in accumulator after exiting the SC BIOS for
SuperCharger ROMs. This should fix issues in Dragonstomper, where it
seems the randomization of its items depending on a random accumulator
value.
Re-added '-fastscbios', and when enabled, it completely skips
the emulation of SC BIOS progress bars (previously, the bars were
simply sped up). This defaults to off, for more authentic emulation.
Related to this, added a UI item in VideoDialog to enable/disable it.
Thanks to Eckhard Stolberg for advice on the SCROM, and how to
modify it.
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schemes that have multiples areas of RAM. Converted F4SC, F6SC, F8SC,
FASC to this new functionality.
Added ability to modify extended RAM in 3E, CV, E7 and EFSC ROMs.
Note that these ROMs can swap RAM in and out dynamically, so what
you see in the RAM area won't always be RAM.
Updated debugger CpuWidget; decimal and binary values for SP/A/X/Y
are now all shown at the same time (previously the registers had to
share a decimal/binary view).
Updated debugger documentation for recent additions.
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requirements for new TV effects (OpenGL 2.0+ and GLSL).
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Added CRT simulation as described by Ian Bogost in the AtariAge thread
'CRT simulation for Stella. This is just the first pass, but things
are working nicely so far (for those systems that can support it). It
requires at least OpenGL 2.0 with GLSL (GL Shading language). Added
the commandline arugments 'tv_tex', 'tv_bleed', 'tv_noise' and 'tv_phos'
used to set these various effects, as well as the ability to set them
within the Video Settings dialog. More documentation is forthcoming
on this.
All bankswitch modes that use SC RAM now act correctly when reading
from the write port (the RAM is erased).
Patching ROMs with bankswitch type 0840, SB, UA and X07 is now working.
Went through all the bankswitch classes and converted multiplication/
division to shift operations whenever possible. It's a
micro-optimization, but what the heck; every little bit of speed counts.
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