mirror of https://github.com/stella-emu/stella.git
TIA graphics registers now more closely illustrate how they're drawn
to the screen (inactive pixels are 'transparent' in the UI). In the case where there is only one possible object below the register, a 'blank' uses the underlying colour (ie, in normal priority, a blank PF is 'coloured' using COLUBK). git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2797 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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Changes.txt
15
Changes.txt
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@ -12,7 +12,7 @@
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Release History
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===========================================================================
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3.9 to 3.9.1: (August 14, 2013)
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3.9 to 3.9.1: (August xx, 2013)
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* Note: because of TIA changes, the state file format has changed again,
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and old state files will not work with this release.
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@ -60,10 +60,11 @@
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constants vs. symbolic addresses in the symbol file. Eventually,
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further information from the lst file may be used.
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- The various graphics registers in the TIA output (GRPx and PFx)
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now have their background pixels (ie, pixels not actively being
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drawn) set to COLUBK instead of always being black. Thanks to
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Tjoppen of AtariAge for this idea and the actual code.
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- The GRPx and PFx registers in the TIA output now show inactive
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background pixels as either blanked or with the underlying object
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colour, instead of always being black. This gives a more accurate
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representation of how the registers are actually drawn onscreen.
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Thanks to Tjoppen of AtariAge for this idea and the actual code.
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* Renamed 'Override properties' dialog (accessible from the ROM
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launcher by a right-mouse-button click) to 'Power-on options', with
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@ -85,8 +86,8 @@
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* Fixed bug when using event remapping; changes were being saved only
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when launching a ROM from the launcher, not in standalone mode.
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* Improved bankswitch autodetection for EF and EFSC ROMs, thanks to
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RevEng of AtariAge.
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* Improved bankswitch autodetection for newer EF and EFSC ROMs
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generated by batari Basic, thanks to RevEng of AtariAge.
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* Added properties database info for "Princess Rescue" ROM.
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@ -856,7 +856,7 @@ void TiaWidget::loadConfig()
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////////////////////////////
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// grP0
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myGRP0->setColor(state.coluRegs[0]);
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myGRP0->setBackgroundColor(state.coluRegs[3]);
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myGRP0->setBackgroundColor(-1);
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myGRP0->setIntState(state.gr[P0], false);
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// posP0
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@ -879,7 +879,7 @@ void TiaWidget::loadConfig()
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////////////////////////////
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// grP1
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myGRP1->setColor(state.coluRegs[1]);
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myGRP1->setBackgroundColor(state.coluRegs[3]);
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myGRP1->setBackgroundColor(tia.priorityPF() ? state.coluRegs[3] : -1);
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myGRP1->setIntState(state.gr[P1], false);
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// posP1
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@ -954,19 +954,20 @@ void TiaWidget::loadConfig()
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////////////////////////////
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// PF register info
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////////////////////////////
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int pfx_bgcolor = !tia.priorityPF() ? state.coluRegs[3] : -1;
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// PF0
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myPF[0]->setColor(state.coluRegs[2]);
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myPF[0]->setBackgroundColor(state.coluRegs[3]);
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myPF[0]->setBackgroundColor(pfx_bgcolor);
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myPF[0]->setIntState(state.pf[0], true); // reverse bit order
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// PF1
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myPF[1]->setColor(state.coluRegs[2]);
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myPF[1]->setBackgroundColor(state.coluRegs[3]);
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myPF[1]->setBackgroundColor(pfx_bgcolor);
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myPF[1]->setIntState(state.pf[1], false);
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// PF2
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myPF[2]->setColor(state.coluRegs[2]);
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myPF[2]->setBackgroundColor(state.coluRegs[3]);
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myPF[2]->setBackgroundColor(pfx_bgcolor);
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myPF[2]->setIntState(state.pf[2], true); // reverse bit order
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// Reflect
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@ -29,7 +29,7 @@ TogglePixelWidget::TogglePixelWidget(GuiObject* boss, const GUI::Font& font,
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int x, int y, int cols, int rows)
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: ToggleWidget(boss, font, x, y, cols, rows),
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_pixelColor(0),
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_backgroundColor(kBGColor)
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_backgroundColor(kDlgColor)
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{
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_rowHeight = _colWidth = font.getLineHeight();
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@ -30,8 +30,12 @@ class TogglePixelWidget : public ToggleWidget
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int x, int y, int cols, int rows);
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virtual ~TogglePixelWidget();
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void setColor(int color) { _pixelColor = color; }
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void setBackgroundColor(int color) { _backgroundColor = color; }
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void setColor(int color) {
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_pixelColor = (color >= 0 && color <= 255) ? color : kDlgColor;
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}
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void setBackgroundColor(int color) {
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_backgroundColor = (color >= 0 && color <= 255) ? color : kDlgColor;
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}
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void setState(const BoolArray& state);
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void setIntState(int value, bool swap);
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