mirror of https://github.com/stella-emu/stella.git
Yet more fixes to the OSX menus; it seems the actions tied to the
Control key weren't being passed to the core code. Yet more tweaks to the documentation. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2008 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -81,8 +81,9 @@
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were redundant.
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* Removed the 'loadlst' debugger command and the ability to use a
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DASM .lst file. This code was incomplete, and with the recent
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disassembler improvements this support is no longer feasible.
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DASM .lst file. This code was incomplete, and no longer fits with
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the recent disassembler improvements. Support for this may return
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in a future release.
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* Modified 'disasm' debugger command to accept a second argument
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indicating the number of lines to disassemble.
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@ -154,7 +155,8 @@
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since the same state file can now be loaded from different ROMs,
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as long as the cart type stays the same. This also fixes a bug
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where loading from a non-existent state file could cause Stella
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to crash.
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to crash. Because of these changes, old state files will no longer
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work.
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* Fixed bug in certain editable text fields, where pressing Return/Enter
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would disable any further input.
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@ -419,7 +419,8 @@
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<ul>
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<li><b>Binary DMG file</b> (Stella-<i>release</i>-macosx.dmg)
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<ol>
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<li>Mount the disk image, then copy the Stella-<i>release</i>-macosx.dmg folder to your hard drive</li>
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<li>Double-click the disk image, open the 'Stella' folder, then copy the
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<b>Stella.app</b> package to your 'Applications' folder.</li>
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</ol>
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</li>
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<li><b>Compressed tarball : building from source code</b> (stella-<i>release</i>-src.tar.gz)
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@ -435,7 +436,7 @@
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<li>Run the script <b>Create_build.sh</b>, located in the src/macosx directory.
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This will create a DMG file on your desktop.</li>
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<b>OR</b>
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<li>Copy the <b>Stella.app</b> package somewhere on your system</li>
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<li>Copy the <b>Stella.app</b> package to your 'Applications' folder.</li>
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</ul>
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<li>For compiling the Intel version only, open the <b>stella-<i>release</i>/src/macosx/stella_intel.xcodeproj</b> file instead, and continue from
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step 2 above.</li>
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@ -43,7 +43,7 @@
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}
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+ (Menus *)sharedInstance;
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- (void)pushKeyEvent:(int)key:(bool)shift:(bool)cmd;
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- (void)pushKeyEvent:(int)key:(bool)shift:(bool)cmd:(bool)control;
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- (IBAction)paddleChange:(id) sender;
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- (IBAction)biggerScreen:(id)sender;
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- (IBAction)smallerScreen:(id)sender;
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@ -130,7 +130,7 @@ static Menus *sharedInstance = nil;
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return(self);
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}
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-(void)pushKeyEvent:(int)key:(bool)shift:(bool)cmd
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-(void)pushKeyEvent:(int)key:(bool)shift:(bool)cmd:(bool)control
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{
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SDL_Event theEvent;
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@ -140,9 +140,11 @@ static Menus *sharedInstance = nil;
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theEvent.key.keysym.sym = key;
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theEvent.key.keysym.mod = 0;
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if (cmd)
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theEvent.key.keysym.mod = KMOD_LMETA;
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theEvent.key.keysym.mod = KMOD_META;
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else if (control)
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theEvent.key.keysym.mod = KMOD_CTRL;
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if (shift)
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theEvent.key.keysym.mod |= KMOD_LSHIFT;
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theEvent.key.keysym.mod |= KMOD_SHIFT;
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theEvent.key.keysym.unicode = 0;
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SDL_PushEvent(&theEvent);
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}
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@ -152,38 +154,38 @@ static Menus *sharedInstance = nil;
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switch([sender tag])
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{
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case 0:
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[self pushKeyEvent:SDLK_0:NO:YES];
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[self pushKeyEvent:SDLK_0:NO:NO:YES];
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break;
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case 1:
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[self pushKeyEvent:SDLK_1:NO:YES];
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[self pushKeyEvent:SDLK_1:NO:NO:YES];
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break;
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case 2:
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[self pushKeyEvent:SDLK_2:NO:YES];
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[self pushKeyEvent:SDLK_2:NO:NO:YES];
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break;
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case 3:
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[self pushKeyEvent:SDLK_3:NO:YES];
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[self pushKeyEvent:SDLK_3:NO:NO:YES];
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break;
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}
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}
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- (IBAction)biggerScreen:(id)sender
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{
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[self pushKeyEvent:SDLK_EQUALS:NO:YES];
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[self pushKeyEvent:SDLK_EQUALS:NO:YES:NO];
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}
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- (IBAction)smallerScreen:(id)sender
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{
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[self pushKeyEvent:SDLK_MINUS:NO:YES];
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[self pushKeyEvent:SDLK_MINUS:NO:YES:NO];
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}
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- (IBAction)fullScreen:(id)sender
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{
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[self pushKeyEvent:SDLK_RETURN:NO:YES];
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[self pushKeyEvent:SDLK_RETURN:NO:YES:NO];
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}
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- (IBAction)openCart:(id)sender
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{
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[self pushKeyEvent:SDLK_ESCAPE:NO:NO];
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[self pushKeyEvent:SDLK_ESCAPE:NO:NO:NO];
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// Fixme - This should work like the other keys, but instead
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// if you send the LauncherOpen event, it crashes SDL in
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// the poll loop.
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@ -192,17 +194,17 @@ static Menus *sharedInstance = nil;
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- (IBAction)restartGame:(id)sender
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{
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[self pushKeyEvent:SDLK_r:NO:YES];
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[self pushKeyEvent:SDLK_r:NO:NO:YES];
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}
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- (IBAction)grabMouse:(id)sender
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{
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[self pushKeyEvent:SDLK_g:NO:YES];
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[self pushKeyEvent:SDLK_g:NO:NO:YES];
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}
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- (IBAction)doPrefs:(id)sender
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{
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[self pushKeyEvent:SDLK_TAB:NO:NO];
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[self pushKeyEvent:SDLK_TAB:NO:NO:NO];
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}
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- (IBAction)volumePlus:(id)sender
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[preferencesMenuItem setTarget:nil];
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[openMenuItem setTarget:nil];
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[restartMenuItem setTarget:nil];
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[screenBiggerMenuItem setTarget:self];
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[screenSmallerMenuItem setTarget:self];
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[screenBiggerMenuItem setTarget:nil];
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[screenSmallerMenuItem setTarget:nil];
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[fullScreenMenuItem setTarget:self];
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[mousePaddle0MenuItem setTarget:nil];
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[mousePaddle1MenuItem setTarget:nil];
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