Commit Graph

498 Commits

Author SHA1 Message Date
Emmet Young d8918f3b1b [!] Add plugin base files to vcxproj 2015-01-31 23:51:24 +11:00
project64 0f58c6ccaa Merge pull request #43 from project64/PluginBase
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas 7858337cb6 Add plugin base to project 2015-01-31 08:17:17 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
unknown d5d981a256 Explicitly disable /DYNAMICBASEADDRESS for Debug builds. 2015-01-29 10:20:00 -05:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
zilmar f8b26bbdfb Change AiCountPerBytes from 500 to 400 2015-01-26 15:05:02 +11:00
Nicholas a9f8dd461f [!]Fix a mistake made in the RTC implementation, was incorrectly 2015-01-26 14:58:53 +11:00
Nicholas ba6c04c6f0 Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem 2015-01-26 14:52:55 +11:00
Nicholas b76a151dd3 Merge branch 'master' of https://github.com/project64/project64 2015-01-26 14:45:36 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
Fanatic-64 776b157423 Change VI Refresh back to 1500
Fixes speed on most games
2015-01-24 17:15:18 -06:00
Nicholas 53b86e559c add code for edge case in DSRLV for cbfd 2015-01-23 22:21:34 +11:00
Nicholas b5a78153a4 turn fixed audio timing default to off 2015-01-23 12:10:34 +11:00
Nicholas 7de6792283 Update wtl to 8.1 2015-01-23 11:32:27 +11:00
Nicholas 0bd9a467a1 Add the memory search functionality back in 2015-01-22 16:50:20 +11:00
zilmar ad85ec3f05 Project64: Fix bug - Loading RSP plugin selection per game. 2013-04-30 13:43:22 +10:00
zilmar c318d37e52 Project64: 2.1.0.1 2013-04-28 16:23:51 +10:00
zilmar 97a53f760c Project64: 2.1.0.1 2013-04-28 16:07:47 +10:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
zilmar 6bfa7de536 Project64: 2.1.0.0 2013-04-26 20:17:33 +10:00
zilmar 801f1581bc Project64: Add LL and SC to Analyze Instruction 2013-04-26 20:08:59 +10:00
zilmar 814018c78f Project64: Initialize eeprom to 0xFF instead of 0x00 2013-04-26 20:06:01 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar b805bbb883 Project64: Update the code related to changes in stdstr 2013-04-17 20:34:20 +10:00
zilmar 727f730f79 Project64: In FixDir check if directory exists before trying to create it 2013-04-15 13:52:34 +10:00
zilmar 7055c1bad9 Recompiler: ignore 0x0407000D as an opcode in analysis 2013-04-11 11:16:27 +10:00
Emmet Young 1abb082eef If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores. 2013-04-01 13:25:51 +11:00
Emmet Young 81433e7529 Stop the "About INI Files" from crashing when no language was actually loaded in. (Certain ID's were never properly set to anything) 2013-04-01 03:10:54 +11:00
zilmar f1705174b3 Project64: 2.0.0.14 2013-03-27 05:45:52 +11:00
zilmar 8db1ff697d Recompiler: Fix some warnings related to DWORD overflow 2013-03-26 22:28:49 +11:00
zilmar 4ae369ab81 Loop Analysis: SLTU and SLT marks register as changed 2013-03-26 22:18:53 +11:00
zilmar 84e27c8607 Project64: 2.0.0.13 2013-03-22 21:02:26 +11:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar f41cdf8989 Recompiler: Fix delay slot section with exceptions 2013-03-22 16:45:32 +11:00
zilmar 7b70ba0da3 Recompiler: Fix up protection of op in DADDU 2013-03-12 18:40:50 +11:00
zilmar 2d1e5f03cc Project64: 2.0.0.12 2013-03-09 08:40:21 +11:00
zilmar 784dcacad6 Recompiler: Fix bug in 64bit AND operation 2013-03-09 07:55:36 +11:00
zilmar 283cf565c0 Memory: Fix read from rom with constant LW 2013-03-09 06:31:26 +11:00
zilmar d51bd38c11 Project64: 2.0.0.11 2013-02-20 05:45:08 +11:00
zilmar dd537b518c Porject64: Implement Recompiler LL and SC 2013-02-20 05:31:10 +11:00
zilmar 4df8a2803a Project64: 2.0.0.10 2013-02-13 07:09:53 +11:00
zilmar 6936cd9800 Settings: Update to allow the use of cfg and rdb file for a game setting 2013-02-13 07:01:46 +11:00
zilmar 229be28668 Plugin: Add rom open and clean up rsp plugin handling 2013-02-11 19:27:00 +11:00
zilmar 05e4f22dcf ResetMemoryStackPos: Allow stack pointer to be in tlb space 2013-02-11 19:25:11 +11:00
zilmar 990b9ddb55 Memory: Clean up some breakpoint warnings 2013-02-11 19:24:18 +11:00
zilmar d09f0e6c8e Recompiler: More syncing for sync core 2013-02-05 20:14:26 +11:00
zilmar 5a9cb5f768 Recompiler: Make sure break ends a block 2013-02-05 06:23:10 +11:00
zilmar d7a692a943 Recompiler: Ignore on target -1 2013-02-05 06:22:18 +11:00
zilmar 044c669f24 Recompipler: Fix D.CMP.UN 2013-02-03 21:05:58 +11:00
zilmar 2fb824fcd5 Loop: Set STLI and SLITU to mark the op as modified 2013-02-03 21:05:18 +11:00
zilmar 9c03f2ce5a Timer: Update counters on updating wired registers 2013-02-03 11:51:56 +11:00
zilmar 8e2ea1f674 Loop Analysis: Fix up some breakpoint warnings 2013-02-03 11:51:13 +11:00
zilmar 4b2aa5a09f Project64: 2.0.0.9 2013-02-03 11:50:29 +11:00
zilmar e814eb967b Recompiler: deal with edge condition of Normal_NoSysCheck 2013-01-29 21:42:15 +11:00
zilmar 4fe5d2e224 r4k: Record RSP Broke 2013-01-29 21:41:32 +11:00
zilmar a1ac10fc42 Recompiler: tweaked protect register and DSLL values 2013-01-28 19:37:59 +11:00
zilmar cb3568395c Memory: Force write to SP_STATUS to go through SW_NonMemory 2013-01-28 19:36:14 +11:00
zilmar b847a1ed15 Project 64: 2.0.0.8 2013-01-26 09:59:28 +11:00
zilmar d48705f87e Memory: Handle LW SP, 0xXXX (SP) 2013-01-26 09:37:33 +11:00
zilmar 1769b86dd2 Project64: 2.0.0.7 2013-01-22 19:53:33 +11:00
zilmar e55d1f8508 r4300: Modify run rsp logs 2013-01-22 19:46:00 +11:00
zilmar e59ae0fa25 Rom Browser: Tweaked the code for refresh 2013-01-22 19:33:43 +11:00
zilmar 8997f3fc30 memory: Update counters on write to SP Status 2013-01-20 17:20:52 +11:00
zilmar d827bb27fc Mips System: Reset timer after reg init 2013-01-20 17:13:24 +11:00
zilmar 3933cdef08 recompiler: Remove double check of timer done for branch when delay slot effects compare 2013-01-16 06:00:57 +11:00
zilmar 55e4db8911 Memory: Fix bug in Compile_SB_Const 2013-01-16 05:53:43 +11:00
zilmar 884b408b2d r4300: Cleaned up code for checking interrupts on JAL and JALR 2013-01-14 17:12:11 +11:00
zilmar 72b708850b Memory: Fixed a bug on tlb read for LB and LH 2013-01-14 17:11:20 +11:00
zilmar b2f7f67dc2 Memory: Got LWU to use the same code as LW 2013-01-12 08:57:51 +11:00
zilmar 196b8ee100 Recompiler Ops: Jal to use relative address 2013-01-12 08:16:35 +11:00
zilmar 3e2b93203b Memory: Clean up more tlb writes and SP_SEMAPHORE_REG 2013-01-12 08:15:47 +11:00
zilmar ea58dc3c83 r4300: LWL can cause tlb read exception 2013-01-12 08:14:18 +11:00
zilmar 810faddead version: 2.0.0.6 2013-01-06 15:17:59 +11:00
zilmar 80aaed3107 Pif: Changed how pif2 challenge response is written to pif 2013-01-06 15:17:23 +11:00
zilmar c9027d9956 Version: 2.0.0.5 2013-01-06 07:30:26 +11:00
zilmar 720b9c6257 halflife: should not be fast forward if check is zero (this means it is called twice) 2013-01-06 06:53:14 +11:00
zilmar 3c1040c2d9 Audio: revert changes to audio, seemed to make games worse 2013-01-06 06:52:29 +11:00
zilmar 08af4e1c88 Audio: Change audio to have busy flag 2013-01-05 09:48:25 +11:00
zilmar 14bd317e40 Bug: Fix bugs in allocation with function map 2013-01-05 09:47:28 +11:00
zilmar 23cc5f0a67 Memory: Fix bugs related to store tlb & half line 2013-01-05 09:45:16 +11:00
zilmar e038dbc2a8 Version: 2.0.0.4 2013-01-03 19:58:53 +11:00
zilmar 8c48ba4f70 Mips: Refactor loading of plugins and how game is shut down 2013-01-03 19:51:00 +11:00
zilmar b8a0303674 Memory: Fix TLB recompiler writes 2013-01-03 19:49:34 +11:00
zilmar d122f0ba6e Version: 2.0.0.3 2013-01-01 07:15:09 +11:00
zilmar 979a0687e6 Mips Memory: fix tlb write for Compile_SB_Const 2013-01-01 07:14:35 +11:00
zilmar 18de4116e4 Settings: Default Sync to audio on 2013-01-01 00:23:11 +11:00
zilmar 59b2e96062 Speed Limitor: Clean up code and change interval levels 2012-12-31 23:46:03 +11:00
zilmar 6ac9d18e7f Audio: Rewrote sync to audio 2012-12-31 22:02:51 +11:00
zilmar 42dbc691bd Fix bug in TLB writes 2012-12-31 18:02:54 +11:00
zilmar e848cbcded Half life: Update if hard loop checking value 2012-12-31 07:56:49 +11:00
zilmar dd4a3b3391 Make sure cf is not 0 2012-12-31 07:22:11 +11:00
zilmar 516d4f447f Compiler Issue: fix removal of some resource names 2012-12-31 07:21:44 +11:00
zilmar a144327aa0 Check if project64 is running, if so terminate it 2012-12-29 21:50:45 +11:00
zilmar 33342a77c5 Memory: LB_NonMemory only shows breakpoint when writing to rom 2012-12-29 07:32:15 +11:00
zilmar 746f1168d9 Plugins: Change the order and where that reset/plugin reset is being called. 2012-12-29 07:31:10 +11:00
zilmar 54ef14bb7e Resource: Version 2.0.0.2 2012-12-22 19:48:20 +11:00
zilmar 47e393e498 CRecompilerOps::Compile_BranchLikely: handle the case of continue fall through on 0xFFC 2012-12-22 19:45:52 +11:00
zilmar 5cc6a91a41 CCodeBlock::AnalyzeInstruction: better handling of R4300i_REGIMM_BLTZ 2012-12-22 19:44:26 +11:00
zilmar cbab0e80a0 version: 2.0.0.1 2012-12-21 19:30:41 +11:00
zilmar 23deea00d8 changed vi refresh from 1500 to 2200 2012-12-21 19:26:10 +11:00
zilmar 42e9b5e1db Keyboard Short cut: fix defaults 2012-12-21 07:56:29 +11:00
zilmar a186b3bffb Menu Short cut - clean up file handle leak 2012-12-21 07:07:37 +11:00
zilmar 823fb4dfe5 Changed internal version back 2012-12-21 06:29:05 +11:00
zilmar b42955b5c4 Fix up external release for 2.0 alpha release 2012-12-20 20:19:17 +11:00
zilmar 5c374ced41 Settings: default to tlb off 2012-12-20 07:05:02 +11:00
zilmar 2e6b8d8e08 Version: Now 2.0 2012-12-19 22:28:11 +11:00
zilmar 4f6d6effa3 Added GPL header 2012-12-19 20:30:18 +11:00
zilmar ec220831b9 Refresh Game settings on reset 2012-12-19 12:47:19 +11:00
zilmar ab03a0d10e Allow reset to work correctly in sync core 2012-12-19 10:55:05 +11:00
zilmar d3c946891b Pre allocate RDRAM space 2012-12-18 21:43:29 +11:00
zilmar 718239477f Code Cleanup: Clean up memory search and memory dump class definition 2012-12-18 19:47:53 +11:00
zilmar a444ad3e52 add __FUNCTION__ to trace messages 2012-12-17 11:21:29 +11:00
zilmar 5878f9d7d9 Changed traces to use __FUNCTION__ for ROM browser 2012-11-29 22:25:25 +11:00
zilmar d60f2f89f4 Save good name to cfg file when saving game settings 2012-11-29 22:24:38 +11:00
zilmar c3b743adf1 Game settings: Moved from recompiler settings, moved to n64system as base 2012-11-29 22:23:35 +11:00
zilmar 50ba484893 Clean up code related to making window focus on run 2012-11-29 08:22:06 +11:00
zilmar 601c94f49d Code Refactoring: interface change in Memory Class.h 2012-11-19 22:07:07 +11:00
zilmar 88adba5892 Code Refactoring: Change location of call change 2012-11-19 22:06:37 +11:00
zilmar b49a25cdd1 Code Refactoring: Interpreter CPU 2012-11-19 22:06:01 +11:00
zilmar 1014e1106a Code Refactoring: Language Class 2012-11-19 22:05:30 +11:00
zilmar a59c7ee634 Code Refactoring: 7zip 2012-11-19 22:04:57 +11:00
zilmar 6067e5b0de Global Variable: rename _TLBLoadAddress to g_TLBLoadAddress 2012-11-17 21:50:11 +11:00
zilmar 7f00d50dc6 Global Variable: rename _NextTimer to g_NextTimer 2012-11-17 14:45:50 +11:00
zilmar 0410fafd3b Global Variable: rename _SystemEvents to g_SystemEvents 2012-11-17 14:43:02 +11:00
zilmar e8b96dd915 Global Variable: Rename _TransVaddr to g_TransVaddr 2012-11-17 13:35:36 +11:00
zilmar 2bebce913e Global Variable: Rename _SystemTimer to g_SystemTimer 2012-11-17 13:31:46 +11:00
zilmar 1bc60df9a1 Global Variable: Remove CMemoryLabel 2012-11-17 13:30:05 +11:00
zilmar bd84758450 Global Variable: Rename _Audio to g_Audio 2012-11-17 13:27:46 +11:00
zilmar 7f248146b2 Global Variable: rename _Rom to g_Rom 2012-11-17 13:24:42 +11:00
zilmar 1992505c7f Global Variable: Rename _Plugins to g_Plugins 2012-11-17 13:20:21 +11:00
zilmar 3a73b759ad Global Variable: Rename _Reg to g_Reg 2012-11-17 13:18:14 +11:00
zilmar c219c0ab6a Global Variable: rename _TLB to g_TLB 2012-11-17 13:16:38 +11:00
zilmar 7212599e24 Global Variable: Change so that local variable is not the same name as global 2012-11-17 12:26:00 +11:00
zilmar 6c954c690c Global Variable: Rename _MMU to g_MMU 2012-11-17 12:18:00 +11:00
zilmar 278f99cf39 Global Variable: Rename _Recompiler to g_Recompiler 2012-11-17 12:15:55 +11:00
zilmar 4e1d29d322 Global Variable: Rename _SyncSystem to g_SyncSystem 2012-11-17 12:12:54 +11:00
zilmar c3df4cf49d Global Variable: Rename _BaseSystem to g_BaseSystem 2012-11-17 12:09:19 +11:00
zilmar 299df0e293 Global Variable: rename _System to g_System 2012-11-17 12:07:04 +11:00
zilmar d09a8adf10 Global Variable: rename _Settings to g_Settings 2012-11-17 12:02:04 +11:00
zilmar ab57cdbc7e Global Variable: Rename _Notify to g_Notify 2012-11-17 11:58:31 +11:00
zilmar ca161dfd07 Recompiler: Add perm loop check for R4300i_REGIMM_BGEZ in CheckLoopRegisterUsage 2012-11-17 11:53:29 +11:00
zilmar 8242822aa1 Recompiler: Add R4300i_REGIMM_BLTZAL to Analyze Instruction 2012-11-17 11:52:23 +11:00
zilmar 0e21c8568c Memory: Ignore SB in 8mb space when on 4mb 2012-11-13 17:42:31 +11:00
zilmar 63bd2b5cb4 Recompiler: Fixed debug warnings for overflow 2012-11-13 17:38:48 +11:00
zilmar 7b3028cca2 Sync Core: Remove reduce memory size when sync core is on 2012-11-13 17:17:49 +11:00
zilmar d396763b71 Audio: Add AI Count Per Byte setting 2012-11-13 16:44:13 +11:00
zilmar 1383699fac UI: Allow combo to have no auto selected value 2012-11-13 16:07:23 +11:00
zilmar 8401f62336 Audio: Add more logging 2012-11-13 16:06:46 +11:00
zilmar bb1f89d8a2 Fix bug in logging with missing .c_str() 2012-11-13 16:06:06 +11:00
zilmar 0f9ff4256b Tweak Fixed Audio 2012-11-06 21:23:47 +11:00
zilmar 3e99f09243 Fixes to protected memory 2012-11-06 19:23:59 +11:00
zilmar d23d06fa98 Renamed _int64 to __int64 2012-11-06 19:23:59 +11:00
zilmar b02959e7bb Changed function names for getting/setting reg information 2012-11-06 19:23:57 +11:00
zilmar 4a3fb18f6a Ignore large (negative) audio DMA buffer 2012-11-06 19:09:56 +11:00
zilmar 4b03d36b62 Change of initial block code with 64bit system 2012-11-05 21:09:15 +11:00
zilmar ef8c9b02c3 Added DSRAV and Clean up usages of SetJump8 2012-11-05 21:08:33 +11:00
zilmar c8dcf8643c force grp[0] always be 0 in Interpreter 2012-11-05 21:06:14 +11:00
zilmar 1cb9dd2575 fix run time fail check shown in mario kart 2012-11-05 06:49:57 +11:00
zilmar f1a0c788ed Fix loop analysis for BGEZ 2012-11-03 12:38:18 +11:00
zilmar 464c280fa6 Change some of the Reg Info functions to be get and setters 2012-11-03 12:18:08 +11:00
zilmar e761561074 Do not update rdb file unless rdb editor 2012-11-03 11:06:01 +11:00
zilmar d995dddfaf removed unused m_LLAddr 2012-11-03 10:30:19 +11:00
zilmar 7ed9b14975 Cleaned up plugin class 2012-11-03 10:28:09 +11:00
zilmar ffb69091a1 Updated how Fixed audio works with dual buffers and AI Interrupts 2012-11-03 10:27:19 +11:00
zilmar 8af55ad6c0 cleaned up more warnings 2012-11-03 10:26:11 +11:00
zilmar 62efa0fa4a Updated tlb check in Compile LW 2012-11-03 10:25:23 +11:00
zilmar d0c9fdf581 removed status (fixes bug with fixed audio turned off) 2012-11-02 17:10:01 +11:00
zilmar 9c245e3c39 Changed the RSP test to be one if statement 2012-11-02 17:05:08 +11:00
zilmar 6490277a31 compile TLB Miss with const 2012-10-25 19:38:58 +11:00
zilmar ec106c94b8 Cleaned up clear related to tlb write 2012-10-25 19:37:52 +11:00
zilmar 4be9e911b8 Cleaned up RSP audio setting and SW when const value is a tlb address 2012-10-25 19:36:47 +11:00
zilmar 9818ea1f8b Cleaned up warnings on warning level 4 2012-10-25 19:35:04 +11:00
zilmar 22af031f01 Add rsp audio setting to Game Settings 2012-10-25 19:34:25 +11:00
zilmar bc746f5264 update project settings 2012-10-25 19:33:10 +11:00
zilmar d72f2c2c55 More bug fixes related to ABL change, paper mario now boots 2012-10-24 22:57:57 +11:00
zilmar 0cdb90fa6d If RSP did not halt, re run it after a few cycles 2012-10-24 22:56:58 +11:00
zilmar 14eff29e3a removed mention of CC_Core 2012-10-24 22:55:51 +11:00
zilmar 68d6692421 Merge branch 'ABL-Refactor' 2012-10-23 21:41:24 +11:00
zilmar 493831507d Merge remote-tracking branch 'remotes/origin/master' 2012-10-23 21:39:12 +11:00
zilmar 4bc893c9c0 Added DataExecutionPrevention setting 2012-10-23 21:35:34 +11:00
zilmar 84f47fd0ce default core to sync core and ABL on 2012-10-23 19:07:06 +11:00
zilmar 39d57a5750 More fixes related to changes in ABL 2012-10-23 19:06:13 +11:00
zilmar a75034a723 updated where counters get updated related to register writes 2012-10-23 19:03:43 +11:00
zilmar 3316e4736a Add sync to PC function and show fpu register in sync dump 2012-10-23 19:02:47 +11:00
zilmar 6e8b92d8bc Changed sqrt.s to use x86 asm version of sqrt 2012-10-23 19:01:42 +11:00
zilmar cf1ea3484e clean up jump check 2012-10-23 04:03:49 +11:00
zilmar f6e7199118 cleaning up type and formating 2012-10-22 21:36:57 +11:00
zilmar 4a3073af6d More bug fixing related to changes ABL 2012-10-22 19:02:53 +11:00
zilmar d8d5379e2a Changed how find the next block to analysis 2012-10-22 04:03:32 +11:00
zilmar 0a84d1a0a3 Keep track of register modified in loop analysis 2012-10-21 10:19:09 +11:00
zilmar 385661e36e Remose self mod method from rdb and language strings 2012-10-21 06:28:01 +11:00
zilmar 966349aeb4 changed how linking to enter section 2012-10-20 15:19:06 +11:00
zilmar de5f7d543f clean up pc == target for REGIMM_BGEZL 2012-10-20 09:15:58 +11:00
zilmar d6a1a8cf52 Reset compile PC on delay slot section 2012-10-20 09:06:15 +11:00
zilmar 5f41558e49 Fixed delay slot at edge condition 2012-10-20 06:06:30 +11:00
zilmar 5f09adbc49 More fixes to ABL core, mario now booting 2012-10-19 17:32:42 +11:00
zilmar e638b161f2 more bug fixes with ABL refactoring, mario now boots 2012-10-18 20:58:24 +11:00
zilmar 9ba2812062 fix analysis of BEQ and Perm Loop 2012-10-17 22:34:55 +11:00
zilmar 22fd128452 fixed bug where if fall in to next section, and section fails to compile then it was not working correctly. 2012-10-17 22:25:25 +11:00