unknown
29ba2c095b
(x64) fixed MSVC "loss of precision" warning during RAM realloc
2015-10-01 15:16:34 -04:00
unknown
83f8586111
added constants/macros to help maintain endian changes
2015-10-01 13:58:19 -04:00
zilmar
8f797d0bd2
Merge pull request #647 from cxd4/kyles-mom-likes-c-plus-plus
...
MemoryFilter starts to compile (now with 32-bit support!).
2015-10-01 10:42:59 +10:00
zilmar
23181b4492
Merge pull request #648 from cxd4/stds-r-bad-mkay
...
Introduce portable types to R4300 system types header.
2015-10-01 10:42:16 +10:00
unknown
9897c0cbbc
Introduce portable types to R4300 system types header.
2015-09-30 14:21:42 -04:00
unknown
3345d6e503
MemoryFilter starts to compile (now with 32-bit support!).
2015-09-30 13:45:30 -04:00
Julio C. Rocha
47aa75ba31
Revert "Merge pull request #639 from cxd4/kyles-mom"
...
This reverts commit f9c177f44a
, reversing
changes made to 63ea387bcf
.
2015-09-30 00:01:03 -07:00
zilmar
1111e6db55
Merge pull request #636 from cxd4/bk
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Banjo-Kazooie (U) v1.1 works in x64 now.
2015-09-30 10:59:12 +10:00
zilmar
f9c177f44a
Merge pull request #639 from cxd4/kyles-mom
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MemoryFilter starts to compile.
2015-09-30 10:58:42 +10:00
zilmar
63ea387bcf
Merge pull request #637 from JunielKatarn/Logging
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Fix flags for debug/validate logging.
2015-09-30 10:58:10 +10:00
unknown
719eaa7ead
MemoryFilter starts to compile.
2015-09-27 13:47:35 -04:00
Julio C. Rocha
14a543f2cc
Fix flags for debug/validate logging.
2015-09-26 15:59:57 -07:00
unknown
08f090be7e
implemented COP1 round FP64 to int64
2015-09-26 16:30:45 -04:00
Julio C. Rocha
f5ef8d3359
Fix ROM Browser issue on Windows XP.
2015-09-26 05:29:48 -07:00
Julio C. Rocha
9c26f10aa8
Merge https://github.com/project64/project64 into PropertySheetsTemp
2015-09-24 13:52:29 -07:00
Julio C. Rocha
e178ec96fc
Merge ..\zilmar into PropertySheetsTemp
2015-09-23 20:06:48 -07:00
LegendOfDragoon
8d64ee7ca3
Fix issue with most D3D plugins
...
Basically, D3DCreate() changes the FPU precision to 24bit unless
D3DCREATE_FPU_PRESERVE is enabled, which I don't think any D3D plugin
does, besides maybe Jabo's.
2015-09-23 20:05:39 -07:00
zilmar
315027b7fb
Merge pull request #622 from lioncash/initialization
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Correct order of class initialization lists
2015-09-24 10:00:32 +10:00
zilmar
8f7d89794e
Merge pull request #621 from lioncash/unimpl
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Remove unimplemented function declarations
2015-09-24 09:59:43 +10:00
zilmar
4318724691
Merge pull request #620 from lioncash/lol
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Pif Ram: Get rid of pointer casts
2015-09-24 09:33:10 +10:00
luigiblood
19a6beab80
Potential Windows 10 BSOD FIX
2015-09-23 17:45:39 +02:00
Lioncash
adfa096230
Correct order of class initialization lists
2015-09-23 05:00:51 -04:00
Lioncash
fb98d402a0
Remove unimplemented function declarations
2015-09-23 04:13:11 -04:00
Lioncash
d15d8eff4a
Pif Ram: Get rid of pointer casts
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Less undefined behavior
2015-09-23 03:06:11 -04:00
zilmar
341f2c2752
Merge pull request #604 from cxd4/flashram_x64
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replaced Flash RAM breakpoints in x64
2015-09-17 11:08:25 +10:00
unknown
88a82537c7
replaced Flash RAM breakpoints in x64
2015-09-15 18:55:27 -04:00
unknown
bd21c8ab54
Temporarily force interpreter mode when running 64-bit PJ64.
2015-09-15 17:47:01 -04:00
zilmar
59b1880324
Merge pull request #602 from cxd4/sqrt
...
mario werx
2015-09-16 07:23:49 +10:00
unknown
b6eb1c3234
Try to use intrinsics for COP1 single-precision square root?
2015-09-15 15:03:05 -04:00
unknown
659f103373
Try SSE intrinsics to match COP1 FP64 round to 32-bit.
2015-09-15 12:42:36 -04:00
unknown
a0409357b8
COP1 FP 32-bit round to integer doable with intrinsics?
2015-09-14 22:55:23 -04:00
zilmar
c3b394607c
Merge pull request #590 from cxd4/most_remaining_x64_breakpoints
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PIF RAM mutual DMA x64 breakpoints replaced with fast C
2015-09-15 10:55:40 +10:00
unknown
c38f41e34b
fixed a crash because I wrote >= when I meant >
2015-09-14 16:04:25 -04:00
unknown
1a67309f66
got the command-line build of PJ64 to link and run
2015-09-14 16:03:23 -04:00
unknown
e6f5e495f2
macro'd out all sources of VS Express linker errors
2015-09-14 15:55:11 -04:00
zilmar
b4d58cfb17
Set VERSION_BUILD to 9999
2015-09-13 17:28:02 +10:00
zilmar
d603d7d7dd
Merge pull request #591 from cxd4/VS_Express
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got it compiling on Express
2015-09-13 12:32:34 +10:00
unknown
7841409ef2
removed redundant include
2015-09-08 10:33:30 -04:00
unknown
dd73e6dff7
second pass--compiles on VS2008 Express (doesn't link)
2015-09-07 15:47:58 -04:00
unknown
4b4c37e9bd
first pass--compiles on VS2013 w/o ATL
2015-09-07 15:47:44 -04:00
unknown
4a03a8d1e4
PIF RAM mutual DMA x64 breakpoints replaced with fast C
2015-09-07 12:16:36 -04:00
zilmar
120d4d5590
Merge pull request #580 from cxd4/so_i_herd_u_liek_bswap
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replaced all in-line assembly in Virtual Memory unit
2015-09-07 20:56:26 +10:00
Nekokabu
184681f08f
Fix Filename in compressed savestate
2015-09-04 01:04:47 +09:00
LegendOfDragoon
6adb89e041
Add support for DacrateChanged in LoadState
...
Calls DacrateChanged if the value of AI_DACRATE_REG changes after
loading a save state.
2015-09-02 22:47:21 -07:00
LegendOfDragoon
abf71cdd1a
Add support for ViWidthChanged in LoadState
...
Calls ViWidthChanged if the value of VI_WIDTH_REG changes after loading
a save state.
2015-09-02 22:44:24 -07:00
LegendOfDragoon
a4a69a8a3a
Add support for ViStatusChanged in LoadState
...
Calls ViStatusChanged if the value of VI_STATUS_REG changes after
loading a save state.
2015-09-02 22:41:40 -07:00
zilmar
8d7c7d91a1
Merge pull request #577 from cxd4/moar_Unicode_references
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more Unicode compile ref. errors to _T() fixed
2015-09-02 17:41:11 +10:00
zilmar
94341be840
Merge pull request #581 from LegendOfDragoon/Fixes
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Fix some mistakes
2015-09-02 14:14:30 +10:00
LegendOfDragoon
7909b18506
Write to VI_V_CURRENT_LINE_REG
...
As of now, it's never being written to, so graphics plugins do not have
any access to that register. z64gl reads this register, so that's why it
has this screen shaking problem in certain games like Star Wars Rogue
Squadron.
2015-09-01 08:50:59 -07:00
LegendOfDragoon
8968430b04
Fix issue with AiUpdate
...
Some plugins like Jabo's needs this thread to be created each time
initiated.
2015-09-01 08:16:42 -07:00
LegendOfDragoon
ec6a1e0c23
Fix issue with displaying the value of EIP
...
Before, it would only display 1 byte, instead of the full address stored
in EIP.
2015-09-01 08:07:25 -07:00
LegendOfDragoon
e576dbbaa4
Fix a mistake I made in SPECIAL_DSRL32
2015-09-01 07:51:36 -07:00
unknown
834299c041
replaced all in-line assembly in Virtual Memory unit
2015-08-30 22:56:21 -04:00
unknown
d00937a997
explicit <windowsx.h> to fix 6 unresolved macros w/o ATL
2015-08-28 18:35:36 -04:00
unknown
7b4b5a6827
explicit <shlobj.h> to fix just a few build errors w/o ATL
2015-08-28 18:35:13 -04:00
unknown
7ce4f3db93
explicit <commdlg.h> to fix anti-ATL build errors
2015-08-28 18:34:34 -04:00
unknown
6b34e8b89a
explicit <commctrl.h> to fix anti-ATL build errors
2015-08-28 18:34:12 -04:00
unknown
074b2cc007
explicitly included <prsht.h>
2015-08-28 18:29:55 -04:00
unknown
152b365fcc
more Unicode compile ref. errors to _T() fixed
2015-08-28 17:23:47 -04:00
unknown
da232c590a
better chances at safe TLB paddr allocation to integers
2015-08-26 22:30:45 -04:00
unknown
1a83353918
removed some surviving remnants of old Unicode refs
2015-08-19 23:00:41 -04:00
unknown
39a1abe44e
re-did my earlier fix in a safer way
2015-08-19 18:37:07 -04:00
zilmar
7a2218dfd6
Merge pull request #565 from cxd4/vs-express-testing
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reduced the compiler errors if building w/ VS2008 Express
2015-08-20 06:43:37 +10:00
unknown
b44324147d
reduced the compiler errors if building without ATL
2015-08-19 13:47:15 -04:00
unknown
64770befde
fixed duplicate debug string: "Write" typo'd to "Read"
2015-08-18 19:51:12 -04:00
zilmar
31cb2270d3
Merge pull request #555 from Nekokabu/patch-4
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Fix PI_DMA_READ
2015-08-11 18:25:43 +10:00
Nekokabu
4dac8354cc
Fix error message displayed always
...
fix error message displayed always when play 64dd and enable debugger.
2015-08-02 21:31:15 +09:00
Nekokabu
936db1c3f4
Fix PI_DMA_READ
...
fix PI_DMA_READ like a PI_DMA_WRITE.
2015-08-01 18:16:11 +09:00
Nekokabu
0772341b6a
Fix DMA Sram access when not word aligned
2015-08-01 17:48:38 +09:00
zilmar
91b643bfe1
Merge pull request #552 from JMarlin/master
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#549 re-fixing the fix
2015-07-31 08:39:01 +10:00
jmarlin
d57d951d39
#549 removed a vestigial bit of expression from a direction I ended up not going in
2015-07-30 18:37:15 -04:00
jmarlin
837f799058
#549 fixed incorrect case conversion math, simplified a couple of expressions
2015-07-30 18:35:33 -04:00
zilmar
a3edf675f8
Merge pull request #550 from JMarlin/master
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#549 changed switch/case table to cascaded range checks
2015-07-30 15:09:06 +10:00
jmarlin
6f98061e57
#549 stupid typos
2015-07-29 18:23:14 -04:00
jmarlin
8e75ec2ce7
#549 changed switch/case table to cascaded range checks
2015-07-28 17:41:53 -04:00
LegendOfDragoon
2f812afca7
Implement edge case in SPECIAL_DSRL32
...
When m_Opcode.sa == 0, the results for cpu recompiler do not match cpu
interpreter. For example with dsrl32 t9, t8, 0x0, and t8 =
0xC0C0C0C000000000 the result of t9 for cpu recompiler =
0xFFFFFFFFC0C0C0C0, while cpu interpreter = 0xC0C0C0C0C0C0C0C0.
This commit fixes the Killer Instinct health bar issue.
2015-07-28 13:30:21 -07:00
luigiblood
cf7f74f1b1
Use actual CIC IDs (8303 for 64DD, 5167 for 64DD conversions)
2015-07-27 15:34:36 +02:00
zilmar
1a481c520a
Merge pull request #544 from cxd4/dedotated_wam_4_mah_serv0r
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cleaner RdramChanged algorithm (not biased to only 4 vs. 8 MB)
2015-07-27 14:05:16 +10:00
Nekokabu
81b6e2c68d
Heiwa Pachinko World 64 (J) freeze fix
...
Heiwa Pachinko World 64 (J) freeze fix #537
2015-07-25 23:20:36 +09:00
unknown
51975fb00d
unbiased the algorithm from just checking if only 4 or 8 MB
2015-07-18 13:12:40 -04:00
unknown
188091e32a
flipped the if/else blocks for better branch prediction
2015-07-18 12:51:44 -04:00
unknown
62d316f7ae
centralized m_AllocatedRdramSize writeback outside the if/else
2015-07-18 12:50:00 -04:00
unknown
2a45e5f792
Declare a couple constants to help clean the code rewrites.
2015-07-18 12:45:55 -04:00
Julio C. Rocha
02e6cf2697
Added PropertySheets folder to project.
2015-07-15 04:47:41 -07:00
Julio C. Rocha
d617d0352a
Used centralized config for VCXPROJ files.
...
TODO: Fix Installer. It's no longer being generated.
2015-07-15 03:37:49 -07:00
LegendOfDragoon
9dda9171d0
Fix LoadState audio issue with Fixed Audio Timing
...
When Fixed Audio Timing was enabled and AI count per byte = 0, the
frequency was not being properly set, after loading a save state.
2015-07-06 21:05:12 -07:00
Nekokabu
433668a7e3
Fix Address in error messages.
2015-06-24 01:05:29 +09:00
Nekokabu
4b2ff8318f
Fix Address in error messages.
2015-06-23 23:03:05 +09:00
Nekokabu
9be6b571e0
Fix Address in error messages.
...
Fix Address in error messages.
2015-06-23 23:02:20 +09:00
zilmar
2f4b4681d0
Merge pull request #514 from Nekokabu/master
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Support Shiren 64 Save
2015-06-22 15:19:52 +10:00
Nekokabu
f4ab79a007
Fix Jangou Simulation Mahjong Dou 64 freeze
...
Fixed a read from over than ROM file.
2015-06-21 23:51:37 +09:00
Nekokabu
f55db5aff4
Ssupport Shiren 64 Save
...
Ssupport Shiren 64 Save
2015-06-20 14:14:59 +09:00
MELERIX
48878d7e9c
few more
2015-06-18 00:51:26 -03:00
MELERIX
a4f8f52de9
minor fixes in english language file
2015-06-18 00:19:03 -03:00
Nekokabu
7748b0109c
support 6103, 5, 6
2015-06-16 21:06:14 +09:00
Nekokabu
a55e567b8b
Add ROM Header CRC Recalculation
...
Add ROM Header CRC Recalculation
2015-06-15 22:08:07 +09:00
Nekokabu
edb8d5288c
Add ROM Header CRC Recalculation
...
Add ROM Header CRC Recalculation
2015-06-15 22:05:04 +09:00
Nekokabu
6b33847f2c
ROM Header CRC Recalculation
...
ROM Header CRC Recalculation
2015-06-15 22:03:49 +09:00
Nekokabu
dd0560c438
Add ROM Header CRC Recalculation
...
Add ROM Header CRC Recalculation
2015-06-15 22:00:37 +09:00
zilmar
0e6f462f8b
Merge pull request #487 from Nekokabu/patch-6
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Update N64 Types.h
2015-06-09 05:08:34 +10:00
zilmar
d1f1f1d0e3
Merge pull request #488 from Nekokabu/patch-8
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Update N64 Rom Class.cpp
2015-06-09 05:08:12 +10:00
zilmar
6c9ab5438f
Merge pull request #489 from Nekokabu/patch-9
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Update Rom Information Class.cpp
2015-06-09 05:07:02 +10:00
Nekokabu
b17c3b7c89
Update N64 Class.cpp
...
Experimental: 64DD IPL support
2015-06-08 22:19:45 +09:00
Nekokabu
fc1ce7f6d3
Update Rom Information Class.cpp
...
Experimental: 64DD IPL support
2015-06-08 22:05:56 +09:00
Nekokabu
1ab4e18c68
Update N64 Rom Class.cpp
...
Experimental: 64DD IPL support
2015-06-08 22:03:33 +09:00
Nekokabu
e7e6dae283
Update N64 Types.h
...
Experimental: 64DD IPL support
2015-06-08 21:54:45 +09:00
zilmar
6d608cd6bc
[Project64] Handle SW const to 0x1fc00000
2015-05-30 13:46:16 +10:00
LegendOfDragoon
03dae91dc8
Fix threading problem with AiUpdate
...
When you reset a game or switch to another game, it keep creating a new
thread even if one already exists. This can cause the emulator to crash.
2015-05-25 22:05:09 -07:00
unknown
6ef0a34188
[Project64] fixed warning C4018: '<' : signed/unsigned mismatch
2015-05-24 14:35:47 -04:00
unknown
c30e41b102
[Project64] fixed warning C4018: '>' : signed/unsigned mismatch
2015-05-24 13:45:30 -04:00
unknown
068fbcbd13
[Project64] fixed warning C4018: '>=' : signed/unsigned mismatch
2015-05-24 13:33:56 -04:00
LuigiBlood
ddd5b3e795
Updated 64DD Conversion CIC checksum for bugfix
2015-05-23 00:28:58 +02:00
zilmar
f329b2d8f1
Merge branch 'master' of https://github.com/project64/project64
2015-05-22 06:12:08 +10:00
zilmar
6f56336031
[Project64] handle F3 A4 rep movs byte ptr es:[edi],byte ptr [esi] in exception handler
2015-05-22 06:09:33 +10:00
Emmet Young
007cbc1695
Address should actually of been stored into a DWORD
2015-05-18 14:19:31 +10:00
Emmet Young
a89f1d29f5
Seperate rumblepak out from pif ram.cpp. Makes it easier to make changes to and cleans up Pif Ram.cpp
...
Also prepare for implementing the transfer pak.
2015-05-18 12:20:15 +10:00
zilmar
0c8d500328
Merge pull request #464 from AmbientMalice/patch-18
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Change "segement" to "segment".
2015-05-16 11:05:35 +10:00
zilmar
13e62d7354
[64bit] Get nrage and rsp compiling as 64bit
2015-05-16 10:55:23 +10:00
AmbientMalice
d3c04d6a1e
Update Dma.cpp
2015-05-15 23:38:14 +10:00
zilmar
e5c2df4dbc
[Project64] Get the code to compile in 64bit
2015-05-15 08:38:52 +10:00
LuigiBlood
61c7f5ed78
Added "AllowROMWrites" RDB setting, DMA READ to ROM and updated RDB file
2015-05-14 14:34:45 +02:00
LuigiBlood
6f28b3e424
Added 64DD CIC support for Zoinkity's cartridge conversions of 64DD games.
2015-05-08 04:48:46 +02:00
MELERIX
779626d421
zlib cleanup
...
- Removed the old zlib files.
- PJ64 now uses the new zlib 1.2.8 files.
2015-05-07 23:25:02 -03:00
LegendOfDragoon
3d57e37a88
Make AudioResetOnLoad work with Fixed Audio Timing
2015-05-06 16:23:52 -07:00
Azimer
f48d645f83
Missed a DoSomething
2015-05-05 17:49:06 -05:00
Azimer
fe855ad5da
Revert DoSomething from bool to BOOL #2
...
This fixes the interpreter
2015-05-05 11:46:25 -05:00
zilmar
9aa9061f07
Revert DoSomething from bool to BOOL
2015-05-04 17:23:36 +10:00
Lioncash
21c3c8fd32
Remove unnecessary struct/union typedefs
2015-05-03 20:13:12 -04:00
Emmet Young
6e897778dc
Remove registry from Common. No longer used or needed.
2015-05-03 21:05:53 +10:00
zilmar
c31e3f210c
Merge pull request #425 from death-droid/UpdateZLib
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Update ZLib to 1.2.8
2015-05-03 19:58:12 +10:00
zilmar
c182ec9fd5
[Project64] Rom Browser - show good name in column other than the first
2015-05-03 19:54:06 +10:00
Lioncash
82c2554357
Convert BOOL to bool where possible.
2015-05-02 23:37:08 -04:00
zilmar
9984bed37c
Merge pull request #429 from Azimer/FAT_Improvements
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Fixed Audio Timing Improvements
2015-05-02 22:08:27 +10:00
Azimer
ac8a33a3be
Restructured IF statement
2015-05-02 02:01:10 -05:00
Azimer
c970681595
Fixed Audio Timing Improvements
...
* A user-defined FAT value of 0 will cause it to calculate
* The second buffer shouldn't be part of the GetLegth returned value
* Rounded the GetLength values up and aligned to 4 bytes (sample size)
* Implemented ai_busy and changed the behavior of ai_full
* Changed the second buffer behavior
2015-05-02 01:37:23 -05:00
Emmet Young
312de4d2a4
Allow 7z files to actually work through "Open ROM". Removes the codes assumption it is being handed the ROM name its looking for in the file.
2015-05-02 00:53:57 +10:00
Emmet Young
c9805dd5d3
Update ZLib to 1.2.8
2015-05-01 14:06:20 +10:00
zilmar
f75a6e489c
Merge pull request #423 from lioncash/void
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Remove superfluous void parameter usages.
2015-04-30 10:43:32 +10:00
Emmet Young
23eeaeeb2c
When scanning in 7z files make sure we are actually setting the rom file size.
...
Fixes issue #255
2015-04-29 23:02:53 +10:00
Lioncash
d85f0c1283
Remove superfluous void usages
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These aren't necessary in C++
2015-04-28 19:34:23 -04:00
theboy181
405f59eafc
Fix Speeeling
2015-04-23 22:43:01 -07:00
Lioncash
6b7ecf0b79
Cheat Class: Replace is_valid_hex_digit
...
isxdigit does the same thing.
2015-04-22 14:06:56 -04:00
zilmar
b5cd125809
Merge pull request #409 from cxd4/i_accidentally_your_function_inside_my_function
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some more high-level code reusability via functions
2015-04-21 12:53:06 +10:00
zilmar
2bb9ac0754
Merge pull request #411 from cxd4/nub_lern_2_cheet
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optimized cheat codes parsing a little bit
2015-04-21 08:49:56 +10:00
unknown
8df2172495
probably more readable, portable to just say this
2015-04-20 17:10:15 -04:00
unknown
0e05a71f2a
guessing it's okay to have case-insensitive hex verify here too
2015-04-20 17:07:42 -04:00
unknown
ec458785ea
derp.
2015-04-20 17:05:06 -04:00
unknown
12b71f4c0c
actually may be better as a static (possibly inline) function
2015-04-20 17:02:19 -04:00
unknown
3ef067f6d1
optimized hex digit verification a little
2015-04-20 16:52:48 -04:00
unknown
ec9afe9c33
moved cheat code hex value verification to a central function
2015-04-20 16:31:26 -04:00
unknown
42643352b9
s/Initilize/Initialize
2015-04-20 16:01:18 -04:00
unknown
3b9ec019bc
ya i r need h4lp plz i iz shot
2015-04-20 15:41:25 -04:00
unknown
dbe9da858a
no longer multiple references to recently added `STRING_SIZE` constant
...
It seems that zilmar would rather use the sizeof() operator repeatedly than to declare a new constant or use macros to show array sizes. Since I have already centralized the usage of all sizeof() operators to the new high-level function I declared, I think that there is no longer use for the `STRING_SIZE` constant which Lioncash contributed.
2015-04-20 14:57:55 -04:00
unknown
9fcf4def63
reusable functions in high-level code for About dialog messages
2015-04-20 14:55:07 -04:00
zilmar
bb9023292c
fix #408 About Config Files not showing
2015-04-20 18:33:38 +10:00
zilmar
edda4f0555
fix #376 - Games slow if no entry in Project64.cfg
2015-04-20 08:50:07 +10:00
Lioncash
c0742b09b6
Gui Class: Fix potential wchar array overruns
...
sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
Lioncash
e9c056e5a4
Notification Class: Correct array sizing in SetWindowCaption
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sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash
a7eb2e79e5
Memory Labels Class: Correct bounds clamping in ProcessCODFile
2015-04-16 15:44:06 -04:00
zilmar
45f7edf132
Merge pull request #392 from lioncash/leak
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Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash
9fd1bdf29c
Language Class: Fix missing fclose in GetLangString
2015-04-16 08:53:40 -04:00
Lioncash
b8beaeffb7
N64 Class: Initialize variable before passing in initializer list
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Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
Julio C. Rocha
33023bc81f
Make PropertySheets imports non-conditional
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Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
zilmar
a43b33d985
Merge pull request #370 from LegendOfDragoon/master
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Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon
41c5e26e4a
Make an rdb option for the save state audio fix
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Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon
61f80d3b55
Fix losing audio while loading a save state
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This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.
Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan
31cd0c6d98
Merge remote-tracking branch 'project64/master'
2015-04-11 11:38:22 -04:00
Samuel Yuan
5726992185
Added translation for "Detect Key"
2015-04-10 11:50:13 -04:00
Frank-74
b46bd392d6
Remove : from Advance block linking menu option
2015-04-10 08:53:51 +01:00
Samuel Yuan
bd1186467d
More language updates
2015-04-06 22:54:52 -04:00
Samuel Yuan
bd275ae9e5
Merge remote-tracking branch 'project64/master'
2015-04-04 19:53:18 -04:00
zilmar
308a1c128e
Merge pull request #342 from ExtremeDude2/More_Allman
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Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan
217122a40e
Fixed UTF-8 encoding for window title
2015-04-01 11:14:46 -04:00
Samuel Yuan
df97b10d99
Fixed UTF-8 encoding for the "About Config Files" window
2015-03-30 16:47:57 -04:00
zilmar
2358e0897f
Merge pull request #340 from toehead2001/master
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Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins
b807bc03ca
Fix errors from missing or added brackets (and a letter!)
2015-03-29 17:58:51 -04:00
Ryan Collins
3eddfb8115
Update N64 System/Mips files to Allman
2015-03-29 13:19:28 -04:00
Ryan Collins
1b4d2d0cfb
Update the N64 System/Interpreter files to allman
2015-03-29 11:02:27 -04:00
Ryan Collins
2a3d1c09ff
Merge https://github.com/project64/project64 into More_Allman
2015-03-29 10:04:06 -04:00
zilmar
06f218a4c3
[Project 64] 2.2.0.3
2015-03-29 18:54:04 +11:00
toehead2001
5fd7f61e97
Cheats window - Remove extra border, Update checkmark gfx
2015-03-29 01:23:58 -06:00
zilmar
73620c8519
Merge branch 'master' of https://github.com/project64/project64
2015-03-29 17:35:53 +11:00
MELERIX
2878f53b75
Sync English.pj.Lang <==> Language Class.cpp
2015-03-28 21:57:02 -03:00
zilmar
84b9bbaf50
Clean up some brackets
2015-03-29 06:54:38 +11:00
Ryan Collins
f8fd57d52e
Merge https://github.com/project64/project64 into More_Allman
2015-03-26 15:40:16 -04:00
MELERIX
dfbf29a035
Cleanup
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Removed two duplicated variables in Game Settings.cpp
2015-03-26 02:28:05 -03:00
zilmar
7f44b12673
Merge pull request #327 from toehead2001/master
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Remove the extra border around the ROM browser
2015-03-26 16:06:27 +11:00
toehead2001
17da1dbd38
Remove the extra border around the ROM browser
2015-03-25 22:38:59 -06:00
unknown
394144cf91
A comma should not precede a conjunction in a compound sentence.
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... unless it is the joint between the main clause and subordinate clause of said compound sentence
2015-03-26 00:12:49 -04:00
unknown
ae80595d47
fix a couple things I forgot to do/overlooked in the past commits
2015-03-26 00:11:43 -04:00
unknown
1fb3921402
Think of "32-bit engines", not "32 bit engines", which is ambiguous.
2015-03-25 23:31:28 -04:00
unknown
2220426a04
"Use High-Level Emulation Audio" doesn't make a lot of sense.
2015-03-25 23:29:02 -04:00
unknown
e947bbc175
(It also believes in hyphens.)
2015-03-25 23:25:58 -04:00
unknown
5e17306b3e
Conventional English writing avoids expressing (int < 100) as decimals.
2015-03-25 23:25:23 -04:00
unknown
401ff21d61
A complete English sentence always has a subject and a verb.
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It also always ends with punctuation of some form, like a period.
2015-03-25 23:21:42 -04:00
unknown
e38e6e6be4
In most cases, bytes aren't swapping images. Images get byte-swapped.
2015-03-25 23:18:31 -04:00
unknown
161ac36f6a
seems I missed a few cases of unnecessary casing :(
2015-03-25 23:16:26 -04:00
unknown
0402a600a0
used in a complete sentence: "Sally gave me a short cut."
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Did she give me a detour kind of "short cut", or did she just cut off my balls?
If we prefer not to say "shortcut", then at least say "short-cut". This way, the adjective "short" is co-joined with "cut" to indicate that they are connected. This guarantees that the "cut" is associated with "short", and not whatever word comes after.
2015-03-25 23:13:09 -04:00
unknown
64c8a7ad6e
Event phrases are not titles or advertisement brand names.
2015-03-25 23:08:42 -04:00
unknown
62d1d7e97f
Percentage of **what** speed? Full NTSC/PAL speed? Real hardware limit?
2015-03-25 23:07:25 -04:00
unknown
80f9254669
used in a complete sentence: "I have a 4kbit penis."
2015-03-25 23:05:48 -04:00
unknown
f04744d65f
stop that.
2015-03-25 22:59:31 -04:00
unknown
0721db93bb
"Directories" is not a proper noun. Just "dir" is fine, not "Dir".
2015-03-25 22:43:47 -04:00
unknown
462f1c6f53
"Frame rate" is too specific, as that means RDP drawing/buffer rate.
2015-03-25 22:41:44 -04:00
unknown
fae0c71a96
A drop-down menu is to the right of this, so a colon would be nice.
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If you don't have a colon between the "Frame Rate Display" and the combo box, then it just looks like the combox box is randomly placed there and unrelated to the checkbox you just checked/unchecked.
2015-03-25 22:40:22 -04:00
unknown
b331f9f452
So far, checkbox options seem to not use title case, just menu options.
2015-03-25 22:33:39 -04:00
unknown
17229ea735
"Screen saver" is not a proper noun. (Neither is "screensaver".)
2015-03-25 22:32:07 -04:00
unknown
d4b654379c
Again, title case capitalization rules apply not to subtle phrases.
2015-03-25 22:29:05 -04:00
unknown
f2b69d1c2f
http://dictionary.reference.com/browse/fullscreen
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If "fullscreen" was a valid word, it would be an adjective, not a noun. You cannot "go to" an adjective because adjectives are not places, people or things. So it should be "enter" as in "enter a mode" (such as a full-screen mode), not "go to".
2015-03-25 22:26:09 -04:00
unknown
f02bae81db
not a complete sentence so shouldn't need a period at the end
2015-03-25 22:19:56 -04:00
unknown
eeded3a1bf
states directory for more than one saved state--should be plural
2015-03-25 22:17:52 -04:00
unknown
c9f5697a06
Common nouns such as "directory" do not get capitalized.
2015-03-25 22:13:05 -04:00
unknown
02fe744168
"Reality" is a proper noun...I suppose "Reality Signal Processor" also is.
2015-03-25 22:10:21 -04:00
unknown
61674ad5d4
"Use High Level Emulation Audio" does not make sense.
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"Use high-level-emulated audio" does make sense, but seems a tad bit strong (and people could mistake the "high level" to mean extra/better emulation without any scientific HLE understanding). So I think "Audio HLE" looks better.
2015-03-25 22:06:24 -04:00
unknown
893156c61d
no reason to capitalize "directory" at end of incomplete sentence
2015-03-25 21:56:00 -04:00
unknown
80d1aa8edd
pretty sure title case capitalization doesn't apply to discrete phrases
2015-03-25 21:53:05 -04:00
unknown
ceea0e47ff
drop '%'
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Either say "Percentage", or just drop the '%' since this symbol of unit is not relevant to what the menu item should convey to the user. What we're really trying to do is show the CPU usage statistics...most likely the users would see for themselves what unit it comes out as (percentage, fraction, whatever).
2015-03-25 21:50:37 -04:00
unknown
3394211447
"Usage", as a noun, is always capitalized in title case.
2015-03-25 21:47:30 -04:00
unknown
3a1ab654ca
Do not capitalize "on".
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"On" is a preposition shorter than 5 letters long. Standard title case does not ever capitalize short prepositions (unless they are the very first word of the title, then usually). You can see this logic in the Visual Studio 2008 IDE itself: It has menu items such as "Attach to Process" and "Find[/Replace] in Files", in which the prepositions "to" and "in" are, correctly so, not capitalized by Microsoft in the VS2008 menus.
2015-03-25 21:46:35 -04:00
unknown
70bf6b1ad9
if using title case for INI section names, then capitalize "file"
2015-03-25 21:33:21 -04:00
Ryan Collins
1d26ffc661
re-add parenthesis from last commit
2015-03-25 19:34:39 -04:00
Ryan Collins
1c044867ae
Update the N64 System/Debugger files to allman
2015-03-25 18:26:02 -04:00
toehead2001
521857a643
Casing consistancy of "ROM" Make "State" the noun for saved states. Misc. spelling and abbreviation casing fixes
2015-03-25 15:48:23 -06:00
Ryan Collins
117c1ef3fc
Remove whitespace added in previous commit
2015-03-25 17:15:25 -04:00
Ryan Collins
6a47fcd485
Update N64 System/C Core to allman
2015-03-25 17:12:40 -04:00
Ryan Collins
b6181d5fe5
Add white space in multilanguage files
2015-03-25 16:52:34 -04:00
Ryan Collins
90b84ab632
Re-add missing braces from previous commit
2015-03-25 16:38:32 -04:00
Ryan Collins
e6f834f11b
Convert multilanguage files to allman format
2015-03-25 16:34:26 -04:00
toehead2001
c622f5e788
Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms.
2015-03-23 03:00:23 -06:00
Samuel Yuan
8e6de534e6
Changed "SP Hack" setting to "Fast SP"
2015-03-22 13:17:42 -04:00
Samuel Yuan
5f9f2937e7
changed sp_hack to fast sp
2015-03-22 13:05:15 -04:00
Samuel Yuan
d4fc9b355b
merge changes
2015-03-22 12:47:21 -04:00
MELERIX
e707a80abd
SP Hack is now Fast SP
2015-03-21 06:47:48 -03:00
Samuel Yuan
c7041f7a61
Restored SP_HACK
2015-03-20 22:32:55 -04:00
Samuel Yuan
d3e1e1fc89
Added even more updates
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Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan
f2cacbf045
Updated some more UI strings
2015-03-20 14:36:29 -04:00
Samuel Yuan
07694dff40
Merge remote-tracking branch 'project64/master'
2015-03-20 13:15:57 -04:00
MELERIX
f1c9add43a
Removed Thumbs.db files
2015-03-20 05:46:56 -03:00
AmbientMalice
36cc34f10d
TLB Unmapping and Protect Memory UI fix.
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This should work. I think.
2015-03-20 13:36:49 +10:00
zilmar
f7750c0dd0
fix issue #275 : duplicating Advanced options
2015-03-19 08:03:29 +11:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
Samuel Yuan
436a27c40d
Fixed a few more UI translations
2015-03-17 22:09:33 -04:00
zilmar
b09fd8296a
Merge pull request #272 from Nekokabu/patch-2
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Enable "Use System Font"
2015-03-18 07:10:00 +11:00
zilmar
262c8ffe9d
lamguage changes for rombrowser
2015-03-17 22:34:47 +11:00
Samuel Yuan
04ce2f6054
Made extra UI strings translateable
2015-03-16 22:56:53 -04:00
Nekokabu
c78eb75ccf
Enable "Use System Font"
2015-03-14 02:37:32 +09:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
zilmar
707c2efd73
Only allow utf8 bom language files to be loaded
2015-03-10 22:54:12 +11:00
zilmar
080f7dfc17
Update version Number:
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Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
unknown
dc103ec59b
keep $zero overwrite prevention to a single location in CPU loop
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In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do. Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
zilmar
2ef36f5f80
Merge pull request #194 from death-droid/MempakFix
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Correct behaviour of Mempak
2015-03-06 18:37:54 +11:00
zilmar
bd3fd85b99
Language: More code cleanup, status messages, dialog box, etc
2015-03-06 18:27:31 +11:00
zilmar
0bd4b9deb9
A few more language tweaks
2015-03-05 22:33:57 +11:00
zilmar
34b5892e2c
Merge branch 'master' of https://github.com/project64/project64
2015-03-05 17:10:40 +11:00
zilmar
37d24bf365
Some code clean up related to system tray messages
2015-03-05 17:09:58 +11:00
zilmar
a8abd5c75e
Merge pull request #207 from MELERIX/patch
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More Updates related with Translations.
2015-03-05 10:48:05 +11:00
MELERIX
f9872ccdaf
added a TODO for Multilanguage.h
2015-03-04 20:45:04 -03:00
zilmar
b635983167
language: code clean up and fix some bugs
2015-03-05 09:44:25 +11:00
MELERIX
e66ef07e0d
More Updates related with Translations.
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- Added few Desc where missing.
- Added a Missing String in English main lang file.
- Fixed some typos in the original english strings.
- Removed few Unused Strings.
- Sorted Strings by IDs.
2015-03-04 18:38:06 -03:00
zilmar
71cc6def7b
code cleanup and try o make language work better
2015-03-04 20:36:08 +11:00
zilmar
31bed730a8
fix memory leak in settings class
2015-03-04 05:56:13 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
zilmar
40640a83e5
Merge pull request #171 from cxd4/wow_such_mempak_very_doge
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newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
zilmar
a366645fb4
Fix 7zip loading
2015-03-01 20:32:42 +11:00
unknown
a7a22b13f0
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-02-28 21:33:12 -05:00
zilmar
2a583fd13c
update 7zip code
2015-02-28 16:05:57 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar
e05a7db66d
Move reset out of message handling
2015-02-21 21:21:17 +11:00
zilmar
662e3efa27
Update project settings for visual studio 2013
2015-02-20 20:09:05 +11:00
zilmar
436888dd6b
Update version numbers and create a package zip
2015-02-19 19:03:33 +11:00
Emmet Young
595cddae99
Strip out the CHMs and remove htmlhelp as it is no longer needed
2015-02-19 16:08:26 +11:00
LegendOfDragoon
4d2611fadd
Only WriteTrace in RomOpen if RomOpen != NULL
2015-02-18 13:24:36 -08:00
LegendOfDragoon
a070d5f38c
Fix RomClosed() issue for RSP #1.1 plugins
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RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar
9d607af14f
Nrage: Update version and change location of log and config dir
2015-02-18 20:52:23 +11:00
zilmar
93404e32dc
CPlugin::GameReset should call RomClose, not RomClosed
2015-02-18 17:09:09 +11:00
zilmar
5a288052b8
fix version string include
2015-02-18 07:47:41 +11:00
zilmar
9a89efd6d1
Merge branch 'master' of https://github.com/project64/project64
2015-02-18 07:42:02 +11:00
zilmar
dba475a1ae
change drag and drop filename length to MAX_PATH
2015-02-18 07:41:34 +11:00
Emmet Young
4a8986d416
Hopefully add correct files for Visual Studio 2008
2015-02-17 21:07:15 +11:00
Emmet Young
e540a7fdac
Old common version.cpp and version.h is no longer required, remove it.
2015-02-17 21:00:44 +11:00
Emmet Young
714886e5ca
Move Project64 core over so resource file references version info from Version.h
2015-02-17 19:28:30 +11:00
Emmet Young
45f83e9d2c
Handle files that are dragged and dropped onto Projec64's window.
2015-02-17 01:13:02 +11:00
zilmar
1f97185f05
disable manifest for visual studio 2008
2015-02-16 17:58:35 +11:00
oddMLan
e0ecffe5c1
Update UI Resources.rc to use manifest file
2015-02-15 19:54:42 -07:00
oddMLan
4fec91eb13
Update Project64.exe.manifest
2015-02-15 19:52:59 -07:00
oddMLan
af51a5b69b
Tell Visual Studio to not automatically generate a manifest file
2015-02-15 19:49:22 -07:00