..
CDVD
CDVD.cpp: Cleared old reset from write14. Cleaned up logging and added comment. cdrom.cpp: fixed bad logging statements
2021-01-31 22:14:06 +00:00
DEV9
dev9: Fix warning, add [[maybe_unused]] attribute.
2021-01-30 19:40:46 +01:00
Darwin
pcsx2:freebsd: Disable aio use on FreeBSD 10.3 and earlier
2016-11-24 19:50:07 +00:00
DebugTools
Implements IOP breakpoints ( #3011 )
2021-01-08 23:34:08 +00:00
Docs
GameDB: Add missing GoemonTLB Hack
2021-02-04 10:19:34 +00:00
IPU
IPU: Return contents of the bottom of the FIFO in CMD except FDEC/VDEC
2021-01-01 04:38:02 +00:00
Linux
core: remove noexcept on destructor
2017-05-13 10:38:35 +02:00
PAD
Pad: formatting
2021-02-04 01:26:37 -06:00
RDebug
Deci2: port to std::atomic
2016-02-28 15:29:31 +01:00
Recording
recording: Improve NewRecordingFrame window
2020-12-29 22:59:55 +00:00
Reference
Add Memory Card File System documentation to repository for easy reference.
2016-01-31 20:42:29 +01:00
SPU2
SPU2: Adjust interpolation implementations.
2021-02-04 13:02:20 +00:00
System
CORE: Allow ApplySettings to be called on the core thread during emulation
2021-01-17 13:45:25 +00:00
USB
USB: skip extra audio endpoint descriptor data so it doesn't get parsed twice
2021-01-14 09:04:31 +02:00
Utilities
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
ZipTools
core: use = default for trivial destructor
2017-05-13 10:38:35 +02:00
gui
i18n: Add window menu to WX string override list
2021-01-25 18:33:47 -06:00
ps2
GameFix: Modify how DMA Busy hack works
2021-01-13 14:22:07 +00:00
windows
DEV9: Add ATA emulation & Hdd Creator code
2021-01-17 14:04:45 +00:00
x86
Fix compile of eeProfiler
2021-02-03 20:44:03 -06:00
AsyncFileReader.h
pcsx2: aio: Complete POSIX AIO reader
2016-05-21 13:23:10 +01:00
CMakeLists.txt
macOS: Properly include GameIndex in app bundle
2021-01-25 18:33:47 -06:00
COP0.cpp
misc: Replace Fall through comments with c++17 attribute.
2020-11-02 17:39:02 +01:00
COP0.h
* Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run).
2010-09-05 15:38:14 +00:00
COP2.cpp
VU: Synchronise VU1, added speedhack for old behaviour
2020-12-13 22:02:37 +00:00
Cache.cpp
ee: update cache emulation for 64 bits
2020-10-27 14:14:38 +00:00
Cache.h
ee: update cache emulation for 64 bits
2020-10-27 14:14:38 +00:00
Common.h
PS1 mode: Adjustments to processor clock speed and CD read speed. ( #2447 )
2018-05-26 13:20:02 +02:00
Config.h
PAD: remove initial references
2020-12-17 09:38:21 +01:00
Counters.cpp
Counters: Remove additional Pad update for now, seems to break USB somewhat.
2021-01-14 08:11:43 +00:00
Counters.h
GS/Counters: Fix CSR Swap and VBlank Interrupt timing
2020-09-10 15:47:11 +01:00
Dmac.h
DMA: Correctly emulate QWC 0 on NORMAL transfers
2020-12-02 20:00:02 +00:00
Dump.cpp
pcsx2: check return value of std functions
2016-11-12 17:36:06 +01:00
Dump.h
debug: add a new function to dump EE block
2016-01-09 22:59:31 +01:00
Elfheader.cpp
misc: Added the PlayStation name properly. ( #3915 )
2020-12-06 10:27:51 +01:00
Elfheader.h
core: use = default for trivial destructor
2017-05-13 10:38:35 +02:00
FPU.cpp
FPU: replace check* macros by functions
2016-09-18 16:13:29 +02:00
FW.cpp
FW: fix FWirq callback bug
2020-09-19 22:38:32 +01:00
FW.h
FW: fix FWirq callback bug
2020-09-19 22:38:32 +01:00
FiFo.cpp
MFIFO: Maintain VIF DMA status and Empty condition on VIF reset
2020-12-02 19:59:47 +00:00
GS.cpp
GS: Properly mirror GS reads to CSR
2020-12-24 10:56:36 +00:00
GS.h
PCSX2-Counters: Fix tracking of scalar limit
2017-07-25 21:55:22 +02:00
GSState.cpp
pcsx2: Convert ScopedPtr to unique_ptr
2016-02-08 22:31:45 +00:00
GameDatabase.cpp
gamedb: Delimit memcard filters with '/' instead of ','
2021-01-05 23:19:59 +00:00
GameDatabase.h
gamedb: Delimit memcard filters with '/' instead of ','
2021-01-05 23:19:59 +00:00
Gif.cpp
DMA: Correctly emulate QWC 0 on NORMAL transfers
2020-12-02 20:00:02 +00:00
Gif.h
MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway.
2018-05-30 01:29:23 +01:00
Gif_Logger.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
Gif_Unit.cpp
MTVU: Allow stacking of LABEL
2020-12-28 02:12:52 -06:00
Gif_Unit.h
MTVU/GIF: Clang Formatting
2020-12-24 09:03:45 +00:00
Hardware.h
Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
2010-07-22 12:20:11 +00:00
Hw.cpp
DMA: Handle undefined Chain mode tags
2020-10-07 14:05:27 +01:00
Hw.h
PS2-HW: Remove address of non-existent registers
2017-10-13 20:28:34 +05:30
HwRead.cpp
Allow reading of 8bit timers (and other hardware pages) ( #3361 )
2020-05-07 20:30:35 +01:00
HwWrite.cpp
PSX/CDVD: Check register 14 (ps1 status register) for cd speed and CDDA ( #3899 )
2020-11-05 18:03:49 +00:00
IPC.cpp
DEV9: windows support mostly done, unicode thingies to fix
2020-10-31 16:35:38 +00:00
IPC.h
DEV9: windows support unicode fixes
2020-10-31 16:35:38 +00:00
Interpreter.cpp
Implements IOP breakpoints ( #3011 )
2021-01-08 23:34:08 +00:00
IopBios.cpp
HostFS: free fds when shutting down vm ( #3671 )
2020-09-18 15:34:43 -04:00
IopBios.h
iop bios: fix gcc warnings
2016-11-08 21:53:27 +01:00
IopCommon.h
PS1 mode: Adjustments to processor clock speed and CD read speed. ( #2447 )
2018-05-26 13:20:02 +02:00
IopCounters.cpp
Counters: Adjust SPU async rate
2021-01-03 23:18:29 +00:00
IopCounters.h
Remove gigaherz old wip 'new' iopdma code. ( #2703 )
2018-12-09 18:00:04 -08:00
IopDma.cpp
SPU2: Improve DMA Write timing. Better sync DMA speeds with IOP
2021-01-01 04:38:23 +00:00
IopDma.h
USB: importing some references, updating handlers and c exports
2020-11-11 13:34:16 +00:00
IopGte.cpp
psx|spu2x|gsdx: shift negative value is undefined in C standard
2017-04-30 21:20:23 +02:00
IopGte.h
IOP: Readd GTE now we know it exists, plus a couple of devcon outputs.
2016-01-20 20:29:18 +00:00
IopHw.cpp
IOP DMA: Always fire interrupts for SIF0/SIF1 ( #3778 )
2020-10-03 01:41:59 +01:00
IopHw.h
Remove gigaherz old wip 'new' iopdma code. ( #2703 )
2018-12-09 18:00:04 -08:00
IopIrq.cpp
USB: continuing merge, platformcompat fixes
2020-11-11 13:34:16 +00:00
IopMem.cpp
DEV9: initial merge complete
2020-10-31 16:35:38 +00:00
IopMem.h
IOP: Convert most IOP memory access in the IRX HLE and debugging module to
2016-11-08 19:08:51 +00:00
IopModuleNames.cpp
IOP: Convert most IOP memory access in the IRX HLE and debugging module to
2016-11-08 19:08:51 +00:00
IopSio2.cpp
Remove gigaherz old wip 'new' iopdma code. ( #2703 )
2018-12-09 18:00:04 -08:00
IopSio2.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
MMI.cpp
misc: Added the PlayStation name properly. ( #3915 )
2020-12-06 10:27:51 +01:00
MTGS.cpp
PAD/Counters: Make VSync Queue adjustable in the UI. Extra Pad update.
2021-01-13 23:50:38 +00:00
MTVU.cpp
MTVU: Actually add MTVU to savestates
2020-12-29 23:15:39 +00:00
MTVU.h
MTVU: Cleaned up GS SIGNAL/LABEL/FINISH communication
2020-12-28 02:12:52 -06:00
Mdec.cpp
psxmode: color for mdec please! ;p
2016-09-25 19:55:44 +02:00
Mdec.h
psxmode: prepare mdec
2016-09-24 20:08:46 +02:00
Memory.cpp
DEV9: initial merge complete
2020-10-31 16:35:38 +00:00
Memory.h
Add rom2: support (Fix Chinese Bios) ( #3439 )
2020-08-08 20:59:46 +01:00
MemoryTypes.h
newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up.
2010-11-15 14:05:02 +00:00
MultipartFileReader.cpp
Removed `using std::min/max` from PCH
2014-08-14 14:55:52 -07:00
OutputIsoFile.cpp
core: remove throw specifier on destructor
2017-05-13 10:38:35 +02:00
Patch.cpp
GameDB: Follow the same pattern for Speedhacks as for GameFixes
2020-12-16 09:31:58 +00:00
Patch.h
nsis: Fix uninstall path for GameIndex.
2020-12-17 05:52:58 +01:00
Patch_Memory.cpp
pcsx2: Remove special case from pointer patch command parsing ( #3135 )
2019-10-23 01:21:01 +01:00
PathDefs.h
core: Fix no-pch build
2020-11-24 03:16:59 -05:00
Pcsx2Config.cpp
GameDB: Follow the same pattern for Speedhacks as for GameFixes
2020-12-16 09:31:58 +00:00
PluginManager.cpp
PAD: fix regression on MTGS scheduler close
2020-12-17 09:38:21 +01:00
Plugins.h
PAD: remove initial references
2020-12-17 09:38:21 +01:00
PrecompiledHeader.cpp
[copyright]
2010-07-08 16:40:44 +00:00
PrecompiledHeader.h
Merge pull request #1287 from mogaika/debug_window_improve
2016-07-07 19:59:33 +02:00
R3000A.cpp
Implements IOP breakpoints ( #3011 )
2021-01-08 23:34:08 +00:00
R3000A.h
Implements IOP breakpoints ( #3011 )
2021-01-08 23:34:08 +00:00
R3000AInterpreter.cpp
PS1 mode: Adjustments to processor clock speed and CD read speed. ( #2447 )
2018-05-26 13:20:02 +02:00
R3000AOpcodeTables.cpp
iop:interpreter: remove special case for unsigned division
2016-01-27 18:20:54 +01:00
R5900.cpp
Implements IOP breakpoints ( #3011 )
2021-01-08 23:34:08 +00:00
R5900.h
GameDB: Follow the same pattern for Speedhacks as for GameFixes
2020-12-16 09:31:58 +00:00
R5900Exceptions.h
Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy.
2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp
Core: Implement proper %s handling for syscall 117
2021-01-17 18:06:18 +00:00
R5900OpcodeTables.cpp
Fill in flags for most debugger relevant opcodes
2014-08-22 21:50:05 +02:00
R5900OpcodeTables.h
BIOS/HLE: Match ODS Config names to Syscalls
2020-11-21 16:31:36 +00:00
SPR.cpp
SPR: Wrap transfers which would have read outside of SPR memory
2021-01-20 18:41:04 +00:00
SPR.h
Remove init procedures from Hw.cpp
2014-08-15 14:17:35 +10:00
SaveState.cpp
MTVU: Actually add MTVU to savestates
2020-12-29 23:15:39 +00:00
SaveState.h
SPU2: Ignore LSAL/H Writes after key on if voice sets loop point
2021-02-03 16:23:26 +00:00
ShiftJisToUnicode.cpp
[copyright]
2010-07-09 15:36:09 +00:00
Sif.cpp
Remove init procedures from Hw.cpp
2014-08-15 14:17:35 +10:00
Sif.h
SIF: Fix attempting to write junk when FIFO full
2020-10-09 23:51:12 +01:00
Sif0.cpp
SIF: Fix attempting to write junk when FIFO full
2020-10-09 23:51:12 +01:00
Sif1.cpp
DMAC: Improve DMA Stall handling ( #3701 )
2020-09-18 16:23:18 +01:00
Sifcmd.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
Sio.cpp
Deleted assorted unused headers and functions. ( #4138 )
2021-01-23 08:14:59 -08:00
Sio.h
Remove an extern that goes to a function not in the code.
2018-09-16 00:40:07 -07:00
SourceLog.cpp
pcsx2-gui: Clang format
2020-10-27 12:00:08 +01:00
SysForwardDefs.h
GameDB: Add new GameDB implementation
2020-12-16 09:31:58 +00:00
System.cpp
logging: x64 boot message changed
2020-08-24 16:20:09 -05:00
System.h
CDVD: merging and removing remnants of plugin
2020-09-19 01:37:43 +01:00
VU.h
mVU: Keep start PC, modify prog search to avoid recompilation
2020-12-06 07:06:51 +00:00
VU0.cpp
VU: Synchronise VU1, added speedhack for old behaviour
2020-12-13 22:02:37 +00:00
VU0micro.cpp
mVU: Keep start PC, modify prog search to avoid recompilation
2020-12-06 07:06:51 +00:00
VU0microInterp.cpp
mVU: Keep start PC, modify prog search to avoid recompilation
2020-12-06 07:06:51 +00:00
VU1micro.cpp
VU: Synchronise VU1, added speedhack for old behaviour
2020-12-13 22:02:37 +00:00
VU1microInterp.cpp
mVU: Keep start PC, modify prog search to avoid recompilation
2020-12-06 07:06:51 +00:00
VUflags.cpp
Refactoring:
2010-08-09 04:10:38 +00:00
VUflags.h
Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
2010-05-03 14:08:02 +00:00
VUmicro.cpp
MTVU: Improve compatibility with games that do GS SIGNAL/LABEL/FINISH
2020-12-24 09:03:45 +00:00
VUmicro.h
VU: Synchronise VU1, added speedhack for old behaviour
2020-12-13 22:02:37 +00:00
VUmicroMem.cpp
Allocate memory in an x86-64-compatible way ( #3523 )
2020-08-19 09:20:48 +01:00
VUops.cpp
pcsx2:gsdx:spu2x: use parenthesis around macro parameters
2016-09-18 16:13:55 +02:00
VUops.h
General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details:
2010-08-27 03:21:16 +00:00
Vif.cpp
MFIFO: Maintain VIF DMA status and Empty condition on VIF reset
2020-12-02 19:59:47 +00:00
Vif.h
MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway.
2018-05-30 01:29:23 +01:00
Vif0_Dma.cpp
VIF: Don't rush finish VU programs, fixes remaining SPS in Shadowman
2020-12-13 23:17:07 +00:00
Vif1_Dma.cpp
VIF: Allow VIF1 to continue if stalled and the FIFO is reversed
2020-12-22 09:20:03 +00:00
Vif1_MFIFO.cpp
VU: Synchronise VU1, added speedhack for old behaviour
2020-12-13 22:02:37 +00:00
Vif_Codes.cpp
VIF: Fix MPG VU Address wrapping, fixes Boogie (works for the first time)
2021-01-03 21:47:55 +00:00
Vif_Dma.h
Vif: Fix for Warship Gunner 2 geometry holes. Fixes Issue 665
2015-11-08 18:42:55 +00:00
Vif_Transfer.cpp
MFIFO: Maintain VIF DMA status and Empty condition on VIF reset
2020-12-02 19:59:47 +00:00
Vif_Unpack.cpp
VIF: Fixed undefined behaviour of Unpack V3-16 in final QW write.
2020-10-18 17:24:43 +01:00
Vif_Unpack.h
Vif-Int: Fix mode = 3
2016-01-29 23:11:54 +00:00
cheatscpp.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
sif2.cpp
pcsx2: Remove == true/false for boolean logic ( #1556 )
2016-09-10 20:08:14 +02:00
sio_internal.h
SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
2013-12-29 21:57:17 +00:00
vtlb.cpp
EE/IOP/VU: x86-64 recompiler support
2020-08-24 16:20:09 -05:00
vtlb.h
Move VTLB manipulation to class ( #3524 )
2020-08-19 09:37:23 +01:00