misc: Added the PlayStation name properly. (#3915)

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Dylan Smit 2020-12-06 10:27:51 +01:00 committed by GitHub
parent 16d33f8960
commit 65ee46c0fb
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14 changed files with 14 additions and 14 deletions

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@ -9,7 +9,7 @@ assignees: ''
<!-- Important: Read First -->
<!-- Please do not make support requests on Github. -->
<!-- Please do not make support requests on GitHub. -->
<!-- Our issue tracker is for tracking bugs and feature requests only. -->
<!-- If you need help configuring the emulator please make a request on our forums or contact us on discord. -->
<!-- If you are unsure, start with discord or the forums. -->

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@ -177,7 +177,7 @@ User configuration and data directory.
.An PCSX2 Dev Team and many other contributors
.Sh BUGS
Bugs can be reported by submitting an issue at the
.Lk https://github.com/PCSX2/pcsx2/issues "PCSX2 Github issue tracker" .
.Lk https://github.com/PCSX2/pcsx2/issues "PCSX2 GitHub issue tracker" .
.Sh PCSX2 RELATED WEBSITES
.Bl -bullet
.It

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@ -36,7 +36,7 @@ Depends: ${shlibs:Depends}, ${misc:Depends}, libc6-i686
Recommends: libasound2-plugins,
libusb-0.1-4
Conflicts: pcsx2
Description: Playstation 2 emulator
Description: PlayStation 2 emulator
PCSX2 is a PlayStation 2 emulator for Windows and Linux.
.
WARNING: It requires a CPU with SSE2 instructions. If your CPU does not support

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@ -2,5 +2,5 @@
needs="X11" \
section="Applications/Emulators" \
title="PCSX2" \
longtitle="A playstation 2 emulator" \
longtitle="A PlayStation 2 emulator" \
command="/usr/games/PCSX2-linux.sh"

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@ -7,7 +7,7 @@
# modifications for clang-format by rene.milk@wwu.de
# This file is part of a set of unofficial pre-commit hooks available
# at github.
# at GitHub.
# Link: https://github.com/githubbrowser/Pre-commit-hooks
# Contact: David Martin, david.martin.mailbox@googlemail.com

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@ -5,7 +5,7 @@
VIAddVersionKey /LANG=${LANG_ENGLISH} "ProductName" "${APP_NAME}"
VIAddVersionKey /LANG=${LANG_ENGLISH} "LegalCopyright" "Copyright 2019 PCSX2 Dev Team"
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileDescription" "Installs PCSX2, a Playstation 2 Emulator for the PC."
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileDescription" "Installs PCSX2, a PlayStation 2 Emulator for the PC."
VIAddVersionKey /LANG=${LANG_ENGLISH} "FileVersion" "${APP_VERSION}"
VIProductVersion "${APP_VERSION}.0"

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@ -10,6 +10,6 @@ Section "Desktop Shortcut" SEC_DESKTOP
${If} $option_desktop == 1
; CreateShortCut gets the working directory from OutPath
SetOutPath "$INSTDIR"
CreateShortCut "$DESKTOP\${APP_NAME}.lnk" "${APP_EXE}" "" "${APP_EXE}" 0 "" "" "A Playstation 2 Emulator"
CreateShortCut "$DESKTOP\${APP_NAME}.lnk" "${APP_EXE}" "" "${APP_EXE}" 0 "" "" "A PlayStation 2 Emulator"
${EndIf}
SectionEnd

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@ -53,7 +53,7 @@ Section ""
; Write the installation path into the registry
WriteRegStr HKLM Software\PCSX2 "Install_Dir" "$INSTDIR"
; Write the uninstall keys for Windows
WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayName" "PCSX2 - Playstation 2 Emulator"
WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayName" "PCSX2 - PlayStation 2 Emulator"
WriteRegStr HKLM "${INSTDIR_REG_KEY}" "Publisher" "PCSX2 Team"
WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayIcon" "$INSTDIR\pcsx2.exe"
WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayVersion" "${APP_VERSION}"

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@ -352,7 +352,7 @@ int GetPS2ElfName( wxString& name )
if( retype == 0 )
{
Console.Error("(GetElfName) Disc image is *not* a Playstation or PS2 game!");
Console.Error("(GetElfName) Disc image is *not* a PlayStation or PS2 game!");
return 0;
}
}

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@ -1052,7 +1052,7 @@ static __fi void _PMADDW(int dd, int ss)
s64 temp = ((s64)cpuRegs.GPR.r[_Rs_].SL[ss] * (s64)cpuRegs.GPR.r[_Rt_].SL[ss]);
s64 temp2 = temp + ((s64)cpuRegs.HI.SL[ss] << 32);
//Playstation 2 division voodoo, for some reason only the lower half is affected
//PlayStation 2 division voodoo, for some reason only the lower half is affected
if (ss == 0)
{
if (((cpuRegs.GPR.r[_Rt_].SL[ss] & 0x7FFFFFFF) == 0 || (cpuRegs.GPR.r[_Rt_].SL[ss] & 0x7FFFFFFF) == 0x7FFFFFFF) &&

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@ -139,7 +139,7 @@ FirstTimeWizard::FirstTimeWizard( wxWindow* parent )
// Temporary tutorial message for the BIOS, needs proof-reading!!
m_page_bios += 12;
m_page_bios += new pxStaticHeading( &m_page_bios,
pxE( L"PCSX2 requires a *legal* copy of the PS2 BIOS in order to run games.\nYou cannot use a copy obtained from a friend or the Internet.\nYou must dump the BIOS from your *own* Playstation 2 console."
pxE( L"PCSX2 requires a *legal* copy of the PS2 BIOS in order to run games.\nYou cannot use a copy obtained from a friend or the Internet.\nYou must dump the BIOS from your *own* PlayStation 2 console."
)
) | StdExpand();

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@ -506,7 +506,7 @@ void MainEmuFrame::CreateHelpMenu()
m_menuHelp.Append(MenuId_Help_Website, _("&Website"));
m_menuHelp.Append(MenuId_Help_Wiki, _("&Wiki"));
m_menuHelp.Append(MenuId_Help_Forums, _("&Support Forums"));
m_menuHelp.Append(MenuId_Help_Github, _("&Github Repository"));
m_menuHelp.Append(MenuId_Help_Github, _("&GitHub Repository"));
m_menuHelp.AppendSeparator();
m_menuHelp.Append(MenuId_About, _("&About..."));
}

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@ -58,7 +58,7 @@ void psxBiosReset()
flush_stdout(true);
}
// Called for Playstation BIOS calls at 0xA0, 0xB0 and 0xC0 in kernel reserved memory (seemingly by actually calling those addresses)
// Called for PlayStation BIOS calls at 0xA0, 0xB0 and 0xC0 in kernel reserved memory (seemingly by actually calling those addresses)
// Returns true if we internally process the call, not that we're likely to do any such thing
bool __fastcall psxBiosCall()
{

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@ -51,7 +51,7 @@ LPWSTR dialog_message(int ID, bool *updateText)
L"\"Dualshock 2\" emulates the default PS2 controller for use in both PS1 and PS2 games.\n\n"
L"\"Guitar\" emulates a PS2 controller used in the Guitar Hero and Rock Band series of games.\n\n"
L"\"Pop'n Music controller\" emulates a PS2 controller used exclusively in the Japanese Pop'n Music series of games.\n\n"
L"\"PS1 Mouse\" emulates the Playstation Mouse. This controller can only be used in a number of PS1 games like \"Command & Conquer: Red Alert\" and \"Myst\".\n\n"
L"\"PS1 Mouse\" emulates the PlayStation Mouse. This controller can only be used in a number of PS1 games like \"Command & Conquer: Red Alert\" and \"Myst\".\n\n"
L"\"neGcon\" emulates a controller that can be used in a number of PS1 games and PS2 games like the \"Ridge Racer\" and \"Ace Combat\" series.";
case IDC_DIAG_LIST:
return L"Shows a list of currently available input devices.\n\n"