mirror of https://github.com/PCSX2/pcsx2.git
misc: Added the PlayStation name properly. (#3915)
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@ -9,7 +9,7 @@ assignees: ''
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<!-- Important: Read First -->
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<!-- Please do not make support requests on Github. -->
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<!-- Please do not make support requests on GitHub. -->
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<!-- Our issue tracker is for tracking bugs and feature requests only. -->
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<!-- If you need help configuring the emulator please make a request on our forums or contact us on discord. -->
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<!-- If you are unsure, start with discord or the forums. -->
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@ -177,7 +177,7 @@ User configuration and data directory.
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.An PCSX2 Dev Team and many other contributors
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.Sh BUGS
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Bugs can be reported by submitting an issue at the
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.Lk https://github.com/PCSX2/pcsx2/issues "PCSX2 Github issue tracker" .
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.Lk https://github.com/PCSX2/pcsx2/issues "PCSX2 GitHub issue tracker" .
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.Sh PCSX2 RELATED WEBSITES
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.Bl -bullet
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.It
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@ -36,7 +36,7 @@ Depends: ${shlibs:Depends}, ${misc:Depends}, libc6-i686
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Recommends: libasound2-plugins,
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libusb-0.1-4
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Conflicts: pcsx2
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Description: Playstation 2 emulator
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Description: PlayStation 2 emulator
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PCSX2 is a PlayStation 2 emulator for Windows and Linux.
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.
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WARNING: It requires a CPU with SSE2 instructions. If your CPU does not support
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@ -2,5 +2,5 @@
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needs="X11" \
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section="Applications/Emulators" \
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title="PCSX2" \
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longtitle="A playstation 2 emulator" \
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longtitle="A PlayStation 2 emulator" \
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command="/usr/games/PCSX2-linux.sh"
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@ -7,7 +7,7 @@
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# modifications for clang-format by rene.milk@wwu.de
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# This file is part of a set of unofficial pre-commit hooks available
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# at github.
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# at GitHub.
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# Link: https://github.com/githubbrowser/Pre-commit-hooks
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# Contact: David Martin, david.martin.mailbox@googlemail.com
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@ -5,7 +5,7 @@
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VIAddVersionKey /LANG=${LANG_ENGLISH} "ProductName" "${APP_NAME}"
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VIAddVersionKey /LANG=${LANG_ENGLISH} "LegalCopyright" "Copyright 2019 PCSX2 Dev Team"
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VIAddVersionKey /LANG=${LANG_ENGLISH} "FileDescription" "Installs PCSX2, a Playstation 2 Emulator for the PC."
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VIAddVersionKey /LANG=${LANG_ENGLISH} "FileDescription" "Installs PCSX2, a PlayStation 2 Emulator for the PC."
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VIAddVersionKey /LANG=${LANG_ENGLISH} "FileVersion" "${APP_VERSION}"
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VIProductVersion "${APP_VERSION}.0"
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@ -10,6 +10,6 @@ Section "Desktop Shortcut" SEC_DESKTOP
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${If} $option_desktop == 1
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; CreateShortCut gets the working directory from OutPath
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SetOutPath "$INSTDIR"
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CreateShortCut "$DESKTOP\${APP_NAME}.lnk" "${APP_EXE}" "" "${APP_EXE}" 0 "" "" "A Playstation 2 Emulator"
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CreateShortCut "$DESKTOP\${APP_NAME}.lnk" "${APP_EXE}" "" "${APP_EXE}" 0 "" "" "A PlayStation 2 Emulator"
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${EndIf}
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SectionEnd
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@ -53,7 +53,7 @@ Section ""
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; Write the installation path into the registry
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WriteRegStr HKLM Software\PCSX2 "Install_Dir" "$INSTDIR"
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; Write the uninstall keys for Windows
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WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayName" "PCSX2 - Playstation 2 Emulator"
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WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayName" "PCSX2 - PlayStation 2 Emulator"
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WriteRegStr HKLM "${INSTDIR_REG_KEY}" "Publisher" "PCSX2 Team"
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WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayIcon" "$INSTDIR\pcsx2.exe"
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WriteRegStr HKLM "${INSTDIR_REG_KEY}" "DisplayVersion" "${APP_VERSION}"
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@ -352,7 +352,7 @@ int GetPS2ElfName( wxString& name )
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if( retype == 0 )
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{
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Console.Error("(GetElfName) Disc image is *not* a Playstation or PS2 game!");
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Console.Error("(GetElfName) Disc image is *not* a PlayStation or PS2 game!");
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return 0;
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}
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}
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@ -1052,7 +1052,7 @@ static __fi void _PMADDW(int dd, int ss)
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s64 temp = ((s64)cpuRegs.GPR.r[_Rs_].SL[ss] * (s64)cpuRegs.GPR.r[_Rt_].SL[ss]);
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s64 temp2 = temp + ((s64)cpuRegs.HI.SL[ss] << 32);
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//Playstation 2 division voodoo, for some reason only the lower half is affected
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//PlayStation 2 division voodoo, for some reason only the lower half is affected
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if (ss == 0)
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{
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if (((cpuRegs.GPR.r[_Rt_].SL[ss] & 0x7FFFFFFF) == 0 || (cpuRegs.GPR.r[_Rt_].SL[ss] & 0x7FFFFFFF) == 0x7FFFFFFF) &&
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@ -139,7 +139,7 @@ FirstTimeWizard::FirstTimeWizard( wxWindow* parent )
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// Temporary tutorial message for the BIOS, needs proof-reading!!
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m_page_bios += 12;
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m_page_bios += new pxStaticHeading( &m_page_bios,
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pxE( L"PCSX2 requires a *legal* copy of the PS2 BIOS in order to run games.\nYou cannot use a copy obtained from a friend or the Internet.\nYou must dump the BIOS from your *own* Playstation 2 console."
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pxE( L"PCSX2 requires a *legal* copy of the PS2 BIOS in order to run games.\nYou cannot use a copy obtained from a friend or the Internet.\nYou must dump the BIOS from your *own* PlayStation 2 console."
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)
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) | StdExpand();
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@ -506,7 +506,7 @@ void MainEmuFrame::CreateHelpMenu()
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m_menuHelp.Append(MenuId_Help_Website, _("&Website"));
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m_menuHelp.Append(MenuId_Help_Wiki, _("&Wiki"));
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m_menuHelp.Append(MenuId_Help_Forums, _("&Support Forums"));
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m_menuHelp.Append(MenuId_Help_Github, _("&Github Repository"));
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m_menuHelp.Append(MenuId_Help_Github, _("&GitHub Repository"));
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m_menuHelp.AppendSeparator();
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m_menuHelp.Append(MenuId_About, _("&About..."));
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}
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@ -58,7 +58,7 @@ void psxBiosReset()
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flush_stdout(true);
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}
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// Called for Playstation BIOS calls at 0xA0, 0xB0 and 0xC0 in kernel reserved memory (seemingly by actually calling those addresses)
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// Called for PlayStation BIOS calls at 0xA0, 0xB0 and 0xC0 in kernel reserved memory (seemingly by actually calling those addresses)
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// Returns true if we internally process the call, not that we're likely to do any such thing
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bool __fastcall psxBiosCall()
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{
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@ -51,7 +51,7 @@ LPWSTR dialog_message(int ID, bool *updateText)
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L"\"Dualshock 2\" emulates the default PS2 controller for use in both PS1 and PS2 games.\n\n"
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L"\"Guitar\" emulates a PS2 controller used in the Guitar Hero and Rock Band series of games.\n\n"
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L"\"Pop'n Music controller\" emulates a PS2 controller used exclusively in the Japanese Pop'n Music series of games.\n\n"
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L"\"PS1 Mouse\" emulates the Playstation Mouse. This controller can only be used in a number of PS1 games like \"Command & Conquer: Red Alert\" and \"Myst\".\n\n"
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L"\"PS1 Mouse\" emulates the PlayStation Mouse. This controller can only be used in a number of PS1 games like \"Command & Conquer: Red Alert\" and \"Myst\".\n\n"
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L"\"neGcon\" emulates a controller that can be used in a number of PS1 games and PS2 games like the \"Ridge Racer\" and \"Ace Combat\" series.";
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case IDC_DIAG_LIST:
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return L"Shows a list of currently available input devices.\n\n"
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