mirror of https://github.com/PCSX2/pcsx2.git
psxmode: color for mdec please! ;p
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@ -170,7 +170,7 @@ void idct(int *block,int k)
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void mdecInit(void) {
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Config.Mdec = 1; //XXXXXXXXXXXXXXXXX 0 or 1
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Config.Mdec = 0; //XXXXXXXXXXXXXXXXX 0 or 1 // 1 is black and white decoding
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mdec.rl = (u16*)PSXM(0);
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//mdec.rl = (u16*)&psxM[0x100000];
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@ -71,7 +71,6 @@ int doAnyIopLs = 0;
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//NOTES (TODO):
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/*
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- Change this file's name to PGIF.cpp and the corresponding header.
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- 8 and 16 bit access to the PGPU regs is not emulated... is it ever used? Emulating it would be tricky.
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@ -368,6 +367,8 @@ void ackGpuIrq()
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void pgpuDmaIntr(int trigDma)
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{ //For the IOP GPU DMA channel.
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//trigDma: 1=normal,ToGPU; 2=normal,FromGPU, 3=LinkedList
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// psxmode: 25.09.2016 at this point, the emulator works even when removing this interrupt call. how? why?
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#if PREVENT_IRQ_ON_NORM_DMA_TO_GPU == 1
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if (trigDma != 1) //Interrupt on ToGPU DMA breaks some games. TODO: Why?
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#endif
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