mirror of https://github.com/PCSX2/pcsx2.git
MTVU: Actually add MTVU to savestates
On loading a savestate, restore the VIF state on the MTVU side
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@ -56,7 +56,13 @@ void SaveStateBase::mtvuFreeze()
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FreezeTag("MTVU");
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pxAssert(vu1Thread.IsDone());
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if (!IsSaving())
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{
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vu1Thread.Reset();
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vu1Thread.WriteCol(vif1);
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vu1Thread.WriteRow(vif1);
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vu1Thread.WriteMicroMem(0, VU1.Micro, 0x4000);
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vu1Thread.WriteDataMem(0, VU1.Mem, 0x4000);
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}
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for (size_t i = 0; i < 4; ++i)
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{
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unsigned int v = vu1Thread.vuCycles[i].load();
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@ -214,6 +214,7 @@ SaveStateBase& SaveStateBase::FreezeInternals()
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gifFreeze();
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gifDmaFreeze();
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sprFreeze();
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mtvuFreeze();
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// Fifth Block - iop-related systems
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// ---------------------------------
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@ -24,7 +24,7 @@
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// the lower 16 bit value. IF the change is breaking of all compatibility with old
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// states, increment the upper 16 bit value, and clear the lower 16 bits to 0.
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static const u32 g_SaveVersion = (0x9A15 << 16) | 0x0000;
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static const u32 g_SaveVersion = (0x9A16 << 16) | 0x0000;
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// this function is meant to be used in the place of GSfreeze, and provides a safe layer
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// between the GS saving function and the MTGS's needs. :)
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