Pad: formatting

Clang format why
This commit is contained in:
TellowKrinkle 2021-02-04 01:00:52 -06:00 committed by tellowkrinkle
parent 84e0f315ad
commit 4105fe41fb
2 changed files with 29 additions and 29 deletions

View File

@ -17,7 +17,7 @@
GamepadConfiguration::GamepadConfiguration(int pad, wxWindow* parent)
: wxDialog(parent, wxID_ANY, _T("Gamepad"), wxDefaultPosition, wxDefaultSize,
wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
{
m_pad_id = pad;
@ -34,11 +34,11 @@ GamepadConfiguration::GamepadConfiguration(int pad, wxWindow* parent)
wxStaticBoxSizer* rumble_box = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Rumble intensity"));
m_sl_rumble_intensity = new wxSlider(this, rumble_slider_id, 0, 0, 0x7FFF, wxDefaultPosition, wxDefaultSize,
wxSL_HORIZONTAL | wxSL_LABELS | wxSL_BOTTOM);
wxSL_HORIZONTAL | wxSL_LABELS | wxSL_BOTTOM);
wxStaticBoxSizer* joy_box = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Joystick sensibility"));
m_sl_joystick_sensibility = new wxSlider(this, joy_slider_id, 0, 0, 200, wxDefaultPosition, wxDefaultSize,
wxSL_HORIZONTAL | wxSL_LABELS | wxSL_BOTTOM);
wxSL_HORIZONTAL | wxSL_LABELS | wxSL_BOTTOM);
gamepad_box->Add(m_joy_map, wxSizerFlags().Expand().Border(wxALL, 5));
gamepad_box->Add(m_cb_rumble, wxSizerFlags().Expand());
@ -59,26 +59,26 @@ GamepadConfiguration::GamepadConfiguration(int pad, wxWindow* parent)
}
/**
Initialize the frame
Check if a gamepad is detected
Check if the gamepad support rumbles
*/
* Initialize the frame
* Check if a gamepad is detected
* Check if the gamepad support rumbles
*/
void GamepadConfiguration::InitGamepadConfiguration()
{
repopulate(); // Set label and fit simulated key array
/*
* Check if there exist at least one pad available
* if the pad id is 0, you need at least 1 gamepad connected,
* if the pad id is 1, you need at least 2 gamepads connected,
* Prevent to use a none initialized value on s_vgamePad (core dump)
*/
* Check if there exist at least one pad available
* if the pad id is 0, you need at least 1 gamepad connected,
* if the pad id is 1, you need at least 2 gamepads connected,
* Prevent to use a none initialized value on s_vgamePad (core dump)
*/
if (s_vgamePad.size() >= m_pad_id + 1)
{
/*
* Determine if the device can use rumble
* Use TestForce with a very low strength (can't be felt)
* May be better to create a new function in order to check only that
*/
* Determine if the device can use rumble
* Use TestForce with a very low strength (can't be felt)
* May be better to create a new function in order to check only that
*/
// Bad idea. Some connected devices might support rumble but not all connected devices.
// if (!s_vgamePad[m_pad_id]->TestForce(0.001f)) {
@ -100,7 +100,7 @@ void GamepadConfiguration::InitGamepadConfiguration()
* Slider event, called when the use release the slider button
* @FIXME The current solution can't change the joystick sensibility and the rumble intensity
* for a specific gamepad. The same value is used for both
*/
*/
void GamepadConfiguration::OnSliderReleased(wxCommandEvent& event)
{
wxSlider* sl_tmp = (wxSlider*)event.GetEventObject();
@ -124,7 +124,7 @@ void GamepadConfiguration::OnSliderReleased(wxCommandEvent& event)
/**
* Checkbox event, called when the value of the checkbox change
*/
*/
void GamepadConfiguration::OnCheckboxChange(wxCommandEvent& event)
{
wxCheckBox* cb_tmp = (wxCheckBox*)event.GetEventObject(); // get the slider object
@ -145,7 +145,7 @@ void GamepadConfiguration::OnCheckboxChange(wxCommandEvent& event)
}
}
/*
/**
* Checkbox event, called when the value of the choice box change
*/
void GamepadConfiguration::OnChoiceChange(wxCommandEvent& event)

View File

@ -22,7 +22,7 @@ static const s32 joy_check_id = wxID_HIGHEST + 100 + 3;
// Constructor of JoystickConfiguration
JoystickConfiguration::JoystickConfiguration(int pad, bool left, wxWindow* parent)
: wxDialog(parent, wxID_ANY, _T("Joystick configuration"), wxDefaultPosition, wxDefaultSize,
wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX | wxCLIP_CHILDREN)
{
m_pad_id = pad;
m_isForLeftJoystick = left;
@ -52,18 +52,18 @@ JoystickConfiguration::JoystickConfiguration(int pad, bool left, wxWindow* paren
}
/**
Initialize the frame
Check if a gamepad is detected
*/
* Initialize the frame
* Check if a gamepad is detected
*/
void JoystickConfiguration::InitJoystickConfiguration()
{
repopulate(); // Set label and fit simulated key array
/*
* Check if there exist at least one pad available
* if the pad id is 0, you need at least 1 gamepad connected,
* if the pad id is 1, you need at least 2 gamepads connected,
* Prevent to use a none initialized value on s_vgamePad (core dump)
*/
* Check if there exist at least one pad available
* if the pad id is 0, you need at least 1 gamepad connected,
* if the pad id is 1, you need at least 2 gamepads connected,
* Prevent to use a none initialized value on s_vgamePad (core dump)
*/
if (s_vgamePad.size() < m_pad_id + 1)
{
if (s_vgamePad.empty())
@ -79,7 +79,7 @@ void JoystickConfiguration::InitJoystickConfiguration()
/**
* Checkbox event, called when the value of the checkbox change
*/
*/
void JoystickConfiguration::OnCheckboxChange(wxCommandEvent& event)
{
wxCheckBox* cb_tmp = (wxCheckBox*)event.GetEventObject(); // get the slider object