pcsx2/pcsx2
Tyler Wilding b800ed0a10 GameDB: Fixed invalid GameFix instances using new validation process
GameDB: Delete the .dbf file
2020-12-16 09:31:58 +00:00
..
CDVD GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions 2020-12-16 09:31:58 +00:00
DEV9 macOS: Fix things broken by plugin merges 2020-12-06 14:02:43 -06:00
Darwin pcsx2:freebsd: Disable aio use on FreeBSD 10.3 and earlier 2016-11-24 19:50:07 +00:00
DebugTools GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions 2020-12-16 09:31:58 +00:00
Docs misc: Remove merged plugins leftover stuff. 2020-11-06 21:36:04 +01:00
IPU IPU: Stop IPU0 looping when there's no data for it to read 2020-12-03 20:00:22 +00:00
Linux core: remove noexcept on destructor 2017-05-13 10:38:35 +02:00
RDebug Deci2: port to std::atomic 2016-02-28 15:29:31 +01:00
Recording GameDB: Add new GameDB implementation 2020-12-16 09:31:58 +00:00
Reference Add Memory Card File System documentation to repository for easy reference. 2016-01-31 20:42:29 +01:00
SPU2 macOS: Fix things broken by plugin merges 2020-12-06 14:02:43 -06:00
System PNACH: combined patch effects 2020-11-19 22:51:32 +00:00
USB usb: Warnings cleanup. 2020-12-11 06:19:02 +01:00
Utilities Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
ZipTools core: use = default for trivial destructor 2017-05-13 10:38:35 +02:00
gui GameDB: Fixed invalid GameFix instances using new validation process 2020-12-16 09:31:58 +00:00
ps2 BIOS: Don't HLE OSD Parameters if BIOS has no OSD 2020-12-06 19:30:46 +00:00
windows Dep: Add yaml-cpp submodule to Windows project 2020-11-30 04:22:17 -05:00
x86 GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions 2020-12-16 09:31:58 +00:00
AsyncFileReader.h pcsx2: aio: Complete POSIX AIO reader 2016-05-21 13:23:10 +01:00
CMakeLists.txt macOS: Fix things broken by plugin merges 2020-12-06 14:02:43 -06:00
COP0.cpp misc: Replace Fall through comments with c++17 attribute. 2020-11-02 17:39:02 +01:00
COP0.h * Rename cpuBranch[...] functions and vars to cpuEvent[...], which should be more clear and consistent as to their true purpose. (to clarify: events typically run during cpu branch instructions, but most branches don't actually have anything to do with whether or not there are events pending or events being run). 2010-09-05 15:38:14 +00:00
COP2.cpp VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
Cache.cpp ee: update cache emulation for 64 bits 2020-10-27 14:14:38 +00:00
Cache.h ee: update cache emulation for 64 bits 2020-10-27 14:14:38 +00:00
Common.h PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447) 2018-05-26 13:20:02 +02:00
Config.h VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
Counters.cpp Counters/Vsync: Do correct number of HBlanks per VSync for PAL/NTSC 2020-11-12 23:13:55 +00:00
Counters.h GS/Counters: Fix CSR Swap and VBlank Interrupt timing 2020-09-10 15:47:11 +01:00
Dmac.h DMA: Correctly emulate QWC 0 on NORMAL transfers 2020-12-02 20:00:02 +00:00
Dump.cpp pcsx2: check return value of std functions 2016-11-12 17:36:06 +01:00
Dump.h debug: add a new function to dump EE block 2016-01-09 22:59:31 +01:00
Elfheader.cpp misc: Added the PlayStation name properly. (#3915) 2020-12-06 10:27:51 +01:00
Elfheader.h core: use = default for trivial destructor 2017-05-13 10:38:35 +02:00
FPU.cpp FPU: replace check* macros by functions 2016-09-18 16:13:29 +02:00
FW.cpp FW: fix FWirq callback bug 2020-09-19 22:38:32 +01:00
FW.h FW: fix FWirq callback bug 2020-09-19 22:38:32 +01:00
FiFo.cpp MFIFO: Maintain VIF DMA status and Empty condition on VIF reset 2020-12-02 19:59:47 +00:00
GS.cpp counters: account for vertical frequency differences in non-interlaced anolog modes (#3862) 2020-11-12 17:15:42 -05:00
GS.h PCSX2-Counters: Fix tracking of scalar limit 2017-07-25 21:55:22 +02:00
GSState.cpp pcsx2: Convert ScopedPtr to unique_ptr 2016-02-08 22:31:45 +00:00
GameDatabase.cpp GameDB: Fixed invalid GameFix instances using new validation process 2020-12-16 09:31:58 +00:00
GameDatabase.h GameDB: Fixed invalid GameFix instances using new validation process 2020-12-16 09:31:58 +00:00
Gif.cpp DMA: Correctly emulate QWC 0 on NORMAL transfers 2020-12-02 20:00:02 +00:00
Gif.h MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway. 2018-05-30 01:29:23 +01:00
Gif_Logger.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
Gif_Unit.cpp PCSX2-GS: Use interrupt mask register bitfields 2016-12-01 16:32:27 +05:30
Gif_Unit.h VIF: Set decoding status on VIF stall (#3683) 2020-09-14 23:28:55 +01:00
Hardware.h Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;) 2010-07-22 12:20:11 +00:00
Hw.cpp DMA: Handle undefined Chain mode tags 2020-10-07 14:05:27 +01:00
Hw.h PS2-HW: Remove address of non-existent registers 2017-10-13 20:28:34 +05:30
HwRead.cpp Allow reading of 8bit timers (and other hardware pages) (#3361) 2020-05-07 20:30:35 +01:00
HwWrite.cpp PSX/CDVD: Check register 14 (ps1 status register) for cd speed and CDDA (#3899) 2020-11-05 18:03:49 +00:00
IPC.cpp DEV9: windows support mostly done, unicode thingies to fix 2020-10-31 16:35:38 +00:00
IPC.h DEV9: windows support unicode fixes 2020-10-31 16:35:38 +00:00
Interpreter.cpp Fix up debugger stepping 2020-05-02 04:53:03 +01:00
IopBios.cpp HostFS: free fds when shutting down vm (#3671) 2020-09-18 15:34:43 -04:00
IopBios.h iop bios: fix gcc warnings 2016-11-08 21:53:27 +01:00
IopCommon.h PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447) 2018-05-26 13:20:02 +02:00
IopCounters.cpp USB: continuing merge, platformcompat fixes 2020-11-11 13:34:16 +00:00
IopCounters.h Remove gigaherz old wip 'new' iopdma code. (#2703) 2018-12-09 18:00:04 -08:00
IopDma.cpp DEV9: initial merge complete 2020-10-31 16:35:38 +00:00
IopDma.h USB: importing some references, updating handlers and c exports 2020-11-11 13:34:16 +00:00
IopGte.cpp psx|spu2x|gsdx: shift negative value is undefined in C standard 2017-04-30 21:20:23 +02:00
IopGte.h IOP: Readd GTE now we know it exists, plus a couple of devcon outputs. 2016-01-20 20:29:18 +00:00
IopHw.cpp IOP DMA: Always fire interrupts for SIF0/SIF1 (#3778) 2020-10-03 01:41:59 +01:00
IopHw.h Remove gigaherz old wip 'new' iopdma code. (#2703) 2018-12-09 18:00:04 -08:00
IopIrq.cpp USB: continuing merge, platformcompat fixes 2020-11-11 13:34:16 +00:00
IopMem.cpp DEV9: initial merge complete 2020-10-31 16:35:38 +00:00
IopMem.h IOP: Convert most IOP memory access in the IRX HLE and debugging module to 2016-11-08 19:08:51 +00:00
IopModuleNames.cpp IOP: Convert most IOP memory access in the IRX HLE and debugging module to 2016-11-08 19:08:51 +00:00
IopSio2.cpp Remove gigaherz old wip 'new' iopdma code. (#2703) 2018-12-09 18:00:04 -08:00
IopSio2.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
MMI.cpp misc: Added the PlayStation name properly. (#3915) 2020-12-06 10:27:51 +01:00
MTGS.cpp MTGS: Remove old DXGI fullscreen overrides code, run clang. 2020-10-29 15:41:48 +01:00
MTVU.cpp mVU: Keep start PC, modify prog search to avoid recompilation 2020-12-06 07:06:51 +00:00
MTVU.h core: remove throw specifier on destructor 2017-05-13 10:38:35 +02:00
Mdec.cpp psxmode: color for mdec please! ;p 2016-09-25 19:55:44 +02:00
Mdec.h psxmode: prepare mdec 2016-09-24 20:08:46 +02:00
Memory.cpp DEV9: initial merge complete 2020-10-31 16:35:38 +00:00
Memory.h Add rom2: support (Fix Chinese Bios) (#3439) 2020-08-08 20:59:46 +01:00
MemoryTypes.h newHostVM: (WIP, may not run!) -- Applied host virtual memory mapping to the EE/IOP/VU main and on-chip memory banks. Added a new OO-based system allocator object for handling said virtual memory resources. Plus many code cleanups, and some added mess that needs to be cleaned up. 2010-11-15 14:05:02 +00:00
MultipartFileReader.cpp Removed `using std::min/max` from PCH 2014-08-14 14:55:52 -07:00
OutputIsoFile.cpp core: remove throw specifier on destructor 2017-05-13 10:38:35 +02:00
Patch.cpp GameDB: Fixed invalid GameFix instances using new validation process 2020-12-16 09:31:58 +00:00
Patch.h GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions 2020-12-16 09:31:58 +00:00
Patch_Memory.cpp pcsx2: Remove special case from pointer patch command parsing (#3135) 2019-10-23 01:21:01 +01:00
PathDefs.h core: Fix no-pch build 2020-11-24 03:16:59 -05:00
Pcsx2Config.cpp GameDB: Fixed invalid GameFix instances using new validation process 2020-12-16 09:31:58 +00:00
PluginManager.cpp USB: remove initial references for merge 2020-11-11 13:34:16 +00:00
Plugins.h core: Fix no-pch build 2020-11-24 03:16:59 -05:00
PrecompiledHeader.cpp [copyright] 2010-07-08 16:40:44 +00:00
PrecompiledHeader.h Merge pull request #1287 from mogaika/debug_window_improve 2016-07-07 19:59:33 +02:00
R3000A.cpp PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447) 2018-05-26 13:20:02 +02:00
R3000A.h GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions 2020-12-16 09:31:58 +00:00
R3000AInterpreter.cpp PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447) 2018-05-26 13:20:02 +02:00
R3000AOpcodeTables.cpp iop:interpreter: remove special case for unsigned division 2016-01-27 18:20:54 +01:00
R5900.cpp GameDB: Fixed return and added include 2020-12-16 09:31:58 +00:00
R5900.h GameDB/MSVC: renamed _Target_ to _InstrucTarget_ to avoid collisions 2020-12-16 09:31:58 +00:00
R5900Exceptions.h Mostly-new host exception system (host meaning the C++ / SEH exceptions, not the VM's PS2/MIPS exceptions). Main purpose is to make specifying diagnostic and end-user messages more sane. Secondary goal was to remove the need for C++ multiple and virtual inheritance, which are buggy in MSVC still, and problematic even when they aren't buggy. 2010-06-28 18:03:54 +00:00
R5900OpcodeImpl.cpp BIOS: Don't HLE OSD Parameters if BIOS has no OSD 2020-12-06 19:30:46 +00:00
R5900OpcodeTables.cpp Fill in flags for most debugger relevant opcodes 2014-08-22 21:50:05 +02:00
R5900OpcodeTables.h BIOS/HLE: Match ODS Config names to Syscalls 2020-11-21 16:31:36 +00:00
SPR.cpp DMAC: Improve DMA Stall handling (#3701) 2020-09-18 16:23:18 +01:00
SPR.h Remove init procedures from Hw.cpp 2014-08-15 14:17:35 +10:00
SaveState.cpp ee: update cache emulation for 64 bits 2020-10-27 14:14:38 +00:00
SaveState.h mVU: Keep start PC, modify prog search to avoid recompilation 2020-12-06 07:06:51 +00:00
ShiftJisToUnicode.cpp [copyright] 2010-07-09 15:36:09 +00:00
Sif.cpp Remove init procedures from Hw.cpp 2014-08-15 14:17:35 +10:00
Sif.h SIF: Fix attempting to write junk when FIFO full 2020-10-09 23:51:12 +01:00
Sif0.cpp SIF: Fix attempting to write junk when FIFO full 2020-10-09 23:51:12 +01:00
Sif1.cpp DMAC: Improve DMA Stall handling (#3701) 2020-09-18 16:23:18 +01:00
Sifcmd.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
Sio.cpp misc: Replace Fall through comments with c++17 attribute. 2020-11-02 17:39:02 +01:00
Sio.h Remove an extern that goes to a function not in the code. 2018-09-16 00:40:07 -07:00
SourceLog.cpp pcsx2-gui: Clang format 2020-10-27 12:00:08 +01:00
SysForwardDefs.h GameDB: Add new GameDB implementation 2020-12-16 09:31:58 +00:00
System.cpp logging: x64 boot message changed 2020-08-24 16:20:09 -05:00
System.h CDVD: merging and removing remnants of plugin 2020-09-19 01:37:43 +01:00
VU.h mVU: Keep start PC, modify prog search to avoid recompilation 2020-12-06 07:06:51 +00:00
VU0.cpp VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
VU0micro.cpp mVU: Keep start PC, modify prog search to avoid recompilation 2020-12-06 07:06:51 +00:00
VU0microInterp.cpp mVU: Keep start PC, modify prog search to avoid recompilation 2020-12-06 07:06:51 +00:00
VU1micro.cpp VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
VU1microInterp.cpp mVU: Keep start PC, modify prog search to avoid recompilation 2020-12-06 07:06:51 +00:00
VUflags.cpp Refactoring: 2010-08-09 04:10:38 +00:00
VUflags.h Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins) 2010-05-03 14:08:02 +00:00
VUmicro.cpp VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
VUmicro.h VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
VUmicroMem.cpp Allocate memory in an x86-64-compatible way (#3523) 2020-08-19 09:20:48 +01:00
VUops.cpp pcsx2:gsdx:spu2x: use parenthesis around macro parameters 2016-09-18 16:13:55 +02:00
VUops.h General emulator memory work, regarding my new policy that most (or all) cpu and hardware registers should be standard globals, as it makes our lives a lot easier in general (and their memory footprint is small so it won't adversely affect the virtual memory availability of the host operating systems). Details: 2010-08-27 03:21:16 +00:00
Vif.cpp MFIFO: Maintain VIF DMA status and Empty condition on VIF reset 2020-12-02 19:59:47 +00:00
Vif.h MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway. 2018-05-30 01:29:23 +01:00
Vif0_Dma.cpp VIF: Don't rush finish VU programs, fixes remaining SPS in Shadowman 2020-12-13 23:17:07 +00:00
Vif1_Dma.cpp VIF: Don't rush finish VU programs, fixes remaining SPS in Shadowman 2020-12-13 23:17:07 +00:00
Vif1_MFIFO.cpp VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
Vif_Codes.cpp VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
Vif_Dma.h Vif: Fix for Warship Gunner 2 geometry holes. Fixes Issue 665 2015-11-08 18:42:55 +00:00
Vif_Transfer.cpp MFIFO: Maintain VIF DMA status and Empty condition on VIF reset 2020-12-02 19:59:47 +00:00
Vif_Unpack.cpp VIF: Fixed undefined behaviour of Unpack V3-16 in final QW write. 2020-10-18 17:24:43 +01:00
Vif_Unpack.h Vif-Int: Fix mode = 3 2016-01-29 23:11:54 +00:00
cheatscpp.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
sif2.cpp pcsx2: Remove == true/false for boolean logic (#1556) 2016-09-10 20:08:14 +02:00
sio_internal.h SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear! 2013-12-29 21:57:17 +00:00
vtlb.cpp EE/IOP/VU: x86-64 recompiler support 2020-08-24 16:20:09 -05:00
vtlb.h Move VTLB manipulation to class (#3524) 2020-08-19 09:37:23 +01:00