mirror of https://github.com/PCSX2/pcsx2.git
PNACH: combined patch effects
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@ -61,9 +61,20 @@ enum patch_data_type {
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// PCSX2 currently supports the following values:
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// 0 - apply the patch line once on game boot/startup
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// 1 - apply the patch line continuously (technically - on every vsync)
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// 2 - effect of 0 and 1 combined, see below
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// Note:
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// - while it may seem that a value of 1 does the same as 0, but also later
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// continues to apply the patch on every vsync - it's not.
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// The current (and past) behavior is that these patches are applied at different
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// places at the code, and it's possible, depending on circumstances, that 0 patches
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// will get applied before the first vsync and therefore earlier than 1 patches.
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// - There's no "place" value which indicates to apply both once on startup
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// and then also continuously, however such behavior can be achieved by
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// duplicating the line where one has a 0 place and the other has a 1 place.
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enum patch_place_type {
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PPT_ONCE_ON_LOAD = 0,
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PPT_CONTINUOUSLY = 1,
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PPT_COMBINED_0_1 = 2,
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_PPT_END_MARKER
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};
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@ -245,6 +245,7 @@ void SysCoreThread::DoCpuReset()
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void SysCoreThread::VsyncInThread()
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{
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ApplyLoadedPatches(PPT_CONTINUOUSLY);
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ApplyLoadedPatches(PPT_COMBINED_0_1);
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}
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void SysCoreThread::GameStartingInThread()
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@ -256,7 +257,7 @@ void SysCoreThread::GameStartingInThread()
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sApp.PostAppMethod(&Pcsx2App::resetDebugger);
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ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
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ApplyLoadedPatches(PPT_CONTINUOUSLY);
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ApplyLoadedPatches(PPT_COMBINED_0_1);
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#ifdef USE_SAVESLOT_UI_UPDATES
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UI_UpdateSysControls();
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#endif
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