..
baseclasses
GSDX: Clear up all compiler warnings. No changes to emulation.
2014-01-26 00:58:21 +00:00
docs
gsdx: Add some comment on GSTextureCache + schematics
2014-11-08 21:30:14 +01:00
res
GSdx ogl: ouch the typo exp != exp2
2016-04-10 11:31:40 +02:00
vsprops
gsdx:windows: Remove DXSDK references from property sheets
2016-03-30 00:03:04 +01:00
xbyak
gsdx: properly defined type for xbyak
2015-11-13 09:30:48 +01:00
CMakeLists.txt
cmake: add an option to build the new legacy GSdx plugin
2016-04-07 21:46:42 +02:00
GLLoader.cpp
gsdx ogl: add function pointer for framebuffer no attachment extension
2016-04-10 11:31:40 +02:00
GLLoader.h
gsdx ogl: add function pointer for framebuffer no attachment extension
2016-04-10 11:31:40 +02:00
GLState.cpp
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
2016-04-07 22:11:35 +02:00
GLState.h
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
2016-04-07 22:11:35 +02:00
GPU.cpp
gsdx:windows: Fix crash on psx side of plugin
2016-04-09 19:56:23 +01:00
GPU.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawScanline.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GPUDrawScanlineCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUDrawScanlineCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUDrawingEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPULocalMemory.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPULocalMemory.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPURenderer.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GPURenderer.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GPURendererSW.cpp
gsdx: remove/comment unused variable
2014-05-03 10:18:27 +02:00
GPURendererSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUScanlineEnvironment.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSettingsDlg.cpp
gsdx: defaulting extra rendering threads to 2
2015-12-28 01:05:25 +05:30
GPUSettingsDlg.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUSetupPrimCodeGenerator.cpp
Fix some _M_AMD64 checks in GSdx.
2014-07-15 18:21:03 -05:00
GPUSetupPrimCodeGenerator.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUState.cpp
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GPUState.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GPUVertex.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GS.cpp
cmake: add an option to build the new legacy GSdx plugin
2016-04-07 21:46:42 +02:00
GS.h
GSDX: Extend macros for all video modes.
2016-02-12 04:43:57 +05:30
GSAlignedClass.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSAlignedClass.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSBlock.cpp
GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
2013-06-17 04:11:10 +00:00
GSBlock.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSCapture.cpp
gsdx: init GSCapture field
2016-03-30 19:56:19 +02:00
GSCapture.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSCaptureDlg.cpp
GSdx: capture dialog - actually remember the last used codec
2015-09-20 20:04:36 +03:00
GSCaptureDlg.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSClut.cpp
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
GSClut.h
gsdx:clut: comment old unused clut code
2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp
all: gcc warning clean (round 2)
2013-06-28 17:32:37 +00:00
GSCodeBuffer.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSCrc.cpp
Update GSCrc.cpp
2016-02-15 21:56:53 +01:00
GSCrc.h
Update the variable name to suit the game's original name and change to accurate region of the game.
2015-07-06 00:59:35 +05:30
GSDevice.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSDevice.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSDevice9.cpp
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDevice9.h
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDevice11.cpp
gsdx:windows: Fix Windows 7 compile
2016-04-02 12:17:52 +01:00
GSDevice11.h
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSDeviceDX.cpp
windows: Workaround weird LoadLibraryEx failures
2016-04-06 19:52:59 +01:00
GSDeviceDX.h
gsdx-dx: Load D3DCompiler dll at runtime
2016-03-30 00:03:04 +01:00
GSDeviceNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDeviceNull.h
gsdx: sed/dr/dRect/
2015-05-15 20:49:32 +02:00
GSDeviceOGL.cpp
gsdx-ogl: only bind the FB to the draw FB
2016-04-10 11:31:40 +02:00
GSDeviceOGL.h
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
GSDeviceSW.cpp
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDeviceSW.h
gsdx: extend CopyOffscreen with a new shader parameter
2015-05-19 13:14:18 +02:00
GSDialog.cpp
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDialog.h
gsdx: Generic GSSetting
2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDirtyRect.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSDrawScanline.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: vs2010 fix and minor changes
2013-06-23 10:46:24 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp
gsdx: use constant expression in offsetof
2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
Fix function definitions in GSDrawScanlineCodeGenerator.x64
2014-07-16 12:13:09 -05:00
GSDrawScanlineCodeGenerator.x86.avx.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.cpp
gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd.
2015-08-04 03:36:42 +02:00
GSDrawingContext.cpp
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingContext.h
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h
gsdx-debug: use hex number for texture pointer
2015-05-23 12:20:26 +02:00
GSDump.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSDump.h
gsdx-debug: add 2 extra frames in GS dump
2015-05-11 13:45:24 +02:00
GSFunctionMap.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSFunctionMap.h
gsdx: prevent a potential division by zero
2015-10-17 11:26:11 +05:30
GSLinuxDialog.cpp
gsdx linux: move depth option as a speed hack
2016-04-10 13:22:55 +02:00
GSLinuxLogo.h
gsdx-ogl: new logo
2015-05-29 11:05:52 +02:00
GSLocalMemory.cpp
gsdx: use a type in sizeof
2015-11-06 23:01:58 +01:00
GSLocalMemory.h
gsdx: eliminated a few bugs in the texture size changer algorithm
2015-08-07 02:08:29 +02:00
GSLzma.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSLzma.h
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSPerfMon.cpp
gsdx-linux: disable perf monitor on release build
2015-08-10 08:35:16 +02:00
GSPerfMon.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSPng.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSPng.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSRasterizer.cpp
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRasterizer.h
gsdx: remove aggressive threading
2015-11-20 17:36:03 +01:00
GSRenderer.cpp
gsdx: be debug friendly
2016-03-20 16:15:00 +01:00
GSRenderer.h
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSRendererCL.cpp
gsdx: use scalar delete
2015-11-06 23:01:58 +01:00
GSRendererCL.h
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
GSRendererCS.cpp
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSRendererCS.h
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSRendererDX.cpp
gsdx: only enable "please fix me" message on debug build
2016-01-02 18:53:15 +01:00
GSRendererDX.h
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX9.cpp
gsdx: GS kinds of support draw without framebuffer
2015-07-01 09:30:20 +02:00
GSRendererDX9.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererDX11.cpp
GSdx:
2013-06-06 11:36:01 +00:00
GSRendererDX11.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererHW.cpp
gsdx: disable dump in release build
2016-04-02 00:56:41 +02:00
GSRendererHW.h
gsdx hw: Ensure GS memory is always cleared properly
2016-03-21 18:26:22 +01:00
GSRendererNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererNull.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSRendererOGL.cpp
gsdx-ogl: GL_ARB_texture_barrier is now mandatory
2016-04-07 21:51:37 +02:00
GSRendererOGL.h
gsdx ogl: mark OGL object as final
2016-04-05 00:01:43 +02:00
GSRendererSW.cpp
gsdx: add atomic for SW Renderer
2016-02-22 19:12:37 +01:00
GSRendererSW.h
gsdx: add atomic for SW Renderer
2016-02-22 19:12:37 +01:00
GSScanlineEnvironment.h
GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
2013-06-24 01:11:00 +00:00
GSSetting.cpp
gsdx linux: move depth option as a speed hack
2016-04-10 13:22:55 +02:00
GSSetting.h
gsdx linux: add a gui checkbox for the "fast texture invalidation" hack
2016-03-20 13:59:24 +01:00
GSSettingsDlg.cpp
GSDX-OGL: gray out MSAA on opengl renderer
2016-03-14 18:38:40 +05:30
GSSettingsDlg.h
GSDX: New shader dialog
2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.h
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp
gsdx: AVX is M_SSE == 0x500
2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
Update GSSetupPrimCodeGenerator for x86_64.
2014-07-16 13:21:45 -05:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
2013-06-20 05:07:52 +00:00
GSSetupPrimCodeGenerator.x86.avx2.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSShaderOGL.cpp
gsdx ogl: rely on DSA API
2016-04-10 11:31:40 +02:00
GSShaderOGL.h
gsdx-ogl: GL_ARB_separate_shader_objects is now mandatory
2016-04-07 22:11:35 +02:00
GSState.cpp
gsdx: move some DBZGT hacks to Dx level
2016-03-25 08:23:50 +01:00
GSState.h
GSdx: recording: Progressive: make the recorded clip play at full speed
2015-09-19 14:44:48 +03:00
GSTables.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTables.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTexture.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSTexture.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture9.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture9.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture11.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTexture11.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureCache.cpp
gsdx linux: move depth option as a speed hack
2016-04-10 13:22:55 +02:00
GSTextureCache.h
gsdx tc: extend the fast invalidation hack to limit the size of target read
2016-03-20 18:11:44 +01:00
GSTextureCache9.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache9.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCache11.cpp
gsdx-tc: don't try to read a 0 pixels texture
2015-07-01 09:36:53 +02:00
GSTextureCache11.h
gsdx-tc: add an option to avoid blow up dx :p
2015-07-01 09:30:20 +02:00
GSTextureCacheOGL.cpp
gsdx-ogl: optimize GPU->CPU memory transfer size
2016-03-18 20:24:42 +01:00
GSTextureCacheOGL.h
gsdx ogl: mark OGL object as final
2016-04-05 00:01:43 +02:00
GSTextureCacheSW.cpp
gsdx: sed/o/off/
2015-05-15 20:40:09 +02:00
GSTextureCacheSW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureFX9.cpp
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSTextureFX11.cpp
gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSTextureFXOGL.cpp
gsdx ogl: GL_ARB_clip_control is now mandatory
2016-04-07 21:57:54 +02:00
GSTextureNull.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSTextureNull.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
2016-04-07 22:17:22 +02:00
GSTextureOGL.h
gsdx ogl: mark OGL object as final
2016-04-05 00:01:43 +02:00
GSTextureSW.cpp
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSTextureSW.h
gsdx: Allow dump and capture PNG compression to be changed
2016-03-02 22:58:45 +00:00
GSThread.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSThread.h
gsdx: add atomic for transaction scope object
2016-02-22 19:12:50 +01:00
GSThread_CXX11.h
GSdx: Missed a _WINDOWS usage...
2016-02-04 19:12:46 +00:00
GSUniformBufferOGL.h
gsdx-ogl: use the standard openGL name
2015-10-17 17:05:15 +02:00
GSUtil.cpp
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
GSUtil.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSVector.cpp
gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls.
2015-08-03 14:35:47 +02:00
GSVector.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSVertex.h
gsdx: add vertex data offset in comment
2016-03-12 15:53:38 +01:00
GSVertexArrayOGL.h
gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory
2016-04-07 22:17:22 +02:00
GSVertexHW.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.cpp
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSVertexList.h
gsdx: use size_t for loop index when it used countof macro
2013-06-29 12:02:03 +00:00
GSVertexSW.cpp
GSdx: one more try to fix vs2010
2013-06-10 20:43:03 +00:00
GSVertexSW.h
Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
2013-07-01 21:28:58 +00:00
GSVertexTrace.cpp
gsdx: initialize members in constructor of objects
2015-09-23 09:46:53 +02:00
GSVertexTrace.h
gsdx: update the copyrigh address thank to sed
2012-09-09 18:16:11 +00:00
GSWnd.cpp
gsdx ogl: add function pointer for framebuffer no attachment extension
2016-04-10 11:31:40 +02:00
GSWnd.h
gsdx ogl: AMD users upgrade to 13.8 now ;)
2013-08-03 08:29:01 +00:00
GSWndDX.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndDX.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSWndEGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndEGL.h
gsdx-linux: Don't enable EGL by default
2015-05-11 15:33:40 +02:00
GSWndOGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndOGL.h
gsdx ogl: mark OGL object as final
2016-04-05 00:01:43 +02:00
GSWndWGL.cpp
gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard
2016-02-13 15:28:11 +01:00
GSWndWGL.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.def
remove is_gsopen stuffs since old GUI is deprecated.
2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx: renamed None to something else because X11 defined it for itself.
2011-02-23 09:16:00 +00:00
GSdx.h
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
GSdx.props
Remove the remaining postbuild stuff.
2015-09-13 04:33:17 -04:00
GSdx.rc
GSDX-OGL: gray out MSAA on opengl renderer
2016-03-14 18:38:40 +05:30
GSdx.vcxproj
windows: Switch to DefaultPlatformToolset aka non-XP toolsets
2016-03-13 12:04:28 +00:00
GSdx.vcxproj.filters
gsdx-ogl:windows: Save screenshots as PNG files
2016-03-02 22:52:08 +00:00
boost_spsc_queue.hpp
gsdx-queue: import spsc_queue of boost
2015-04-17 19:12:36 +02:00
config.h
gsdx: Remove non-PNG code
2016-03-02 22:57:12 +00:00
linux_replay.cpp
gsdx-replayer:linux: allow to use env variable as default parameter
2015-08-13 08:48:05 +02:00
resource.h
GSDX-OGL: gray out MSAA on opengl renderer
2016-03-14 18:38:40 +05:30
stdafx.cpp
gsdx: s/_WINDOWS/_WIN32/
2016-01-27 22:41:45 +00:00
stdafx.h
gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
2016-03-30 00:03:04 +01:00
targetver.h
windows: Set _WIN32_WINNT to 0x0600 (Windows Vista)
2016-03-13 13:41:16 +00:00