mirror of https://github.com/PCSX2/pcsx2.git
163 lines
5.2 KiB
C++
163 lines
5.2 KiB
C++
/*
|
|
* Copyright (C) 2011-2014 Gregory hainaut
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "GSWnd.h"
|
|
|
|
void GSWndGL::PopulateGlFunction()
|
|
{
|
|
*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
|
|
|
|
// Load mandatory function pointer
|
|
#define GL_EXT_LOAD_OPT(ext) *(void**)&(ext) = GetProcAddress(#ext, true)
|
|
// Load extra function pointer
|
|
#define GL_EXT_LOAD(ext) *(void**)&(ext) = GetProcAddress(#ext, true)
|
|
|
|
GL_EXT_LOAD(glBlendEquationSeparate);
|
|
GL_EXT_LOAD(glBlendFuncSeparate);
|
|
GL_EXT_LOAD(glAttachShader);
|
|
GL_EXT_LOAD(glBindBuffer);
|
|
GL_EXT_LOAD(glBindBufferBase);
|
|
GL_EXT_LOAD(glBindBufferRange);
|
|
GL_EXT_LOAD(glBindFramebuffer);
|
|
GL_EXT_LOAD(glBindSampler);
|
|
GL_EXT_LOAD(glBindVertexArray);
|
|
GL_EXT_LOAD(glBlitFramebuffer);
|
|
GL_EXT_LOAD(glBufferData);
|
|
GL_EXT_LOAD(glCheckFramebufferStatus);
|
|
GL_EXT_LOAD(glClearBufferfv);
|
|
GL_EXT_LOAD(glClearBufferiv);
|
|
GL_EXT_LOAD(glClearBufferuiv);
|
|
GL_EXT_LOAD(glColorMaski);
|
|
GL_EXT_LOAD(glDeleteBuffers);
|
|
GL_EXT_LOAD(glDeleteFramebuffers);
|
|
GL_EXT_LOAD(glDeleteSamplers);
|
|
GL_EXT_LOAD(glDeleteVertexArrays);
|
|
GL_EXT_LOAD(glDetachShader);
|
|
GL_EXT_LOAD(glDrawBuffers);
|
|
GL_EXT_LOAD(glDrawElementsBaseVertex);
|
|
GL_EXT_LOAD(glEnableVertexAttribArray);
|
|
GL_EXT_LOAD(glFramebufferRenderbuffer);
|
|
GL_EXT_LOAD(glFramebufferTexture2D);
|
|
GL_EXT_LOAD(glGenBuffers);
|
|
GL_EXT_LOAD(glGenFramebuffers);
|
|
GL_EXT_LOAD(glGenVertexArrays);
|
|
GL_EXT_LOAD(glGetBufferParameteriv);
|
|
GL_EXT_LOAD(glGetDebugMessageLogARB);
|
|
GL_EXT_LOAD_OPT(glDebugMessageCallback);
|
|
GL_EXT_LOAD(glGetProgramInfoLog);
|
|
GL_EXT_LOAD(glGetProgramiv);
|
|
GL_EXT_LOAD(glGetShaderiv);
|
|
GL_EXT_LOAD(glGetStringi);
|
|
GL_EXT_LOAD(glIsFramebuffer);
|
|
GL_EXT_LOAD(glMapBuffer);
|
|
GL_EXT_LOAD(glMapBufferRange);
|
|
GL_EXT_LOAD(glProgramParameteri);
|
|
GL_EXT_LOAD(glSamplerParameterf);
|
|
GL_EXT_LOAD(glSamplerParameteri);
|
|
GL_EXT_LOAD(glShaderSource);
|
|
GL_EXT_LOAD(glUniform1i);
|
|
GL_EXT_LOAD(glUnmapBuffer);
|
|
GL_EXT_LOAD(glVertexAttribIPointer);
|
|
GL_EXT_LOAD(glVertexAttribPointer);
|
|
GL_EXT_LOAD(glBufferSubData);
|
|
GL_EXT_LOAD(glFenceSync);
|
|
GL_EXT_LOAD(glDeleteSync);
|
|
GL_EXT_LOAD(glClientWaitSync);
|
|
GL_EXT_LOAD(glFlushMappedBufferRange);
|
|
// Query object
|
|
GL_EXT_LOAD(glBeginQuery);
|
|
GL_EXT_LOAD(glEndQuery);
|
|
GL_EXT_LOAD(glGetQueryiv);
|
|
GL_EXT_LOAD(glGetQueryObjectiv);
|
|
GL_EXT_LOAD(glGetQueryObjectuiv);
|
|
GL_EXT_LOAD(glQueryCounter);
|
|
GL_EXT_LOAD(glGetQueryObjecti64v);
|
|
GL_EXT_LOAD(glGetQueryObjectui64v);
|
|
GL_EXT_LOAD(glGetInteger64v);
|
|
// GL4.0
|
|
GL_EXT_LOAD_OPT(glBlendEquationSeparateiARB);
|
|
GL_EXT_LOAD_OPT(glBlendFuncSeparateiARB);
|
|
// GL4.1
|
|
GL_EXT_LOAD(glCreateShaderProgramv);
|
|
GL_EXT_LOAD(glBindProgramPipeline);
|
|
GL_EXT_LOAD(glDeleteProgramPipelines);
|
|
GL_EXT_LOAD(glGetProgramPipelineiv);
|
|
GL_EXT_LOAD(glGetProgramPipelineInfoLog);
|
|
GL_EXT_LOAD(glValidateProgramPipeline);
|
|
GL_EXT_LOAD(glUseProgramStages);
|
|
GL_EXT_LOAD_OPT(glGetProgramBinary);
|
|
GL_EXT_LOAD_OPT(glViewportIndexedf);
|
|
GL_EXT_LOAD_OPT(glViewportIndexedfv);
|
|
GL_EXT_LOAD_OPT(glScissorIndexed);
|
|
GL_EXT_LOAD_OPT(glScissorIndexedv);
|
|
// NO GL4.1
|
|
GL_EXT_LOAD(glDeleteProgram);
|
|
// GL4.2
|
|
GL_EXT_LOAD_OPT(glBindImageTexture);
|
|
GL_EXT_LOAD_OPT(glMemoryBarrier);
|
|
// GL4.3
|
|
GL_EXT_LOAD_OPT(glCopyImageSubData);
|
|
GL_EXT_LOAD_OPT(glInvalidateTexImage);
|
|
GL_EXT_LOAD_OPT(glPushDebugGroup);
|
|
GL_EXT_LOAD_OPT(glPopDebugGroup);
|
|
GL_EXT_LOAD_OPT(glDebugMessageInsert);
|
|
GL_EXT_LOAD_OPT(glDebugMessageControl);
|
|
// GL4.4
|
|
GL_EXT_LOAD_OPT(glClearTexImage);
|
|
GL_EXT_LOAD(glBufferStorage);
|
|
|
|
// GL4.5
|
|
GL_EXT_LOAD(glCreateTextures);
|
|
GL_EXT_LOAD(glTextureStorage2D);
|
|
GL_EXT_LOAD(glTextureSubImage2D);
|
|
GL_EXT_LOAD(glCopyTextureSubImage2D);
|
|
GL_EXT_LOAD(glBindTextureUnit);
|
|
GL_EXT_LOAD(glGetTextureImage);
|
|
GL_EXT_LOAD(glTextureParameteri);
|
|
|
|
GL_EXT_LOAD(glCreateFramebuffers);
|
|
GL_EXT_LOAD(glClearNamedFramebufferfv);
|
|
GL_EXT_LOAD(glClearNamedFramebufferuiv);
|
|
GL_EXT_LOAD(glClearNamedFramebufferiv);
|
|
GL_EXT_LOAD(glNamedFramebufferTexture);
|
|
GL_EXT_LOAD(glNamedFramebufferDrawBuffers);
|
|
GL_EXT_LOAD(glNamedFramebufferReadBuffer);
|
|
GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
|
|
GL_EXT_LOAD(glCheckNamedFramebufferStatus);
|
|
|
|
GL_EXT_LOAD(glCreateBuffers);
|
|
GL_EXT_LOAD(glNamedBufferStorage);
|
|
GL_EXT_LOAD(glNamedBufferData);
|
|
GL_EXT_LOAD(glNamedBufferSubData);
|
|
GL_EXT_LOAD(glMapNamedBuffer);
|
|
GL_EXT_LOAD(glMapNamedBufferRange);
|
|
GL_EXT_LOAD(glUnmapNamedBuffer);
|
|
GL_EXT_LOAD(glFlushMappedNamedBufferRange);
|
|
|
|
GL_EXT_LOAD(glCreateSamplers);
|
|
GL_EXT_LOAD(glCreateProgramPipelines);
|
|
|
|
GL_EXT_LOAD(glClipControl);
|
|
GL_EXT_LOAD(glTextureBarrier);
|
|
}
|