mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: add function pointer for framebuffer no attachment extension
Could be useful in the future
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@ -133,6 +133,7 @@ PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NUL
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
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PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
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PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
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PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
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PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
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@ -308,6 +308,7 @@ extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
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extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
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extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
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extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
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extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
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extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
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extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
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@ -142,6 +142,7 @@ void GSWndGL::PopulateGlFunction()
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GL_EXT_LOAD(glNamedFramebufferTexture);
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GL_EXT_LOAD(glNamedFramebufferDrawBuffers);
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GL_EXT_LOAD(glNamedFramebufferReadBuffer);
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GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
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GL_EXT_LOAD(glCheckNamedFramebufferStatus);
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GL_EXT_LOAD(glCreateBuffers);
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