mirror of https://github.com/PCSX2/pcsx2.git
GSDX: Extend macros for all video modes.
The following patch detects the other video modes based on Phased lock loop divider (LC)
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@ -1285,6 +1285,16 @@ enum stateType {ST_WRITE, ST_TRANSFER, ST_VSYNC};
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#define DEFAULT_EXTRA_RENDERING_THREADS 2
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// GS Video modes macros
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#define Vmode_VESA (m_regs->SMODE1.CMOD == 0)
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#define Vmode_NTSC (m_regs->SMODE1.CMOD == 2)
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#define Vmode_PAL (m_regs->SMODE1.CMOD == 3)
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#define Vmode_VESA_DTV (m_regs->SMODE1.CMOD == 0)
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#define Vmode_NTSC (m_regs->SMODE1.CMOD == 2)
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#define Vmode_PAL (m_regs->SMODE1.CMOD == 3)
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#define Vmode_VESA_1A (m_regs->SMODE1.LC == 15 && Vmode_VESA_DTV)
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#define Vmode_VESA_1C (m_regs->SMODE1.LC == 28 && Vmode_VESA_DTV)
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#define Vmode_VESA_2B (m_regs->SMODE1.LC == 71 && Vmode_VESA_DTV)
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#define Vmode_VESA_2D (m_regs->SMODE1.LC == 44 && Vmode_VESA_DTV)
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#define Vmode_VESA_3B (m_regs->SMODE1.LC == 58 && Vmode_VESA_DTV)
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#define Vmode_VESA_3D (m_regs->SMODE1.LC == 35 && Vmode_VESA_DTV)
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#define Vmode_VESA_4A (m_regs->SMODE1.LC == 8 && Vmode_VESA_DTV)
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#define Vmode_VESA_4B (m_regs->SMODE1.LC == 10 && Vmode_VESA_DTV)
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#define Vmode_DTV_480P (m_regs->SMODE1.LC == 32 && Vmode_VESA_DTV)
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#define Vmode_DTV_720P_1080I (m_regs->SMODE1.LC == 22 && Vmode_VESA_DTV)
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@ -354,7 +354,7 @@ GSVector4i GSState::GetDisplayRect(int i)
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GSVector4i r;
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//Some games (such as Pool Paradise) use alternate line reading and provide a massive height which is really half.
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if (height > 640 && !Vmode_VESA)
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if (height > 640 && !Vmode_VESA_DTV)
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{
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height /= 2;
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}
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