gsdx: move some DBZGT hacks to Dx level

Based on this thread:

http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
This commit is contained in:
Gregory Hainaut 2016-03-25 08:22:26 +01:00
parent 8ca212d142
commit 261ef9ab6a
1 changed files with 11 additions and 10 deletions

View File

@ -3132,7 +3132,8 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ (fi.TBP0 == 0x01c00 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMZ16)
{
skip = 26; //27
if (Dx_only) // Feel like texture shuffle but not sure
skip = 26; //27
}
else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
{
@ -3154,13 +3155,15 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
{
if(fi.FBMSK == 0x00000)
{
skip = 28; // outline
}
if(fi.FBMSK == 0x00FFFFFF)
{
skip = 1;
if (Dx_only) { // Ought to be fine with blending accuracy (fbmask?)
if(fi.FBMSK == 0x00000)
{
skip = 28; // outline
}
if(fi.FBMSK == 0x00FFFFFF)
{
skip = 1;
}
}
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16)
@ -3168,8 +3171,6 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
// Texture shuffling must work on openGL
if (Dx_only)
skip = 5;
else
return false;
}
else if(fi.TME && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32)
{