mirror of https://github.com/PCSX2/pcsx2.git
gsdx: move some DBZGT hacks to Dx level
Based on this thread: http://forums.pcsx2.net/Thread-Dragon-Ball-Z-Budokai-Tenkaichi-3-Graphical-Issue-Emulator-does-not-render-outlines
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@ -3132,7 +3132,8 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
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{
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if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ (fi.TBP0 == 0x01c00 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMZ16)
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{
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skip = 26; //27
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if (Dx_only) // Feel like texture shuffle but not sure
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skip = 26; //27
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}
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else if(!fi.TME && (fi.FBP == 0x02a00 || fi.FBP == 0x03000) && fi.FPSM == PSM_PSMCT16)
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{
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@ -3154,13 +3155,15 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
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}
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else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H)
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{
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if(fi.FBMSK == 0x00000)
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{
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skip = 28; // outline
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}
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if(fi.FBMSK == 0x00FFFFFF)
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{
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skip = 1;
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if (Dx_only) { // Ought to be fine with blending accuracy (fbmask?)
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if(fi.FBMSK == 0x00000)
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{
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skip = 28; // outline
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}
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if(fi.FBMSK == 0x00FFFFFF)
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{
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skip = 1;
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}
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}
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}
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else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16)
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@ -3168,8 +3171,6 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
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// Texture shuffling must work on openGL
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if (Dx_only)
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skip = 5;
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else
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return false;
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}
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else if(fi.TME && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32)
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{
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