Commit Graph

33 Commits

Author SHA1 Message Date
lightningterror b5f0959e6d GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented,
also add tooltip for the gui option.
2019-02-07 18:38:40 +01:00
lightningterror 371b52f4f3 gsdx-gtk: Add linux option for Sparse Texture in advanced options. 2019-02-07 18:38:40 +01:00
lightningterror ad0279a0ab gsdx-gui: Add windows option for GL Sparse Texture in advanced options. 2019-02-07 18:38:40 +01:00
lightningterror 96623acdcd gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture. 2019-02-07 14:32:10 +01:00
Gregory Hainaut 86a10969f3 gsdx ogl: load GL_EXT_direct_state_access for sparse texture
They forgot to add is to the ARB extension...
2019-02-07 12:34:02 +01:00
Gregory Hainaut 8a723b3be8 gsdx-ogl: clean partially the GL1 mess
Remaining will require a move to glcorearb.h
2019-02-07 12:34:02 +01:00
Gregory Hainaut 4f09124f19 gsdx-ogl: generate nearly all gl entries function pointers
I used glcorearb.h as input file

Code is limited to core gl + KHR/ARB extension
GL1.X must be handled manually (need only 3 functions)
I think the solution would be to migrate gl.h/glext.h to the
single glcorearb.h. However we might need to update the code to fetch
pointer accordingly

Note: we don't check the null ptr anymore on GSwnd. It isn't important
as we check the extension.

v2: update copyright
v3: update copyright space
v4: update copyright of script

fix copyright
2019-02-07 12:34:02 +01:00
lightningterror 55bc8e13fc gsdx-gui: Update Accurate date tooltip. 2019-01-22 22:14:28 +01:00
lightningterror 0c3a0da58f GSdx: Purge GSC_LegoBatman crc hacks.
Effects emulated correctly with texture shuffle and depth.

Game has upscaling issues which can be fixed with TC offsets.
2019-01-17 09:58:59 +01:00
Kojin 5fe1cab889 gsdx: Remove remaining MSAA ui code
We are removing MSAA for the following reasons:
1. It's broken
2. Fixing it would mean it would perform as well as FSAA, which defeats the purpose of having it
3. It's only supported by DX and Windows
4. Reduction in code complexity

Press F to pay respect
2019-01-15 19:13:14 +01:00
lightningterror 3a7f2a5c0b GSdx: Hide the MSAA option.
No need to have an option on display that does nothing for now.
2019-01-13 17:57:29 +01:00
lightningterror f2f66c02d3 GSdx: Add option to Disable Safe Features.
Idea is to disable multiple features in 1 option to avoid gui clutter.

Unscale Point and Line:
This partially reverts PR #2710 restoring Unscale Point and Line but as a disable option.
It can help Xenosaga games.

GS Memory clearning:
This disables GS memory clearing to be done on the CPU, by default both gpu and cpu do memory clearing
which is more accurate.
It can help Kingdom Hearts games.
2019-01-09 15:44:41 +01:00
lightningterror 4cf3328682 GSdx: Adjust some checks in the gui code.
Now that d3d9 has been removed we can ease up and reduce/remove some
render variable checks.
2019-01-02 03:11:47 +01:00
lightningterror ec6ac75b10 GSdx-gui: Update the crc hack level tooltip again.
Suggested by Gregory.
2018-12-31 18:03:15 +01:00
lightningterror 5d62e47229 GSdx-gui: Update crc hack level tooltip.
The tooltip was way too big so this should shrink it down a bit. Remove
the mentioned games on Aggressive state, it was a bit useless.
2018-12-30 23:59:59 +01:00
lightningterror f6df6b350b GSdx-d3d: Disable MSAA unti it's properly fixed.
MSAA causes a lot of graphical issues when enabled with the recent
accuracy changes so better disable the feature until it's properly
fixed.
2018-12-23 14:21:44 +01:00
lightningterror e12447101f GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice. 2018-12-22 22:53:09 +01:00
lightningterror 606944a127 GSdx-gui: Update MSAA tooltip. 2018-12-20 22:05:50 +01:00
Shanoah Alkire a4f794f3a6 GSdx: Add color to OSD, move it to its own tab, and change the widget defaults on the dialog box. 2018-12-20 15:32:04 +01:00
lightningterror 58be50d978 gsdx-osd: Update Linux dialog
Update linux dialog to match Windows.
Only color is missing.
2018-12-20 15:32:04 +01:00
Kojin f8ae0f7e19 gsdx-osd: Update osd gui
Add support for color picker, remove font selector, enable the menu for dx11 and some other tweaks.
2018-12-20 15:32:04 +01:00
lightningterror fce3918562
GSdx: Purge Direct3D9 Render entirely. (#2762)
And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.

"Press F to pay respect.
2018-12-20 00:54:51 +01:00
lightningterror ecbd8d9f2f GSdx-gui: Enable "Disable Depth Emulation" option for Direct3D11. 2018-12-10 00:17:04 +01:00
lightningterror 71ac570f32 GSdx-gui: Correct Large Framebuffer tooltip.
Wording/typos.
2018-12-09 17:04:29 +01:00
lightningterror b6d06f53d6 GSdx-gui: Update Large Framebuffer tooltip.
Include games that don't play well with the option (cause ram/vram
spikes).
2018-12-08 14:48:55 +01:00
lightningterror 6c34f6c334 GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date.
It fixes a bunch of shadow/transparency issues.
Fast DATE doesn't rely on the gui option and is always on.
Confirmed fixed issues: Persona 3 shadows on d3d11,
Digital Devil Saga Transparency d3d9/11.

Fast accurate date works the same/similar to OpenGL.
Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows
on all d3d renders as well.

Also this option doesn't cause other transparency issues like the
Alpha Stencil hack.

Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will
be disabled.

Note2: Full Accurate Date is not implemented so the code fallbacks to
Fast mode instead.

Commits:
3ab12cef2f
584397a3fd

This will probably be the last feature d3d9 gets before getting purged.
2018-11-29 20:29:28 +01:00
lightningterror f183ca12d9 GSdx-gtk: Move around some options to better match windows gui.
Move Enable User Hacks at the top. Otherwise spacing looks weird.
Large Framebuffer should be next to Allow 8 bit textures.
Move Accurate Date and Accurate Blending at the bottom (similar to windows).
2018-11-28 08:21:13 +01:00
lightningterror 584397a3fd GSdx-ogl: Implement a fast Accurate Date algorithm.
Suggested by Gregory.
Change the checkbox to a drop down list Off, Fast, Full.
Off and Full do the same as before, the Fast option is new. Most of the
time users don't actually need full Accurate Date so why not reduce that
cost and use a fast mode instead, plus it can also be used on a gpu with
a limited driver. Also change the default value to Fast instead of Off.
2018-11-28 08:21:13 +01:00
lightningterror 9899d0d6b7 GSdx: Always enable Unscale Point and Line.
Always enable unscale point and line hack on upscaled resolutions, and
purge the gui option.

It was discussed in the past with Gregoy that it can be enabled without
causing any issues which will be beneficial to getting rid of 1 less
option and fixing a bunch of fmv issues without relying on a gui toggle.
2018-11-26 17:13:45 +01:00
lightningterror 9a10612f0b GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes. 2018-11-25 13:35:00 +01:00
lightningterror 292e7a6573 GSdx-osd: Remove/purge OSD Indicator code.
The code was never working properly ( tested by @tadanokojin ) so let's
clean up and remove it. If someone actually wishes to maintain it then
they can re add it and update the code to a functional stage.
2018-11-18 14:15:17 +01:00
lightningterror a092806d38 GSdx-gtk: Adjust some spacing, ocd satisfaction and preparation for the next commit. 2018-11-18 14:15:17 +01:00
arcum42 2e1db411fa GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.

Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00