mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: clean partially the GL1 mess
Remaining will require a move to glcorearb.h
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4f09124f19
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@ -23,10 +23,9 @@
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#include "GSdx.h"
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#include "GS.h"
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// GL1.x mess
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PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
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PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL;
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#ifdef __unix__
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
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#endif
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#include "PFN_GLLOADER_CPP.h"
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@ -52,7 +51,7 @@ namespace ReplaceGL {
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namespace Emulate_DSA {
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// Texture entry point
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void APIENTRY BindTextureUnit(GLuint unit, GLuint texture) {
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gl_ActiveTexture(GL_TEXTURE0 + unit);
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glActiveTexture(GL_TEXTURE0 + unit);
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glBindTexture(GL_TEXTURE_2D, texture);
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}
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@ -221,14 +221,17 @@ typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level,
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// #define ENABLE_GL_KHR_blend_equation_advanced 1
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// #define ENABLE_GL_KHR_parallel_shader_compile 1
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// Dark age of openGL. Potentially it should be fixed with a migration
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// to the new header glcorearb.h. But we need to check old distribution
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// support first
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// Dark age of openGL. GL_10 and GL_11 are provided by opengl32.dll on windows.
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// Linux is a royal mess
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//
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// #define ENABLE_GL_VERSION_1_0 1
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// #define ENABLE_GL_VERSION_1_1 1
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// #define ENABLE_GL_VERSION_1_2 1
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// #define ENABLE_GL_VERSION_1_3 1
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// #define ENABLE_GL_VERSION_1_4 1
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#ifdef _WIN32
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#define ENABLE_GL_VERSION_1_2 1
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#define ENABLE_GL_VERSION_1_3 1
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#define ENABLE_GL_VERSION_1_4 1
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#endif
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#define ENABLE_GL_VERSION_1_5 1
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#define ENABLE_GL_VERSION_2_0 1
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#define ENABLE_GL_VERSION_2_1 1
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@ -244,12 +247,10 @@ typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level,
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#define ENABLE_GL_VERSION_4_5 1
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// #define ENABLE_GL_VERSION_4_6 1
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// Note: glActiveTexture & glBlendColor aren't included in the win GL ABI.
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// (maybe gl.h is outdated, or my setup is wrong)
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// Anyway, let's just keep the mangled function pointer for those 2 functions.
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extern PFNGLBLENDCOLORPROC gl_BlendColor;
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extern PFNGLACTIVETEXTUREPROC gl_ActiveTexture;
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// It should be done by ENABLE_GL_VERSION_1_4 but it conflicts with the old gl.h
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#ifdef __unix__
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extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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#endif
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#include "PFN_GLLOADER_HPP.h"
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@ -1719,7 +1719,7 @@ void GSDeviceOGL::OMSetBlendState(uint8 blend_index, uint8 blend_factor, bool is
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if (is_blend_constant && GLState::bf != blend_factor) {
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GLState::bf = blend_factor;
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float bf = (float)blend_factor / 128.0f;
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gl_BlendColor(bf, bf, bf, bf);
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glBlendColor(bf, bf, bf, bf);
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}
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OGLBlend b = m_blendMapOGL[blend_index];
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@ -33,10 +33,8 @@ void GSWndGL::PopulateGlFunction()
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#include "PFN_WND.h"
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// GL1.X mess
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*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
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#ifdef __unix__
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GL_EXT_LOAD(glBlendFuncSeparate);
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#ifdef _WIN32
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*(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture");
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#endif
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// Check openGL requirement as soon as possible so we can switch to another
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