mirror of https://github.com/PCSX2/pcsx2.git
GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented,
also add tooltip for the gui option.
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@ -407,7 +407,7 @@ void GSdxApp::Init()
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m_default_configuration["override_GL_ARB_multi_bind"] = "-1";
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m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
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m_default_configuration["override_GL_ARB_shader_storage_buffer_object"] = "-1";
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m_default_configuration["override_GL_ARB_sparse_texture"] = "-1";
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m_default_configuration["override_GL_ARB_sparse_texture"] = "0";
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m_default_configuration["override_GL_ARB_sparse_texture2"] = "-1";
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m_default_configuration["override_GL_ARB_texture_view"] = "-1";
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m_default_configuration["override_GL_ARB_vertex_attrib_binding"] = "-1";
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@ -325,6 +325,7 @@ void populate_gl_table(GtkWidget* gl_table)
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AddTooltip(gl_gs_label, gl_gs_combo, IDC_GEOMETRY_SHADER_OVERRIDE);
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AddTooltip(gl_ils_label, gl_ils_combo, IDC_IMAGE_LOAD_STORE);
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AddTooltip(gl_sps_label, gl_sps_combo, IDC_SPARSE_TEXTURE);
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s_table_line = 0;
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InsertWidgetInTable(gl_table , gl_gs_label , gl_gs_combo);
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@ -173,6 +173,9 @@ const char* dialog_message(int ID, bool* updateText) {
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return "Allows advanced atomic operations to speed up Accurate Date.\n"
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"Only disable this if using Accurate Date causes (GPU driver) issues.\n\n"
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"Note: This option is only supported by GPUs which support at least Direct3D 11.";
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case IDC_SPARSE_TEXTURE:
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return "Allows to reduce memory usage on the GPU.\n\n"
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"Note: Feature is not yet implemented so Force Disable by default.";
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case IDC_OSD_MAX_LOG_EDIT:
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case IDC_OSD_MAX_LOG:
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return "Sets the maximum number of log messages on the screen or in the buffer at the same time.\n\n"
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@ -84,6 +84,7 @@ enum {
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IDC_MERGE_PP_SPRITE,
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IDC_GEOMETRY_SHADER_OVERRIDE,
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IDC_IMAGE_LOAD_STORE,
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IDC_SPARSE_TEXTURE,
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IDC_OSD_LOG,
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IDC_OSD_MONITOR,
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IDC_OSD_MAX_LOG,
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@ -698,6 +698,7 @@ void GSHacksDlg::OnInit()
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AddTooltip(IDC_MERGE_PP_SPRITE);
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AddTooltip(IDC_GEOMETRY_SHADER_OVERRIDE);
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AddTooltip(IDC_IMAGE_LOAD_STORE);
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AddTooltip(IDC_SPARSE_TEXTURE);
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UpdateControls();
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}
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