GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.

This commit is contained in:
lightningterror 2018-11-25 13:35:00 +01:00
parent c8f52b0ba3
commit 9a10612f0b
2 changed files with 3 additions and 8 deletions

View File

@ -287,12 +287,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
// 3/ for both Direct3D and OpenGL
if (m_cpu_fb_conversion && (psm == PSM_PSMT4 || psm == PSM_PSMT8))
// Forces 4-bit and 8-bit frame buffer conversion to be done on the CPU instead of the GPU, but performance will be slower.
// There is no dedicated shader to handle 4-bit conversion.
// Direct3D10/11 and OpenGL support 8-bit fb conversion but don't render some corner cases properly, also Direct3D supports it only on native res for now.
// There is no dedicated shader to handle 4-bit conversion (Stuntman has been confirmed to use 4-bit).
// Direct3D10/11 and OpenGL support 8-bit fb conversion but don't render some corner cases properly (Harry Potter games).
// The hack can fix glitches in some games.
// Harry Potter games (Direct3D and OpenGL).
// FIFA Street games (Direct3D).
// Other games might also benefit from this hack especially on Direct3D.
Read(t, t->m_valid);
else
dst = t;

View File

@ -122,9 +122,7 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_CPU_FB_CONVERSION:
return "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.\n\n"
"The hack can fix glitches in some games.\n"
"Harry Potter games (Direct3D and OpenGL).\n"
"FIFA Street games (Direct3D).\n"
"Other games might also benefit from this hack especially on Direct3D.\n\n"
"Harry Potter games and Stuntman for example.\n\n"
"Note: This hack has an impact on performance.\n";
case IDC_AFCOMBO:
return "Reduces texture aliasing at extreme viewing angles. High performance impact.";