mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx, making it better organized and easier to work with. Also remove unused GSTextureFX.cpp file.
This commit is contained in:
parent
15733ed8cf
commit
2e1db411fa
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@ -110,6 +110,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\Utilities\EmbeddedImage.h" />
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<ClInclude Include="..\..\include\Utilities\boost_spsc_queue.hpp" />
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<ClInclude Include="..\..\include\Utilities\ScopedAlloc.h" />
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<ClInclude Include="..\..\src\Utilities\ThreadingInternal.h" />
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<ClInclude Include="..\..\include\Utilities\Assertions.h" />
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@ -132,6 +132,9 @@
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<ClInclude Include="..\..\include\Utilities\Assertions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\Utilities\boost_spsc_queue.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\Utilities\CheckedStaticBox.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -49,6 +49,7 @@ set(UtilitiesSources
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# variable with all headers of this library
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set(UtilitiesHeaders
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../../include/Utilities/Assertions.h
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../../include/Utilities/boost_spsc_queue.hpp
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../../include/Utilities/CheckedStaticBox.h
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../../include/Utilities/Console.h
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../../include/Utilities/Dependencies.h
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@ -21,7 +21,7 @@
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#include "GS.h"
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// FIXME common path ?
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#include "../plugins/GSdx/boost_spsc_queue.hpp"
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#include "Utilities/boost_spsc_queue.hpp"
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struct GS_Packet;
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extern void Gif_MTGS_Wait(bool isMTVU);
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@ -47,8 +47,6 @@ if(OPENCL_API)
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endif()
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set(GSdxSources
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GLLoader.cpp
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GLState.cpp
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PSX/GPU.cpp
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PSX/GPUDrawScanline.cpp
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PSX/GPUDrawScanlineCodeGenerator.cpp
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@ -64,129 +62,92 @@ set(GSdxSources
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GSClut.cpp
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GSCodeBuffer.cpp
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GSCrc.cpp
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GSDevice.cpp
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GSDeviceOGL.cpp
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GSDeviceNull.cpp
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GSDirtyRect.cpp
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GSDrawingContext.cpp
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GSDrawScanline.cpp
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GSDrawScanlineCodeGenerator.cpp
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GSDrawScanlineCodeGenerator.x64.cpp
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GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSDrawScanlineCodeGenerator.x64.avx2.cpp
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GSDrawScanlineCodeGenerator.x86.cpp
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GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSDrawScanlineCodeGenerator.x86.avx2.cpp
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GSDump.cpp
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GSFunctionMap.cpp
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GSHwHack.cpp
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GSLocalMemory.cpp
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GSLzma.cpp
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GSPerfMon.cpp
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GSPng.cpp
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GSRasterizer.cpp
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GSRenderer.cpp
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GSRendererCL.cpp
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GSRendererHW.cpp
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GSRendererNull.cpp
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GSRendererOGL.cpp
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GSRendererSW.cpp
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GSOsdManager.cpp
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GSSetting.cpp
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GSSetupPrimCodeGenerator.cpp
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GSSetupPrimCodeGenerator.x64.cpp
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GSSetupPrimCodeGenerator.x64.avx.cpp
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GSSetupPrimCodeGenerator.x64.avx2.cpp
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GSSetupPrimCodeGenerator.x86.cpp
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GSSetupPrimCodeGenerator.x86.avx.cpp
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GSSetupPrimCodeGenerator.x86.avx2.cpp
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GSShaderOGL.cpp
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GSState.cpp
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GSTables.cpp
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GSTexture.cpp
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GSTextureCache.cpp
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GSTextureCacheSW.cpp
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GSTextureCacheOGL.cpp
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GSTextureOGL.cpp
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GSTextureNull.cpp
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GSTextureSW.cpp
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GSUtil.cpp
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GSVector.cpp
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GSVertexTrace.cpp
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GSWnd.cpp
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GSdx.cpp
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GSdxResources.cpp
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stdafx.cpp
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Renderers/Common/GSDevice.cpp
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Renderers/Common/GSDirtyRect.cpp
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Renderers/Common/GSFunctionMap.cpp
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Renderers/Common/GSOsdManager.cpp
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Renderers/Common/GSRenderer.cpp
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Renderers/Common/GSTexture.cpp
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Renderers/Common/GSTextureCache.cpp
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Renderers/Common/GSVertexTrace.cpp
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Renderers/Null/GSDeviceNull.cpp
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Renderers/Null/GSRendererNull.cpp
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Renderers/Null/GSTextureNull.cpp
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Renderers/HW/GSHwHack.cpp
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Renderers/HW/GSRendererHW.cpp
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Renderers/SW/GSDrawScanline.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
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Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
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Renderers/SW/GSRasterizer.cpp
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Renderers/SW/GSRendererSW.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
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Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
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Renderers/SW/GSTextureCacheSW.cpp
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Renderers/SW/GSTextureSW.cpp
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Renderers/OpenGL/GLLoader.cpp
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Renderers/OpenGL/GLState.cpp
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Renderers/OpenGL/GSDeviceOGL.cpp
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Renderers/OpenGL/GSRendererOGL.cpp
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Renderers/OpenGL/GSShaderOGL.cpp
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Renderers/OpenGL/GSTextureCacheOGL.cpp
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Renderers/OpenGL/GSTextureOGL.cpp
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Renderers/OpenCL/GSRendererCL.cpp
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Window/GSSetting.cpp
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Window/GSWnd.cpp
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)
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set(GSdxHeaders
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config.h
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GLLoader.h
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GLState.h
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GSAlignedClass.h
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GSBlock.h
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GSCaptureDlg.h
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GSCapture.h
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GSClut.h
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GSCodeBuffer.h
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GSCrc.h
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GSDevice.h
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GSDeviceNull.h
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GSDeviceOGL.h
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GSDialog.h
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GSDirtyRect.h
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GSDrawingContext.h
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GSDrawingEnvironment.h
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GSDrawScanlineCodeGenerator.h
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GSDrawScanline.h
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GSDump.h
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GSdx.h
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GSdxResources.h
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GSFastList.h
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GSFunctionMap.h
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GS.h
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GSLocalMemory.h
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GSLzma.h
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GSOsdManager.h
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GSPerfMon.h
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GSPng.h
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GSRasterizer.h
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GSRendererCL.h
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GSRenderer.h
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GSRendererHW.h
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GSRendererNull.h
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GSRendererOGL.h
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GSRendererSW.h
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GSScanlineEnvironment.h
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GSSetting.h
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GSSettingsDlg.h
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GSSetupPrimCodeGenerator.h
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GSShaderOGL.h
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GSState.h
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GSTables.h
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GSTextureCache.h
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GSTextureCacheOGL.h
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GSTextureCacheSW.h
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GSTexture.h
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GSTextureNull.h
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GSTextureOGL.h
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GSTextureSW.h
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GSThread_CXX11.h
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GSThread.h
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GSUniformBufferOGL.h
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GSUtil.h
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GSVector.h
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GSVector4.h
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GSVector4i.h
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GSVector8.h
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GSVector8i.h
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GSVertexArrayOGL.h
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GSVertex.h
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GSVertexHW.h
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GSVertexList.h
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GSVertexSW.h
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GSVertexTrace.h
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GSWnd.h
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stdafx.h
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PSX/GPUDrawingEnvironment.h
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PSX/GPUDrawScanlineCodeGenerator.h
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PSX/GPUDrawScanline.h
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@ -198,7 +159,46 @@ set(GSdxHeaders
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PSX/GPUSetupPrimCodeGenerator.h
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PSX/GPUState.h
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PSX/GPUVertex.h
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stdafx.h
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Renderers/Common/GSDevice.h
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Renderers/Common/GSDirtyRect.h
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Renderers/Common/GSFastList.h
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Renderers/Common/GSFunctionMap.h
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Renderers/Common/GSOsdManager.h
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Renderers/Common/GSRenderer.h
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Renderers/Common/GSTextureCache.h
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Renderers/Common/GSTexture.h
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Renderers/Common/GSVertex.h
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Renderers/Common/GSVertexList.h
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Renderers/Common/GSVertexTrace.h
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Renderers/Null/GSDeviceNull.h
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Renderers/Null/GSRendererNull.h
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Renderers/Null/GSTextureNull.h
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Renderers/HW/GSRendererHW.h
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Renderers/HW/GSVertexHW.h
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Renderers/SW/GSDrawScanlineCodeGenerator.h
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Renderers/SW/GSDrawScanline.h
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Renderers/SW/GSRasterizer.h
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Renderers/SW/GSRendererSW.h
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Renderers/SW/GSScanlineEnvironment.h
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Renderers/SW/GSSetupPrimCodeGenerator.h
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Renderers/SW/GSTextureCacheSW.h
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Renderers/SW/GSTextureSW.h
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Renderers/SW/GSVertexSW.h
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Renderers/OpenGL/GLLoader.h
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Renderers/OpenGL/GLState.h
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Renderers/OpenGL/GSDeviceOGL.h
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Renderers/OpenGL/GSRendererOGL.h
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Renderers/OpenGL/GSShaderOGL.h
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Renderers/OpenGL/GSTextureCacheOGL.h
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Renderers/OpenGL/GSTextureOGL.h
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Renderers/OpenGL/GSUniformBufferOGL.h
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Renderers/OpenGL/GSVertexArrayOGL.h
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Renderers/OpenCL/GSRendererCL.h
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Window/GSCaptureDlg.h
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Window/GSDialog.h
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Window/GSSetting.h
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Window/GSSettingsDlg.h
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Window/GSWnd.h
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xbyak/xbyak.h
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xbyak/xbyak_mnemonic.h
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xbyak/xbyak_util.h
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@ -206,56 +206,55 @@ set(GSdxHeaders
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if(Windows)
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LIST(APPEND GSdxSources
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GSCaptureDlg.cpp
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GSDevice11.cpp
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GSDevice9.cpp
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GSDeviceDX.cpp
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GSDialog.cpp
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GSRendererDX11.cpp
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GSRendererDX9.cpp
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GSRendererDX.cpp
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GSSettingsDlg.cpp
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GSTexture11.cpp
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GSTexture9.cpp
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GSTextureCache11.cpp
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GSTextureCache9.cpp
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GSTextureFX11.cpp
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GSTextureFX9.cpp
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GSTextureFX.cpp
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Renderers/DX11/GSDevice11.cpp
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Renderers/DX9/GSDevice9.cpp
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Renderers/DXCommon/GSDeviceDX.cpp
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Window/GSDialog.cpp
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Renderers/DX11/GSRendererDX11.cpp
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Renderers/DX9/GSRendererDX9.cpp
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Renderers/DXCommon/GSRendererDX.cpp
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Renderers/DX11/GSTexture11.cpp
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Renderers/DX9/GSTexture9.cpp
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Renderers/DX11/GSTextureCache11.cpp
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Renderers/DX9/GSTextureCache9.cpp
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Renderers/DX11/GSTextureFX11.cpp
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Renderers/DX9/GSTextureFX9.cpp
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GSVertexList.cpp
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GSVertexSW.cpp
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GSWndDX.cpp
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GSWndWGL.cpp
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Renderers/SW/GSVertexSW.cpp
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Window/GSCaptureDlg.cpp
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Window/GSSettingsDlg.cpp
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Window/GSWndDX.cpp
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Window/GSWndWGL.cpp
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PSX/GPUSettingsDlg.cpp
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)
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LIST(APPEND GSdxHeaders
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GSDevice11.h
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GSDevice9.h
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GSDeviceDX.h
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GSRendererDX11.h
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GSRendererDX9.h
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GSRendererDX.h
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GSTexture11.h
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GSTexture9.h
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GSTextureCache11.h
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GSTextureCache9.h
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GSWndDX.h
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GSWndWGL.h
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Renderers/DX11/GSDevice11.h
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Renderers/DX9/GSDevice9.h
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Renderers/DXCommon/GSDeviceDX.h
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Renderers/DX11/GSRendererDX11.h
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Renderers/DX9/GSRendererDX9.h
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Renderers/DXCommon/GSRendererDX.h
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Renderers/DX11/GSTexture11.h
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Renderers/DX9/GSTexture9.h
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Renderers/DX11/GSTextureCache11.h
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Renderers/DX9/GSTextureCache9.h
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Window/GSWndDX.h
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Window/GSWndWGL.h
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PSX/GPUSettingsDlg.h
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resource.h
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targetver.h
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)
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else()
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LIST(APPEND GSdxSources
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GSLinuxDialog.cpp
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GSWndOGL.cpp
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GSWndEGL.cpp
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Window/GSLinuxDialog.cpp
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Window/GSWndOGL.cpp
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Window/GSWndEGL.cpp
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)
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LIST(APPEND GSdxHeaders
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GSWndEGL.h
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GSWndOGL.h
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Window/GSWndEGL.h
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Window/GSWndOGL.h
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)
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endif()
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@ -22,30 +22,30 @@
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSUtil.h"
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#include "GSRendererSW.h"
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#include "GSRendererNull.h"
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#include "GSDeviceNull.h"
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#include "GSDeviceOGL.h"
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#include "GSRendererOGL.h"
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#include "GSRendererCL.h"
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#include "Renderers/SW/GSRendererSW.h"
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#include "Renderers/Null/GSRendererNull.h"
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#include "Renderers/Null/GSDeviceNull.h"
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#include "Renderers/OpenGL/GSDeviceOGL.h"
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#include "Renderers/OpenGL/GSRendererOGL.h"
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#include "Renderers/OpenCL/GSRendererCL.h"
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#include "GSLzma.h"
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#ifdef _WIN32
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#include "GSRendererDX9.h"
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#include "GSRendererDX11.h"
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#include "GSDevice9.h"
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#include "GSDevice11.h"
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#include "GSWndDX.h"
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#include "GSWndWGL.h"
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#include "GSSettingsDlg.h"
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#include "Renderers/DX9/GSRendererDX9.h"
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#include "Renderers/DX11/GSRendererDX11.h"
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#include "Renderers/DX9/GSDevice9.h"
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#include "Renderers/DX11/GSDevice11.h"
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#include "Window/GSWndDX.h"
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#include "Window/GSWndWGL.h"
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#include "Window/GSSettingsDlg.h"
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static HRESULT s_hr = E_FAIL;
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#else
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#include "GSWndOGL.h"
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#include "GSWndEGL.h"
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#include "Window/GSWndOGL.h"
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#include "Window/GSWndEGL.h"
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#include <gtk/gtk.h>
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#include <gdk/gdkx.h>
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@ -25,7 +25,7 @@
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#include "GSPng.h"
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#ifdef _WIN32
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#include "GSCaptureDlg.h"
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#include "Window/GSCaptureDlg.h"
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#endif
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class GSCapture
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@ -22,7 +22,7 @@
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#pragma once
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#include "GS.h"
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#include "GSVertexSW.h"
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#include "Renderers/SW/GSVertexSW.h"
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#include <lzma.h>
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/*
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@ -2008,7 +2008,7 @@ void GSLocalMemory::ReadTextureBlock4HHP(uint32 bp, uint8* dst, int dstpitch, co
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//
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#include "GSTextureSW.h"
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#include "Renderers/SW/GSTextureSW.h"
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void GSLocalMemory::SaveBMP(const std::string& fn, uint32 bp, uint32 bw, uint32 psm, int w, int h)
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{
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|
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@ -25,12 +25,12 @@
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#include "GSLocalMemory.h"
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#include "GSDrawingContext.h"
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#include "GSDrawingEnvironment.h"
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#include "GSVertex.h"
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#include "GSVertexTrace.h"
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#include "Renderers/Common/GSVertex.h"
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#include "Renderers/Common/GSVertexTrace.h"
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#include "GSUtil.h"
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#include "GSPerfMon.h"
|
||||
#include "GSVector.h"
|
||||
#include "GSDevice.h"
|
||||
#include "Renderers/Common/GSDevice.h"
|
||||
#include "GSCrc.h"
|
||||
#include "GSAlignedClass.h"
|
||||
#include "GSDump.h"
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
/*
|
||||
* Copyright (C) 2007-2009 Gabest
|
||||
* http://www.gabest.org
|
||||
*
|
||||
* This Program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This Program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GNU Make; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "GSTextureFX.h"
|
||||
|
||||
GSTextureFX::GSTextureFX()
|
||||
: m_dev(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
bool GSTextureFX::Create(GSDevice* dev)
|
||||
{
|
||||
m_dev = dev;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GSdx.h"
|
||||
#include "boost_spsc_queue.hpp"
|
||||
#include "Utilities/boost_spsc_queue.hpp"
|
||||
|
||||
template<class T, int CAPACITY> class GSJobQueue final
|
||||
{
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
#include "GSUtil.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "GSDeviceDX.h"
|
||||
#include "Renderers/DXCommon/GSDeviceDX.h"
|
||||
#include <VersionHelpers.h>
|
||||
#include "svnrev.h"
|
||||
#else
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSSetting.h"
|
||||
#include "Window/GSSetting.h"
|
||||
#include "GS.h"
|
||||
|
||||
class GSdxApp
|
||||
|
|
|
@ -90,85 +90,85 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="GLLoader.cpp" />
|
||||
<ClCompile Include="GLState.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GLLoader.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GLState.cpp" />
|
||||
<ClCompile Include="GS.cpp" />
|
||||
<ClCompile Include="GSAlignedClass.cpp" />
|
||||
<ClCompile Include="GSBlock.cpp" />
|
||||
<ClCompile Include="GSCapture.cpp" />
|
||||
<ClCompile Include="GSCaptureDlg.cpp" />
|
||||
<ClCompile Include="Window\GSCaptureDlg.cpp" />
|
||||
<ClCompile Include="GSClut.cpp" />
|
||||
<ClCompile Include="GSCodeBuffer.cpp" />
|
||||
<ClCompile Include="GSCrc.cpp" />
|
||||
<ClCompile Include="GSDevice.cpp" />
|
||||
<ClCompile Include="GSDevice11.cpp" />
|
||||
<ClCompile Include="GSDevice9.cpp" />
|
||||
<ClCompile Include="GSDeviceDX.cpp" />
|
||||
<ClCompile Include="GSDeviceNull.cpp" />
|
||||
<ClCompile Include="GSDeviceOGL.cpp" />
|
||||
<ClCompile Include="GSDialog.cpp" />
|
||||
<ClCompile Include="GSDirtyRect.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSDevice.cpp" />
|
||||
<ClCompile Include="Renderers\DX11\GSDevice11.cpp" />
|
||||
<ClCompile Include="Renderers\DX9\GSDevice9.cpp" />
|
||||
<ClCompile Include="Renderers\DXCommon\GSDeviceDX.cpp" />
|
||||
<ClCompile Include="Renderers\Null\GSDeviceNull.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GSDeviceOGL.cpp" />
|
||||
<ClCompile Include="Window\GSDialog.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSDirtyRect.cpp" />
|
||||
<ClCompile Include="GSDrawingContext.cpp" />
|
||||
<ClCompile Include="GSDrawScanline.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx2.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp" />
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanline.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx2.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx2.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.cpp" />
|
||||
<ClCompile Include="GSDump.cpp" />
|
||||
<ClCompile Include="GSdx.cpp" />
|
||||
<ClCompile Include="GSFunctionMap.cpp" />
|
||||
<ClCompile Include="GSHwHack.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSFunctionMap.cpp" />
|
||||
<ClCompile Include="Renderers\HW\GSHwHack.cpp" />
|
||||
<ClCompile Include="GSLocalMemory.cpp" />
|
||||
<ClCompile Include="GSLzma.cpp" />
|
||||
<ClCompile Include="GSPerfMon.cpp" />
|
||||
<ClCompile Include="GSOsdManager.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSOsdManager.cpp" />
|
||||
<ClCompile Include="GSPng.cpp" />
|
||||
<ClCompile Include="GSRasterizer.cpp" />
|
||||
<ClCompile Include="GSRenderer.cpp" />
|
||||
<ClCompile Include="GSRendererCL.cpp" />
|
||||
<ClCompile Include="GSRendererDX.cpp" />
|
||||
<ClCompile Include="GSRendererDX11.cpp" />
|
||||
<ClCompile Include="GSRendererDX9.cpp" />
|
||||
<ClCompile Include="GSRendererHW.cpp" />
|
||||
<ClCompile Include="GSRendererNull.cpp" />
|
||||
<ClCompile Include="GSRendererOGL.cpp" />
|
||||
<ClCompile Include="GSRendererSW.cpp" />
|
||||
<ClCompile Include="GSSetting.cpp" />
|
||||
<ClCompile Include="GSSettingsDlg.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx2.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp" />
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp" />
|
||||
<ClCompile Include="GSShaderOGL.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSRasterizer.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSRenderer.cpp" />
|
||||
<ClCompile Include="Renderers\OpenCL\GSRendererCL.cpp" />
|
||||
<ClCompile Include="Renderers\DXCommon\GSRendererDX.cpp" />
|
||||
<ClCompile Include="Renderers\DX11\GSRendererDX11.cpp" />
|
||||
<ClCompile Include="Renderers\DX9\GSRendererDX9.cpp" />
|
||||
<ClCompile Include="Renderers\HW\GSRendererHW.cpp" />
|
||||
<ClCompile Include="Renderers\Null\GSRendererNull.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GSRendererOGL.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSRendererSW.cpp" />
|
||||
<ClCompile Include="Window\GSSetting.cpp" />
|
||||
<ClCompile Include="Window\GSSettingsDlg.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx2.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.avx.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.avx2.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GSShaderOGL.cpp" />
|
||||
<ClCompile Include="GSState.cpp" />
|
||||
<ClCompile Include="GSTables.cpp" />
|
||||
<ClCompile Include="GSTexture.cpp" />
|
||||
<ClCompile Include="GSTexture11.cpp" />
|
||||
<ClCompile Include="GSTexture9.cpp" />
|
||||
<ClCompile Include="GSTextureOGL.cpp" />
|
||||
<ClCompile Include="GSTextureCache.cpp" />
|
||||
<ClCompile Include="GSTextureCache11.cpp" />
|
||||
<ClCompile Include="GSTextureCache9.cpp" />
|
||||
<ClCompile Include="GSTextureCacheOGL.cpp" />
|
||||
<ClCompile Include="GSTextureCacheSW.cpp" />
|
||||
<ClCompile Include="GSTextureFX11.cpp" />
|
||||
<ClCompile Include="GSTextureFX9.cpp" />
|
||||
<ClCompile Include="GSTextureNull.cpp" />
|
||||
<ClCompile Include="GSTextureSW.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSTexture.cpp" />
|
||||
<ClCompile Include="Renderers\DX11\GSTexture11.cpp" />
|
||||
<ClCompile Include="Renderers\DX9\GSTexture9.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSTextureCache.cpp" />
|
||||
<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp" />
|
||||
<ClCompile Include="Renderers\DX9\GSTextureCache9.cpp" />
|
||||
<ClCompile Include="Renderers\OpenGL\GSTextureCacheOGL.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSTextureCacheSW.cpp" />
|
||||
<ClCompile Include="Renderers\DX11\GSTextureFX11.cpp" />
|
||||
<ClCompile Include="Renderers\DX9\GSTextureFX9.cpp" />
|
||||
<ClCompile Include="Renderers\Null\GSTextureNull.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSTextureSW.cpp" />
|
||||
<ClCompile Include="GSUtil.cpp" />
|
||||
<ClCompile Include="GSVector.cpp" />
|
||||
<ClCompile Include="GSVertexList.cpp" />
|
||||
<ClCompile Include="GSVertexSW.cpp" />
|
||||
<ClCompile Include="GSVertexTrace.cpp" />
|
||||
<ClCompile Include="GSWnd.cpp" />
|
||||
<ClCompile Include="GSWndDX.cpp" />
|
||||
<ClCompile Include="GSWndWGL.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSVertexList.cpp" />
|
||||
<ClCompile Include="Renderers\SW\GSVertexSW.cpp" />
|
||||
<ClCompile Include="Renderers\Common\GSVertexTrace.cpp" />
|
||||
<ClCompile Include="Window\GSWnd.cpp" />
|
||||
<ClCompile Include="Window\GSWndDX.cpp" />
|
||||
<ClCompile Include="Window\GSWndWGL.cpp" />
|
||||
<ClCompile Include="PSX\GPU.cpp" />
|
||||
<ClCompile Include="PSX\GPUDrawScanline.cpp" />
|
||||
<ClCompile Include="PSX\GPUDrawScanlineCodeGenerator.cpp" />
|
||||
|
@ -183,85 +183,84 @@
|
|||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="boost_spsc_queue.hpp" />
|
||||
<ClInclude Include="config.h" />
|
||||
<ClInclude Include="GLLoader.h" />
|
||||
<ClInclude Include="GLState.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GLLoader.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GLState.h" />
|
||||
<ClInclude Include="GS.h" />
|
||||
<ClInclude Include="GSAlignedClass.h" />
|
||||
<ClInclude Include="GSBlock.h" />
|
||||
<ClInclude Include="GSCapture.h" />
|
||||
<ClInclude Include="GSCaptureDlg.h" />
|
||||
<ClInclude Include="Window\GSCaptureDlg.h" />
|
||||
<ClInclude Include="GSClut.h" />
|
||||
<ClInclude Include="GSCodeBuffer.h" />
|
||||
<ClInclude Include="GSCrc.h" />
|
||||
<ClInclude Include="GSDevice.h" />
|
||||
<ClInclude Include="GSDevice11.h" />
|
||||
<ClInclude Include="GSDevice9.h" />
|
||||
<ClInclude Include="GSDeviceDX.h" />
|
||||
<ClInclude Include="GSDeviceNull.h" />
|
||||
<ClInclude Include="GSDeviceOGL.h" />
|
||||
<ClInclude Include="GSDialog.h" />
|
||||
<ClInclude Include="GSDirtyRect.h" />
|
||||
<ClInclude Include="Renderers\Common\GSDevice.h" />
|
||||
<ClInclude Include="Renderers\DX11\GSDevice11.h" />
|
||||
<ClInclude Include="Renderers\DX9\GSDevice9.h" />
|
||||
<ClInclude Include="Renderers\DXCommon\GSDeviceDX.h" />
|
||||
<ClInclude Include="Renderers\Null\GSDeviceNull.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSDeviceOGL.h" />
|
||||
<ClInclude Include="Window\GSDialog.h" />
|
||||
<ClInclude Include="Renderers\Common\GSDirtyRect.h" />
|
||||
<ClInclude Include="GSDrawingContext.h" />
|
||||
<ClInclude Include="GSDrawingEnvironment.h" />
|
||||
<ClInclude Include="GSDrawScanline.h" />
|
||||
<ClInclude Include="GSDrawScanlineCodeGenerator.h" />
|
||||
<ClInclude Include="Renderers\SW\GSDrawScanline.h" />
|
||||
<ClInclude Include="Renderers\SW\GSDrawScanlineCodeGenerator.h" />
|
||||
<ClInclude Include="GSDump.h" />
|
||||
<ClInclude Include="GSdx.h" />
|
||||
<ClInclude Include="GSFastList.h" />
|
||||
<ClInclude Include="GSFunctionMap.h" />
|
||||
<ClInclude Include="Renderers\Common\GSFastList.h" />
|
||||
<ClInclude Include="Renderers\Common\GSFunctionMap.h" />
|
||||
<ClInclude Include="GSLocalMemory.h" />
|
||||
<ClInclude Include="GSLzma.h" />
|
||||
<ClInclude Include="GSPerfMon.h" />
|
||||
<ClInclude Include="GSOsdManager.h" />
|
||||
<ClInclude Include="Renderers\Common\GSOsdManager.h" />
|
||||
<ClInclude Include="GSPng.h" />
|
||||
<ClInclude Include="GSRasterizer.h" />
|
||||
<ClInclude Include="GSRenderer.h" />
|
||||
<ClInclude Include="GSRendererCL.h" />
|
||||
<ClInclude Include="GSRendererDX.h" />
|
||||
<ClInclude Include="GSRendererDX11.h" />
|
||||
<ClInclude Include="GSRendererDX9.h" />
|
||||
<ClInclude Include="GSRendererHW.h" />
|
||||
<ClInclude Include="GSRendererNull.h" />
|
||||
<ClInclude Include="GSRendererOGL.h" />
|
||||
<ClInclude Include="GSRendererSW.h" />
|
||||
<ClInclude Include="GSScanlineEnvironment.h" />
|
||||
<ClInclude Include="GSSetting.h" />
|
||||
<ClInclude Include="GSSettingsDlg.h" />
|
||||
<ClInclude Include="GSSetupPrimCodeGenerator.h" />
|
||||
<ClInclude Include="GSShaderOGL.h" />
|
||||
<ClInclude Include="Renderers\SW\GSRasterizer.h" />
|
||||
<ClInclude Include="Renderers\Common\GSRenderer.h" />
|
||||
<ClInclude Include="Renderers\OpenCL\GSRendererCL.h" />
|
||||
<ClInclude Include="Renderers\DXCommon\GSRendererDX.h" />
|
||||
<ClInclude Include="Renderers\DX11\GSRendererDX11.h" />
|
||||
<ClInclude Include="Renderers\DX9\GSRendererDX9.h" />
|
||||
<ClInclude Include="Renderers\HW\GSRendererHW.h" />
|
||||
<ClInclude Include="Renderers\Null\GSRendererNull.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSRendererOGL.h" />
|
||||
<ClInclude Include="Renderers\SW\GSRendererSW.h" />
|
||||
<ClInclude Include="Renderers\SW\GSScanlineEnvironment.h" />
|
||||
<ClInclude Include="Window\GSSetting.h" />
|
||||
<ClInclude Include="Window\GSSettingsDlg.h" />
|
||||
<ClInclude Include="Renderers\SW\GSSetupPrimCodeGenerator.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSShaderOGL.h" />
|
||||
<ClInclude Include="GSState.h" />
|
||||
<ClInclude Include="GSTables.h" />
|
||||
<ClInclude Include="GSTexture.h" />
|
||||
<ClInclude Include="GSTexture11.h" />
|
||||
<ClInclude Include="GSTexture9.h" />
|
||||
<ClInclude Include="GSTextureOGL.h" />
|
||||
<ClInclude Include="GSTextureCache.h" />
|
||||
<ClInclude Include="GSTextureCache11.h" />
|
||||
<ClInclude Include="GSTextureCache9.h" />
|
||||
<ClInclude Include="GSTextureCacheOGL.h" />
|
||||
<ClInclude Include="GSTextureCacheSW.h" />
|
||||
<ClInclude Include="GSTextureNull.h" />
|
||||
<ClInclude Include="GSTextureSW.h" />
|
||||
<ClInclude Include="Renderers\Common\GSTexture.h" />
|
||||
<ClInclude Include="Renderers\DX11\GSTexture11.h" />
|
||||
<ClInclude Include="Renderers\DX9\GSTexture9.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h" />
|
||||
<ClInclude Include="Renderers\Common\GSTextureCache.h" />
|
||||
<ClInclude Include="Renderers\DX11\GSTextureCache11.h" />
|
||||
<ClInclude Include="Renderers\DX9\GSTextureCache9.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSTextureCacheOGL.h" />
|
||||
<ClInclude Include="Renderers\SW\GSTextureCacheSW.h" />
|
||||
<ClInclude Include="Renderers\Null\GSTextureNull.h" />
|
||||
<ClInclude Include="Renderers\SW\GSTextureSW.h" />
|
||||
<ClInclude Include="GSThread.h" />
|
||||
<ClInclude Include="GSThread_CXX11.h" />
|
||||
<ClInclude Include="GSUniformBufferOGL.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSUniformBufferOGL.h" />
|
||||
<ClInclude Include="GSUtil.h" />
|
||||
<ClInclude Include="GSVector.h" />
|
||||
<ClInclude Include="GSVector4i.h" />
|
||||
<ClInclude Include="GSVector4.h" />
|
||||
<ClInclude Include="GSVector8i.h" />
|
||||
<ClInclude Include="GSVector8.h" />
|
||||
<ClInclude Include="GSVertex.h" />
|
||||
<ClInclude Include="GSVertexArrayOGL.h" />
|
||||
<ClInclude Include="GSVertexHW.h" />
|
||||
<ClInclude Include="GSVertexList.h" />
|
||||
<ClInclude Include="GSVertexSW.h" />
|
||||
<ClInclude Include="GSVertexTrace.h" />
|
||||
<ClInclude Include="GSWnd.h" />
|
||||
<ClInclude Include="GSWndDX.h" />
|
||||
<ClInclude Include="GSWndWGL.h" />
|
||||
<ClInclude Include="Renderers\Common\GSVertex.h" />
|
||||
<ClInclude Include="Renderers\OpenGL\GSVertexArrayOGL.h" />
|
||||
<ClInclude Include="Renderers\HW\GSVertexHW.h" />
|
||||
<ClInclude Include="Renderers\Common\GSVertexList.h" />
|
||||
<ClInclude Include="Renderers\SW\GSVertexSW.h" />
|
||||
<ClInclude Include="Renderers\Common\GSVertexTrace.h" />
|
||||
<ClInclude Include="Window\GSWnd.h" />
|
||||
<ClInclude Include="Window\GSWndDX.h" />
|
||||
<ClInclude Include="Window\GSWndWGL.h" />
|
||||
<ClInclude Include="PSX\GPU.h" />
|
||||
<ClInclude Include="PSX\GPUDrawingEnvironment.h" />
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
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|
|||
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|
||||
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|
||||
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|
||||
<ClCompile Include="GSDevice.cpp">
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDevice11.cpp">
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="GSDevice9.cpp">
|
||||
<ClCompile Include="Renderers\DX9\GSDevice9.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDeviceNull.cpp">
|
||||
<ClCompile Include="Renderers\Null\GSDeviceNull.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDeviceOGL.cpp">
|
||||
<ClCompile Include="Renderers\OpenGL\GSDeviceOGL.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDialog.cpp">
|
||||
<ClCompile Include="Window\GSDialog.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="GSDirtyRect.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSDirtyRect.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="GSDrawScanline.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanline.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDump.cpp">
|
||||
|
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|
|||
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||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSFunctionMap.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSFunctionMap.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSHwHack.cpp">
|
||||
<ClCompile Include="Renderers\HW\GSHwHack.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="GSLocalMemory.cpp">
|
||||
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|||
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|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSOsdManager.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSOsdManager.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRasterizer.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSRasterizer.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRenderer.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSRenderer.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererDX.cpp">
|
||||
<ClCompile Include="Renderers\DXCommon\GSRendererDX.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererDX11.cpp">
|
||||
<ClCompile Include="Renderers\DX11\GSRendererDX11.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererDX9.cpp">
|
||||
<ClCompile Include="Renderers\DX9\GSRendererDX9.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererHW.cpp">
|
||||
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|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererNull.cpp">
|
||||
<ClCompile Include="Renderers\Null\GSRendererNull.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererOGL.cpp">
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||||
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|
||||
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|
||||
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|
||||
<ClCompile Include="GSRendererSW.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSRendererSW.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetting.cpp">
|
||||
<ClCompile Include="Window\GSSetting.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSettingsDlg.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSShaderOGL.cpp">
|
||||
<ClCompile Include="Renderers\OpenGL\GSShaderOGL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSState.cpp">
|
||||
|
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|
|||
<ClCompile Include="GSTables.cpp">
|
||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTexture.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSTexture.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTexture11.cpp">
|
||||
<ClCompile Include="Renderers\DX11\GSTexture11.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTexture9.cpp">
|
||||
<ClCompile Include="Renderers\DX9\GSTexture9.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureOGL.cpp">
|
||||
<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureCache.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSTextureCache.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureCache11.cpp">
|
||||
<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureCache9.cpp">
|
||||
<ClCompile Include="Renderers\DX9\GSTextureCache9.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureCacheOGL.cpp">
|
||||
<ClCompile Include="Renderers\OpenGL\GSTextureCacheOGL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureCacheSW.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSTextureCacheSW.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureFX11.cpp">
|
||||
<ClCompile Include="Renderers\DX11\GSTextureFX11.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureFX9.cpp">
|
||||
<ClCompile Include="Renderers\DX9\GSTextureFX9.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureNull.cpp">
|
||||
<ClCompile Include="Renderers\Null\GSTextureNull.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSUtil.cpp">
|
||||
|
@ -180,76 +177,76 @@
|
|||
<ClCompile Include="GSVector.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSVertexList.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSVertexList.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSVertexSW.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSVertexSW.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSVertexTrace.cpp">
|
||||
<ClCompile Include="Renderers\Common\GSVertexTrace.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSWnd.cpp">
|
||||
<ClCompile Include="Window\GSWnd.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSWndDX.cpp">
|
||||
<ClCompile Include="Window\GSWndDX.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSWndWGL.cpp">
|
||||
<ClCompile Include="Window\GSWndWGL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GLLoader.cpp">
|
||||
<ClCompile Include="Renderers\OpenGL\GLLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GLState.cpp">
|
||||
<ClCompile Include="Renderers\OpenGL\GLState.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDeviceDX.cpp">
|
||||
<ClCompile Include="Renderers\DXCommon\GSDeviceDX.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSTextureSW.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSTextureSW.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x64.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.avx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x86.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.avx2.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x64.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawScanlineCodeGenerator.x86.avx2.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x86.avx2.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.avx2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSSetupPrimCodeGenerator.x64.avx2.cpp">
|
||||
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSRendererCL.cpp">
|
||||
<ClCompile Include="Renderers\OpenCL\GSRendererCL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GSDrawingContext.cpp">
|
||||
|
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|
|||
<ClCompile Include="GSLzma.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Window\GSSettingsDlg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="GLLoader.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GLLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GLState.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GLState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GS.h">
|
||||
|
@ -308,7 +308,7 @@
|
|||
<ClInclude Include="GSCapture.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSCaptureDlg.h">
|
||||
<ClInclude Include="Window\GSCaptureDlg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSClut.h">
|
||||
|
@ -320,28 +320,28 @@
|
|||
<ClInclude Include="GSCrc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDevice.h">
|
||||
<ClInclude Include="Renderers\Common\GSDevice.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDevice11.h">
|
||||
<ClInclude Include="Renderers\DX11\GSDevice11.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDevice9.h">
|
||||
<ClInclude Include="Renderers\DX9\GSDevice9.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDeviceDX.h">
|
||||
<ClInclude Include="Renderers\DXCommon\GSDeviceDX.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDeviceNull.h">
|
||||
<ClInclude Include="Renderers\Null\GSDeviceNull.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDeviceOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSDeviceOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDialog.h">
|
||||
<ClInclude Include="Window\GSDialog.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDirtyRect.h">
|
||||
<ClInclude Include="Renderers\Common\GSDirtyRect.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDrawingContext.h">
|
||||
|
@ -350,10 +350,10 @@
|
|||
<ClInclude Include="GSDrawingEnvironment.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDrawScanline.h">
|
||||
<ClInclude Include="Renderers\SW\GSDrawScanline.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDrawScanlineCodeGenerator.h">
|
||||
<ClInclude Include="Renderers\SW\GSDrawScanlineCodeGenerator.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSDump.h">
|
||||
|
@ -362,7 +362,7 @@
|
|||
<ClInclude Include="GSdx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSFunctionMap.h">
|
||||
<ClInclude Include="Renderers\Common\GSFunctionMap.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSLocalMemory.h">
|
||||
|
@ -371,49 +371,49 @@
|
|||
<ClInclude Include="GSPerfMon.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSOsdManager.h">
|
||||
<ClInclude Include="Renderers\Common\GSOsdManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRasterizer.h">
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRenderer.h">
|
||||
<ClInclude Include="Renderers\Common\GSRenderer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererDX.h">
|
||||
<ClInclude Include="Renderers\DXCommon\GSRendererDX.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererDX11.h">
|
||||
<ClInclude Include="Renderers\DX11\GSRendererDX11.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererDX9.h">
|
||||
<ClInclude Include="Renderers\DX9\GSRendererDX9.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererHW.h">
|
||||
<ClInclude Include="Renderers\HW\GSRendererHW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererNull.h">
|
||||
<ClInclude Include="Renderers\Null\GSRendererNull.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSRendererOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererSW.h">
|
||||
<ClInclude Include="Renderers\SW\GSRendererSW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSScanlineEnvironment.h">
|
||||
<ClInclude Include="Renderers\SW\GSScanlineEnvironment.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSSetting.h">
|
||||
<ClInclude Include="Window\GSSetting.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSSettingsDlg.h">
|
||||
<ClInclude Include="Window\GSSettingsDlg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSSetupPrimCodeGenerator.h">
|
||||
<ClInclude Include="Renderers\SW\GSSetupPrimCodeGenerator.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSShaderOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSShaderOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSState.h">
|
||||
|
@ -422,40 +422,40 @@
|
|||
<ClInclude Include="GSTables.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTexture.h">
|
||||
<ClInclude Include="Renderers\Common\GSTexture.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTexture11.h">
|
||||
<ClInclude Include="Renderers\DX11\GSTexture11.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTexture9.h">
|
||||
<ClInclude Include="Renderers\DX9\GSTexture9.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureCache.h">
|
||||
<ClInclude Include="Renderers\Common\GSTextureCache.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureCache11.h">
|
||||
<ClInclude Include="Renderers\DX11\GSTextureCache11.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureCache9.h">
|
||||
<ClInclude Include="Renderers\DX9\GSTextureCache9.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureCacheOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSTextureCacheOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureCacheSW.h">
|
||||
<ClInclude Include="Renderers\SW\GSTextureCacheSW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureNull.h">
|
||||
<ClInclude Include="Renderers\Null\GSTextureNull.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSThread.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSUniformBufferOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSUniformBufferOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSUtil.h">
|
||||
|
@ -476,31 +476,31 @@
|
|||
<ClInclude Include="GSVector8.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSVertex.h">
|
||||
<ClInclude Include="Renderers\Common\GSVertex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSVertexArrayOGL.h">
|
||||
<ClInclude Include="Renderers\OpenGL\GSVertexArrayOGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSVertexHW.h">
|
||||
<ClInclude Include="Renderers\HW\GSVertexHW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSVertexList.h">
|
||||
<ClInclude Include="Renderers\Common\GSVertexList.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSVertexSW.h">
|
||||
<ClInclude Include="Renderers\SW\GSVertexSW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSVertexTrace.h">
|
||||
<ClInclude Include="Renderers\Common\GSVertexTrace.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSWnd.h">
|
||||
<ClInclude Include="Window\GSWnd.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSWndDX.h">
|
||||
<ClInclude Include="Window\GSWndDX.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSWndWGL.h">
|
||||
<ClInclude Include="Window\GSWndWGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stdafx.h">
|
||||
|
@ -521,7 +521,7 @@
|
|||
<ClInclude Include="xbyak\xbyak_util.h">
|
||||
<Filter>Xbyak</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSTextureSW.h">
|
||||
<ClInclude Include="Renderers\SW\GSTextureSW.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="config.h">
|
||||
|
@ -530,7 +530,7 @@
|
|||
<ClInclude Include="targetver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSRendererCL.h">
|
||||
<ClInclude Include="Renderers\OpenCL\GSRendererCL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSPng.h">
|
||||
|
@ -572,18 +572,15 @@
|
|||
<ClInclude Include="PSX\GPUVertex.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="boost_spsc_queue.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSFastList.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSThread_CXX11.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GSLzma.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Renderers\Common\GSFastList.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\logo9.bmp">
|
||||
|
@ -640,4 +637,4 @@
|
|||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -22,14 +22,14 @@
|
|||
#include "stdafx.h"
|
||||
#include "GSdx.h"
|
||||
#include "GSUtil.h"
|
||||
#include "GSDeviceNull.h"
|
||||
#include "Renderers/Null/GSDeviceNull.h"
|
||||
#include "GPURendererSW.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#include "GPUSettingsDlg.h"
|
||||
#include "GSDevice9.h"
|
||||
#include "GSDevice11.h"
|
||||
#include "Renderers/DX9/GSDevice9.h"
|
||||
#include "Renderers/DX11/GSDevice11.h"
|
||||
|
||||
static HRESULT s_hr = E_FAIL;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GPUState.h"
|
||||
#include "GSRasterizer.h"
|
||||
#include "Renderers/SW/GSRasterizer.h"
|
||||
#include "GPUScanlineEnvironment.h"
|
||||
#include "GPUSetupPrimCodeGenerator.h"
|
||||
#include "GPUDrawScanlineCodeGenerator.h"
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include "GPUDrawScanlineCodeGenerator.h"
|
||||
#include "GSVertexSW.h"
|
||||
#include "Renderers/SW/GSVertexSW.h"
|
||||
|
||||
static const int _args = 8;
|
||||
static const int _top = _args + 4;
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GPUScanlineEnvironment.h"
|
||||
#include "GSFunctionMap.h"
|
||||
#include "Renderers/Common/GSFunctionMap.h"
|
||||
|
||||
using namespace Xbyak;
|
||||
|
||||
|
|
|
@ -581,7 +581,7 @@ void GPULocalMemory::Expand24(const uint16* RESTRICT src, uint32* RESTRICT dst,
|
|||
}
|
||||
}
|
||||
|
||||
#include "GSTextureSW.h"
|
||||
#include "Renderers/SW/GSTextureSW.h"
|
||||
|
||||
void GPULocalMemory::SaveBMP(const std::string& fn, const GSVector4i& r2, int tp, int cx, int cy)
|
||||
{
|
||||
|
|
|
@ -22,10 +22,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "GPUState.h"
|
||||
#include "GSVertexList.h"
|
||||
#include "GSDevice.h"
|
||||
#include "Renderers/Common/GSVertexList.h"
|
||||
#include "Renderers/Common/GSDevice.h"
|
||||
#ifdef _WIN32
|
||||
#include "GSWndDX.h"
|
||||
#include "Window/GSWndDX.h"
|
||||
#endif
|
||||
|
||||
class GPURenderer : public GPUState
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSDialog.h"
|
||||
#include "GSSetting.h"
|
||||
#include "Window/GSDialog.h"
|
||||
#include "Window/GSSetting.h"
|
||||
|
||||
class GPUSettingsDlg : public GSDialog
|
||||
{
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include "GPUSetupPrimCodeGenerator.h"
|
||||
#include "GSVertexSW.h"
|
||||
#include "Renderers/SW/GSVertexSW.h"
|
||||
|
||||
using namespace Xbyak;
|
||||
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GPUScanlineEnvironment.h"
|
||||
#include "GSFunctionMap.h"
|
||||
#include "Renderers/Common/GSFunctionMap.h"
|
||||
|
||||
class GPUSetupPrimCodeGenerator : public GSCodeGenerator
|
||||
{
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GSFastList.h"
|
||||
#include "GSWnd.h"
|
||||
#include "Window/GSWnd.h"
|
||||
#include "GSTexture.h"
|
||||
#include "GSVertex.h"
|
||||
#include "GSAlignedClass.h"
|
|
@ -26,7 +26,7 @@
|
|||
#include "xbyak/xbyak.h"
|
||||
#include "xbyak/xbyak_util.h"
|
||||
|
||||
#include "GSScanlineEnvironment.h"
|
||||
#include "Renderers/SW/GSScanlineEnvironment.h"
|
||||
|
||||
template<class KEY, class VALUE> class GSFunctionMap
|
||||
{
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GSdx.h"
|
||||
#include "GSWnd.h"
|
||||
#include "Window/GSWnd.h"
|
||||
#include "GSState.h"
|
||||
#include "GSCapture.h"
|
||||
|
|
@ -20,7 +20,7 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "GSTextureCache.h"
|
||||
#include "Renderers/Common/GSTextureCache.h"
|
||||
#include "GSUtil.h"
|
||||
|
||||
bool s_IS_DIRECT3D11 = false;
|
|
@ -23,8 +23,8 @@
|
|||
|
||||
#include "GS.h"
|
||||
#include "GSVector.h"
|
||||
#include "GSVertexHW.h"
|
||||
#include "GSVertexSW.h"
|
||||
#include "Renderers/HW/GSVertexHW.h"
|
||||
#include "Renderers/SW/GSVertexSW.h"
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
|
@ -23,8 +23,8 @@
|
|||
|
||||
#include "GSDrawingContext.h"
|
||||
#include "GSVertex.h"
|
||||
#include "GSVertexSW.h"
|
||||
#include "GSVertexHW.h"
|
||||
#include "Renderers/SW/GSVertexSW.h"
|
||||
#include "Renderers/HW/GSVertexHW.h"
|
||||
#include "GSFunctionMap.h"
|
||||
|
||||
class GSState;
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSDeviceDX.h"
|
||||
#include "Renderers\DXCommon\GSDeviceDX.h"
|
||||
#include "GSTexture11.h"
|
||||
|
||||
struct GSVertexShader11
|
|
@ -21,8 +21,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRendererDX.h"
|
||||
#include "GSVertexHW.h"
|
||||
#include "Renderers/DXCommon/GSRendererDX.h"
|
||||
#include "Renderers/HW/GSVertexHW.h"
|
||||
#include "GSTextureCache11.h"
|
||||
|
||||
class GSRendererDX11 : public GSRendererDX
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTexture.h"
|
||||
#include "Renderers/Common/GSTexture.h"
|
||||
|
||||
class GSTexture11 : public GSTexture
|
||||
{
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTextureCache.h"
|
||||
#include "Renderers/Common/GSTextureCache.h"
|
||||
#include "GSDevice11.h"
|
||||
|
||||
class GSTextureCache11 : public GSTextureCache
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSDeviceDX.h"
|
||||
#include "Renderers/DXCommon/GSDeviceDX.h"
|
||||
#include "GSTexture9.h"
|
||||
|
||||
struct Direct3DSamplerState9
|
|
@ -21,8 +21,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRendererDX.h"
|
||||
#include "GSVertexHW.h"
|
||||
#include "Renderers/DXCommon/GSRendererDX.h"
|
||||
#include "Renderers/HW/GSVertexHW.h"
|
||||
#include "GSTextureCache9.h"
|
||||
|
||||
class GSRendererDX9 : public GSRendererDX
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTexture.h"
|
||||
#include "Renderers/Common/GSTexture.h"
|
||||
|
||||
class GSTexture9 : public GSTexture
|
||||
{
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTextureCache.h"
|
||||
#include "Renderers/Common/GSTextureCache.h"
|
||||
#include "GSDevice9.h"
|
||||
|
||||
class GSTextureCache9 : public GSTextureCache
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GSVector.h"
|
||||
#include "GSDevice.h"
|
||||
#include "Renderers/Common/GSDevice.h"
|
||||
#include "GSAlignedClass.h"
|
||||
|
||||
class GSDeviceDX : public GSDevice
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRendererHW.h"
|
||||
#include "Renderers/HW/GSRendererHW.h"
|
||||
#include "GSDeviceDX.h"
|
||||
|
||||
class GSRendererDX : public GSRendererHW
|
|
@ -21,10 +21,10 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRenderer.h"
|
||||
#include "GSTextureCache.h"
|
||||
#include "Renderers/Common/GSRenderer.h"
|
||||
#include "Renderers/Common/GSTextureCache.h"
|
||||
#include "GSCrc.h"
|
||||
#include "GSFunctionMap.h"
|
||||
#include "Renderers/Common/GSFunctionMap.h"
|
||||
#include "GSState.h"
|
||||
|
||||
class GSRendererHW : public GSRenderer
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSDevice.h"
|
||||
#include "Renderers/Common/GSDevice.h"
|
||||
#include "GSTextureNull.h"
|
||||
|
||||
class GSDeviceNull : public GSDevice
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRenderer.h"
|
||||
#include "Renderers/Common/GSRenderer.h"
|
||||
|
||||
class GSRendererNull : public GSRenderer
|
||||
{
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTexture.h"
|
||||
#include "Renderers/Common/GSTexture.h"
|
||||
|
||||
class GSTextureNull : public GSTexture
|
||||
{
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRenderer.h"
|
||||
#include "Renderers/Common/GSRenderer.h"
|
||||
|
||||
#ifdef ENABLE_OPENCL
|
||||
|
|
@ -24,7 +24,7 @@
|
|||
#include "GSDeviceOGL.h"
|
||||
#include "GLState.h"
|
||||
#include "GSUtil.h"
|
||||
#include "GSOsdManager.h"
|
||||
#include "Renderers/Common/GSOsdManager.h"
|
||||
#include <fstream>
|
||||
|
||||
//#define ONLY_LINES
|
|
@ -21,14 +21,14 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSDevice.h"
|
||||
#include "Renderers/Common/GSDevice.h"
|
||||
#include "GSTextureOGL.h"
|
||||
#include "GSdx.h"
|
||||
#include "GSVertexArrayOGL.h"
|
||||
#include "GSUniformBufferOGL.h"
|
||||
#include "GSShaderOGL.h"
|
||||
#include "GLState.h"
|
||||
#include "GSOsdManager.h"
|
||||
#include "Renderers/Common/GSOsdManager.h"
|
||||
|
||||
// A couple of flag to determine the blending behavior
|
||||
#define BLEND_A_MAX (0x100) // Impossible blending uses coeff bigger than 1
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include "GSRendererOGL.h"
|
||||
#include "GSRenderer.h"
|
||||
#include "Renderers/Common/GSRenderer.h"
|
||||
|
||||
|
||||
GSRendererOGL::GSRendererOGL()
|
|
@ -21,11 +21,11 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSRendererHW.h"
|
||||
#include "Renderers/HW/GSRendererHW.h"
|
||||
|
||||
#include "GSRenderer.h"
|
||||
#include "Renderers/Common/GSRenderer.h"
|
||||
#include "GSTextureCacheOGL.h"
|
||||
#include "GSVertexHW.h"
|
||||
#include "Renderers/HW/GSVertexHW.h"
|
||||
|
||||
class GSRendererOGL final : public GSRendererHW
|
||||
{
|
|
@ -22,7 +22,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTextureCache.h"
|
||||
#include "Renderers/Common/GSTextureCache.h"
|
||||
#include "GSDeviceOGL.h"
|
||||
|
||||
class GSTextureCacheOGL final : public GSTextureCache
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include "GSTexture.h"
|
||||
#include "Renderers/Common/GSTexture.h"
|
||||
|
||||
namespace PboPool {
|
||||
inline void BindPbo();
|
|
@ -22,7 +22,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "GSScanlineEnvironment.h"
|
||||
#include "GSFunctionMap.h"
|
||||
#include "Renderers/Common/GSFunctionMap.h"
|
||||
#include "GSUtil.h"
|
||||
|
||||
using namespace Xbyak;
|
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