mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: generate nearly all gl entries function pointers
I used glcorearb.h as input file Code is limited to core gl + KHR/ARB extension GL1.X must be handled manually (need only 3 functions) I think the solution would be to migrate gl.h/glext.h to the single glcorearb.h. However we might need to update the code to fetch pointer accordingly Note: we don't check the null ptr anymore on GSwnd. It isn't important as we check the extension. v2: update copyright v3: update copyright space v4: update copyright of script fix copyright
This commit is contained in:
parent
dbffad2aef
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4f09124f19
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@ -0,0 +1,138 @@
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#!/usr/bin/perl
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#
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# PCSX2 - PS2 Emulator for PCs
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# Copyright (C) 2019 PCSX2 Dev Team
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#
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# PCSX2 is free software: you can redistribute it and/or modify it under the terms
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# of the GNU Lesser General Public License as published by the Free Software Found-
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# ation, either version 3 of the License, or (at your option) any later version.
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#
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# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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# PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with PCSX2.
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# If not, see <http://www.gnu.org/licenses/>.
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# Generate glfunction pointer for GSdx
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use File::Basename;
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use strict;
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use warnings;
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use Data::Dumper;
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my $g_allowed_ext = "(GL_VERSION\|GL_ARB\|GL_KHR)";
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my $g_fh_cpp;
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my $g_fh_hpp;
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my $g_fh_wnd;
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sub to_PFN {
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my $f = shift;
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return "PFN" . uc($f) . "PROC";
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}
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sub header {
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my $y = `date +%Y`;
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chomp $y;
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if ($y ne "2019") {
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$y = "2019-$y";
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}
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my $str = <<EOS;
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/*
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* Copyright (C) $y PCSX2 Dev Team
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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* This file was generated by gen_gl_func_ptr.pl
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*
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*/
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EOS
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return $str;
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}
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sub open_file {
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my $filename = shift;
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open(my $fh, ">$filename") or die $!;
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print $fh header();
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return $fh;
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}
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sub print_all {
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my $str = shift;
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print $g_fh_cpp $str;
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print $g_fh_hpp $str;
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print $g_fh_wnd $str;
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}
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sub read_glext {
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my $gl_h = scalar(@ARGV) == 0 ? "/usr/include/GL/glcorearb.h" : $ARGV[0];
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open(my $gl, $gl_h) or die $!;
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my $db;
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my $ext;
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my $line;
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while ($line = <$gl>) {
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if ($line =~ /#ifndef\s+(.*)/) {
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$ext = $1;
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my @data;
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$db->{$ext} = \@data;
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}
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next unless ($ext =~ /$g_allowed_ext/);
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if ($line =~ /^GLAPI.*API\w*\s(gl[\w\d]*)[\s\(]/) {
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push(@{$db->{$ext}}, $1);
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}
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}
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# Trim empty extension
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foreach my $ext (sort(keys(%{$db}))) {
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my @funcs = @{$db->{$ext}};
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if (scalar (@funcs) == 0) {
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delete $db->{$ext};
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}
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}
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return $db;
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}
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######################################################################
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my $glext = read_glext();
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# Helper to enable only a part of GL
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foreach my $ext (sort(keys(%{$glext}))) {
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print "// #define ENABLE_$ext 1\n";
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}
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print "\n";
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$g_fh_cpp = open_file("PFN_GLLOADER_CPP.h");
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$g_fh_hpp = open_file("PFN_GLLOADER_HPP.h");
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$g_fh_wnd = open_file("PFN_WND.h");
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foreach my $ext (sort(keys(%{$glext}))) {
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print_all "#if defined(ENABLE_$ext) && defined($ext)\n";
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foreach my $f (@{$glext->{$ext}}) {
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my $p = to_PFN($f);
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print $g_fh_cpp "$p $f = NULL;\n";
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print $g_fh_hpp "extern $p $f;\n";
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print $g_fh_wnd "GL_EXT_LOAD_OPT($f);\n";
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}
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print_all "#endif\n";
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}
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@ -23,158 +23,13 @@
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#include "GSdx.h"
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#include "GS.h"
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// GL1.x mess
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PFNGLBLENDCOLORPROC gl_BlendColor = NULL;
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PFNGLATTACHSHADERPROC glAttachShader = NULL;
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PFNGLBINDBUFFERPROC glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
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PFNGLBINDSAMPLERPROC glBindSampler = NULL;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
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PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
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PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glBufferData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
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PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
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PFNGLCOLORMASKIPROC glColorMaski = NULL;
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PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
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PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
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PFNGLDETACHSHADERPROC glDetachShader = NULL;
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PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
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PFNGLGENBUFFERSPROC glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
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PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
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PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
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PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
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PFNGLGETSTRINGIPROC glGetStringi = NULL;
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PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
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PFNGLMAPBUFFERPROC glMapBuffer = NULL;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
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PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
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PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
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PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
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PFNGLSHADERSOURCEPROC glShaderSource = NULL;
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PFNGLUNIFORM1IPROC glUniform1i = NULL;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
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PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
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PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
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PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
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PFNGLFENCESYNCPROC glFenceSync = NULL;
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PFNGLDELETESYNCPROC glDeleteSync = NULL;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
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// Shader compilation (Broken driver)
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PFNGLCOMPILESHADERPROC glCompileShader = NULL;
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PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glCreateShader = NULL;
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PFNGLDELETESHADERPROC glDeleteShader = NULL;
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PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
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PFNGLUSEPROGRAMPROC glUseProgram = NULL;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
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PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = NULL;
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// Query object
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PFNGLBEGINQUERYPROC glBeginQuery = NULL;
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PFNGLENDQUERYPROC glEndQuery = NULL;
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PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
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PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
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PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
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PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
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PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
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PFNGLCREATEQUERIESPROC glCreateQueries = NULL;
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PFNGLDELETEQUERIESPROC glDeleteQueries = NULL;
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// GL4.0
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// GL4.1
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PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
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PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
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PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
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PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
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PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
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PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
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PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
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PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
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// GL4.3
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PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
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PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
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PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
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PFNGLOBJECTLABELPROC glObjectLabel = NULL;
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PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = NULL;
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// GL4.2
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
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// GL4.4
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PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
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PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
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PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
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// GL4.5
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PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
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PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
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PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
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PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
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PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
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PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
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PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
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PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = NULL;
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PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
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PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
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PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
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PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
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PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
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PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
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PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
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PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
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PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
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PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
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PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
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PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
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PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
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PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
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PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
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PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
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PFNGLCLIPCONTROLPROC glClipControl = NULL;
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PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
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PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
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#ifdef _WIN32
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PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D = NULL;
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PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = NULL;
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PFNGLGENSAMPLERSPROC glGenSamplers = NULL;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
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#endif
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
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#include "PFN_GLLOADER_CPP.h"
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namespace ReplaceGL {
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void APIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
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@ -198,161 +198,60 @@ typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level,
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// ********************** End of the extra header ******************* //
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// #define ENABLE_GL_ARB_ES3_2_compatibility 1
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// #define ENABLE_GL_ARB_bindless_texture 1
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// #define ENABLE_GL_ARB_cl_event 1
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// #define ENABLE_GL_ARB_compute_variable_group_size 1
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#define ENABLE_GL_ARB_debug_output 1
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// #define ENABLE_GL_ARB_draw_buffers_blend 1
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// #define ENABLE_GL_ARB_draw_instanced 1
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// #define ENABLE_GL_ARB_geometry_shader4 1
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// #define ENABLE_GL_ARB_gl_spirv 1
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// #define ENABLE_GL_ARB_gpu_shader_int64 1
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// #define ENABLE_GL_ARB_indirect_parameters 1
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// #define ENABLE_GL_ARB_instanced_arrays 1
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// #define ENABLE_GL_ARB_parallel_shader_compile 1
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// #define ENABLE_GL_ARB_robustness 1
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// #define ENABLE_GL_ARB_sample_locations 1
|
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// #define ENABLE_GL_ARB_sample_shading 1
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// #define ENABLE_GL_ARB_shading_language_include 1
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// #define ENABLE_GL_ARB_sparse_buffer 1
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// #define ENABLE_GL_ARB_sparse_texture 1
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// #define ENABLE_GL_ARB_texture_buffer_object 1
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// #define ENABLE_GL_KHR_blend_equation_advanced 1
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// #define ENABLE_GL_KHR_parallel_shader_compile 1
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// Dark age of openGL. Potentially it should be fixed with a migration
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// to the new header glcorearb.h. But we need to check old distribution
|
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// support first
|
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// #define ENABLE_GL_VERSION_1_0 1
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// #define ENABLE_GL_VERSION_1_1 1
|
||||
// #define ENABLE_GL_VERSION_1_2 1
|
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// #define ENABLE_GL_VERSION_1_3 1
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// #define ENABLE_GL_VERSION_1_4 1
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#define ENABLE_GL_VERSION_1_5 1
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#define ENABLE_GL_VERSION_2_0 1
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#define ENABLE_GL_VERSION_2_1 1
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#define ENABLE_GL_VERSION_3_0 1
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#define ENABLE_GL_VERSION_3_1 1
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#define ENABLE_GL_VERSION_3_2 1
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#define ENABLE_GL_VERSION_3_3 1
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#define ENABLE_GL_VERSION_4_0 1
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#define ENABLE_GL_VERSION_4_1 1
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#define ENABLE_GL_VERSION_4_2 1
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#define ENABLE_GL_VERSION_4_3 1
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#define ENABLE_GL_VERSION_4_4 1
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#define ENABLE_GL_VERSION_4_5 1
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// #define ENABLE_GL_VERSION_4_6 1
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||||
// Note: glActiveTexture & glBlendColor aren't included in the win GL ABI.
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||||
// (maybe gl.h is outdated, or my setup is wrong)
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||||
// Anyway, let's just keep the mangled function pointer for those 2 functions.
|
||||
extern PFNGLBLENDCOLORPROC gl_BlendColor;
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||||
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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||||
extern PFNGLBINDSAMPLERPROC glBindSampler;
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB;
|
||||
extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
||||
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
||||
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
||||
extern PFNGLCOLORMASKIPROC glColorMaski;
|
||||
extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
|
||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
||||
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
||||
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
|
||||
extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETSTRINGIPROC glGetStringi;
|
||||
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
||||
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
|
||||
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
||||
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
||||
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
||||
extern PFNGLACTIVETEXTUREPROC gl_ActiveTexture;
|
||||
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
||||
// Shader compilation (Broken driver)
|
||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
||||
// Query object
|
||||
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
extern PFNGLENDQUERYPROC glEndQuery;
|
||||
extern PFNGLGETQUERYIVPROC glGetQueryiv;
|
||||
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
||||
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
||||
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
|
||||
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
|
||||
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
|
||||
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
|
||||
extern PFNGLCREATEQUERIESPROC glCreateQueries;
|
||||
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
||||
// GL4.0
|
||||
// GL4.1
|
||||
extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
|
||||
extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
|
||||
extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
|
||||
extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
|
||||
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
|
||||
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
|
||||
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
|
||||
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
|
||||
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
|
||||
// GL4.2
|
||||
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
||||
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
||||
extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
|
||||
// GL4.3
|
||||
extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
|
||||
extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
|
||||
extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
|
||||
extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
|
||||
extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
|
||||
extern PFNGLOBJECTLABELPROC glObjectLabel;
|
||||
extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
|
||||
// GL4.4
|
||||
extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
|
||||
extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
|
||||
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
|
||||
|
||||
// GL4.5
|
||||
extern PFNGLCREATETEXTURESPROC glCreateTextures;
|
||||
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
|
||||
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
|
||||
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
|
||||
extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
|
||||
extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
|
||||
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
|
||||
extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
|
||||
|
||||
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
|
||||
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
|
||||
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
|
||||
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
|
||||
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
|
||||
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
|
||||
|
||||
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
|
||||
extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
|
||||
extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
|
||||
extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
|
||||
extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
|
||||
extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
|
||||
extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
|
||||
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
|
||||
|
||||
extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
|
||||
extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
|
||||
|
||||
extern PFNGLCLIPCONTROLPROC glClipControl;
|
||||
extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
|
||||
extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
|
||||
|
||||
#ifdef _WIN32
|
||||
extern PFNGLACTIVETEXTUREPROC gl_ActiveTexture;
|
||||
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
||||
extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
|
||||
extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
||||
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||
#endif
|
||||
#include "PFN_GLLOADER_HPP.h"
|
||||
|
||||
|
||||
namespace GLLoader {
|
||||
|
|
|
@ -0,0 +1,860 @@
|
|||
/*
|
||||
* Copyright (C) 2019 PCSX2 Dev Team
|
||||
*
|
||||
* This Program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This Program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GNU Make; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* This file was generated by gen_gl_func_ptr.pl
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
|
||||
PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
|
||||
PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB = NULL;
|
||||
PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB = NULL;
|
||||
PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB = NULL;
|
||||
PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB = NULL;
|
||||
PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB = NULL;
|
||||
PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB = NULL;
|
||||
PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB = NULL;
|
||||
PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB = NULL;
|
||||
PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB = NULL;
|
||||
PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB = NULL;
|
||||
PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB = NULL;
|
||||
PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB = NULL;
|
||||
PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB = NULL;
|
||||
PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
|
||||
PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
|
||||
PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
|
||||
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
|
||||
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
|
||||
PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
|
||||
PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB = NULL;
|
||||
PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB = NULL;
|
||||
PFNGLBLENDFUNCIARBPROC glBlendFunciARB = NULL;
|
||||
PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
|
||||
PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
|
||||
PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
|
||||
PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
|
||||
PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB = NULL;
|
||||
PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB = NULL;
|
||||
PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB = NULL;
|
||||
PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB = NULL;
|
||||
PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB = NULL;
|
||||
PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB = NULL;
|
||||
PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB = NULL;
|
||||
PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB = NULL;
|
||||
PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB = NULL;
|
||||
PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB = NULL;
|
||||
PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB = NULL;
|
||||
PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB = NULL;
|
||||
PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB = NULL;
|
||||
PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB = NULL;
|
||||
PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB = NULL;
|
||||
PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB = NULL;
|
||||
PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB = NULL;
|
||||
PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB = NULL;
|
||||
PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB = NULL;
|
||||
PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB = NULL;
|
||||
PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
|
||||
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
|
||||
PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
|
||||
PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
|
||||
PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB = NULL;
|
||||
PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB = NULL;
|
||||
PFNGLREADNPIXELSARBPROC glReadnPixelsARB = NULL;
|
||||
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB = NULL;
|
||||
PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB = NULL;
|
||||
PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB = NULL;
|
||||
PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB = NULL;
|
||||
PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
|
||||
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB = NULL;
|
||||
PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
|
||||
PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
|
||||
PFNGLNAMEDSTRINGARBPROC glNamedStringARB = NULL;
|
||||
PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB = NULL;
|
||||
PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB = NULL;
|
||||
PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB = NULL;
|
||||
PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB = NULL;
|
||||
PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
|
||||
PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB = NULL;
|
||||
PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT = NULL;
|
||||
PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
|
||||
PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
|
||||
PFNGLTEXBUFFERARBPROC glTexBufferARB = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
|
||||
PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
|
||||
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
|
||||
PFNGLCULLFACEPROC glCullFace = NULL;
|
||||
PFNGLFRONTFACEPROC glFrontFace = NULL;
|
||||
PFNGLHINTPROC glHint = NULL;
|
||||
PFNGLLINEWIDTHPROC glLineWidth = NULL;
|
||||
PFNGLPOINTSIZEPROC glPointSize = NULL;
|
||||
PFNGLPOLYGONMODEPROC glPolygonMode = NULL;
|
||||
PFNGLSCISSORPROC glScissor = NULL;
|
||||
PFNGLTEXPARAMETERFPROC glTexParameterf = NULL;
|
||||
PFNGLTEXPARAMETERFVPROC glTexParameterfv = NULL;
|
||||
PFNGLTEXPARAMETERIPROC glTexParameteri = NULL;
|
||||
PFNGLTEXPARAMETERIVPROC glTexParameteriv = NULL;
|
||||
PFNGLTEXIMAGE1DPROC glTexImage1D = NULL;
|
||||
PFNGLTEXIMAGE2DPROC glTexImage2D = NULL;
|
||||
PFNGLDRAWBUFFERPROC glDrawBuffer = NULL;
|
||||
PFNGLCLEARPROC glClear = NULL;
|
||||
PFNGLCLEARCOLORPROC glClearColor = NULL;
|
||||
PFNGLCLEARSTENCILPROC glClearStencil = NULL;
|
||||
PFNGLCLEARDEPTHPROC glClearDepth = NULL;
|
||||
PFNGLSTENCILMASKPROC glStencilMask = NULL;
|
||||
PFNGLCOLORMASKPROC glColorMask = NULL;
|
||||
PFNGLDEPTHMASKPROC glDepthMask = NULL;
|
||||
PFNGLDISABLEPROC glDisable = NULL;
|
||||
PFNGLENABLEPROC glEnable = NULL;
|
||||
PFNGLFINISHPROC glFinish = NULL;
|
||||
PFNGLFLUSHPROC glFlush = NULL;
|
||||
PFNGLBLENDFUNCPROC glBlendFunc = NULL;
|
||||
PFNGLLOGICOPPROC glLogicOp = NULL;
|
||||
PFNGLSTENCILFUNCPROC glStencilFunc = NULL;
|
||||
PFNGLSTENCILOPPROC glStencilOp = NULL;
|
||||
PFNGLDEPTHFUNCPROC glDepthFunc = NULL;
|
||||
PFNGLPIXELSTOREFPROC glPixelStoref = NULL;
|
||||
PFNGLPIXELSTOREIPROC glPixelStorei = NULL;
|
||||
PFNGLREADBUFFERPROC glReadBuffer = NULL;
|
||||
PFNGLREADPIXELSPROC glReadPixels = NULL;
|
||||
PFNGLGETBOOLEANVPROC glGetBooleanv = NULL;
|
||||
PFNGLGETDOUBLEVPROC glGetDoublev = NULL;
|
||||
PFNGLGETERRORPROC glGetError = NULL;
|
||||
PFNGLGETFLOATVPROC glGetFloatv = NULL;
|
||||
PFNGLGETINTEGERVPROC glGetIntegerv = NULL;
|
||||
PFNGLGETSTRINGPROC glGetString = NULL;
|
||||
PFNGLGETTEXIMAGEPROC glGetTexImage = NULL;
|
||||
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = NULL;
|
||||
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = NULL;
|
||||
PFNGLISENABLEDPROC glIsEnabled = NULL;
|
||||
PFNGLDEPTHRANGEPROC glDepthRange = NULL;
|
||||
PFNGLVIEWPORTPROC glViewport = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
|
||||
PFNGLDRAWARRAYSPROC glDrawArrays = NULL;
|
||||
PFNGLDRAWELEMENTSPROC glDrawElements = NULL;
|
||||
PFNGLGETPOINTERVPROC glGetPointerv = NULL;
|
||||
PFNGLPOLYGONOFFSETPROC glPolygonOffset = NULL;
|
||||
PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D = NULL;
|
||||
PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = NULL;
|
||||
PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = NULL;
|
||||
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = NULL;
|
||||
PFNGLBINDTEXTUREPROC glBindTexture = NULL;
|
||||
PFNGLDELETETEXTURESPROC glDeleteTextures = NULL;
|
||||
PFNGLGENTEXTURESPROC glGenTextures = NULL;
|
||||
PFNGLISTEXTUREPROC glIsTexture = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
|
||||
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL;
|
||||
PFNGLTEXIMAGE3DPROC glTexImage3D = NULL;
|
||||
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
|
||||
PFNGLSAMPLECOVERAGEPROC glSampleCoverage = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = NULL;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
|
||||
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = NULL;
|
||||
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = NULL;
|
||||
PFNGLPOINTPARAMETERFPROC glPointParameterf = NULL;
|
||||
PFNGLPOINTPARAMETERFVPROC glPointParameterfv = NULL;
|
||||
PFNGLPOINTPARAMETERIPROC glPointParameteri = NULL;
|
||||
PFNGLPOINTPARAMETERIVPROC glPointParameteriv = NULL;
|
||||
PFNGLBLENDCOLORPROC glBlendColor = NULL;
|
||||
PFNGLBLENDEQUATIONPROC glBlendEquation = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
|
||||
PFNGLGENQUERIESPROC glGenQueries = NULL;
|
||||
PFNGLDELETEQUERIESPROC glDeleteQueries = NULL;
|
||||
PFNGLISQUERYPROC glIsQuery = NULL;
|
||||
PFNGLBEGINQUERYPROC glBeginQuery = NULL;
|
||||
PFNGLENDQUERYPROC glEndQuery = NULL;
|
||||
PFNGLGETQUERYIVPROC glGetQueryiv = NULL;
|
||||
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = NULL;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = NULL;
|
||||
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
||||
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
||||
PFNGLISBUFFERPROC glIsBuffer = NULL;
|
||||
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
||||
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = NULL;
|
||||
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = NULL;
|
||||
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = NULL;
|
||||
PFNGLDRAWBUFFERSPROC glDrawBuffers = NULL;
|
||||
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = NULL;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = NULL;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = NULL;
|
||||
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||||
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
||||
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||||
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
||||
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
|
||||
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
|
||||
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = NULL;
|
||||
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
||||
PFNGLGETSHADERSOURCEPROC glGetShaderSource = NULL;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||||
PFNGLGETUNIFORMFVPROC glGetUniformfv = NULL;
|
||||
PFNGLGETUNIFORMIVPROC glGetUniformiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = NULL;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = NULL;
|
||||
PFNGLISPROGRAMPROC glIsProgram = NULL;
|
||||
PFNGLISSHADERPROC glIsShader = NULL;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||||
PFNGLUNIFORM1FPROC glUniform1f = NULL;
|
||||
PFNGLUNIFORM2FPROC glUniform2f = NULL;
|
||||
PFNGLUNIFORM3FPROC glUniform3f = NULL;
|
||||
PFNGLUNIFORM4FPROC glUniform4f = NULL;
|
||||
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||||
PFNGLUNIFORM2IPROC glUniform2i = NULL;
|
||||
PFNGLUNIFORM3IPROC glUniform3i = NULL;
|
||||
PFNGLUNIFORM4IPROC glUniform4i = NULL;
|
||||
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
|
||||
PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
|
||||
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
|
||||
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||||
PFNGLUNIFORM1IVPROC glUniform1iv = NULL;
|
||||
PFNGLUNIFORM2IVPROC glUniform2iv = NULL;
|
||||
PFNGLUNIFORM3IVPROC glUniform3iv = NULL;
|
||||
PFNGLUNIFORM4IVPROC glUniform4iv = NULL;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
|
||||
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = NULL;
|
||||
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = NULL;
|
||||
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
|
||||
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = NULL;
|
||||
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = NULL;
|
||||
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = NULL;
|
||||
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = NULL;
|
||||
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = NULL;
|
||||
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
|
||||
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
|
||||
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = NULL;
|
||||
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = NULL;
|
||||
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = NULL;
|
||||
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = NULL;
|
||||
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
|
||||
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
|
||||
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = NULL;
|
||||
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = NULL;
|
||||
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = NULL;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = NULL;
|
||||
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = NULL;
|
||||
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = NULL;
|
||||
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = NULL;
|
||||
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = NULL;
|
||||
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
|
||||
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
|
||||
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = NULL;
|
||||
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = NULL;
|
||||
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = NULL;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = NULL;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = NULL;
|
||||
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = NULL;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||||
PFNGLCOLORMASKIPROC glColorMaski = NULL;
|
||||
PFNGLGETBOOLEANI_VPROC glGetBooleani_v = NULL;
|
||||
PFNGLGETINTEGERI_VPROC glGetIntegeri_v = NULL;
|
||||
PFNGLENABLEIPROC glEnablei = NULL;
|
||||
PFNGLDISABLEIPROC glDisablei = NULL;
|
||||
PFNGLISENABLEDIPROC glIsEnabledi = NULL;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
|
||||
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
|
||||
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = NULL;
|
||||
PFNGLCLAMPCOLORPROC glClampColor = NULL;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = NULL;
|
||||
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = NULL;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = NULL;
|
||||
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = NULL;
|
||||
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = NULL;
|
||||
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = NULL;
|
||||
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = NULL;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = NULL;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = NULL;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = NULL;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = NULL;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = NULL;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = NULL;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = NULL;
|
||||
PFNGLGETUNIFORMUIVPROC glGetUniformuiv = NULL;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = NULL;
|
||||
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = NULL;
|
||||
PFNGLUNIFORM1UIPROC glUniform1ui = NULL;
|
||||
PFNGLUNIFORM2UIPROC glUniform2ui = NULL;
|
||||
PFNGLUNIFORM3UIPROC glUniform3ui = NULL;
|
||||
PFNGLUNIFORM4UIPROC glUniform4ui = NULL;
|
||||
PFNGLUNIFORM1UIVPROC glUniform1uiv = NULL;
|
||||
PFNGLUNIFORM2UIVPROC glUniform2uiv = NULL;
|
||||
PFNGLUNIFORM3UIVPROC glUniform3uiv = NULL;
|
||||
PFNGLUNIFORM4UIVPROC glUniform4uiv = NULL;
|
||||
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = NULL;
|
||||
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = NULL;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = NULL;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = NULL;
|
||||
PFNGLCLEARBUFFERIVPROC glClearBufferiv = NULL;
|
||||
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = NULL;
|
||||
PFNGLCLEARBUFFERFVPROC glClearBufferfv = NULL;
|
||||
PFNGLCLEARBUFFERFIPROC glClearBufferfi = NULL;
|
||||
PFNGLGETSTRINGIPROC glGetStringi = NULL;
|
||||
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
|
||||
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
|
||||
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
|
||||
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
|
||||
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
|
||||
PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = NULL;
|
||||
PFNGLTEXBUFFERPROC glTexBuffer = NULL;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = NULL;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = NULL;
|
||||
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
|
||||
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
|
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = NULL;
|
||||
PFNGLPROVOKINGVERTEXPROC glProvokingVertex = NULL;
|
||||
PFNGLFENCESYNCPROC glFenceSync = NULL;
|
||||
PFNGLISSYNCPROC glIsSync = NULL;
|
||||
PFNGLDELETESYNCPROC glDeleteSync = NULL;
|
||||
PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
|
||||
PFNGLWAITSYNCPROC glWaitSync = NULL;
|
||||
PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
|
||||
PFNGLGETSYNCIVPROC glGetSynciv = NULL;
|
||||
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = NULL;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = NULL;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
|
||||
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
|
||||
PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||||
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = NULL;
|
||||
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = NULL;
|
||||
PFNGLGENSAMPLERSPROC glGenSamplers = NULL;
|
||||
PFNGLDELETESAMPLERSPROC glDeleteSamplers = NULL;
|
||||
PFNGLISSAMPLERPROC glIsSampler = NULL;
|
||||
PFNGLBINDSAMPLERPROC glBindSampler = NULL;
|
||||
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = NULL;
|
||||
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = NULL;
|
||||
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = NULL;
|
||||
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = NULL;
|
||||
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = NULL;
|
||||
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = NULL;
|
||||
PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
|
||||
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
|
||||
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
|
||||
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = NULL;
|
||||
PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = NULL;
|
||||
PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = NULL;
|
||||
PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = NULL;
|
||||
PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = NULL;
|
||||
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||||
PFNGLMINSAMPLESHADINGPROC glMinSampleShading = NULL;
|
||||
PFNGLBLENDEQUATIONIPROC glBlendEquationi = NULL;
|
||||
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = NULL;
|
||||
PFNGLBLENDFUNCIPROC glBlendFunci = NULL;
|
||||
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = NULL;
|
||||
PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = NULL;
|
||||
PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = NULL;
|
||||
PFNGLUNIFORM1DPROC glUniform1d = NULL;
|
||||
PFNGLUNIFORM2DPROC glUniform2d = NULL;
|
||||
PFNGLUNIFORM3DPROC glUniform3d = NULL;
|
||||
PFNGLUNIFORM4DPROC glUniform4d = NULL;
|
||||
PFNGLUNIFORM1DVPROC glUniform1dv = NULL;
|
||||
PFNGLUNIFORM2DVPROC glUniform2dv = NULL;
|
||||
PFNGLUNIFORM3DVPROC glUniform3dv = NULL;
|
||||
PFNGLUNIFORM4DVPROC glUniform4dv = NULL;
|
||||
PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = NULL;
|
||||
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = NULL;
|
||||
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = NULL;
|
||||
PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = NULL;
|
||||
PFNGLGETUNIFORMDVPROC glGetUniformdv = NULL;
|
||||
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = NULL;
|
||||
PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = NULL;
|
||||
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = NULL;
|
||||
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = NULL;
|
||||
PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = NULL;
|
||||
PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = NULL;
|
||||
PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = NULL;
|
||||
PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = NULL;
|
||||
PFNGLPATCHPARAMETERIPROC glPatchParameteri = NULL;
|
||||
PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = NULL;
|
||||
PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = NULL;
|
||||
PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = NULL;
|
||||
PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = NULL;
|
||||
PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = NULL;
|
||||
PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = NULL;
|
||||
PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = NULL;
|
||||
PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = NULL;
|
||||
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = NULL;
|
||||
PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = NULL;
|
||||
PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = NULL;
|
||||
PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||||
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = NULL;
|
||||
PFNGLSHADERBINARYPROC glShaderBinary = NULL;
|
||||
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = NULL;
|
||||
PFNGLDEPTHRANGEFPROC glDepthRangef = NULL;
|
||||
PFNGLCLEARDEPTHFPROC glClearDepthf = NULL;
|
||||
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = NULL;
|
||||
PFNGLPROGRAMBINARYPROC glProgramBinary = NULL;
|
||||
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = NULL;
|
||||
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = NULL;
|
||||
PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = NULL;
|
||||
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = NULL;
|
||||
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = NULL;
|
||||
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = NULL;
|
||||
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = NULL;
|
||||
PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = NULL;
|
||||
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = NULL;
|
||||
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = NULL;
|
||||
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = NULL;
|
||||
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = NULL;
|
||||
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = NULL;
|
||||
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = NULL;
|
||||
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = NULL;
|
||||
PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = NULL;
|
||||
PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = NULL;
|
||||
PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = NULL;
|
||||
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = NULL;
|
||||
PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = NULL;
|
||||
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = NULL;
|
||||
PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = NULL;
|
||||
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = NULL;
|
||||
PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = NULL;
|
||||
PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = NULL;
|
||||
PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = NULL;
|
||||
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = NULL;
|
||||
PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = NULL;
|
||||
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = NULL;
|
||||
PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = NULL;
|
||||
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = NULL;
|
||||
PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = NULL;
|
||||
PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = NULL;
|
||||
PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = NULL;
|
||||
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = NULL;
|
||||
PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = NULL;
|
||||
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = NULL;
|
||||
PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = NULL;
|
||||
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = NULL;
|
||||
PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = NULL;
|
||||
PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = NULL;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = NULL;
|
||||
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = NULL;
|
||||
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = NULL;
|
||||
PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = NULL;
|
||||
PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = NULL;
|
||||
PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = NULL;
|
||||
PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = NULL;
|
||||
PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = NULL;
|
||||
PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = NULL;
|
||||
PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = NULL;
|
||||
PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = NULL;
|
||||
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = NULL;
|
||||
PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = NULL;
|
||||
PFNGLVIEWPORTARRAYVPROC glViewportArrayv = NULL;
|
||||
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = NULL;
|
||||
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = NULL;
|
||||
PFNGLSCISSORARRAYVPROC glScissorArrayv = NULL;
|
||||
PFNGLSCISSORINDEXEDPROC glScissorIndexed = NULL;
|
||||
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = NULL;
|
||||
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = NULL;
|
||||
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = NULL;
|
||||
PFNGLGETFLOATI_VPROC glGetFloati_v = NULL;
|
||||
PFNGLGETDOUBLEI_VPROC glGetDoublei_v = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||||
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = NULL;
|
||||
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = NULL;
|
||||
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = NULL;
|
||||
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
|
||||
PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
|
||||
PFNGLTEXSTORAGE1DPROC glTexStorage1D = NULL;
|
||||
PFNGLTEXSTORAGE2DPROC glTexStorage2D = NULL;
|
||||
PFNGLTEXSTORAGE3DPROC glTexStorage3D = NULL;
|
||||
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = NULL;
|
||||
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||||
PFNGLCLEARBUFFERDATAPROC glClearBufferData = NULL;
|
||||
PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = NULL;
|
||||
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = NULL;
|
||||
PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = NULL;
|
||||
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = NULL;
|
||||
PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = NULL;
|
||||
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = NULL;
|
||||
PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = NULL;
|
||||
PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = NULL;
|
||||
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NULL;
|
||||
PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = NULL;
|
||||
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = NULL;
|
||||
PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = NULL;
|
||||
PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = NULL;
|
||||
PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = NULL;
|
||||
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = NULL;
|
||||
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = NULL;
|
||||
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = NULL;
|
||||
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = NULL;
|
||||
PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = NULL;
|
||||
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = NULL;
|
||||
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = NULL;
|
||||
PFNGLTEXBUFFERRANGEPROC glTexBufferRange = NULL;
|
||||
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = NULL;
|
||||
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = NULL;
|
||||
PFNGLTEXTUREVIEWPROC glTextureView = NULL;
|
||||
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = NULL;
|
||||
PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = NULL;
|
||||
PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = NULL;
|
||||
PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = NULL;
|
||||
PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = NULL;
|
||||
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = NULL;
|
||||
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
|
||||
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
|
||||
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = NULL;
|
||||
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = NULL;
|
||||
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
|
||||
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
|
||||
PFNGLOBJECTLABELPROC glObjectLabel = NULL;
|
||||
PFNGLGETOBJECTLABELPROC glGetObjectLabel = NULL;
|
||||
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = NULL;
|
||||
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||||
PFNGLBUFFERSTORAGEPROC glBufferStorage = NULL;
|
||||
PFNGLCLEARTEXIMAGEPROC glClearTexImage = NULL;
|
||||
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = NULL;
|
||||
PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = NULL;
|
||||
PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = NULL;
|
||||
PFNGLBINDTEXTURESPROC glBindTextures = NULL;
|
||||
PFNGLBINDSAMPLERSPROC glBindSamplers = NULL;
|
||||
PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = NULL;
|
||||
PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||||
PFNGLCLIPCONTROLPROC glClipControl = NULL;
|
||||
PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = NULL;
|
||||
PFNGLCREATEBUFFERSPROC glCreateBuffers = NULL;
|
||||
PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = NULL;
|
||||
PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = NULL;
|
||||
PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = NULL;
|
||||
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = NULL;
|
||||
PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = NULL;
|
||||
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = NULL;
|
||||
PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = NULL;
|
||||
PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = NULL;
|
||||
PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = NULL;
|
||||
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = NULL;
|
||||
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = NULL;
|
||||
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = NULL;
|
||||
PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = NULL;
|
||||
PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = NULL;
|
||||
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = NULL;
|
||||
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = NULL;
|
||||
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = NULL;
|
||||
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = NULL;
|
||||
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = NULL;
|
||||
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = NULL;
|
||||
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = NULL;
|
||||
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = NULL;
|
||||
PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = NULL;
|
||||
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = NULL;
|
||||
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = NULL;
|
||||
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = NULL;
|
||||
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = NULL;
|
||||
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = NULL;
|
||||
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = NULL;
|
||||
PFNGLCREATETEXTURESPROC glCreateTextures = NULL;
|
||||
PFNGLTEXTUREBUFFERPROC glTextureBuffer = NULL;
|
||||
PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = NULL;
|
||||
PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = NULL;
|
||||
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = NULL;
|
||||
PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = NULL;
|
||||
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = NULL;
|
||||
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = NULL;
|
||||
PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = NULL;
|
||||
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = NULL;
|
||||
PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = NULL;
|
||||
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = NULL;
|
||||
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = NULL;
|
||||
PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = NULL;
|
||||
PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = NULL;
|
||||
PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = NULL;
|
||||
PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = NULL;
|
||||
PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = NULL;
|
||||
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = NULL;
|
||||
PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = NULL;
|
||||
PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = NULL;
|
||||
PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = NULL;
|
||||
PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = NULL;
|
||||
PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = NULL;
|
||||
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = NULL;
|
||||
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = NULL;
|
||||
PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = NULL;
|
||||
PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = NULL;
|
||||
PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = NULL;
|
||||
PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = NULL;
|
||||
PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = NULL;
|
||||
PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = NULL;
|
||||
PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = NULL;
|
||||
PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = NULL;
|
||||
PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = NULL;
|
||||
PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = NULL;
|
||||
PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = NULL;
|
||||
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = NULL;
|
||||
PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = NULL;
|
||||
PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = NULL;
|
||||
PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = NULL;
|
||||
PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = NULL;
|
||||
PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = NULL;
|
||||
PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = NULL;
|
||||
PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = NULL;
|
||||
PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = NULL;
|
||||
PFNGLCREATESAMPLERSPROC glCreateSamplers = NULL;
|
||||
PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = NULL;
|
||||
PFNGLCREATEQUERIESPROC glCreateQueries = NULL;
|
||||
PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = NULL;
|
||||
PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = NULL;
|
||||
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = NULL;
|
||||
PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = NULL;
|
||||
PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = NULL;
|
||||
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = NULL;
|
||||
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = NULL;
|
||||
PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = NULL;
|
||||
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = NULL;
|
||||
PFNGLGETNTEXIMAGEPROC glGetnTexImage = NULL;
|
||||
PFNGLGETNUNIFORMDVPROC glGetnUniformdv = NULL;
|
||||
PFNGLGETNUNIFORMFVPROC glGetnUniformfv = NULL;
|
||||
PFNGLGETNUNIFORMIVPROC glGetnUniformiv = NULL;
|
||||
PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = NULL;
|
||||
PFNGLREADNPIXELSPROC glReadnPixels = NULL;
|
||||
PFNGLTEXTUREBARRIERPROC glTextureBarrier = NULL;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||||
PFNGLSPECIALIZESHADERPROC glSpecializeShader = NULL;
|
||||
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = NULL;
|
||||
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = NULL;
|
||||
#endif
|
|
@ -0,0 +1,860 @@
|
|||
/*
|
||||
* Copyright (C) 2019 PCSX2 Dev Team
|
||||
*
|
||||
* This Program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This Program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GNU Make; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* This file was generated by gen_gl_func_ptr.pl
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
|
||||
extern PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
|
||||
extern PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB;
|
||||
extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB;
|
||||
extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB;
|
||||
extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB;
|
||||
extern PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB;
|
||||
extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB;
|
||||
extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB;
|
||||
extern PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB;
|
||||
extern PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB;
|
||||
extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB;
|
||||
extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB;
|
||||
extern PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB;
|
||||
extern PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB;
|
||||
extern PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB;
|
||||
extern PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB;
|
||||
extern PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
|
||||
extern PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
|
||||
extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
|
||||
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
|
||||
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
|
||||
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
|
||||
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
|
||||
extern PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB;
|
||||
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB;
|
||||
extern PFNGLBLENDFUNCIARBPROC glBlendFunciARB;
|
||||
extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
|
||||
extern PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
|
||||
extern PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB;
|
||||
extern PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB;
|
||||
extern PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB;
|
||||
extern PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
|
||||
extern PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
|
||||
extern PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB;
|
||||
extern PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB;
|
||||
extern PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB;
|
||||
extern PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB;
|
||||
extern PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB;
|
||||
extern PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB;
|
||||
extern PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB;
|
||||
extern PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB;
|
||||
extern PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB;
|
||||
extern PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB;
|
||||
extern PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB;
|
||||
extern PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB;
|
||||
extern PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB;
|
||||
extern PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB;
|
||||
extern PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB;
|
||||
extern PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB;
|
||||
extern PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB;
|
||||
extern PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB;
|
||||
extern PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB;
|
||||
extern PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB;
|
||||
extern PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB;
|
||||
extern PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
|
||||
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB;
|
||||
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
|
||||
extern PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
|
||||
extern PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
|
||||
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB;
|
||||
extern PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB;
|
||||
extern PFNGLREADNPIXELSARBPROC glReadnPixelsARB;
|
||||
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB;
|
||||
extern PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB;
|
||||
extern PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB;
|
||||
extern PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB;
|
||||
extern PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
|
||||
extern PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB;
|
||||
extern PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB;
|
||||
extern PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
|
||||
extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
|
||||
extern PFNGLNAMEDSTRINGARBPROC glNamedStringARB;
|
||||
extern PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB;
|
||||
extern PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB;
|
||||
extern PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB;
|
||||
extern PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB;
|
||||
extern PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
|
||||
extern PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB;
|
||||
extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT;
|
||||
extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
|
||||
extern PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
|
||||
extern PFNGLTEXBUFFERARBPROC glTexBufferARB;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
|
||||
extern PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
|
||||
extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
|
||||
extern PFNGLCULLFACEPROC glCullFace;
|
||||
extern PFNGLFRONTFACEPROC glFrontFace;
|
||||
extern PFNGLHINTPROC glHint;
|
||||
extern PFNGLLINEWIDTHPROC glLineWidth;
|
||||
extern PFNGLPOINTSIZEPROC glPointSize;
|
||||
extern PFNGLPOLYGONMODEPROC glPolygonMode;
|
||||
extern PFNGLSCISSORPROC glScissor;
|
||||
extern PFNGLTEXPARAMETERFPROC glTexParameterf;
|
||||
extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
|
||||
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
|
||||
extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
|
||||
extern PFNGLTEXIMAGE1DPROC glTexImage1D;
|
||||
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
|
||||
extern PFNGLDRAWBUFFERPROC glDrawBuffer;
|
||||
extern PFNGLCLEARPROC glClear;
|
||||
extern PFNGLCLEARCOLORPROC glClearColor;
|
||||
extern PFNGLCLEARSTENCILPROC glClearStencil;
|
||||
extern PFNGLCLEARDEPTHPROC glClearDepth;
|
||||
extern PFNGLSTENCILMASKPROC glStencilMask;
|
||||
extern PFNGLCOLORMASKPROC glColorMask;
|
||||
extern PFNGLDEPTHMASKPROC glDepthMask;
|
||||
extern PFNGLDISABLEPROC glDisable;
|
||||
extern PFNGLENABLEPROC glEnable;
|
||||
extern PFNGLFINISHPROC glFinish;
|
||||
extern PFNGLFLUSHPROC glFlush;
|
||||
extern PFNGLBLENDFUNCPROC glBlendFunc;
|
||||
extern PFNGLLOGICOPPROC glLogicOp;
|
||||
extern PFNGLSTENCILFUNCPROC glStencilFunc;
|
||||
extern PFNGLSTENCILOPPROC glStencilOp;
|
||||
extern PFNGLDEPTHFUNCPROC glDepthFunc;
|
||||
extern PFNGLPIXELSTOREFPROC glPixelStoref;
|
||||
extern PFNGLPIXELSTOREIPROC glPixelStorei;
|
||||
extern PFNGLREADBUFFERPROC glReadBuffer;
|
||||
extern PFNGLREADPIXELSPROC glReadPixels;
|
||||
extern PFNGLGETBOOLEANVPROC glGetBooleanv;
|
||||
extern PFNGLGETDOUBLEVPROC glGetDoublev;
|
||||
extern PFNGLGETERRORPROC glGetError;
|
||||
extern PFNGLGETFLOATVPROC glGetFloatv;
|
||||
extern PFNGLGETINTEGERVPROC glGetIntegerv;
|
||||
extern PFNGLGETSTRINGPROC glGetString;
|
||||
extern PFNGLGETTEXIMAGEPROC glGetTexImage;
|
||||
extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
|
||||
extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
|
||||
extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
|
||||
extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
|
||||
extern PFNGLISENABLEDPROC glIsEnabled;
|
||||
extern PFNGLDEPTHRANGEPROC glDepthRange;
|
||||
extern PFNGLVIEWPORTPROC glViewport;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
|
||||
extern PFNGLDRAWARRAYSPROC glDrawArrays;
|
||||
extern PFNGLDRAWELEMENTSPROC glDrawElements;
|
||||
extern PFNGLGETPOINTERVPROC glGetPointerv;
|
||||
extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
|
||||
extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
|
||||
extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
|
||||
extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
|
||||
extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
|
||||
extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
|
||||
extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
|
||||
extern PFNGLBINDTEXTUREPROC glBindTexture;
|
||||
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
|
||||
extern PFNGLGENTEXTURESPROC glGenTextures;
|
||||
extern PFNGLISTEXTUREPROC glIsTexture;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
|
||||
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
||||
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
|
||||
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
|
||||
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
|
||||
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
||||
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
||||
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
|
||||
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
|
||||
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
||||
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
|
||||
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
|
||||
extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
||||
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
|
||||
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
|
||||
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
|
||||
extern PFNGLBLENDCOLORPROC glBlendColor;
|
||||
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
|
||||
extern PFNGLGENQUERIESPROC glGenQueries;
|
||||
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
||||
extern PFNGLISQUERYPROC glIsQuery;
|
||||
extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
extern PFNGLENDQUERYPROC glEndQuery;
|
||||
extern PFNGLGETQUERYIVPROC glGetQueryiv;
|
||||
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
||||
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLISBUFFERPROC glIsBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
|
||||
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
||||
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||||
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
|
||||
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
||||
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
||||
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
||||
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
||||
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
|
||||
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
|
||||
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
|
||||
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
|
||||
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
|
||||
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
|
||||
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
|
||||
extern PFNGLISPROGRAMPROC glIsProgram;
|
||||
extern PFNGLISSHADERPROC glIsShader;
|
||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC glUniform2f;
|
||||
extern PFNGLUNIFORM3FPROC glUniform3f;
|
||||
extern PFNGLUNIFORM4FPROC glUniform4f;
|
||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
extern PFNGLUNIFORM2IPROC glUniform2i;
|
||||
extern PFNGLUNIFORM3IPROC glUniform3i;
|
||||
extern PFNGLUNIFORM4IPROC glUniform4i;
|
||||
extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
||||
extern PFNGLUNIFORM2FVPROC glUniform2fv;
|
||||
extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||
extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||
extern PFNGLUNIFORM1IVPROC glUniform1iv;
|
||||
extern PFNGLUNIFORM2IVPROC glUniform2iv;
|
||||
extern PFNGLUNIFORM3IVPROC glUniform3iv;
|
||||
extern PFNGLUNIFORM4IVPROC glUniform4iv;
|
||||
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
|
||||
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
||||
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
|
||||
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
|
||||
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
||||
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
|
||||
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
|
||||
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
|
||||
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
|
||||
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
|
||||
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
||||
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
||||
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
|
||||
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
|
||||
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
|
||||
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
|
||||
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
||||
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
||||
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
|
||||
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
|
||||
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
|
||||
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
|
||||
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
|
||||
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
|
||||
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
|
||||
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
|
||||
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
|
||||
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
|
||||
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
|
||||
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
|
||||
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
||||
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
|
||||
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
|
||||
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
|
||||
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
|
||||
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
|
||||
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
|
||||
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||||
extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
|
||||
extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
|
||||
extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
|
||||
extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
|
||||
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
|
||||
extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||||
extern PFNGLCOLORMASKIPROC glColorMaski;
|
||||
extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
|
||||
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
|
||||
extern PFNGLENABLEIPROC glEnablei;
|
||||
extern PFNGLDISABLEIPROC glDisablei;
|
||||
extern PFNGLISENABLEDIPROC glIsEnabledi;
|
||||
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
|
||||
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
|
||||
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
|
||||
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
|
||||
extern PFNGLCLAMPCOLORPROC glClampColor;
|
||||
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
||||
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
|
||||
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
||||
extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
|
||||
extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
|
||||
extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
|
||||
extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
|
||||
extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
|
||||
extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
|
||||
extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
|
||||
extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
|
||||
extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
|
||||
extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
|
||||
extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
|
||||
extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
|
||||
extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
|
||||
extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
|
||||
extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
|
||||
extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
|
||||
extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
|
||||
extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
|
||||
extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
|
||||
extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
|
||||
extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
|
||||
extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
|
||||
extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
|
||||
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
|
||||
extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
|
||||
extern PFNGLUNIFORM1UIPROC glUniform1ui;
|
||||
extern PFNGLUNIFORM2UIPROC glUniform2ui;
|
||||
extern PFNGLUNIFORM3UIPROC glUniform3ui;
|
||||
extern PFNGLUNIFORM4UIPROC glUniform4ui;
|
||||
extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
||||
extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
||||
extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
||||
extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
||||
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
|
||||
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
|
||||
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
|
||||
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
|
||||
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
||||
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
||||
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
|
||||
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
||||
extern PFNGLGETSTRINGIPROC glGetStringi;
|
||||
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
||||
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
||||
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
||||
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
||||
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||||
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
||||
extern PFNGLTEXBUFFERPROC glTexBuffer;
|
||||
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
|
||||
extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
|
||||
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
||||
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
||||
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
||||
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||||
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
||||
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
|
||||
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
|
||||
extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
extern PFNGLISSYNCPROC glIsSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLWAITSYNCPROC glWaitSync;
|
||||
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
|
||||
extern PFNGLGETSYNCIVPROC glGetSynciv;
|
||||
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
|
||||
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
|
||||
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
||||
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
|
||||
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
|
||||
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
|
||||
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||||
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
|
||||
extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
|
||||
extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
||||
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
||||
extern PFNGLISSAMPLERPROC glIsSampler;
|
||||
extern PFNGLBINDSAMPLERPROC glBindSampler;
|
||||
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
||||
extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
|
||||
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
||||
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
|
||||
extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
|
||||
extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
|
||||
extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
|
||||
extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
|
||||
extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
|
||||
extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
|
||||
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
|
||||
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
|
||||
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
|
||||
extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
||||
extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
|
||||
extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
|
||||
extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
|
||||
extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
|
||||
extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
|
||||
extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
|
||||
extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
|
||||
extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||||
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
|
||||
extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
|
||||
extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
|
||||
extern PFNGLBLENDFUNCIPROC glBlendFunci;
|
||||
extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
|
||||
extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
|
||||
extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
|
||||
extern PFNGLUNIFORM1DPROC glUniform1d;
|
||||
extern PFNGLUNIFORM2DPROC glUniform2d;
|
||||
extern PFNGLUNIFORM3DPROC glUniform3d;
|
||||
extern PFNGLUNIFORM4DPROC glUniform4d;
|
||||
extern PFNGLUNIFORM1DVPROC glUniform1dv;
|
||||
extern PFNGLUNIFORM2DVPROC glUniform2dv;
|
||||
extern PFNGLUNIFORM3DVPROC glUniform3dv;
|
||||
extern PFNGLUNIFORM4DVPROC glUniform4dv;
|
||||
extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
|
||||
extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
|
||||
extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
|
||||
extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
|
||||
extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
|
||||
extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
|
||||
extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
|
||||
extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
|
||||
extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
|
||||
extern PFNGLGETUNIFORMDVPROC glGetUniformdv;
|
||||
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
|
||||
extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
|
||||
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
|
||||
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
|
||||
extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
|
||||
extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
|
||||
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
|
||||
extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
|
||||
extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
|
||||
extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
|
||||
extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
|
||||
extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
|
||||
extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
|
||||
extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
|
||||
extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
|
||||
extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
|
||||
extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
|
||||
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
|
||||
extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
|
||||
extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
|
||||
extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||||
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
|
||||
extern PFNGLSHADERBINARYPROC glShaderBinary;
|
||||
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
|
||||
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
|
||||
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
|
||||
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
|
||||
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||
extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
|
||||
extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
|
||||
extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
|
||||
extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
|
||||
extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
|
||||
extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
|
||||
extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
|
||||
extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
|
||||
extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
||||
extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
|
||||
extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
|
||||
extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
|
||||
extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
|
||||
extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
|
||||
extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
|
||||
extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
|
||||
extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
|
||||
extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
|
||||
extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
|
||||
extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
|
||||
extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
|
||||
extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
|
||||
extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
|
||||
extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
|
||||
extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
|
||||
extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
|
||||
extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
|
||||
extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
|
||||
extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
|
||||
extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
|
||||
extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
|
||||
extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
|
||||
extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
|
||||
extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
|
||||
extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
|
||||
extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
|
||||
extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
|
||||
extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
|
||||
extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
|
||||
extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
|
||||
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
|
||||
extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
|
||||
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
|
||||
extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
|
||||
extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
|
||||
extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
|
||||
extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
|
||||
extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
|
||||
extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
|
||||
extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
|
||||
extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
|
||||
extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
|
||||
extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
|
||||
extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
|
||||
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
|
||||
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
|
||||
extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
|
||||
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
|
||||
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
|
||||
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
|
||||
extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
|
||||
extern PFNGLGETFLOATI_VPROC glGetFloati_v;
|
||||
extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||||
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
|
||||
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
|
||||
extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
|
||||
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
|
||||
extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
||||
extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
||||
extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
|
||||
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
||||
extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
|
||||
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced;
|
||||
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||||
extern PFNGLCLEARBUFFERDATAPROC glClearBufferData;
|
||||
extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
|
||||
extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
||||
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
|
||||
extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
|
||||
extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
|
||||
extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
|
||||
extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
|
||||
extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage;
|
||||
extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
|
||||
extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData;
|
||||
extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
|
||||
extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
|
||||
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
|
||||
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect;
|
||||
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect;
|
||||
extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
|
||||
extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
|
||||
extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
|
||||
extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
|
||||
extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
|
||||
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
|
||||
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding;
|
||||
extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
|
||||
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
|
||||
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample;
|
||||
extern PFNGLTEXTUREVIEWPROC glTextureView;
|
||||
extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
|
||||
extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
|
||||
extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
|
||||
extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
|
||||
extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
|
||||
extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
|
||||
extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
|
||||
extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
|
||||
extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
|
||||
extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
|
||||
extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
|
||||
extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
|
||||
extern PFNGLOBJECTLABELPROC glObjectLabel;
|
||||
extern PFNGLGETOBJECTLABELPROC glGetObjectLabel;
|
||||
extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel;
|
||||
extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||||
extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
|
||||
extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
|
||||
extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage;
|
||||
extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase;
|
||||
extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange;
|
||||
extern PFNGLBINDTEXTURESPROC glBindTextures;
|
||||
extern PFNGLBINDSAMPLERSPROC glBindSamplers;
|
||||
extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures;
|
||||
extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||||
extern PFNGLCLIPCONTROLPROC glClipControl;
|
||||
extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks;
|
||||
extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase;
|
||||
extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange;
|
||||
extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
|
||||
extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
|
||||
extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
|
||||
extern PFNGLCREATEBUFFERSPROC glCreateBuffers;
|
||||
extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage;
|
||||
extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData;
|
||||
extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData;
|
||||
extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData;
|
||||
extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData;
|
||||
extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData;
|
||||
extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer;
|
||||
extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange;
|
||||
extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer;
|
||||
extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange;
|
||||
extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
|
||||
extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
|
||||
extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
|
||||
extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
|
||||
extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers;
|
||||
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer;
|
||||
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri;
|
||||
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture;
|
||||
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer;
|
||||
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer;
|
||||
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers;
|
||||
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer;
|
||||
extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData;
|
||||
extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv;
|
||||
extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi;
|
||||
extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer;
|
||||
extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus;
|
||||
extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
|
||||
extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
|
||||
extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers;
|
||||
extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage;
|
||||
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample;
|
||||
extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
|
||||
extern PFNGLCREATETEXTURESPROC glCreateTextures;
|
||||
extern PFNGLTEXTUREBUFFERPROC glTextureBuffer;
|
||||
extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange;
|
||||
extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D;
|
||||
extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D;
|
||||
extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D;
|
||||
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample;
|
||||
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample;
|
||||
extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D;
|
||||
extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D;
|
||||
extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D;
|
||||
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D;
|
||||
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D;
|
||||
extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D;
|
||||
extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D;
|
||||
extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D;
|
||||
extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D;
|
||||
extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf;
|
||||
extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv;
|
||||
extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri;
|
||||
extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv;
|
||||
extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv;
|
||||
extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv;
|
||||
extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap;
|
||||
extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit;
|
||||
extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
|
||||
extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
|
||||
extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
|
||||
extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
|
||||
extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
|
||||
extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
|
||||
extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
|
||||
extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
|
||||
extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays;
|
||||
extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib;
|
||||
extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib;
|
||||
extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer;
|
||||
extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer;
|
||||
extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers;
|
||||
extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding;
|
||||
extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat;
|
||||
extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat;
|
||||
extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat;
|
||||
extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor;
|
||||
extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
|
||||
extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
|
||||
extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
|
||||
extern PFNGLCREATESAMPLERSPROC glCreateSamplers;
|
||||
extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines;
|
||||
extern PFNGLCREATEQUERIESPROC glCreateQueries;
|
||||
extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v;
|
||||
extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv;
|
||||
extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v;
|
||||
extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv;
|
||||
extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
|
||||
extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
|
||||
extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
|
||||
extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus;
|
||||
extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage;
|
||||
extern PFNGLGETNTEXIMAGEPROC glGetnTexImage;
|
||||
extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv;
|
||||
extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv;
|
||||
extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv;
|
||||
extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv;
|
||||
extern PFNGLREADNPIXELSPROC glReadnPixels;
|
||||
extern PFNGLTEXTUREBARRIERPROC glTextureBarrier;
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||||
extern PFNGLSPECIALIZESHADERPROC glSpecializeShader;
|
||||
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount;
|
||||
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount;
|
||||
extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
|
||||
#endif
|
|
@ -25,158 +25,18 @@
|
|||
|
||||
void GSWndGL::PopulateGlFunction()
|
||||
{
|
||||
*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
|
||||
|
||||
// Load mandatory function pointer
|
||||
#define GL_EXT_LOAD(ext) *(void**)&(ext) = GetProcAddress(#ext, false)
|
||||
// Load extra function pointer
|
||||
#define GL_EXT_LOAD_OPT(ext) *(void**)&(ext) = GetProcAddress(#ext, true)
|
||||
|
||||
GL_EXT_LOAD(glBlendEquationSeparate);
|
||||
#include "PFN_WND.h"
|
||||
|
||||
// GL1.X mess
|
||||
*(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor");
|
||||
GL_EXT_LOAD(glBlendFuncSeparate);
|
||||
GL_EXT_LOAD(glAttachShader);
|
||||
GL_EXT_LOAD(glBindBuffer);
|
||||
GL_EXT_LOAD(glBindBufferBase);
|
||||
GL_EXT_LOAD(glBindBufferRange);
|
||||
GL_EXT_LOAD(glBindFramebuffer);
|
||||
GL_EXT_LOAD(glBindSampler);
|
||||
GL_EXT_LOAD(glBindVertexArray);
|
||||
GL_EXT_LOAD(glBlitFramebuffer);
|
||||
GL_EXT_LOAD(glBufferData);
|
||||
GL_EXT_LOAD(glCheckFramebufferStatus);
|
||||
GL_EXT_LOAD(glClearBufferfv);
|
||||
GL_EXT_LOAD(glClearBufferiv);
|
||||
GL_EXT_LOAD(glClearBufferuiv);
|
||||
GL_EXT_LOAD(glColorMaski);
|
||||
GL_EXT_LOAD(glDeleteBuffers);
|
||||
GL_EXT_LOAD(glDeleteFramebuffers);
|
||||
GL_EXT_LOAD(glDeleteSamplers);
|
||||
GL_EXT_LOAD(glDeleteVertexArrays);
|
||||
GL_EXT_LOAD(glDetachShader);
|
||||
GL_EXT_LOAD(glDrawBuffers);
|
||||
GL_EXT_LOAD(glDrawElementsBaseVertex);
|
||||
GL_EXT_LOAD(glEnableVertexAttribArray);
|
||||
GL_EXT_LOAD(glFramebufferRenderbuffer);
|
||||
GL_EXT_LOAD(glFramebufferTexture2D);
|
||||
GL_EXT_LOAD(glGenBuffers);
|
||||
GL_EXT_LOAD(glGenFramebuffers);
|
||||
GL_EXT_LOAD(glGenVertexArrays);
|
||||
GL_EXT_LOAD(glGetBufferParameteriv);
|
||||
GL_EXT_LOAD(glGetDebugMessageLogARB);
|
||||
GL_EXT_LOAD(glGetProgramInfoLog);
|
||||
GL_EXT_LOAD(glGetProgramiv);
|
||||
GL_EXT_LOAD(glGetShaderiv);
|
||||
GL_EXT_LOAD(glGetStringi);
|
||||
GL_EXT_LOAD(glIsFramebuffer);
|
||||
GL_EXT_LOAD(glMapBuffer);
|
||||
GL_EXT_LOAD(glMapBufferRange);
|
||||
GL_EXT_LOAD(glProgramParameteri);
|
||||
GL_EXT_LOAD(glSamplerParameterf);
|
||||
GL_EXT_LOAD(glSamplerParameteri);
|
||||
GL_EXT_LOAD(glShaderSource);
|
||||
GL_EXT_LOAD(glUniform1i);
|
||||
GL_EXT_LOAD(glUnmapBuffer);
|
||||
GL_EXT_LOAD(glVertexAttribIPointer);
|
||||
GL_EXT_LOAD(glVertexAttribPointer);
|
||||
GL_EXT_LOAD(glBufferSubData);
|
||||
GL_EXT_LOAD(glFenceSync);
|
||||
GL_EXT_LOAD(glDeleteSync);
|
||||
GL_EXT_LOAD(glClientWaitSync);
|
||||
GL_EXT_LOAD(glFlushMappedBufferRange);
|
||||
// Query object
|
||||
GL_EXT_LOAD_OPT(glBeginQuery);
|
||||
GL_EXT_LOAD_OPT(glEndQuery);
|
||||
GL_EXT_LOAD_OPT(glGetQueryiv);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjectiv);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjectuiv);
|
||||
GL_EXT_LOAD_OPT(glQueryCounter);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjecti64v);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjectui64v);
|
||||
GL_EXT_LOAD_OPT(glGetInteger64v);
|
||||
GL_EXT_LOAD_OPT(glCreateQueries);
|
||||
GL_EXT_LOAD_OPT(glDeleteQueries);
|
||||
// GL4.1
|
||||
GL_EXT_LOAD(glCreateShaderProgramv);
|
||||
GL_EXT_LOAD(glBindProgramPipeline);
|
||||
GL_EXT_LOAD(glDeleteProgramPipelines);
|
||||
GL_EXT_LOAD(glGetProgramPipelineiv);
|
||||
GL_EXT_LOAD(glGetProgramPipelineInfoLog);
|
||||
GL_EXT_LOAD(glValidateProgramPipeline);
|
||||
GL_EXT_LOAD(glUseProgramStages);
|
||||
GL_EXT_LOAD_OPT(glGetProgramBinary);
|
||||
GL_EXT_LOAD_OPT(glViewportIndexedf);
|
||||
GL_EXT_LOAD_OPT(glViewportIndexedfv);
|
||||
GL_EXT_LOAD_OPT(glScissorIndexed);
|
||||
GL_EXT_LOAD_OPT(glScissorIndexedv);
|
||||
// NO GL4.1 (or broken driver...)
|
||||
GL_EXT_LOAD(glDeleteProgram);
|
||||
GL_EXT_LOAD(glDeleteShader);
|
||||
GL_EXT_LOAD(glCompileShader);
|
||||
GL_EXT_LOAD(glCreateProgram);
|
||||
GL_EXT_LOAD(glCreateShader);
|
||||
GL_EXT_LOAD(glUseProgram);
|
||||
GL_EXT_LOAD(glGetShaderInfoLog);
|
||||
GL_EXT_LOAD(glLinkProgram);
|
||||
// GL4.2
|
||||
GL_EXT_LOAD_OPT(glBindImageTexture);
|
||||
GL_EXT_LOAD_OPT(glMemoryBarrier);
|
||||
// GL4.3
|
||||
GL_EXT_LOAD_OPT(glCopyImageSubData);
|
||||
GL_EXT_LOAD_OPT(glInvalidateTexImage);
|
||||
GL_EXT_LOAD(glPushDebugGroup);
|
||||
GL_EXT_LOAD(glPopDebugGroup);
|
||||
GL_EXT_LOAD(glDebugMessageInsert);
|
||||
GL_EXT_LOAD(glDebugMessageControl);
|
||||
GL_EXT_LOAD(glDebugMessageCallback);
|
||||
GL_EXT_LOAD(glObjectLabel);
|
||||
GL_EXT_LOAD(glObjectPtrLabel);
|
||||
// GL4.4
|
||||
GL_EXT_LOAD_OPT(glClearTexImage);
|
||||
GL_EXT_LOAD_OPT(glClearTexSubImage);
|
||||
GL_EXT_LOAD(glBufferStorage);
|
||||
|
||||
// GL4.5
|
||||
GL_EXT_LOAD_OPT(glCreateTextures);
|
||||
GL_EXT_LOAD_OPT(glTextureStorage2D);
|
||||
GL_EXT_LOAD_OPT(glTextureSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glCopyTextureSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glBindTextureUnit);
|
||||
GL_EXT_LOAD_OPT(glGetTextureImage);
|
||||
GL_EXT_LOAD_OPT(glTextureParameteri);
|
||||
GL_EXT_LOAD_OPT(glGenerateTextureMipmap);
|
||||
|
||||
GL_EXT_LOAD_OPT(glCreateFramebuffers);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferfv);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferuiv);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferiv);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferTexture);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffers);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferReadBuffer);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
|
||||
GL_EXT_LOAD_OPT(glCheckNamedFramebufferStatus);
|
||||
|
||||
GL_EXT_LOAD_OPT(glCreateBuffers);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferStorage);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferData);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glMapNamedBuffer);
|
||||
GL_EXT_LOAD_OPT(glMapNamedBufferRange);
|
||||
GL_EXT_LOAD_OPT(glUnmapNamedBuffer);
|
||||
GL_EXT_LOAD_OPT(glFlushMappedNamedBufferRange);
|
||||
|
||||
GL_EXT_LOAD_OPT(glCreateSamplers);
|
||||
GL_EXT_LOAD_OPT(glCreateProgramPipelines);
|
||||
|
||||
GL_EXT_LOAD_OPT(glClipControl);
|
||||
GL_EXT_LOAD_OPT(glTextureBarrier);
|
||||
GL_EXT_LOAD_OPT(glGetTextureSubImage);
|
||||
|
||||
#ifdef _WIN32
|
||||
*(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture");
|
||||
GL_EXT_LOAD(glTexStorage2D);
|
||||
GL_EXT_LOAD(glGenSamplers);
|
||||
GL_EXT_LOAD(glGenProgramPipelines);
|
||||
GL_EXT_LOAD(glGenerateMipmap);
|
||||
#endif
|
||||
|
||||
// Check openGL requirement as soon as possible so we can switch to another
|
||||
|
|
|
@ -314,6 +314,18 @@ GSVector4i GSWndWGL::GetClientRect()
|
|||
void* GSWndWGL::GetProcAddress(const char* name, bool opt)
|
||||
{
|
||||
void* ptr = (void*)wglGetProcAddress(name);
|
||||
// In order to get function pointer of GL1.0 and GL1.1 you need to get from
|
||||
// opengl32.dll directly
|
||||
// Here an example from https://www.khronos.org/opengl/wiki/Load_OpenGL_Functions
|
||||
// Note: so far we use direct linking but it could become handy for the migration
|
||||
// to the new gl header (glcorearb.h)
|
||||
#if 0
|
||||
if(ptr == 0 || (ptr == (void*)0x1) || (ptr == (void*)0x2) || (ptr == (void*)0x3) || (ptr == (void*)-1) )
|
||||
{
|
||||
HMODULE module = LoadLibraryA("opengl32.dll");
|
||||
ptr = (void *)GetProcAddress(module, name);
|
||||
}
|
||||
#endif
|
||||
if (ptr == NULL) {
|
||||
fprintf(stderr, "Failed to find %s\n", name);
|
||||
if (!opt)
|
||||
|
|
|
@ -0,0 +1,860 @@
|
|||
/*
|
||||
* Copyright (C) 2019 PCSX2 Dev Team
|
||||
*
|
||||
* This Program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This Program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with GNU Make; see the file COPYING. If not, write to
|
||||
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
||||
* http://www.gnu.org/copyleft/gpl.html
|
||||
*
|
||||
* This file was generated by gen_gl_func_ptr.pl
|
||||
*
|
||||
*/
|
||||
|
||||
#if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility)
|
||||
GL_EXT_LOAD_OPT(glPrimitiveBoundingBoxARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture)
|
||||
GL_EXT_LOAD_OPT(glGetTextureHandleARB);
|
||||
GL_EXT_LOAD_OPT(glGetTextureSamplerHandleARB);
|
||||
GL_EXT_LOAD_OPT(glMakeTextureHandleResidentARB);
|
||||
GL_EXT_LOAD_OPT(glMakeTextureHandleNonResidentARB);
|
||||
GL_EXT_LOAD_OPT(glGetImageHandleARB);
|
||||
GL_EXT_LOAD_OPT(glMakeImageHandleResidentARB);
|
||||
GL_EXT_LOAD_OPT(glMakeImageHandleNonResidentARB);
|
||||
GL_EXT_LOAD_OPT(glUniformHandleui64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniformHandleui64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformHandleui64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformHandleui64vARB);
|
||||
GL_EXT_LOAD_OPT(glIsTextureHandleResidentARB);
|
||||
GL_EXT_LOAD_OPT(glIsImageHandleResidentARB);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL1ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL1ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribLui64vARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event)
|
||||
GL_EXT_LOAD_OPT(glCreateSyncFromCLeventARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size)
|
||||
GL_EXT_LOAD_OPT(glDispatchComputeGroupSizeARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output)
|
||||
GL_EXT_LOAD_OPT(glDebugMessageControlARB);
|
||||
GL_EXT_LOAD_OPT(glDebugMessageInsertARB);
|
||||
GL_EXT_LOAD_OPT(glDebugMessageCallbackARB);
|
||||
GL_EXT_LOAD_OPT(glGetDebugMessageLogARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend)
|
||||
GL_EXT_LOAD_OPT(glBlendEquationiARB);
|
||||
GL_EXT_LOAD_OPT(glBlendEquationSeparateiARB);
|
||||
GL_EXT_LOAD_OPT(glBlendFunciARB);
|
||||
GL_EXT_LOAD_OPT(glBlendFuncSeparateiARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced)
|
||||
GL_EXT_LOAD_OPT(glDrawArraysInstancedARB);
|
||||
GL_EXT_LOAD_OPT(glDrawElementsInstancedARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4)
|
||||
GL_EXT_LOAD_OPT(glProgramParameteriARB);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTextureARB);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTextureLayerARB);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTextureFaceARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv)
|
||||
GL_EXT_LOAD_OPT(glSpecializeShaderARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64)
|
||||
GL_EXT_LOAD_OPT(glUniform1i64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform2i64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform3i64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform4i64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform1i64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform2i64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform3i64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform4i64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform1ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform2ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform3ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform4ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glUniform1ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform2ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform3ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glUniform4ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glGetUniformi64vARB);
|
||||
GL_EXT_LOAD_OPT(glGetUniformui64vARB);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformi64vARB);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformui64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1i64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2i64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3i64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4i64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1i64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2i64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3i64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4i64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4ui64ARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3ui64vARB);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4ui64vARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters)
|
||||
GL_EXT_LOAD_OPT(glMultiDrawArraysIndirectCountARB);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawElementsIndirectCountARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays)
|
||||
GL_EXT_LOAD_OPT(glVertexAttribDivisorARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile)
|
||||
GL_EXT_LOAD_OPT(glMaxShaderCompilerThreadsARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness)
|
||||
GL_EXT_LOAD_OPT(glGetGraphicsResetStatusARB);
|
||||
GL_EXT_LOAD_OPT(glGetnTexImageARB);
|
||||
GL_EXT_LOAD_OPT(glReadnPixelsARB);
|
||||
GL_EXT_LOAD_OPT(glGetnCompressedTexImageARB);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformfvARB);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformivARB);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformuivARB);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformdvARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations)
|
||||
GL_EXT_LOAD_OPT(glFramebufferSampleLocationsfvARB);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferSampleLocationsfvARB);
|
||||
GL_EXT_LOAD_OPT(glEvaluateDepthValuesARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading)
|
||||
GL_EXT_LOAD_OPT(glMinSampleShadingARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include)
|
||||
GL_EXT_LOAD_OPT(glNamedStringARB);
|
||||
GL_EXT_LOAD_OPT(glDeleteNamedStringARB);
|
||||
GL_EXT_LOAD_OPT(glCompileShaderIncludeARB);
|
||||
GL_EXT_LOAD_OPT(glIsNamedStringARB);
|
||||
GL_EXT_LOAD_OPT(glGetNamedStringARB);
|
||||
GL_EXT_LOAD_OPT(glGetNamedStringivARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer)
|
||||
GL_EXT_LOAD_OPT(glBufferPageCommitmentARB);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferPageCommitmentEXT);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferPageCommitmentARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture)
|
||||
GL_EXT_LOAD_OPT(glTexPageCommitmentARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object)
|
||||
GL_EXT_LOAD_OPT(glTexBufferARB);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced)
|
||||
GL_EXT_LOAD_OPT(glBlendBarrierKHR);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile)
|
||||
GL_EXT_LOAD_OPT(glMaxShaderCompilerThreadsKHR);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0)
|
||||
GL_EXT_LOAD_OPT(glCullFace);
|
||||
GL_EXT_LOAD_OPT(glFrontFace);
|
||||
GL_EXT_LOAD_OPT(glHint);
|
||||
GL_EXT_LOAD_OPT(glLineWidth);
|
||||
GL_EXT_LOAD_OPT(glPointSize);
|
||||
GL_EXT_LOAD_OPT(glPolygonMode);
|
||||
GL_EXT_LOAD_OPT(glScissor);
|
||||
GL_EXT_LOAD_OPT(glTexParameterf);
|
||||
GL_EXT_LOAD_OPT(glTexParameterfv);
|
||||
GL_EXT_LOAD_OPT(glTexParameteri);
|
||||
GL_EXT_LOAD_OPT(glTexParameteriv);
|
||||
GL_EXT_LOAD_OPT(glTexImage1D);
|
||||
GL_EXT_LOAD_OPT(glTexImage2D);
|
||||
GL_EXT_LOAD_OPT(glDrawBuffer);
|
||||
GL_EXT_LOAD_OPT(glClear);
|
||||
GL_EXT_LOAD_OPT(glClearColor);
|
||||
GL_EXT_LOAD_OPT(glClearStencil);
|
||||
GL_EXT_LOAD_OPT(glClearDepth);
|
||||
GL_EXT_LOAD_OPT(glStencilMask);
|
||||
GL_EXT_LOAD_OPT(glColorMask);
|
||||
GL_EXT_LOAD_OPT(glDepthMask);
|
||||
GL_EXT_LOAD_OPT(glDisable);
|
||||
GL_EXT_LOAD_OPT(glEnable);
|
||||
GL_EXT_LOAD_OPT(glFinish);
|
||||
GL_EXT_LOAD_OPT(glFlush);
|
||||
GL_EXT_LOAD_OPT(glBlendFunc);
|
||||
GL_EXT_LOAD_OPT(glLogicOp);
|
||||
GL_EXT_LOAD_OPT(glStencilFunc);
|
||||
GL_EXT_LOAD_OPT(glStencilOp);
|
||||
GL_EXT_LOAD_OPT(glDepthFunc);
|
||||
GL_EXT_LOAD_OPT(glPixelStoref);
|
||||
GL_EXT_LOAD_OPT(glPixelStorei);
|
||||
GL_EXT_LOAD_OPT(glReadBuffer);
|
||||
GL_EXT_LOAD_OPT(glReadPixels);
|
||||
GL_EXT_LOAD_OPT(glGetBooleanv);
|
||||
GL_EXT_LOAD_OPT(glGetDoublev);
|
||||
GL_EXT_LOAD_OPT(glGetError);
|
||||
GL_EXT_LOAD_OPT(glGetFloatv);
|
||||
GL_EXT_LOAD_OPT(glGetIntegerv);
|
||||
GL_EXT_LOAD_OPT(glGetString);
|
||||
GL_EXT_LOAD_OPT(glGetTexImage);
|
||||
GL_EXT_LOAD_OPT(glGetTexParameterfv);
|
||||
GL_EXT_LOAD_OPT(glGetTexParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetTexLevelParameterfv);
|
||||
GL_EXT_LOAD_OPT(glGetTexLevelParameteriv);
|
||||
GL_EXT_LOAD_OPT(glIsEnabled);
|
||||
GL_EXT_LOAD_OPT(glDepthRange);
|
||||
GL_EXT_LOAD_OPT(glViewport);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1)
|
||||
GL_EXT_LOAD_OPT(glDrawArrays);
|
||||
GL_EXT_LOAD_OPT(glDrawElements);
|
||||
GL_EXT_LOAD_OPT(glGetPointerv);
|
||||
GL_EXT_LOAD_OPT(glPolygonOffset);
|
||||
GL_EXT_LOAD_OPT(glCopyTexImage1D);
|
||||
GL_EXT_LOAD_OPT(glCopyTexImage2D);
|
||||
GL_EXT_LOAD_OPT(glCopyTexSubImage1D);
|
||||
GL_EXT_LOAD_OPT(glCopyTexSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glTexSubImage1D);
|
||||
GL_EXT_LOAD_OPT(glTexSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glBindTexture);
|
||||
GL_EXT_LOAD_OPT(glDeleteTextures);
|
||||
GL_EXT_LOAD_OPT(glGenTextures);
|
||||
GL_EXT_LOAD_OPT(glIsTexture);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2)
|
||||
GL_EXT_LOAD_OPT(glDrawRangeElements);
|
||||
GL_EXT_LOAD_OPT(glTexImage3D);
|
||||
GL_EXT_LOAD_OPT(glTexSubImage3D);
|
||||
GL_EXT_LOAD_OPT(glCopyTexSubImage3D);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3)
|
||||
GL_EXT_LOAD_OPT(glActiveTexture);
|
||||
GL_EXT_LOAD_OPT(glSampleCoverage);
|
||||
GL_EXT_LOAD_OPT(glCompressedTexImage3D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTexImage2D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTexImage1D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTexSubImage3D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTexSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTexSubImage1D);
|
||||
GL_EXT_LOAD_OPT(glGetCompressedTexImage);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4)
|
||||
GL_EXT_LOAD_OPT(glBlendFuncSeparate);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawArrays);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawElements);
|
||||
GL_EXT_LOAD_OPT(glPointParameterf);
|
||||
GL_EXT_LOAD_OPT(glPointParameterfv);
|
||||
GL_EXT_LOAD_OPT(glPointParameteri);
|
||||
GL_EXT_LOAD_OPT(glPointParameteriv);
|
||||
GL_EXT_LOAD_OPT(glBlendColor);
|
||||
GL_EXT_LOAD_OPT(glBlendEquation);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5)
|
||||
GL_EXT_LOAD_OPT(glGenQueries);
|
||||
GL_EXT_LOAD_OPT(glDeleteQueries);
|
||||
GL_EXT_LOAD_OPT(glIsQuery);
|
||||
GL_EXT_LOAD_OPT(glBeginQuery);
|
||||
GL_EXT_LOAD_OPT(glEndQuery);
|
||||
GL_EXT_LOAD_OPT(glGetQueryiv);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjectiv);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjectuiv);
|
||||
GL_EXT_LOAD_OPT(glBindBuffer);
|
||||
GL_EXT_LOAD_OPT(glDeleteBuffers);
|
||||
GL_EXT_LOAD_OPT(glGenBuffers);
|
||||
GL_EXT_LOAD_OPT(glIsBuffer);
|
||||
GL_EXT_LOAD_OPT(glBufferData);
|
||||
GL_EXT_LOAD_OPT(glBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glGetBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glMapBuffer);
|
||||
GL_EXT_LOAD_OPT(glUnmapBuffer);
|
||||
GL_EXT_LOAD_OPT(glGetBufferParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetBufferPointerv);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0)
|
||||
GL_EXT_LOAD_OPT(glBlendEquationSeparate);
|
||||
GL_EXT_LOAD_OPT(glDrawBuffers);
|
||||
GL_EXT_LOAD_OPT(glStencilOpSeparate);
|
||||
GL_EXT_LOAD_OPT(glStencilFuncSeparate);
|
||||
GL_EXT_LOAD_OPT(glStencilMaskSeparate);
|
||||
GL_EXT_LOAD_OPT(glAttachShader);
|
||||
GL_EXT_LOAD_OPT(glBindAttribLocation);
|
||||
GL_EXT_LOAD_OPT(glCompileShader);
|
||||
GL_EXT_LOAD_OPT(glCreateProgram);
|
||||
GL_EXT_LOAD_OPT(glCreateShader);
|
||||
GL_EXT_LOAD_OPT(glDeleteProgram);
|
||||
GL_EXT_LOAD_OPT(glDeleteShader);
|
||||
GL_EXT_LOAD_OPT(glDetachShader);
|
||||
GL_EXT_LOAD_OPT(glDisableVertexAttribArray);
|
||||
GL_EXT_LOAD_OPT(glEnableVertexAttribArray);
|
||||
GL_EXT_LOAD_OPT(glGetActiveAttrib);
|
||||
GL_EXT_LOAD_OPT(glGetActiveUniform);
|
||||
GL_EXT_LOAD_OPT(glGetAttachedShaders);
|
||||
GL_EXT_LOAD_OPT(glGetAttribLocation);
|
||||
GL_EXT_LOAD_OPT(glGetProgramiv);
|
||||
GL_EXT_LOAD_OPT(glGetProgramInfoLog);
|
||||
GL_EXT_LOAD_OPT(glGetShaderiv);
|
||||
GL_EXT_LOAD_OPT(glGetShaderInfoLog);
|
||||
GL_EXT_LOAD_OPT(glGetShaderSource);
|
||||
GL_EXT_LOAD_OPT(glGetUniformLocation);
|
||||
GL_EXT_LOAD_OPT(glGetUniformfv);
|
||||
GL_EXT_LOAD_OPT(glGetUniformiv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribdv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribfv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribiv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribPointerv);
|
||||
GL_EXT_LOAD_OPT(glIsProgram);
|
||||
GL_EXT_LOAD_OPT(glIsShader);
|
||||
GL_EXT_LOAD_OPT(glLinkProgram);
|
||||
GL_EXT_LOAD_OPT(glShaderSource);
|
||||
GL_EXT_LOAD_OPT(glUseProgram);
|
||||
GL_EXT_LOAD_OPT(glUniform1f);
|
||||
GL_EXT_LOAD_OPT(glUniform2f);
|
||||
GL_EXT_LOAD_OPT(glUniform3f);
|
||||
GL_EXT_LOAD_OPT(glUniform4f);
|
||||
GL_EXT_LOAD_OPT(glUniform1i);
|
||||
GL_EXT_LOAD_OPT(glUniform2i);
|
||||
GL_EXT_LOAD_OPT(glUniform3i);
|
||||
GL_EXT_LOAD_OPT(glUniform4i);
|
||||
GL_EXT_LOAD_OPT(glUniform1fv);
|
||||
GL_EXT_LOAD_OPT(glUniform2fv);
|
||||
GL_EXT_LOAD_OPT(glUniform3fv);
|
||||
GL_EXT_LOAD_OPT(glUniform4fv);
|
||||
GL_EXT_LOAD_OPT(glUniform1iv);
|
||||
GL_EXT_LOAD_OPT(glUniform2iv);
|
||||
GL_EXT_LOAD_OPT(glUniform3iv);
|
||||
GL_EXT_LOAD_OPT(glUniform4iv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix2fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix3fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix4fv);
|
||||
GL_EXT_LOAD_OPT(glValidateProgram);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib1d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib1dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib1f);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib1fv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib1s);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib1sv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib2d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib2dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib2f);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib2fv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib2s);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib2sv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib3d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib3dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib3f);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib3fv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib3s);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib3sv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Nbv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Niv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Nsv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Nub);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Nubv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Nuiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4Nusv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4bv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4f);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4fv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4iv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4s);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4sv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4ubv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttrib4usv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribPointer);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1)
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix2x3fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix3x2fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix2x4fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix4x2fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix3x4fv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix4x3fv);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0)
|
||||
GL_EXT_LOAD_OPT(glColorMaski);
|
||||
GL_EXT_LOAD_OPT(glGetBooleani_v);
|
||||
GL_EXT_LOAD_OPT(glGetIntegeri_v);
|
||||
GL_EXT_LOAD_OPT(glEnablei);
|
||||
GL_EXT_LOAD_OPT(glDisablei);
|
||||
GL_EXT_LOAD_OPT(glIsEnabledi);
|
||||
GL_EXT_LOAD_OPT(glBeginTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glEndTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glBindBufferRange);
|
||||
GL_EXT_LOAD_OPT(glBindBufferBase);
|
||||
GL_EXT_LOAD_OPT(glTransformFeedbackVaryings);
|
||||
GL_EXT_LOAD_OPT(glGetTransformFeedbackVarying);
|
||||
GL_EXT_LOAD_OPT(glClampColor);
|
||||
GL_EXT_LOAD_OPT(glBeginConditionalRender);
|
||||
GL_EXT_LOAD_OPT(glEndConditionalRender);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribIPointer);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribIiv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribIuiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI1i);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI2i);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI3i);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4i);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI1ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI2ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI3ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI1iv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI2iv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI3iv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4iv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI1uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI2uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI3uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4bv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4sv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4ubv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribI4usv);
|
||||
GL_EXT_LOAD_OPT(glGetUniformuiv);
|
||||
GL_EXT_LOAD_OPT(glBindFragDataLocation);
|
||||
GL_EXT_LOAD_OPT(glGetFragDataLocation);
|
||||
GL_EXT_LOAD_OPT(glUniform1ui);
|
||||
GL_EXT_LOAD_OPT(glUniform2ui);
|
||||
GL_EXT_LOAD_OPT(glUniform3ui);
|
||||
GL_EXT_LOAD_OPT(glUniform4ui);
|
||||
GL_EXT_LOAD_OPT(glUniform1uiv);
|
||||
GL_EXT_LOAD_OPT(glUniform2uiv);
|
||||
GL_EXT_LOAD_OPT(glUniform3uiv);
|
||||
GL_EXT_LOAD_OPT(glUniform4uiv);
|
||||
GL_EXT_LOAD_OPT(glTexParameterIiv);
|
||||
GL_EXT_LOAD_OPT(glTexParameterIuiv);
|
||||
GL_EXT_LOAD_OPT(glGetTexParameterIiv);
|
||||
GL_EXT_LOAD_OPT(glGetTexParameterIuiv);
|
||||
GL_EXT_LOAD_OPT(glClearBufferiv);
|
||||
GL_EXT_LOAD_OPT(glClearBufferuiv);
|
||||
GL_EXT_LOAD_OPT(glClearBufferfv);
|
||||
GL_EXT_LOAD_OPT(glClearBufferfi);
|
||||
GL_EXT_LOAD_OPT(glGetStringi);
|
||||
GL_EXT_LOAD_OPT(glIsRenderbuffer);
|
||||
GL_EXT_LOAD_OPT(glBindRenderbuffer);
|
||||
GL_EXT_LOAD_OPT(glDeleteRenderbuffers);
|
||||
GL_EXT_LOAD_OPT(glGenRenderbuffers);
|
||||
GL_EXT_LOAD_OPT(glRenderbufferStorage);
|
||||
GL_EXT_LOAD_OPT(glGetRenderbufferParameteriv);
|
||||
GL_EXT_LOAD_OPT(glIsFramebuffer);
|
||||
GL_EXT_LOAD_OPT(glBindFramebuffer);
|
||||
GL_EXT_LOAD_OPT(glDeleteFramebuffers);
|
||||
GL_EXT_LOAD_OPT(glGenFramebuffers);
|
||||
GL_EXT_LOAD_OPT(glCheckFramebufferStatus);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTexture1D);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTexture2D);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTexture3D);
|
||||
GL_EXT_LOAD_OPT(glFramebufferRenderbuffer);
|
||||
GL_EXT_LOAD_OPT(glGetFramebufferAttachmentParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGenerateMipmap);
|
||||
GL_EXT_LOAD_OPT(glBlitFramebuffer);
|
||||
GL_EXT_LOAD_OPT(glRenderbufferStorageMultisample);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTextureLayer);
|
||||
GL_EXT_LOAD_OPT(glMapBufferRange);
|
||||
GL_EXT_LOAD_OPT(glFlushMappedBufferRange);
|
||||
GL_EXT_LOAD_OPT(glBindVertexArray);
|
||||
GL_EXT_LOAD_OPT(glDeleteVertexArrays);
|
||||
GL_EXT_LOAD_OPT(glGenVertexArrays);
|
||||
GL_EXT_LOAD_OPT(glIsVertexArray);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1)
|
||||
GL_EXT_LOAD_OPT(glDrawArraysInstanced);
|
||||
GL_EXT_LOAD_OPT(glDrawElementsInstanced);
|
||||
GL_EXT_LOAD_OPT(glTexBuffer);
|
||||
GL_EXT_LOAD_OPT(glPrimitiveRestartIndex);
|
||||
GL_EXT_LOAD_OPT(glCopyBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glGetUniformIndices);
|
||||
GL_EXT_LOAD_OPT(glGetActiveUniformsiv);
|
||||
GL_EXT_LOAD_OPT(glGetActiveUniformName);
|
||||
GL_EXT_LOAD_OPT(glGetUniformBlockIndex);
|
||||
GL_EXT_LOAD_OPT(glGetActiveUniformBlockiv);
|
||||
GL_EXT_LOAD_OPT(glGetActiveUniformBlockName);
|
||||
GL_EXT_LOAD_OPT(glUniformBlockBinding);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2)
|
||||
GL_EXT_LOAD_OPT(glDrawElementsBaseVertex);
|
||||
GL_EXT_LOAD_OPT(glDrawRangeElementsBaseVertex);
|
||||
GL_EXT_LOAD_OPT(glDrawElementsInstancedBaseVertex);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawElementsBaseVertex);
|
||||
GL_EXT_LOAD_OPT(glProvokingVertex);
|
||||
GL_EXT_LOAD_OPT(glFenceSync);
|
||||
GL_EXT_LOAD_OPT(glIsSync);
|
||||
GL_EXT_LOAD_OPT(glDeleteSync);
|
||||
GL_EXT_LOAD_OPT(glClientWaitSync);
|
||||
GL_EXT_LOAD_OPT(glWaitSync);
|
||||
GL_EXT_LOAD_OPT(glGetInteger64v);
|
||||
GL_EXT_LOAD_OPT(glGetSynciv);
|
||||
GL_EXT_LOAD_OPT(glGetInteger64i_v);
|
||||
GL_EXT_LOAD_OPT(glGetBufferParameteri64v);
|
||||
GL_EXT_LOAD_OPT(glFramebufferTexture);
|
||||
GL_EXT_LOAD_OPT(glTexImage2DMultisample);
|
||||
GL_EXT_LOAD_OPT(glTexImage3DMultisample);
|
||||
GL_EXT_LOAD_OPT(glGetMultisamplefv);
|
||||
GL_EXT_LOAD_OPT(glSampleMaski);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3)
|
||||
GL_EXT_LOAD_OPT(glBindFragDataLocationIndexed);
|
||||
GL_EXT_LOAD_OPT(glGetFragDataIndex);
|
||||
GL_EXT_LOAD_OPT(glGenSamplers);
|
||||
GL_EXT_LOAD_OPT(glDeleteSamplers);
|
||||
GL_EXT_LOAD_OPT(glIsSampler);
|
||||
GL_EXT_LOAD_OPT(glBindSampler);
|
||||
GL_EXT_LOAD_OPT(glSamplerParameteri);
|
||||
GL_EXT_LOAD_OPT(glSamplerParameteriv);
|
||||
GL_EXT_LOAD_OPT(glSamplerParameterf);
|
||||
GL_EXT_LOAD_OPT(glSamplerParameterfv);
|
||||
GL_EXT_LOAD_OPT(glSamplerParameterIiv);
|
||||
GL_EXT_LOAD_OPT(glSamplerParameterIuiv);
|
||||
GL_EXT_LOAD_OPT(glGetSamplerParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetSamplerParameterIiv);
|
||||
GL_EXT_LOAD_OPT(glGetSamplerParameterfv);
|
||||
GL_EXT_LOAD_OPT(glGetSamplerParameterIuiv);
|
||||
GL_EXT_LOAD_OPT(glQueryCounter);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjecti64v);
|
||||
GL_EXT_LOAD_OPT(glGetQueryObjectui64v);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribDivisor);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP1ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP1uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP2ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP2uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP3ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP3uiv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP4ui);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribP4uiv);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0)
|
||||
GL_EXT_LOAD_OPT(glMinSampleShading);
|
||||
GL_EXT_LOAD_OPT(glBlendEquationi);
|
||||
GL_EXT_LOAD_OPT(glBlendEquationSeparatei);
|
||||
GL_EXT_LOAD_OPT(glBlendFunci);
|
||||
GL_EXT_LOAD_OPT(glBlendFuncSeparatei);
|
||||
GL_EXT_LOAD_OPT(glDrawArraysIndirect);
|
||||
GL_EXT_LOAD_OPT(glDrawElementsIndirect);
|
||||
GL_EXT_LOAD_OPT(glUniform1d);
|
||||
GL_EXT_LOAD_OPT(glUniform2d);
|
||||
GL_EXT_LOAD_OPT(glUniform3d);
|
||||
GL_EXT_LOAD_OPT(glUniform4d);
|
||||
GL_EXT_LOAD_OPT(glUniform1dv);
|
||||
GL_EXT_LOAD_OPT(glUniform2dv);
|
||||
GL_EXT_LOAD_OPT(glUniform3dv);
|
||||
GL_EXT_LOAD_OPT(glUniform4dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix2dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix3dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix4dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix2x3dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix2x4dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix3x2dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix3x4dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix4x2dv);
|
||||
GL_EXT_LOAD_OPT(glUniformMatrix4x3dv);
|
||||
GL_EXT_LOAD_OPT(glGetUniformdv);
|
||||
GL_EXT_LOAD_OPT(glGetSubroutineUniformLocation);
|
||||
GL_EXT_LOAD_OPT(glGetSubroutineIndex);
|
||||
GL_EXT_LOAD_OPT(glGetActiveSubroutineUniformiv);
|
||||
GL_EXT_LOAD_OPT(glGetActiveSubroutineUniformName);
|
||||
GL_EXT_LOAD_OPT(glGetActiveSubroutineName);
|
||||
GL_EXT_LOAD_OPT(glUniformSubroutinesuiv);
|
||||
GL_EXT_LOAD_OPT(glGetUniformSubroutineuiv);
|
||||
GL_EXT_LOAD_OPT(glGetProgramStageiv);
|
||||
GL_EXT_LOAD_OPT(glPatchParameteri);
|
||||
GL_EXT_LOAD_OPT(glPatchParameterfv);
|
||||
GL_EXT_LOAD_OPT(glBindTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glDeleteTransformFeedbacks);
|
||||
GL_EXT_LOAD_OPT(glGenTransformFeedbacks);
|
||||
GL_EXT_LOAD_OPT(glIsTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glPauseTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glResumeTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glDrawTransformFeedback);
|
||||
GL_EXT_LOAD_OPT(glDrawTransformFeedbackStream);
|
||||
GL_EXT_LOAD_OPT(glBeginQueryIndexed);
|
||||
GL_EXT_LOAD_OPT(glEndQueryIndexed);
|
||||
GL_EXT_LOAD_OPT(glGetQueryIndexediv);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1)
|
||||
GL_EXT_LOAD_OPT(glReleaseShaderCompiler);
|
||||
GL_EXT_LOAD_OPT(glShaderBinary);
|
||||
GL_EXT_LOAD_OPT(glGetShaderPrecisionFormat);
|
||||
GL_EXT_LOAD_OPT(glDepthRangef);
|
||||
GL_EXT_LOAD_OPT(glClearDepthf);
|
||||
GL_EXT_LOAD_OPT(glGetProgramBinary);
|
||||
GL_EXT_LOAD_OPT(glProgramBinary);
|
||||
GL_EXT_LOAD_OPT(glProgramParameteri);
|
||||
GL_EXT_LOAD_OPT(glUseProgramStages);
|
||||
GL_EXT_LOAD_OPT(glActiveShaderProgram);
|
||||
GL_EXT_LOAD_OPT(glCreateShaderProgramv);
|
||||
GL_EXT_LOAD_OPT(glBindProgramPipeline);
|
||||
GL_EXT_LOAD_OPT(glDeleteProgramPipelines);
|
||||
GL_EXT_LOAD_OPT(glGenProgramPipelines);
|
||||
GL_EXT_LOAD_OPT(glIsProgramPipeline);
|
||||
GL_EXT_LOAD_OPT(glGetProgramPipelineiv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1i);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1iv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1f);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1d);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1ui);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform1uiv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2i);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2iv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2f);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2d);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2ui);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform2uiv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3i);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3iv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3f);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3d);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3ui);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform3uiv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4i);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4iv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4f);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4d);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4ui);
|
||||
GL_EXT_LOAD_OPT(glProgramUniform4uiv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix2fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix3fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix4fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix2dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix3dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix4dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x3fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x2fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x4fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x2fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x4fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x3fv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x3dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x2dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix2x4dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x2dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix3x4dv);
|
||||
GL_EXT_LOAD_OPT(glProgramUniformMatrix4x3dv);
|
||||
GL_EXT_LOAD_OPT(glValidateProgramPipeline);
|
||||
GL_EXT_LOAD_OPT(glGetProgramPipelineInfoLog);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL1d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL2d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL3d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL4d);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL1dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL2dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL3dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribL4dv);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribLPointer);
|
||||
GL_EXT_LOAD_OPT(glGetVertexAttribLdv);
|
||||
GL_EXT_LOAD_OPT(glViewportArrayv);
|
||||
GL_EXT_LOAD_OPT(glViewportIndexedf);
|
||||
GL_EXT_LOAD_OPT(glViewportIndexedfv);
|
||||
GL_EXT_LOAD_OPT(glScissorArrayv);
|
||||
GL_EXT_LOAD_OPT(glScissorIndexed);
|
||||
GL_EXT_LOAD_OPT(glScissorIndexedv);
|
||||
GL_EXT_LOAD_OPT(glDepthRangeArrayv);
|
||||
GL_EXT_LOAD_OPT(glDepthRangeIndexed);
|
||||
GL_EXT_LOAD_OPT(glGetFloati_v);
|
||||
GL_EXT_LOAD_OPT(glGetDoublei_v);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2)
|
||||
GL_EXT_LOAD_OPT(glDrawArraysInstancedBaseInstance);
|
||||
GL_EXT_LOAD_OPT(glDrawElementsInstancedBaseInstance);
|
||||
GL_EXT_LOAD_OPT(glDrawElementsInstancedBaseVertexBaseInstance);
|
||||
GL_EXT_LOAD_OPT(glGetInternalformativ);
|
||||
GL_EXT_LOAD_OPT(glGetActiveAtomicCounterBufferiv);
|
||||
GL_EXT_LOAD_OPT(glBindImageTexture);
|
||||
GL_EXT_LOAD_OPT(glMemoryBarrier);
|
||||
GL_EXT_LOAD_OPT(glTexStorage1D);
|
||||
GL_EXT_LOAD_OPT(glTexStorage2D);
|
||||
GL_EXT_LOAD_OPT(glTexStorage3D);
|
||||
GL_EXT_LOAD_OPT(glDrawTransformFeedbackInstanced);
|
||||
GL_EXT_LOAD_OPT(glDrawTransformFeedbackStreamInstanced);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3)
|
||||
GL_EXT_LOAD_OPT(glClearBufferData);
|
||||
GL_EXT_LOAD_OPT(glClearBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glDispatchCompute);
|
||||
GL_EXT_LOAD_OPT(glDispatchComputeIndirect);
|
||||
GL_EXT_LOAD_OPT(glCopyImageSubData);
|
||||
GL_EXT_LOAD_OPT(glFramebufferParameteri);
|
||||
GL_EXT_LOAD_OPT(glGetFramebufferParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetInternalformati64v);
|
||||
GL_EXT_LOAD_OPT(glInvalidateTexSubImage);
|
||||
GL_EXT_LOAD_OPT(glInvalidateTexImage);
|
||||
GL_EXT_LOAD_OPT(glInvalidateBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glInvalidateBufferData);
|
||||
GL_EXT_LOAD_OPT(glInvalidateFramebuffer);
|
||||
GL_EXT_LOAD_OPT(glInvalidateSubFramebuffer);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawArraysIndirect);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawElementsIndirect);
|
||||
GL_EXT_LOAD_OPT(glGetProgramInterfaceiv);
|
||||
GL_EXT_LOAD_OPT(glGetProgramResourceIndex);
|
||||
GL_EXT_LOAD_OPT(glGetProgramResourceName);
|
||||
GL_EXT_LOAD_OPT(glGetProgramResourceiv);
|
||||
GL_EXT_LOAD_OPT(glGetProgramResourceLocation);
|
||||
GL_EXT_LOAD_OPT(glGetProgramResourceLocationIndex);
|
||||
GL_EXT_LOAD_OPT(glShaderStorageBlockBinding);
|
||||
GL_EXT_LOAD_OPT(glTexBufferRange);
|
||||
GL_EXT_LOAD_OPT(glTexStorage2DMultisample);
|
||||
GL_EXT_LOAD_OPT(glTexStorage3DMultisample);
|
||||
GL_EXT_LOAD_OPT(glTextureView);
|
||||
GL_EXT_LOAD_OPT(glBindVertexBuffer);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribFormat);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribIFormat);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribLFormat);
|
||||
GL_EXT_LOAD_OPT(glVertexAttribBinding);
|
||||
GL_EXT_LOAD_OPT(glVertexBindingDivisor);
|
||||
GL_EXT_LOAD_OPT(glDebugMessageControl);
|
||||
GL_EXT_LOAD_OPT(glDebugMessageInsert);
|
||||
GL_EXT_LOAD_OPT(glDebugMessageCallback);
|
||||
GL_EXT_LOAD_OPT(glGetDebugMessageLog);
|
||||
GL_EXT_LOAD_OPT(glPushDebugGroup);
|
||||
GL_EXT_LOAD_OPT(glPopDebugGroup);
|
||||
GL_EXT_LOAD_OPT(glObjectLabel);
|
||||
GL_EXT_LOAD_OPT(glGetObjectLabel);
|
||||
GL_EXT_LOAD_OPT(glObjectPtrLabel);
|
||||
GL_EXT_LOAD_OPT(glGetObjectPtrLabel);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4)
|
||||
GL_EXT_LOAD_OPT(glBufferStorage);
|
||||
GL_EXT_LOAD_OPT(glClearTexImage);
|
||||
GL_EXT_LOAD_OPT(glClearTexSubImage);
|
||||
GL_EXT_LOAD_OPT(glBindBuffersBase);
|
||||
GL_EXT_LOAD_OPT(glBindBuffersRange);
|
||||
GL_EXT_LOAD_OPT(glBindTextures);
|
||||
GL_EXT_LOAD_OPT(glBindSamplers);
|
||||
GL_EXT_LOAD_OPT(glBindImageTextures);
|
||||
GL_EXT_LOAD_OPT(glBindVertexBuffers);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5)
|
||||
GL_EXT_LOAD_OPT(glClipControl);
|
||||
GL_EXT_LOAD_OPT(glCreateTransformFeedbacks);
|
||||
GL_EXT_LOAD_OPT(glTransformFeedbackBufferBase);
|
||||
GL_EXT_LOAD_OPT(glTransformFeedbackBufferRange);
|
||||
GL_EXT_LOAD_OPT(glGetTransformFeedbackiv);
|
||||
GL_EXT_LOAD_OPT(glGetTransformFeedbacki_v);
|
||||
GL_EXT_LOAD_OPT(glGetTransformFeedbacki64_v);
|
||||
GL_EXT_LOAD_OPT(glCreateBuffers);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferStorage);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferData);
|
||||
GL_EXT_LOAD_OPT(glNamedBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glCopyNamedBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glClearNamedBufferData);
|
||||
GL_EXT_LOAD_OPT(glClearNamedBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glMapNamedBuffer);
|
||||
GL_EXT_LOAD_OPT(glMapNamedBufferRange);
|
||||
GL_EXT_LOAD_OPT(glUnmapNamedBuffer);
|
||||
GL_EXT_LOAD_OPT(glFlushMappedNamedBufferRange);
|
||||
GL_EXT_LOAD_OPT(glGetNamedBufferParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetNamedBufferParameteri64v);
|
||||
GL_EXT_LOAD_OPT(glGetNamedBufferPointerv);
|
||||
GL_EXT_LOAD_OPT(glGetNamedBufferSubData);
|
||||
GL_EXT_LOAD_OPT(glCreateFramebuffers);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferRenderbuffer);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferParameteri);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferTexture);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferTextureLayer);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffer);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferDrawBuffers);
|
||||
GL_EXT_LOAD_OPT(glNamedFramebufferReadBuffer);
|
||||
GL_EXT_LOAD_OPT(glInvalidateNamedFramebufferData);
|
||||
GL_EXT_LOAD_OPT(glInvalidateNamedFramebufferSubData);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferiv);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferuiv);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferfv);
|
||||
GL_EXT_LOAD_OPT(glClearNamedFramebufferfi);
|
||||
GL_EXT_LOAD_OPT(glBlitNamedFramebuffer);
|
||||
GL_EXT_LOAD_OPT(glCheckNamedFramebufferStatus);
|
||||
GL_EXT_LOAD_OPT(glGetNamedFramebufferParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetNamedFramebufferAttachmentParameteriv);
|
||||
GL_EXT_LOAD_OPT(glCreateRenderbuffers);
|
||||
GL_EXT_LOAD_OPT(glNamedRenderbufferStorage);
|
||||
GL_EXT_LOAD_OPT(glNamedRenderbufferStorageMultisample);
|
||||
GL_EXT_LOAD_OPT(glGetNamedRenderbufferParameteriv);
|
||||
GL_EXT_LOAD_OPT(glCreateTextures);
|
||||
GL_EXT_LOAD_OPT(glTextureBuffer);
|
||||
GL_EXT_LOAD_OPT(glTextureBufferRange);
|
||||
GL_EXT_LOAD_OPT(glTextureStorage1D);
|
||||
GL_EXT_LOAD_OPT(glTextureStorage2D);
|
||||
GL_EXT_LOAD_OPT(glTextureStorage3D);
|
||||
GL_EXT_LOAD_OPT(glTextureStorage2DMultisample);
|
||||
GL_EXT_LOAD_OPT(glTextureStorage3DMultisample);
|
||||
GL_EXT_LOAD_OPT(glTextureSubImage1D);
|
||||
GL_EXT_LOAD_OPT(glTextureSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glTextureSubImage3D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTextureSubImage1D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTextureSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glCompressedTextureSubImage3D);
|
||||
GL_EXT_LOAD_OPT(glCopyTextureSubImage1D);
|
||||
GL_EXT_LOAD_OPT(glCopyTextureSubImage2D);
|
||||
GL_EXT_LOAD_OPT(glCopyTextureSubImage3D);
|
||||
GL_EXT_LOAD_OPT(glTextureParameterf);
|
||||
GL_EXT_LOAD_OPT(glTextureParameterfv);
|
||||
GL_EXT_LOAD_OPT(glTextureParameteri);
|
||||
GL_EXT_LOAD_OPT(glTextureParameterIiv);
|
||||
GL_EXT_LOAD_OPT(glTextureParameterIuiv);
|
||||
GL_EXT_LOAD_OPT(glTextureParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGenerateTextureMipmap);
|
||||
GL_EXT_LOAD_OPT(glBindTextureUnit);
|
||||
GL_EXT_LOAD_OPT(glGetTextureImage);
|
||||
GL_EXT_LOAD_OPT(glGetCompressedTextureImage);
|
||||
GL_EXT_LOAD_OPT(glGetTextureLevelParameterfv);
|
||||
GL_EXT_LOAD_OPT(glGetTextureLevelParameteriv);
|
||||
GL_EXT_LOAD_OPT(glGetTextureParameterfv);
|
||||
GL_EXT_LOAD_OPT(glGetTextureParameterIiv);
|
||||
GL_EXT_LOAD_OPT(glGetTextureParameterIuiv);
|
||||
GL_EXT_LOAD_OPT(glGetTextureParameteriv);
|
||||
GL_EXT_LOAD_OPT(glCreateVertexArrays);
|
||||
GL_EXT_LOAD_OPT(glDisableVertexArrayAttrib);
|
||||
GL_EXT_LOAD_OPT(glEnableVertexArrayAttrib);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayElementBuffer);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayVertexBuffer);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayVertexBuffers);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayAttribBinding);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayAttribFormat);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayAttribIFormat);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayAttribLFormat);
|
||||
GL_EXT_LOAD_OPT(glVertexArrayBindingDivisor);
|
||||
GL_EXT_LOAD_OPT(glGetVertexArrayiv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexArrayIndexediv);
|
||||
GL_EXT_LOAD_OPT(glGetVertexArrayIndexed64iv);
|
||||
GL_EXT_LOAD_OPT(glCreateSamplers);
|
||||
GL_EXT_LOAD_OPT(glCreateProgramPipelines);
|
||||
GL_EXT_LOAD_OPT(glCreateQueries);
|
||||
GL_EXT_LOAD_OPT(glGetQueryBufferObjecti64v);
|
||||
GL_EXT_LOAD_OPT(glGetQueryBufferObjectiv);
|
||||
GL_EXT_LOAD_OPT(glGetQueryBufferObjectui64v);
|
||||
GL_EXT_LOAD_OPT(glGetQueryBufferObjectuiv);
|
||||
GL_EXT_LOAD_OPT(glMemoryBarrierByRegion);
|
||||
GL_EXT_LOAD_OPT(glGetTextureSubImage);
|
||||
GL_EXT_LOAD_OPT(glGetCompressedTextureSubImage);
|
||||
GL_EXT_LOAD_OPT(glGetGraphicsResetStatus);
|
||||
GL_EXT_LOAD_OPT(glGetnCompressedTexImage);
|
||||
GL_EXT_LOAD_OPT(glGetnTexImage);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformdv);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformfv);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformiv);
|
||||
GL_EXT_LOAD_OPT(glGetnUniformuiv);
|
||||
GL_EXT_LOAD_OPT(glReadnPixels);
|
||||
GL_EXT_LOAD_OPT(glTextureBarrier);
|
||||
#endif
|
||||
#if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6)
|
||||
GL_EXT_LOAD_OPT(glSpecializeShader);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawArraysIndirectCount);
|
||||
GL_EXT_LOAD_OPT(glMultiDrawElementsIndirectCount);
|
||||
GL_EXT_LOAD_OPT(glPolygonOffsetClamp);
|
||||
#endif
|
Loading…
Reference in New Issue