mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.
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@ -36,7 +36,7 @@ void GSWndGL::PopulateGlFunction()
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#ifdef __unix__
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GL_EXT_LOAD(glBlendFuncSeparate);
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#endif
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GL_EXT_LOAD(glTexturePageCommitmentEXT);
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GL_EXT_LOAD_OPT(glTexturePageCommitmentEXT);
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// Check openGL requirement as soon as possible so we can switch to another
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// renderer/device
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