gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture.

This commit is contained in:
lightningterror 2019-02-07 14:32:10 +01:00
parent 6282c3d263
commit 96623acdcd
1 changed files with 1 additions and 1 deletions

View File

@ -36,7 +36,7 @@ void GSWndGL::PopulateGlFunction()
#ifdef __unix__
GL_EXT_LOAD(glBlendFuncSeparate);
#endif
GL_EXT_LOAD(glTexturePageCommitmentEXT);
GL_EXT_LOAD_OPT(glTexturePageCommitmentEXT);
// Check openGL requirement as soon as possible so we can switch to another
// renderer/device