It fixes the bad light on Silent Hill with the SW renderer.
Full story
if Q is NaN, m_vt.m_eq.q becomes wrongly true
/Q will wrongly be optimized in the "Vertex Shader" of the SW
Note: Add an assert for the STQ handler
Code path is quite hot so no need to add extra check for nothing
Remove the --previous option of po generation. It broke some translations.
Remove the translation of PCSX2 version, no point to translate C format symbol.
Translators note: I save previous translation but a careful review is mandatory
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5366 96395faa-99c1-11dd-bbfe-3dabce05a288
* update the i18n pot script to also compile locale
* Upload some languages, then update everythings
Translator note: I plan to updload translation every 2/3 weeks. It does not worth it for very few string changes. Tell me if you prefer more frequent update
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4465 96395faa-99c1-11dd-bbfe-3dabce05a288
* refresh pot and po files. Pot includes poedit meta-data
* upload chinese and brazilian
* Provide mo file for Windows user. You can select your language during the first time wizard (pcsx2 --forcewiz). Test and feedback are welcome
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4430 96395faa-99c1-11dd-bbfe-3dabce05a288